diff options
-rw-r--r-- | disaster_cmd.c | 2 | ||||
-rw-r--r-- | industry_cmd.c | 6 | ||||
-rw-r--r-- | roadveh_cmd.c | 2 | ||||
-rw-r--r-- | town_cmd.c | 10 | ||||
-rw-r--r-- | train_cmd.c | 9 |
5 files changed, 14 insertions, 15 deletions
diff --git a/disaster_cmd.c b/disaster_cmd.c index f180a1836..724c7fe67 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -977,7 +977,7 @@ static void DoDisaster(void) if (j == 0) return; - _disaster_initprocs[buf[GB(Random(), 0, 16) * j >> 16]](); + _disaster_initprocs[buf[RandomRange(j)]](); } diff --git a/industry_cmd.c b/industry_cmd.c index 239808c5e..292f0e042 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -937,7 +937,7 @@ static void SetupFarmFieldFence(TileIndex tile, int size, byte type, int directi if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) { or = type; - if (or == 1 && GB(Random(), 0, 16) <= 9362) or = 2; + if (or == 1 && CHANCE16(1, 7)) or = 2; or <<= 2; and = (byte)~0x1C; @@ -1620,7 +1620,7 @@ Industry *CreateNewIndustry(TileIndex tile, int type) return NULL; /* pick a random layout */ - it = spec->table[(spec->num_table * GB(Random(), 0, 16)) >> 16]; + it = spec->table[RandomRange(spec->num_table)];; if (!CheckIfIndustryTilesAreFree(tile, it, type, t)) return NULL; @@ -1810,7 +1810,7 @@ static void MaybeNewIndustry(uint32 r) j = 2000; for(;;) { - i = CreateNewIndustry(TILE_MASK(Random()), type); + i = CreateNewIndustry(RandomTile(), type); if (i != NULL) break; if (--j == 0) diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 421e809cc..bc29715a9 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -990,7 +990,7 @@ static int PickRandomBit(uint bits) num++; } while (b >>= 1); - num = GB(Random(), 0, 16) * num >> 16; + num = RandomRange(num); for(i=0; !((bits & 1) && ((int)--num) < 0); bits>>=1,i++); return i; diff --git a/town_cmd.c b/town_cmd.c index 6de979765..ac02a9b85 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -569,7 +569,6 @@ static void LevelTownLand(TileIndex tile) static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1) { - uint16 r; int a,b,rcmd; TileIndex tmptile; TileInfo ti; @@ -594,10 +593,11 @@ static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1) // Randomize new road block numbers a = block; b = block ^ 2; - r = GB(Random(), 0, 16); - if (r <= 0x4000) do { - a = GB(Random(), 0, 2); - } while(a == b); + if (CHANCE16(1, 4)) { + do { + a = GB(Random(), 0, 2); + } while(a == b); + } if (!IsRoadAllowedHere(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a])), a)) { // A road is not allowed to continue the randomized road, diff --git a/train_cmd.c b/train_cmd.c index 3f2667ac2..68c72fa89 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1907,20 +1907,19 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v) case 1: // diesel smoke - if (u->cur_speed <= 40 && GB(Random(), 0, 16) <= 0x1E00) { + if (u->cur_speed <= 40 && CHANCE16(15, 128)) { CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE); } break; case 2: // blue spark - if (GB(v->tick_counter, 0, 2) == 0 && GB(Random(), 0, 16) <= 0x5B0) { + if (GB(v->tick_counter, 0, 2) == 0 && CHANCE16(1, 45)) { CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK); } break; } - } while ( (v = v->next) != NULL ); - + } while ((v = v->next) != NULL); } static void TrainPlayLeaveStationSound(const Vehicle* v) @@ -3193,7 +3192,7 @@ static void HandleCrashedTrain(Vehicle *v) CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); } - if (state <= 200 && GB(r = Random(), 0, 16) <= 0x2492) { + if (state <= 200 && CHANCE16R(1, 7, r)) { index = (r * 10 >> 16); u = v; |