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-rw-r--r--src/ai/api/ai_vehicle.cpp4
-rw-r--r--src/articulated_vehicles.cpp8
-rw-r--r--src/depot_gui.cpp2
-rw-r--r--src/roadstop.cpp2
-rw-r--r--src/roadveh.h2
-rw-r--r--src/roadveh_cmd.cpp4
-rw-r--r--src/roadveh_gui.cpp4
-rw-r--r--src/saveload/afterload.cpp2
-rw-r--r--src/station.cpp2
-rw-r--r--src/station_cmd.cpp2
-rw-r--r--src/train.h10
-rw-r--r--src/vehicle_cmd.cpp8
-rw-r--r--src/vehicle_gui.cpp2
13 files changed, 26 insertions, 26 deletions
diff --git a/src/ai/api/ai_vehicle.cpp b/src/ai/api/ai_vehicle.cpp
index a43b8aa6b..e98dc2ebc 100644
--- a/src/ai/api/ai_vehicle.cpp
+++ b/src/ai/api/ai_vehicle.cpp
@@ -412,8 +412,8 @@
const Vehicle *v = ::Vehicle::Get(vehicle_id);
switch (v->type) {
- case VEH_ROAD: return ::RoadVehicle::From(v)->RoadVehHasArticPart();
- case VEH_TRAIN: return ::Train::From(v)->EngineHasArticPart();
+ case VEH_ROAD: return ::RoadVehicle::From(v)->HasArticulatedPart();
+ case VEH_TRAIN: return ::Train::From(v)->HasArticulatedPart();
default: NOT_REACHED();
}
}
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp
index 8dcb5182f..04a563541 100644
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -207,11 +207,11 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg
switch (v->type) {
case VEH_TRAIN:
- v = Train::From(v)->EngineHasArticPart() ? GetNextArticPart(Train::From(v)) : NULL;
+ v = Train::From(v)->HasArticulatedPart() ? GetNextArticPart(Train::From(v)) : NULL;
break;
case VEH_ROAD:
- v = RoadVehicle::From(v)->RoadVehHasArticPart() ? v->Next() : NULL;
+ v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
break;
default:
@@ -254,11 +254,11 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
switch (v->type) {
case VEH_TRAIN:
- v = Train::From(v)->EngineHasArticPart() ? GetNextArticPart(Train::From(v)) : NULL;
+ v = Train::From(v)->HasArticulatedPart() ? GetNextArticPart(Train::From(v)) : NULL;
break;
case VEH_ROAD:
- v = RoadVehicle::From(v)->RoadVehHasArticPart() ? v->Next() : NULL;
+ v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
break;
default:
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index e1710c8ed..1e88a4855 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -860,7 +860,7 @@ struct DepotWindow : Window {
loaded [w->cargo_type] += w->cargo.Count();
}
- if (w->type == VEH_TRAIN && !Train::From(w)->EngineHasArticPart()) {
+ if (w->type == VEH_TRAIN && !Train::From(w)->HasArticulatedPart()) {
num++;
if (!whole_chain) break;
}
diff --git a/src/roadstop.cpp b/src/roadstop.cpp
index 2baba198b..e1a44f9c3 100644
--- a/src/roadstop.cpp
+++ b/src/roadstop.cpp
@@ -40,7 +40,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
- if (IsStandardRoadStopTile(rs->xy) && v->RoadVehHasArticPart()) continue;
+ if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
return rs;
diff --git a/src/roadveh.h b/src/roadveh.h
index 708fedb5c..9945635aa 100644
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -151,7 +151,7 @@ struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> {
* Check if an engine has an articulated part.
* @return True if the engine has an articulated part.
*/
- FORCEINLINE bool RoadVehHasArticPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
+ FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
};
#define FOR_ALL_ROADVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(RoadVehicle, var)
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 7861f0842..50a7d4e95 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -916,7 +916,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
if (IsTileType(v->tile, MP_STATION)) return;
/* For now, articulated road vehicles can't overtake anything. */
- if (v->RoadVehHasArticPart()) return;
+ if (v->HasArticulatedPart()) return;
/* Vehicles are not driving in same direction || direction is not a diagonal direction */
if (v->direction != u->direction || !(v->direction & 1)) return;
@@ -1027,7 +1027,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
} else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
/* Standard road stop (drive-through stops are treated as normal road) */
- if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->RoadVehHasArticPart()) {
+ if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
/* different station owner or wrong orientation or the vehicle has articulated parts */
trackdirs = TRACKDIR_BIT_NONE;
} else {
diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp
index e53a3028c..11e8f3eca 100644
--- a/src/roadveh_gui.cpp
+++ b/src/roadveh_gui.cpp
@@ -26,7 +26,7 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
{
const RoadVehicle *rv = RoadVehicle::From(v);
- uint y_offset = rv->RoadVehHasArticPart() ? 15 : 0;
+ uint y_offset = rv->HasArticulatedPart() ? 15 : 0;
StringID str;
Money feeder_share = 0;
@@ -35,7 +35,7 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
SetDParam(2, v->value);
DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE);
- if (rv->RoadVehHasArticPart()) {
+ if (rv->HasArticulatedPart()) {
CargoArray max_cargo;
StringID subtype_text[NUM_CARGO];
char capacity[512];
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index e33e234a1..c529a77ae 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -1870,7 +1870,7 @@ bool AfterLoadGame()
FOR_ALL_DISASTERVEHICLES(v) {
if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) {
const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
- if (u == NULL || u->type != VEH_ROAD || !IsRoadVehFront(u)) {
+ if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsRoadVehFront()) {
delete v;
}
}
diff --git a/src/station.cpp b/src/station.cpp
index 6a0cc3c31..b5126c79b 100644
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -121,7 +121,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
- if (IsStandardRoadStopTile(rs->xy) && v->RoadVehHasArticPart()) continue;
+ if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
break;
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index dc7cdb4c5..52bed3648 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -2570,7 +2570,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
- if (rs->IsEntranceBusy() || !rs->HasFreeBay() || rv->RoadVehHasArticPart()) return VETSB_CANNOT_ENTER;
+ if (rs->IsEntranceBusy() || !rs->HasFreeBay() || rv->HasArticulatedPart()) return VETSB_CANNOT_ENTER;
SetBit(rv->state, RVS_IN_ROAD_STOP);
diff --git a/src/train.h b/src/train.h
index 4476bb7ff..df717dd0c 100644
--- a/src/train.h
+++ b/src/train.h
@@ -259,7 +259,7 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
* Check if an engine has an articulated part.
* @return True if the engine has an articulated part.
*/
- FORCEINLINE bool EngineHasArticPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
+ FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
};
@@ -267,12 +267,12 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
/**
* Get the next part of a multi-part engine.
- * Will only work on a multi-part engine (v->EngineHasArticPart() == true),
+ * Will only work on a multi-part engine (v->HasArticulatedPart() == true),
* Result is undefined for normal engine.
*/
static inline Train *GetNextArticPart(const Train *v)
{
- assert(v->EngineHasArticPart());
+ assert(v->HasArticulatedPart());
return v->Next();
}
@@ -282,7 +282,7 @@ static inline Train *GetNextArticPart(const Train *v)
*/
static inline Train *GetLastEnginePart(Train *v)
{
- while (v->EngineHasArticPart()) v = GetNextArticPart(v);
+ while (v->HasArticulatedPart()) v = GetNextArticPart(v);
return v;
}
@@ -292,7 +292,7 @@ static inline Train *GetLastEnginePart(Train *v)
*/
static inline Train *GetNextVehicle(const Train *v)
{
- while (v->EngineHasArticPart()) v = GetNextArticPart(v);
+ while (v->HasArticulatedPart()) v = GetNextArticPart(v);
/* v now contains the last artic part in the engine */
return v->Next();
diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp
index e09347e4f..80d59f4db 100644
--- a/src/vehicle_cmd.cpp
+++ b/src/vehicle_cmd.cpp
@@ -437,9 +437,9 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (CmdSucceeded(cost)) total_cost.AddCost(cost);
}
- if (w->type == VEH_TRAIN && Train::From(w)->EngineHasArticPart()) {
+ if (w->type == VEH_TRAIN && Train::From(w)->HasArticulatedPart()) {
w = GetNextArticPart(Train::From(w));
- } else if (w->type == VEH_ROAD && RoadVehicle::From(w)->RoadVehHasArticPart()) {
+ } else if (w->type == VEH_ROAD && RoadVehicle::From(w)->HasArticulatedPart()) {
w = w->Next();
} else {
break;
@@ -453,9 +453,9 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
}
- if (v->type == VEH_TRAIN && Train::From(v)->EngineHasArticPart()) {
+ if (v->type == VEH_TRAIN && Train::From(v)->HasArticulatedPart()) {
v = GetNextArticPart(Train::From(v));
- } else if (v->type == VEH_ROAD && RoadVehicle::From(v)->RoadVehHasArticPart()) {
+ } else if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
v = v->Next();
} else {
break;
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index a407b3993..757f85a27 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1355,7 +1355,7 @@ struct VehicleDetailsWindow : Window {
case VEH_ROAD: {
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_QUERY_RENAME_ROAD_CAPTION;
- if (!RoadVehicle::From(v)->RoadVehHasArticPart()) break;
+ if (!RoadVehicle::From(v)->HasArticulatedPart()) break;
/* Draw the text under the vehicle instead of next to it, minus the
* height already allocated for the cargo of the first vehicle. */