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-rw-r--r--src/saveload/order_sl.cpp15
-rw-r--r--src/saveload/saveload.cpp3
2 files changed, 11 insertions, 7 deletions
diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp
index 63701ffa0..d93974234 100644
--- a/src/saveload/order_sl.cpp
+++ b/src/saveload/order_sl.cpp
@@ -253,9 +253,11 @@ const SaveLoad *GetOrderBackupDescription()
SLE_VAR(OrderBackup, user, SLE_UINT32),
SLE_VAR(OrderBackup, tile, SLE_UINT32),
SLE_VAR(OrderBackup, group, SLE_UINT16),
- SLE_VAR(OrderBackup, service_interval, SLE_UINT32),
+ SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 0, 191),
+ SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, 192, SL_MAX_VERSION),
SLE_STR(OrderBackup, name, SLE_STR, 0),
- SLE_VAR(OrderBackup, clone, SLE_UINT16),
+ SLE_CONDNULL(2, 0, 191), // clone (2 bytes of pointer, i.e. garbage)
+ SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, 192, SL_MAX_VERSION),
SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION),
@@ -295,10 +297,11 @@ void Load_BKOR()
}
/* Only load order-backups for network clients.
- * If we are a network server or not networking, then we just loaded
- * a previously saved-by-server savegame. There are
- * no clients with a backup anymore, so clear it. */
- if (!_networking || _network_server) {
+ * If we are a network server or not networking, then we just loaded a previously
+ * saved-by-server savegame. There are no clients with a backup, so clear it.
+ * Furthermore before savegame version 192 the actual content was always corrupt.
+ */
+ if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
_order_backup_pool.CleanPool();
}
}
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index ed97e6411..411b0e7a8 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -259,8 +259,9 @@
* 189 26450
* 190 26547
* 191 26646
+ * 192 26700
*/
-extern const uint16 SAVEGAME_VERSION = 191; ///< Current savegame version of OpenTTD.
+extern const uint16 SAVEGAME_VERSION = 192; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading