diff options
-rw-r--r-- | ai/trolly/build.c | 4 | ||||
-rw-r--r-- | ai/trolly/pathfinder.c | 6 | ||||
-rw-r--r-- | ai/trolly/trolly.c | 23 | ||||
-rw-r--r-- | aircraft_cmd.c | 74 | ||||
-rw-r--r-- | aircraft_gui.c | 7 | ||||
-rw-r--r-- | airport.c | 52 | ||||
-rw-r--r-- | dock_gui.c | 20 | ||||
-rw-r--r-- | engine_gui.c | 9 | ||||
-rw-r--r-- | gui.h | 4 | ||||
-rw-r--r-- | industry_cmd.c | 23 | ||||
-rw-r--r-- | main_gui.c | 8 | ||||
-rw-r--r-- | misc_gui.c | 66 | ||||
-rw-r--r-- | namegen.c | 2 | ||||
-rw-r--r-- | network_gui.c | 4 | ||||
-rw-r--r-- | newgrf.c | 12 | ||||
-rw-r--r-- | news_gui.c | 24 | ||||
-rw-r--r-- | order_cmd.c | 18 | ||||
-rw-r--r-- | order_gui.c | 60 | ||||
-rw-r--r-- | player_gui.c | 42 | ||||
-rw-r--r-- | rail_cmd.c | 85 | ||||
-rw-r--r-- | road_cmd.c | 26 | ||||
-rw-r--r-- | roadveh_cmd.c | 11 | ||||
-rw-r--r-- | roadveh_gui.c | 2 | ||||
-rw-r--r-- | settings_gui.c | 2 | ||||
-rw-r--r-- | ship_gui.c | 2 | ||||
-rw-r--r-- | station_cmd.c | 77 | ||||
-rw-r--r-- | station_gui.c | 8 | ||||
-rw-r--r-- | texteff.c | 33 | ||||
-rw-r--r-- | tile.c | 8 | ||||
-rw-r--r-- | town_cmd.c | 11 | ||||
-rw-r--r-- | town_gui.c | 6 | ||||
-rw-r--r-- | train_cmd.c | 43 | ||||
-rw-r--r-- | train_gui.c | 2 | ||||
-rw-r--r-- | vehicle.c | 30 | ||||
-rw-r--r-- | vehicle_gui.c | 39 | ||||
-rw-r--r-- | water_cmd.c | 27 | ||||
-rw-r--r-- | window.c | 25 | ||||
-rw-r--r-- | window.h | 2 |
38 files changed, 443 insertions, 454 deletions
diff --git a/ai/trolly/build.c b/ai/trolly/build.c index 80f0fdf1b..bc173892c 100644 --- a/ai/trolly/build.c +++ b/ai/trolly/build.c @@ -229,7 +229,7 @@ int AiNew_PickVehicle(Player *p) count = _cargoc.ai_roadveh_count[p->ainew.cargo]; // Let's check it backwards.. we simply want to best engine available.. - for (i=start+count-1;i>=start;i--) { + for (i = start + count - 1; i >= start; i--) { // Is it availiable? // Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY if (!HASBIT(GetEngine(i)->player_avail, _current_player) || GetEngine(i)->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue; @@ -238,7 +238,7 @@ int AiNew_PickVehicle(Player *p) if (!CmdFailed(ret)) break; } // We did not find a vehicle :( - if (CmdFailed(ret)) { return -1; } + if (CmdFailed(ret)) return -1; return i; } } diff --git a/ai/trolly/pathfinder.c b/ai/trolly/pathfinder.c index aa44014f9..126e0cd41 100644 --- a/ai/trolly/pathfinder.c +++ b/ai/trolly/pathfinder.c @@ -506,9 +506,5 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, } } - // Res should never be below zero.. if so, make it zero! - if (res < 0) { res = 0; } - - // Return our value - return res; + return (res < 0) ? 0 : res; } diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 5e16c51a9..c40b0faef 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -1,17 +1,18 @@ -/* $Id: ai_new.c 2891 2005-08-26 20:26:34Z tron $ */ +/* $Id$ */ /* - * This AI was created as a direct reaction to the big demand for some good AIs in OTTD. - * Too bad it never left alpha-stage, and it is considered dead in his current form. - * By the time of writing this, we, the creator of this AI and a good friend of mine, - * are designing a whole new AI-system that allows us to create AIs easier and without - * all the fuzz we encountered while I was working on this AI. By the time that system - * is finished, you can expect that this AI will dissapear, because it is pretty - * obselete and bad programmed. + * This AI was created as a direct reaction to the big demand for some good AIs + * in OTTD. Too bad it never left alpha-stage, and it is considered dead in its + * current form. + * By the time of writing this, we, the creator of this AI and a good friend of + * mine, are designing a whole new AI-system that allows us to create AIs + * easier and without all the fuzz we encountered while I was working on this + * AI. By the time that system is finished, you can expect that this AI will + * dissapear, because it is pretty obselete and bad programmed. * - * In the meanwhile I wish you all much fun with this AI; if you are interested as - * AI-developer in this AI, I advise you not stare too long to some code, some things in - * here really are... strange ;) But in either way: enjoy :) + * Meanwhile I wish you all much fun with this AI; if you are interested as + * AI-developer in this AI, I advise you not stare too long to some code, some + * things in here really are... strange ;) But in either way: enjoy :) * * -- TrueLight :: 2005-09-01 */ diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 0e1f6f4b7..5b0c1b99f 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -690,16 +690,16 @@ static void HelicopterTickHandler(Vehicle *v) if (spd == 0) { img = SPR_ROTOR_STOPPED; - if (u->cur_image == img) - return; + if (u->cur_image == img) return; } else if (tick >= spd) { u->tick_counter = 0; img = u->cur_image + 1; if (img > SPR_ROTOR_MOVING_3) img = SPR_ROTOR_MOVING_1; - } else + } else { return; + } - u->cur_image=img; + u->cur_image = img; BeginVehicleMove(u); VehiclePositionChanged(u); @@ -767,7 +767,7 @@ static void ServiceAircraft(Vehicle *v) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); } -static void PlayAircraftSound(Vehicle *v) +static void PlayAircraftSound(const Vehicle* v) { SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v); } @@ -1229,7 +1229,7 @@ static void MaybeCrashAirplane(Vehicle *v) { Station *st; uint16 prob; - int i; + uint i; st = GetStation(v->u.air.targetairport); @@ -1242,7 +1242,7 @@ static void MaybeCrashAirplane(Vehicle *v) if (GB(Random(), 0, 16) > prob) return; // Crash the airplane. Remove all goods stored at the station. - for(i=0; i!=NUM_CARGO; i++) { + for (i = 0; i != NUM_CARGO; i++) { st->goods[i].rating = 1; SB(st->goods[i].waiting_acceptance, 0, 12, 0); } @@ -1425,16 +1425,18 @@ static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *Air return; // if the block of the next position is busy, stay put - if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;} + if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) return; // We are already at the target airport, we need to find a terminal if (v->current_order.station == v->u.air.targetairport) { // FindFreeTerminal: // 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal - if (v->subtype != 0) {if(!AirportFindFreeTerminal(v, Airport)) {return;}} // airplane - else {if(!AirportFindFreeHelipad(v, Airport)) {return;}} // helicopter - } - else { // Else prepare for launch. + if (v->subtype != 0) { + if (!AirportFindFreeTerminal(v, Airport)) return; // airplane + } else { + if (!AirportFindFreeHelipad(v, Airport)) return; // helicopter + } + } else { // Else prepare for launch. // airplane goto state takeoff, helicopter to helitakeoff v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF; } @@ -1606,14 +1608,14 @@ static void AircraftEventHandler_HeliLanding(Vehicle *v, const AirportFTAClass * static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *Airport) { // next block busy, don't do a thing, just wait - if(AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;} + if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) return; // if going to terminal (OT_GOTO_STATION) choose one // 1. in case all terminals are busy AirportFindFreeTerminal() returns false or // 2. not going for terminal (but depot, no order), // --> get out of the way to the hangar. if (v->current_order.type == OT_GOTO_STATION) { - if (AirportFindFreeTerminal(v, Airport)) {return;} + if (AirportFindFreeTerminal(v, Airport)) return; } v->u.air.state = HANGAR; @@ -1622,7 +1624,7 @@ static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *A static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClass *Airport) { // next block busy, don't do a thing, just wait - if(AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;} + if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) return; // if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal // 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or @@ -1632,7 +1634,7 @@ static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClas // the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes // must go to a hangar. if (v->current_order.type == OT_GOTO_STATION) { - if (AirportFindFreeHelipad(v, Airport)) {return;} + if (AirportFindFreeHelipad(v, Airport)) return; } v->u.air.state = (Airport->terminals != NULL) ? HANGAR : HELITAKEOFF; } @@ -1673,7 +1675,7 @@ static void AirportClearBlock(Vehicle *v, const AirportFTAClass *Airport) static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *Airport) { // if aircraft is not in position, wait until it is - if (!AircraftController(v)) {return;} + if (!AircraftController(v)) return; AirportClearBlock(v, Airport); AirportMove(v, Airport); // move aircraft to next position @@ -1697,7 +1699,7 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport) if (current->heading == v->u.air.state) { prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand _aircraft_state_handlers[v->u.air.state](v, Airport); - if (v->u.air.state != FLYING) {v->u.air.previous_pos = prev_pos;} + if (v->u.air.state != FLYING) v->u.air.previous_pos = prev_pos; return true; } @@ -1772,7 +1774,7 @@ static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportF //search for all all elements in the list with the same state, and blocks != N // this means more blocks should be checked/set current = current_pos; - if (current == reference) { current = current->next_in_chain;} + if (current == reference) current = current->next_in_chain; while (current != NULL) { if (current->heading == current_pos->heading && current->block != 0) { airport_flags |= current->block; @@ -1783,7 +1785,7 @@ static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportF // if the block to be checked is in the next position, then exclude that from // checking, because it has been set by the airplane before - if (current_pos->block == next->block) {airport_flags ^= next->block;} + if (current_pos->block == next->block) airport_flags ^= next->block; if (HASBITS(st->airport_flags, airport_flags)) { v->cur_speed = 0; @@ -1855,14 +1857,17 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport) //at what terminal does the group start? //that means, sum up all terminals of //groups with lower number - for(i = 1; i < target_group; i++) + for (i = 1; i < target_group; i++) group_start += Airport->terminals[i]; group_end = group_start + Airport->terminals[target_group]; - if (FreeTerminal(v, group_start, group_end)) {return true;} + if (FreeTerminal(v, group_start, group_end)) return true; } + } else { + /* once the heading isn't 255, we've exhausted the possible blocks. + * So we cannot move */ + return false; } - else {return false;} // once the heading isn't 255, we've exhausted the possible blocks. So we cannot move temp = temp->next_in_chain; } } @@ -1888,7 +1893,7 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *Airport) AirportFTA *temp; // if an airport doesn't have helipads, use terminals - if (Airport->helipads == NULL) {return AirportFindFreeTerminal(v, Airport);} + if (Airport->helipads == NULL) return AirportFindFreeTerminal(v, Airport); // if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal() if (Airport->helipads[0] > 1) { @@ -1913,16 +1918,20 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *Airport) group_start += Airport->helipads[i]; group_end = group_start + Airport->helipads[target_group]; - if (FreeTerminal(v, group_start, group_end)) {return true;} + if (FreeTerminal(v, group_start, group_end)) return true; } + } else { + /* once the heading isn't 255, we've exhausted the possible blocks. + * So we cannot move */ + return false; } - else {return false;} // once the heading isn't 255, we've exhausted the possible blocks. So we cannot move temp = temp->next_in_chain; } + } else { + // only 1 helicoptergroup, check all helipads + // The blocks for helipads start after the last terminal (MAX_TERMINALS) + return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(Airport) + MAX_TERMINALS); } - // only 1 helicoptergroup, check all helipads - // The blocks for helipads start after the last terminal (MAX_TERMINALS) - else {return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(Airport) + MAX_TERMINALS);} return false; // it shouldn't get here anytime, but just to be sure } @@ -2000,7 +2009,7 @@ void UpdateOldAircraft(void) FOR_ALL_STATIONS(st) { st->airport_flags = 0; // reset airport // type of oilrig has been moved, update it (3-5) - if (st->airport_type == 3) {st->airport_type = AT_OILRIG;} + if (st->airport_type == 3) st->airport_type = AT_OILRIG; } FOR_ALL_VEHICLES(v_oldstyle) { @@ -2021,7 +2030,7 @@ void UpdateOldAircraft(void) v_oldstyle->tile = 0; // aircraft in air is tile=0 // correct speed of helicopter-rotors - if (v_oldstyle->subtype == 0) {v_oldstyle->next->next->cur_speed = 32;} + if (v_oldstyle->subtype == 0) v_oldstyle->next->next->cur_speed = 32; // set new position x,y,z SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle)); @@ -2051,8 +2060,7 @@ void UpdateAirplanesOnNewStation(Station *st) GetNewVehiclePos(v, &gp); // set new position x,y,z SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v)); - } - else { + } else { assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF); takeofftype = (v->subtype == 0) ? HELITAKEOFF : ENDTAKEOFF; // search in airportdata for that heading diff --git a/aircraft_gui.c b/aircraft_gui.c index 522a6535b..4bea5c350 100644 --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -1063,10 +1063,11 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) DrawVehicleProfitButton(v, x, y + 13); SetDParam(0, v->unitnumber); - if (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_HIDDEN)) + if (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_HIDDEN)) { str = STR_021F; - else + } else { str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2; + } DrawString(x, y + 2, str, 0); SetDParam(0, v->profit_this_year); @@ -1100,7 +1101,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) case 7: { /* Matrix to show vehicles */ uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG; - if (id_v >= w->vscroll.cap) { return;} // click out of bounds + if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; @@ -176,14 +176,15 @@ static void AirportFTAClass_Constructor(AirportFTAClass *Airport, // build the state machine AirportBuildAutomata(Airport, FA); - DEBUG(misc, 1) ("#Elements %2d; #Terminals %2d in %d group(s); #Helipads %2d in %d group(s); Entry Point %d", Airport->nofelements, - nofterminals, nofterminalgroups, nofhelipads, nofhelipadgroups, Airport->entry_point); + DEBUG(misc, 1) ("#Elements %2d; #Terminals %2d in %d group(s); #Helipads %2d in %d group(s); Entry Point %d", + Airport->nofelements, nofterminals, nofterminalgroups, nofhelipads, nofhelipadgroups, Airport->entry_point + ); { - byte _retval = AirportTestFTA(Airport); - if (_retval != MAX_ELEMENTS) {printf("ERROR with element: %d\n", _retval-1);} - assert(_retval == MAX_ELEMENTS); + byte ret = AirportTestFTA(Airport); + if (ret != MAX_ELEMENTS) printf("ERROR with element: %d\n", ret - 1); + assert(ret == MAX_ELEMENTS); } // print out full information // true -- full info including heading, block, etc @@ -213,12 +214,13 @@ static uint16 AirportGetNofElements(const AirportFTAbuildup *FA) int i; uint16 nofelements = 0; int temp = FA[0].position; + for (i = 0; i < MAX_ELEMENTS; i++) { if (temp != FA[i].position) { nofelements++; temp = FA[i].position; } - if (FA[i].position == MAX_ELEMENTS) {break;} + if (FA[i].position == MAX_ELEMENTS) break; } return nofelements; } @@ -228,7 +230,7 @@ static void AirportBuildAutomata(AirportFTAClass *Airport, const AirportFTAbuild AirportFTA *FAutomata; AirportFTA *current; uint16 internalcounter, i; - FAutomata = (AirportFTA *)malloc(sizeof(AirportFTA) * Airport->nofelements); + FAutomata = malloc(sizeof(AirportFTA) * Airport->nofelements); Airport->layout = FAutomata; internalcounter = 0; @@ -240,12 +242,13 @@ static void AirportBuildAutomata(AirportFTAClass *Airport, const AirportFTAbuild current->next_position = FA[internalcounter].next_in_chain; // outgoing nodes from the same position, create linked list - while (current->position == FA[internalcounter+1].position) { - AirportFTA *newNode = (AirportFTA *)malloc(sizeof(AirportFTA)); - newNode->position = FA[internalcounter+1].position; - newNode->heading = FA[internalcounter+1].heading; - newNode->block = FA[internalcounter+1].block; - newNode->next_position = FA[internalcounter+1].next_in_chain; + while (current->position == FA[internalcounter + 1].position) { + AirportFTA* newNode = malloc(sizeof(AirportFTA)); + + newNode->position = FA[internalcounter + 1].position; + newNode->heading = FA[internalcounter + 1].heading; + newNode->block = FA[internalcounter + 1].block; + newNode->next_position = FA[internalcounter + 1].next_in_chain; // create link current->next_in_chain = newNode; current = current->next_in_chain; @@ -264,14 +267,14 @@ static byte AirportTestFTA(const AirportFTAClass *Airport) for (i = 0; i < Airport->nofelements; i++) { position = Airport->layout[i].position; - if (position != next_element) {return i;} + if (position != next_element) return i; temp = &Airport->layout[i]; do { - if (temp->heading > MAX_HEADINGS && temp->heading != 255) {return i;} - if (temp->heading == 0 && temp->next_in_chain != 0) {return i;} - if (position != temp->position) {return i;} - if (temp->next_position >= Airport->nofelements) {return i;} + if (temp->heading > MAX_HEADINGS && temp->heading != 255) return i; + if (temp->heading == 0 && temp->next_in_chain != 0) return i; + if (position != temp->position) return i; + if (temp->next_position >= Airport->nofelements) return i; temp = temp->next_in_chain; } while (temp != NULL); next_element++; @@ -279,7 +282,8 @@ static byte AirportTestFTA(const AirportFTAClass *Airport) return MAX_ELEMENTS; } -static const char* const _airport_heading_strings[MAX_HEADINGS+2] = { +#if 0 +static const char* const _airport_heading_strings[] = { "TO_ALL", "HANGAR", "TERM1", @@ -302,7 +306,6 @@ static const char* const _airport_heading_strings[MAX_HEADINGS+2] = { "DUMMY" // extra heading for 255 }; -/* static void AirportPrintOut(const AirportFTAClass *Airport, const bool full_report) { AirportFTA *temp; @@ -316,16 +319,18 @@ static void AirportPrintOut(const AirportFTAClass *Airport, const bool full_repo heading = (temp->heading == 255) ? MAX_HEADINGS+1 : temp->heading; printf("Pos:%2d NPos:%2d Heading:%15s Block:%2d\n", temp->position, temp->next_position, _airport_heading_strings[heading], AirportBlockToString(temp->block)); + } else { + printf("P:%2d NP:%2d", temp->position, temp->next_position); } - else { printf("P:%2d NP:%2d", temp->position, temp->next_position);} while (temp->next_in_chain != NULL) { temp = temp->next_in_chain; if (full_report) { heading = (temp->heading == 255) ? MAX_HEADINGS+1 : temp->heading; printf("Pos:%2d NPos:%2d Heading:%15s Block:%2d\n", temp->position, temp->next_position, _airport_heading_strings[heading], AirportBlockToString(temp->block)); + } else { + printf("P:%2d NP:%2d", temp->position, temp->next_position); } - else { printf("P:%2d NP:%2d", temp->position, temp->next_position);} } printf("\n"); } @@ -341,7 +346,8 @@ static byte AirportBlockToString(uint32 block) if (block & 0x0000000c) { block >>= 2; i += 2; } if (block & 0x00000002) { i += 1; } return i; -}*/ +} +#endif const AirportFTAClass* GetAirport(const byte airport_type) { diff --git a/dock_gui.c b/dock_gui.c index 98fcfe865..02942d203 100644 --- a/dock_gui.c +++ b/dock_gui.c @@ -124,8 +124,8 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e) if (e->click.widget - 3 >= 0 && e->click.widget != 5) _build_docks_button_proc[e->click.widget - 3](w); break; - case WE_KEYPRESS: { - switch(e->keypress.keycode) { + case WE_KEYPRESS: + switch (e->keypress.keycode) { case '1': BuildDocksClick_Canal(w); break; case '2': BuildDocksClick_Lock(w); break; case '3': BuildDocksClick_Demolish(w); break; @@ -133,10 +133,9 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e) case '5': BuildDocksClick_Dock(w); break; case '6': BuildDocksClick_Buoy(w); break; case 'l': BuildDocksClick_Landscaping(w); break; - default: - return; + default: return; } - } break; + break; case WE_PLACE_OBJ: _place_proc(e->place.tile); @@ -151,8 +150,9 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e) if (e->click.pt.x != -1) { if ((e->place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions GUIPlaceProcDragXY(e); - } else if(e->place.userdata == VPM_X_OR_Y) + } else if (e->place.userdata == VPM_X_OR_Y) { DoCommandP(e->place.tile, e->place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS)); + } } break; @@ -161,10 +161,10 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e) SetWindowDirty(w); w = FindWindowById(WC_BUILD_STATION, 0); - if (w != NULL) WP(w,def_d).close=true; + if (w != NULL) WP(w,def_d).close = true; w = FindWindowById(WC_BUILD_DEPOT, 0); - if (w != NULL) WP(w,def_d).close=true; + if (w != NULL) WP(w,def_d).close = true; break; case WE_PLACE_PRESIZE: { @@ -298,7 +298,7 @@ static void UpdateDocksDirection(void) static void BuildDocksDepotWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: w->click_state = (1<<3) << _ship_depot_direction; DrawWindowWidgets(w); @@ -310,7 +310,7 @@ static void BuildDocksDepotWndProc(Window *w, WindowEvent *e) return; case WE_CLICK: { - switch(e->click.widget) { + switch (e->click.widget) { case 3: case 4: _ship_depot_direction = e->click.widget - 3; diff --git a/engine_gui.c b/engine_gui.c index 54d0395f7..eb4c35d41 100644 --- a/engine_gui.c +++ b/engine_gui.c @@ -122,7 +122,6 @@ void ShowEnginePreviewWindow(EngineID engine) static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw) { const RailVehicleInfo *rvi = RailVehInfo(engine); - int cap; uint multihead = (rvi->flags & RVI_MULTIHEAD) ? 1 : 0; SetDParam(0, (_price.build_railvehicle >> 3) * rvi->base_cost >> 5); @@ -132,11 +131,11 @@ static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw) SetDParam(4, rvi->running_cost_base * _price.running_rail[rvi->engclass] >> 8 << multihead); - cap = rvi->capacity; - SetDParam(5, STR_8838_N_A); - if (cap != 0) { - SetDParam(6, cap << multihead); + if (rvi->capacity != 0) { SetDParam(5, _cargoc.names_long[rvi->cargo_type]); + SetDParam(6, rvi->capacity << multihead); + } else { + SetDParam(5, STR_8838_N_A); } DrawStringMultiCenter(x, y, STR_885B_COST_WEIGHT_T_SPEED_POWER, maxw); } @@ -42,7 +42,7 @@ void PlaceProc_BuyLand(TileIndex tile); void ShowPlayerTrains(PlayerID player, StationID station); void ShowTrainViewWindow(Vehicle *v); void ShowTrainDetailsWindow(Vehicle *v); -void ShowOrdersWindow(Vehicle *v); +void ShowOrdersWindow(const Vehicle* v); void ShowRoadVehViewWindow(Vehicle *v); @@ -95,7 +95,7 @@ void ShowEstimatedCostOrIncome(int32 cost, int x, int y); void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y); void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad); -void CheckRedrawStationCoverage(Window *w); +void CheckRedrawStationCoverage(const Window* w); void ShowSmallMap(void); void ShowExtraViewPortWindow(void); diff --git a/industry_cmd.c b/industry_cmd.c index f08b68515..66ab18eb1 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -1011,14 +1011,11 @@ static void PlantFarmField(TileIndex tile) static void MaybePlantFarmField(const Industry* i) { - TileIndex tile; - - if (CHANCE16(1,8)) { - int x = (i->width>>1) + Random() % 31 - 16; - int y = (i->height>>1) + Random() % 31 - 16; - tile = TileAddWrap(i->xy, x, y); - if (tile != INVALID_TILE) - PlantFarmField(tile); + if (CHANCE16(1, 8)) { + int x = i->width / 2 + Random() % 31 - 16; + int y = i->height / 2 + Random() % 31 - 16; + TileIndex tile = TileAddWrap(i->xy, x, y); + if (tile != INVALID_TILE) PlantFarmField(tile); } } @@ -1237,10 +1234,7 @@ static bool CheckNewIndustry_Lumbermill(TileIndex tile, int type) static bool CheckNewIndustry_BubbleGen(TileIndex tile, int type) { - if (GetTileZ(tile) > 32) { - return false; - } - return true; + return GetTileZ(tile) <= 32; } typedef bool CheckNewIndustryProc(TileIndex tile, int type); @@ -1454,10 +1448,7 @@ static Industry *AllocateIndustry(void) } /* Check if we can add a block to the pool */ - if (AddBlockToPool(&_industry_pool)) - return AllocateIndustry(); - - return NULL; + return AddBlockToPool(&_industry_pool) ? AllocateIndustry() : NULL; } static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, Town *t, byte owner) diff --git a/main_gui.c b/main_gui.c index 6bb72b1c4..c562465f2 100644 --- a/main_gui.c +++ b/main_gui.c @@ -152,7 +152,7 @@ typedef void ToolbarButtonProc(Window *w); static void ToolbarPauseClick(Window *w) { - if (_networking && !_network_server) { return;} // only server can pause the game + if (_networking && !_network_server) return; // only server can pause the game if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); @@ -913,8 +913,10 @@ bool DoZoomInOutWindow(int how, Window *w) // update the toolbar button too CLRBIT(wt->disabled_state, button); CLRBIT(wt->disabled_state, button + 1); - if (vp->zoom == 0) SETBIT(wt->disabled_state, button); - else if (vp->zoom == 2) SETBIT(wt->disabled_state, button + 1); + switch (vp->zoom) { + case 0: SETBIT(wt->disabled_state, button); break; + case 2: SETBIT(wt->disabled_state, button + 1); break; + } SetWindowDirty(wt); } diff --git a/misc_gui.c b/misc_gui.c index e3053a23c..6f95c5c3e 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -719,10 +719,10 @@ void DrawStationCoverageAreaText(int sx, int sy, uint mask, int rad) { } } -void CheckRedrawStationCoverage(Window *w) +void CheckRedrawStationCoverage(const Window* w) { - if (_thd.dirty&1) { - _thd.dirty&=~1; + if (_thd.dirty & 1) { + _thd.dirty &= ~1; SetWindowDirty(w); } } @@ -734,15 +734,15 @@ void UnclickSomeWindowButtons(Window *w, uint32 mask) int i = 0; w->click_state ^= x; do { - if (x&1) InvalidateWidget(w,i); - } while(i++,x>>=1); + if (x & 1) InvalidateWidget(w, i); + } while (i++, x >>= 1); } void UnclickWindowButtons(Window *w) { bool sticky = false; - if (w->desc_flags & WDF_STICKY_BUTTON && HASBIT(w->click_state, 2)) sticky = true; + if (w->desc_flags & WDF_STICKY_BUTTON && HASBIT(w->click_state, 2)) sticky = true; UnclickSomeWindowButtons(w, (uint32)-1); @@ -1164,10 +1164,17 @@ void BuildFileList(void) { _fios_path_changed = true; FiosFreeSavegameList(); - if (_saveload_mode == SLD_NEW_GAME || _saveload_mode == SLD_LOAD_SCENARIO || _saveload_mode == SLD_SAVE_SCENARIO) { - _fios_list = FiosGetScenarioList(&_fios_num, _saveload_mode); - } else - _fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode); + switch (_saveload_mode) { + case SLD_NEW_GAME: + case SLD_LOAD_SCENARIO: + case SLD_SAVE_SCENARIO: + _fios_list = FiosGetScenarioList(&_fios_num, _saveload_mode); + break; + + default: + _fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode); + break; + } } static void DrawFiosTexts(uint maxw) @@ -1258,9 +1265,8 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) item = _fios_list + pos; DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], w->width - 18); pos++; - y+=10; - if (y >= w->vscroll.cap*10+w->widget[6].top+1) - break; + y += 10; + if (y >= w->vscroll.cap * 10 + w->widget[6].top + 1) break; } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { @@ -1506,11 +1512,10 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) { pos = w->vscroll.pos; while (pos < _fios_num) { item = _fios_list + pos; - DoDrawString(item->title, 4, y, _fios_colors[item->type] ); + DoDrawString(item->title, 4, y, _fios_colors[item->type]); pos++; - y+=10; - if (y >= w->vscroll.cap*10+list_start) - break; + y += 10; + if (y >= w->vscroll.cap * 10 + list_start) break; } } break; @@ -1544,7 +1549,8 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) { file = _fios_list + y; - if ((name = FiosBrowseTo(file)) != NULL) { + name = FiosBrowseTo(file); + if (name != NULL) { SetFiosType(file->type); strcpy(_file_to_saveload.name, name); DeleteWindow(w); @@ -1571,14 +1577,19 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) { void SetFiosType(const byte fiostype) { switch (fiostype) { - case FIOS_TYPE_FILE: case FIOS_TYPE_SCENARIO: - _file_to_saveload.mode = SL_LOAD; - break; - case FIOS_TYPE_OLDFILE: case FIOS_TYPE_OLD_SCENARIO: - _file_to_saveload.mode = SL_OLD_LOAD; - break; - default: - _file_to_saveload.mode = SL_INVALID; + case FIOS_TYPE_FILE: + case FIOS_TYPE_SCENARIO: + _file_to_saveload.mode = SL_LOAD; + break; + + case FIOS_TYPE_OLDFILE: + case FIOS_TYPE_OLD_SCENARIO: + _file_to_saveload.mode = SL_OLD_LOAD; + break; + + default: + _file_to_saveload.mode = SL_INVALID; + break; } } @@ -1878,6 +1889,5 @@ void ShowCheatWindow(void) DeleteWindowById(WC_CHEATS, 0); w = AllocateWindowDesc(&_cheats_desc); - if (w) - SetWindowDirty(w); + if (w != NULL) SetWindowDirty(w); } @@ -642,7 +642,7 @@ uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type) /* NUM_SILLY_1 - lower 16 bits * NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes) * 1000 0000 2222 2222 0000 0000 1111 1111 */ - return FIXNUM(townnameparts, lengthof(name_silly_1), 0) | FIXNUM(((townnameparts >> 16)&0xFF), lengthof(name_silly_2), 16); + return FIXNUM(townnameparts, lengthof(name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(name_silly_2), 16); } return 0; } diff --git a/network_gui.c b/network_gui.c index b8e5606a8..5f09d9934 100644 --- a/network_gui.c +++ b/network_gui.c @@ -151,7 +151,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) cur_item = cur_item->next; y += NET_PRC__SIZE_OF_ROW; - if (++n == w->vscroll.cap) { break;} // max number of games in the window + if (++n == w->vscroll.cap) break; // max number of games in the window } } @@ -242,7 +242,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) case 9: { /* Matrix to show networkgames */ uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; - if (id_v >= w->vscroll.cap) { return;} // click out of bounds + if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; { @@ -258,15 +258,9 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf uint32 base = grf_load_dword(&buf); switch (base) { - case 0x4C30: - rvi[i].engclass = 0; - break; - case 0x4C36: - rvi[i].engclass = 1; - break; - case 0x4C3C: - rvi[i].engclass = 2; - break; + case 0x4C30: rvi[i].engclass = 0; break; + case 0x4C36: rvi[i].engclass = 1; break; + case 0x4C3C: rvi[i].engclass = 2; break; } dewagonize(base, engine + i); } diff --git a/news_gui.c b/news_gui.c index bd26e7310..aae18aed4 100644 --- a/news_gui.c +++ b/news_gui.c @@ -351,8 +351,8 @@ static const SoundFx _news_sounds[] = { */ static inline byte GetNewsDisplayValue(byte item) { - assert(item < 10 && ((_news_display_opt >> (item * 2)) & 0x3) <= 2); - return (_news_display_opt >> (item * 2)) & 0x3; + assert(item < 10 && GB(_news_display_opt, item * 2, 2) <= 2); + return GB(_news_display_opt, item * 2, 2); } /** Set the value of an item in the news-display settings. This is @@ -363,10 +363,7 @@ static inline byte GetNewsDisplayValue(byte item) static inline void SetNewsDisplayValue(byte item, byte val) { assert(item < 10 && val <= 2); - item *= 2; - CLRBIT(_news_display_opt, item); - CLRBIT(_news_display_opt, item + 1); - _news_display_opt |= val << item; + SB(_news_display_opt, item * 2, 2, val); } // open up an own newspaper window for the news item @@ -530,15 +527,12 @@ static void ShowNewsMessage(byte i) void ShowLastNewsMessage(void) { - if (_forced_news == INVALID_NEWS) + if (_forced_news == INVALID_NEWS) { ShowNewsMessage(_current_news); - else if (_forced_news != 0) + } else if (_forced_news != 0) { ShowNewsMessage(_forced_news - 1); - else { - if (_total_news != MAX_NEWS) - ShowNewsMessage(_latest_news); - else - ShowNewsMessage(MAX_NEWS - 1); + } else { + ShowNewsMessage(_total_news != MAX_NEWS ? _latest_news : MAX_NEWS - 1); } } @@ -619,7 +613,6 @@ static void MessageHistoryWndProc(Window *w, WindowEvent *e) DrawNewsString(82, y, 12, ni, w->width - 95); y += 12; } - break; } @@ -630,8 +623,7 @@ static void MessageHistoryWndProc(Window *w, WindowEvent *e) byte p, q; #if 0 // === DEBUG code only - for (p = 0; p < _total_news; p++) - { + for (p = 0; p < _total_news; p++) { NewsItem *ni; byte buffer[256]; ni = &_news_items[p]; diff --git a/order_cmd.c b/order_cmd.c index 882f119b1..227152cde 100644 --- a/order_cmd.c +++ b/order_cmd.c @@ -851,25 +851,23 @@ int32 CmdRestoreOrderIndex(int x, int y, uint32 flags, uint32 p1, uint32 p2) */ bool CheckOrders(uint data_a, uint data_b) { - Vehicle *v = GetVehicle(data_a); + const Vehicle* v = GetVehicle(data_a); + /* Does the user wants us to check things? */ - if (_patches.order_review_system == 0) - return false; + if (_patches.order_review_system == 0) return false; /* Do nothing for crashed vehicles */ - if(v->vehstatus & VS_CRASHED) - return false; + if (v->vehstatus & VS_CRASHED) return false; /* Do nothing for stopped vehicles if setting is '1' */ - if ( (_patches.order_review_system == 1) && (v->vehstatus & VS_STOPPED) ) + if (_patches.order_review_system == 1 && v->vehstatus & VS_STOPPED) return false; /* do nothing we we're not the first vehicle in a share-chain */ - if (v->next_shared != NULL) - return false; + if (v->next_shared != NULL) return false; /* Only check every 20 days, so that we don't flood the message log */ - if ( (v->owner == _local_player) && (v->day_counter % 20 == 0) ) { + if (v->owner == _local_player && v->day_counter % 20 == 0) { int n_st, problem_type = -1; const Order *order; const Station *st; @@ -930,7 +928,7 @@ bool CheckOrders(uint data_a, uint data_b) return true; } - message = (STR_TRAIN_HAS_TOO_FEW_ORDERS) + (((v->type) - VEH_Train) << 2) + problem_type; + message = STR_TRAIN_HAS_TOO_FEW_ORDERS + ((v->type - VEH_Train) << 2) + problem_type; /*DEBUG(misc, 3) ("Checkorder mode 0: Triggered News Item for %d", v->index);*/ SetDParam(0, v->unitnumber); diff --git a/order_gui.c b/order_gui.c index 17936adc4..04c0688ed 100644 --- a/order_gui.c +++ b/order_gui.c @@ -23,10 +23,7 @@ static int OrderGetSel(const Window* w) const Vehicle* v = GetVehicle(w->window_number); int num = WP(w,order_d).sel; - if (num < 0 || num > v->num_orders) - return v->num_orders; - - return num; + return (num >= 0 && num < v->num_orders) ? num : v->num_orders; } static StringID StationOrderStrings[] = { @@ -91,6 +88,7 @@ static void DrawOrdersWindow(Window *w) switch (order->type) { case OT_GOTO_STATION: break; + case OT_GOTO_DEPOT: SETBIT(w->disabled_state, 9); /* unload */ SETBIT(w->disabled_state, 10); /* transfer */ @@ -188,7 +186,6 @@ static void DrawOrdersWindow(Window *w) static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) { Order order; - Station *st; int st_index; // check depot first @@ -255,7 +252,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) } if (IsTileType(tile, MP_STATION)) { - st = GetStation(st_index = _m[tile].m2); + const Station* st = GetStation(st_index = _m[tile].m2); if (st->owner == _current_player || st->owner == OWNER_NONE) { byte facil; @@ -279,20 +276,18 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) return order; } -static bool HandleOrderVehClick(Vehicle *v, Vehicle *u, Window *w) +static bool HandleOrderVehClick(const Vehicle* v, const Vehicle* u, Window* w) { - if (u->type != v->type) - return false; + if (u->type != v->type) return false; if (u->type == VEH_Train && u->subtype != TS_Front_Engine) { u = GetFirstVehicleInChain(u); - if (u->subtype != TS_Front_Engine) - return false; + if (u->subtype != TS_Front_Engine) return false; } // v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet // obviously if you press CTRL on a non-empty orders vehicle you know what you are doing - if (v->num_orders != 0 && _ctrl_pressed == 0) {return false;} + if (v->num_orders != 0 && _ctrl_pressed == 0) return false; if (DoCommandP(v->tile, v->index | (u->index << 16), _ctrl_pressed ? 0 : 1, NULL, _ctrl_pressed ? CMD_CLONE_ORDER | CMD_MSG(STR_CANT_SHARE_ORDER_LIST) : CMD_CLONE_ORDER | CMD_MSG(STR_CANT_COPY_ORDER_LIST))) { @@ -303,27 +298,25 @@ static bool HandleOrderVehClick(Vehicle *v, Vehicle *u, Window *w) return true; } -static void OrdersPlaceObj(Vehicle *v, TileIndex tile, Window *w) +static void OrdersPlaceObj(const Vehicle* v, TileIndex tile, Window* w) { Order cmd; - Vehicle *u; + const Vehicle* u; // check if we're clicking on a vehicle first.. clone orders in that case. u = CheckMouseOverVehicle(); - if (u && HandleOrderVehClick(v, u, w)) - return; + if (u != NULL && HandleOrderVehClick(v, u, w)) return; cmd = GetOrderCmdFromTile(v, tile); if (cmd.type == OT_NOTHING) return; if (DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), PackOrder(&cmd), NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) { - if (WP(w,order_d).sel != -1) - WP(w,order_d).sel++; + if (WP(w,order_d).sel != -1) WP(w,order_d).sel++; ResetObjectToPlace(); } } -static void OrderClick_Goto(Window *w, Vehicle *v) +static void OrderClick_Goto(Window* w, const Vehicle* v) { InvalidateWidget(w, 7); TOGGLEBIT(w->click_state, 7); @@ -335,39 +328,39 @@ static void OrderClick_Goto(Window *w, Vehicle *v) } } -static void OrderClick_FullLoad(Window *w, Vehicle *v) +static void OrderClick_FullLoad(Window* w, const Vehicle* v) { DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), OFB_FULL_LOAD, NULL, CMD_MODIFY_ORDER | CMD_MSG(STR_8835_CAN_T_MODIFY_THIS_ORDER)); } -static void OrderClick_Unload(Window *w, Vehicle *v) +static void OrderClick_Unload(Window* w, const Vehicle* v) { DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), OFB_UNLOAD, NULL, CMD_MODIFY_ORDER | CMD_MSG(STR_8835_CAN_T_MODIFY_THIS_ORDER)); } -static void OrderClick_Nonstop(Window *w, Vehicle *v) +static void OrderClick_Nonstop(Window* w, const Vehicle* v) { DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), OFB_NON_STOP, NULL, CMD_MODIFY_ORDER | CMD_MSG(STR_8835_CAN_T_MODIFY_THIS_ORDER)); } -static void OrderClick_Transfer(Window *w, Vehicle *v) +static void OrderClick_Transfer(Window* w, const Vehicle* v) { DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), OFB_TRANSFER, NULL, CMD_MODIFY_ORDER | CMD_MSG(STR_8835_CAN_T_MODIFY_THIS_ORDER)); } -static void OrderClick_Skip(Window *w, Vehicle *v) +static void OrderClick_Skip(Window* w, const Vehicle* v) { DoCommandP(v->tile, v->index, 0, NULL, CMD_SKIP_ORDER); } -static void OrderClick_Delete(Window *w, Vehicle *v) +static void OrderClick_Delete(Window* w, const Vehicle* v) { DoCommandP(v->tile, v->index, OrderGetSel(w), NULL, CMD_DELETE_ORDER | CMD_MSG(STR_8834_CAN_T_DELETE_THIS_ORDER)); } -typedef void OnButtonClick(Window *w, Vehicle *v); +typedef void OnButtonClick(Window* w, const Vehicle* v); -static OnButtonClick * const _order_button_proc[] = { +static OnButtonClick* const _order_button_proc[] = { OrderClick_Skip, OrderClick_Delete, OrderClick_Nonstop, @@ -388,7 +381,7 @@ static const uint16 _order_keycodes[] = { static void OrdersWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: DrawOrdersWindow(w); break; @@ -502,7 +495,7 @@ static void OrdersWndProc(Window *w, WindowEvent *e) // check if a vehicle in a depot was clicked.. case WE_MOUSELOOP: { - Vehicle *v = _place_clicked_vehicle; + const Vehicle* v = _place_clicked_vehicle; /* * Check if we clicked on a vehicle * and if the GOTO button of this window is pressed @@ -599,7 +592,7 @@ static const WindowDesc _other_orders_desc = { OrdersWndProc }; -void ShowOrdersWindow(Vehicle *v) +void ShowOrdersWindow(const Vehicle* v) { Window *w; VehicleID veh = v->index; @@ -610,9 +603,10 @@ void ShowOrdersWindow(Vehicle *v) _alloc_wnd_parent_num = veh; if (v->owner != _local_player) { - w = AllocateWindowDesc( &_other_orders_desc); - } else - w = AllocateWindowDesc( (v->type == VEH_Train) ? &_orders_train_desc : &_orders_desc); + w = AllocateWindowDesc(&_other_orders_desc); + } else { + w = AllocateWindowDesc((v->type == VEH_Train) ? &_orders_train_desc : &_orders_desc); + } if (w != NULL) { w->window_number = veh; diff --git a/player_gui.c b/player_gui.c index 39f7642d0..1790f0ee7 100644 --- a/player_gui.c +++ b/player_gui.c @@ -228,8 +228,8 @@ static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_sti int mode; mode = (player != _local_player) * 2 + show_small; - w = AllocateWindowDescFront( desc_table[mode], player); - if (w) { + w = AllocateWindowDescFront(desc_table[mode], player); + if (w != NULL) { w->caption_color = w->window_number; WP(w,def_d).data_1 = mode; if (show_stickied) { @@ -484,28 +484,26 @@ static void DrawCompanyOwnerText(const Player *p) { const Player* p2; int num = -1; - int amt; FOR_ALL_PLAYERS(p2) { - if ((amt=GetAmountOwnedBy(p, p2->index)) != 0) { + uint amt = GetAmountOwnedBy(p, p2->index); + if (amt != 0) { num++; - SetDParam(num*3+0, amt*25); - SetDParam(num*3+1, p2->name_1); - SetDParam(num*3+2, p2->name_2); + SetDParam(num * 3 + 0, amt * 25); + SetDParam(num * 3 + 1, p2->name_1); + SetDParam(num * 3 + 2, p2->name_2); - if (num != 0) - break; + if (num != 0) break; } } - if (num >= 0) - DrawString(120, 124, STR_707D_OWNED_BY+num, 0); + if (num >= 0) DrawString(120, 124, STR_707D_OWNED_BY + num, 0); } static void PlayerCompanyWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: { const Player* p = GetPlayer(w->window_number); uint32 dis = 0; @@ -562,10 +560,10 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) } break; case WE_CLICK: - switch(e->click.widget) { + switch (e->click.widget) { case 3: { /* select face */ Window *wf = AllocateWindowDescFront(&_select_player_face_desc, w->window_number); - if (wf) { + if (wf != NULL) { wf->caption_color = w->window_number; WP(wf,facesel_d).face = GetPlayer(wf->window_number)->face; WP(wf,facesel_d).gender = 0; @@ -574,15 +572,15 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) case 4: {/* change color */ Window *wf = AllocateWindowDescFront(&_select_player_color_desc,w->window_number); - if (wf) { + if (wf != NULL) { wf->caption_color = wf->window_number; wf->vscroll.cap = 8; } } break; case 5: {/* change president name */ - Player *p = GetPlayer(w->window_number); - WP(w,def_d).byte_1 = 0; + const Player* p = GetPlayer(w->window_number); + WP(w, def_d).byte_1 = 0; SetDParam(0, p->president_name_2); ShowQueryString(p->president_name_1, STR_700B_PRESIDENT_S_NAME, 31, 94, w->window_class, w->window_number); } break; @@ -649,8 +647,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) case WE_ON_EDIT_TEXT: { char *b = e->edittext.str; - if (*b == 0 && WP(w,def_d).byte_1 != 2) // empty string is allowed for password - return; + // empty string is allowed for password + if (*b == '\0' && WP(w,def_d).byte_1 != 2) return; _cmd_text = b; switch (WP(w,def_d).byte_1) { @@ -662,7 +660,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) break; #ifdef ENABLE_NETWORK case 2: /* Change company password */ - if (*b == 0) *b = '*'; // empty password is a '*' because of console argument + if (*b == '\0') *b = '*'; // empty password is a '*' because of console argument NetworkChangeCompanyPassword(1, &b); #endif } @@ -673,8 +671,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) static const WindowDesc _my_player_company_desc = { - -1,-1, 360, 170, - WC_COMPANY,0, + -1, -1, 360, 170, + WC_COMPANY, 0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _my_player_company_widgets, PlayerCompanyWndProc diff --git a/rail_cmd.c b/rail_cmd.c index 1e96b329a..2814b23b4 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -983,12 +983,10 @@ typedef int32 DoConvertRailProc(TileIndex tile, uint totype, bool exec); static int32 DoConvertRail(TileIndex tile, uint totype, bool exec) { - if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) - return CMD_ERROR; + if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR; // tile is already of requested type? - if ( GetRailType(tile) == totype) - return CMD_ERROR; + if (GetRailType(tile) == totype) return CMD_ERROR; // change type. if (exec) { @@ -1031,20 +1029,26 @@ int32 CmdConvertRail(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) for (x = sx; x <= ex; x += TILE_SIZE) { for (y = sy; y <= ey; y += TILE_SIZE) { TileIndex tile = TileVirtXY(x, y); - DoConvertRailProc *proc; - - if (IsTileType(tile, MP_RAILWAY)) proc = DoConvertRail; - else if (IsTileType(tile, MP_STATION)) proc = DoConvertStationRail; - else if (IsTileType(tile, MP_STREET)) proc = DoConvertStreetRail; - else if (IsTileType(tile, MP_TUNNELBRIDGE)) proc = DoConvertTunnelBridgeRail; - else continue; + DoConvertRailProc* proc; + + switch (GetTileType(tile)) { + case MP_RAILWAY: proc = DoConvertRail; break; + case MP_STATION: proc = DoConvertStationRail; break; + case MP_STREET: proc = DoConvertStreetRail; break; + case MP_TUNNELBRIDGE: proc = DoConvertTunnelBridgeRail; break; + default: continue; + } ret = proc(tile, p2, false); if (CmdFailed(ret)) continue; cost += ret; if (flags & DC_EXEC) { - if ( (money -= ret) < 0) { _additional_cash_required = ret; return cost - ret; } + money -= ret; + if (money < 0) { + _additional_cash_required = ret; + return cost - ret; + } proc(tile, p2, true); } } @@ -1062,7 +1066,7 @@ static int32 RemoveTrainDepot(TileIndex tile, uint32 flags) return CMD_ERROR; if (flags & DC_EXEC) { - int track = TrackdirToTrack(DiagdirToDiagTrackdir(GetDepotDirection(tile, TRANSPORT_RAIL))); + Track track = TrackdirToTrack(DiagdirToDiagTrackdir(GetDepotDirection(tile, TRANSPORT_RAIL))); DoDeleteDepot(tile); SetSignalsOnBothDir(tile, track); @@ -1349,15 +1353,13 @@ DetailedTrackProc * const _detailed_track_proc[16] = { }; static void DrawSpecialBuilding(uint32 image, uint32 offset, - TileInfo *ti, + const TileInfo* ti, byte x, byte y, byte z, byte xsize, byte ysize, byte zsize) { - if (image & PALETTE_MODIFIER_COLOR) - image |= _drawtile_track_palette; + if (image & PALETTE_MODIFIER_COLOR) image |= _drawtile_track_palette; image += offset; - if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots - MAKE_TRANSPARENT(image); + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z); } @@ -1511,7 +1513,7 @@ static void DrawTile_Track(TileInfo *ti) * complains about it. If not, we'll remove this check. (Matthijs). */ assert(0); - if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); } + if (ti->tileh != 0) DrawFoundation(ti, ti->tileh); if (IsRailWaypoint(m5) && HASBIT(_m[ti->tile].m3, 4)) { // look for customization @@ -1558,10 +1560,11 @@ static void DrawTile_Track(TileInfo *ti) // (don't adjust for arctic depots, because snow in depots looks weird) // type >= 4 means waypoints if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type >= 4)) { - if (image != SPR_FLAT_GRASS_TILE) + if (image != SPR_FLAT_GRASS_TILE) { image += rti->snow_offset; // tile with tracks - else + } else { image = SPR_FLAT_SNOWY_TILE; // flat ground + } } DrawGroundSprite(image); @@ -1576,11 +1579,10 @@ static void DrawTile_Track(TileInfo *ti) if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH); } - while ((image = drss->image) != 0) { - DrawSpecialBuilding(image, type < 4 ? rti->total_offset : 0, ti, + for (; drss->image != 0; drss++) { + DrawSpecialBuilding(drss->image, type < 4 ? rti->total_offset : 0, ti, drss->subcoord_x, drss->subcoord_y, 0, drss->width, drss->height, 0x17); - drss++; } } } @@ -1595,8 +1597,8 @@ void DrawTrainDepotSprite(int x, int y, int image, RailType railtype) dtss = _track_depot_layout_table[image]; - x+=33; - y+=17; + x += 33; + y += 17; img = dtss++->image; /* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates @@ -1703,8 +1705,9 @@ static bool SetSignalsEnumProc(TileIndex tile, SetSignalsData *ssd, int track, u } return true; - } else if (IsTileDepotType(tile, TRANSPORT_RAIL)) + } else if (IsTileDepotType(tile, TRANSPORT_RAIL)) { return true; // don't look further if the tile is a depot + } } return false; } @@ -1717,25 +1720,23 @@ typedef struct SignalVehicleCheckStruct { static void *SignalVehicleCheckProc(Vehicle *v, void *data) { - SignalVehicleCheckStruct *dest = data; + const SignalVehicleCheckStruct* dest = data; TileIndex tile; - if (v->type != VEH_Train) - return NULL; + if (v->type != VEH_Train) return NULL; /* Find the tile outside the tunnel, for signalling */ - if (v->u.rail.track == 0x40) + if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); - else + } else { tile = v->tile; + } /* Wrong tile, or no train? Not a match */ - if (tile != dest->tile) - return NULL; + if (tile != dest->tile) return NULL; /* Are we on the same piece of track? */ - if (dest->track & (v->u.rail.track + (v->u.rail.track<<8))) - return v; + if (dest->track & (v->u.rail.track + (v->u.rail.track << 8))) return v; return NULL; } @@ -1752,7 +1753,7 @@ bool SignalVehicleCheck(TileIndex tile, uint track) * is some kind of invisible black hole, and there is some special magic going * on in there. This 'workaround' can be removed once the maprewrite is done. */ - if (GetTileType(tile) == MP_TUNNELBRIDGE && GB(_m[tile].m5, 4, 4) == 0) { + if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) { // It is a tunnel we're checking, we need to do some special stuff // because VehicleFromPos will not find the vihicle otherwise byte direction = GB(_m[tile].m5, 0, 2); @@ -1838,14 +1839,14 @@ static void ChangeSignalStates(SetSignalsData *ssd) // convert the block to pbs, if needed if (_patches.auto_pbs_placement && !(ssd->stop) && (ssd->has_pbssignal == 0xE) && !ssd->has_presignal && (ssd->presignal_exits == 0)) // 0xE means at least 2 pbs signals, and at least 1 entry and 1 exit, see comments ssd->has_pbssignal - for(i=0; i!=ssd->pbs_cur; i++) { + for (i = 0; i != ssd->pbs_cur; i++) { TileIndex tile = ssd->pbs_tile[i]; SB(_m[tile].m4, 0, 3, SIGTYPE_PBS); MarkTileDirtyByTile(tile); }; // then mark the signals in the segment accordingly - for(i=0; i!=ssd->cur; i++) { + for (i = 0; i != ssd->cur; i++) { TileIndex tile = ssd->tile[i]; byte bit = _signals_table[ssd->bit[i]]; uint16 m2 = _m[tile].m2; @@ -1900,7 +1901,7 @@ bool UpdateSignalsOnSegment(TileIndex tile, byte direction) int result = -1; ssd.cur_stack = 0; - direction>>=1; + direction >>= 1; for(;;) { // go through one segment and update all signals pointing into that segment. @@ -2107,8 +2108,8 @@ static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode) * direction), we pretend them to be green. (So if * signals are only one way, the other way will * implicitely become `red' */ - if ((a & 0xC0) == 0) { b |= 0xC0; } - if ((a & 0x30) == 0) { b |= 0x30; } + if ((a & 0xC0) == 0) b |= 0xC0; + if ((a & 0x30) == 0) b |= 0x30; if ( (b & 0x80) == 0) ret |= 0x10070000; if ( (b & 0x40) == 0) ret |= 0x7100000; diff --git a/road_cmd.c b/road_cmd.c index 5275d461b..663864705 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -460,7 +460,7 @@ do_clear:; if (cost && (!_patches.build_on_slopes || _is_old_ai_player)) return CMD_ERROR; - if (!(ti.type == MP_STREET && (ti.map5 & 0xF0) == 0)) { + if (ti.type != MP_STREET || (ti.map5 & 0xF0) != 0) { cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); } else { // Don't put the pieces that already exist @@ -483,7 +483,7 @@ do_clear:; SetTileOwner(tile, _current_player); } - _m[tile].m5 |= (byte)pieces; + _m[tile].m5 |= pieces; MarkTileDirtyByTile(tile); } @@ -554,8 +554,9 @@ int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD); if (CmdFailed(ret)) { if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR; - } else + } else { cost += ret; + } if (tile == end_tile) break; @@ -642,24 +643,21 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) tile = ti.tile; - if (!EnsureNoVehicle(tile)) - return CMD_ERROR; + if (!EnsureNoVehicle(tile)) return CMD_ERROR; - if ((ti.tileh != 0) && ( - !_patches.build_on_slopes || - IsSteepTileh(ti.tileh) || - !CanBuildDepotByTileh(p1, ti.tileh) - ) - ) { - return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); + if (ti.tileh != 0 && ( + !_patches.build_on_slopes || + IsSteepTileh(ti.tileh) || + !CanBuildDepotByTileh(p1, ti.tileh) + )) { + return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; dep = AllocateDepot(); - if (dep == NULL) - return CMD_ERROR; + if (dep == NULL) return CMD_ERROR; if (flags & DC_EXEC) { if (IsLocalPlayer()) _last_built_road_depot_tile = tile; diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 9a5cc09f3..73887f6a2 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -300,7 +300,7 @@ static Depot *FindClosestRoadDepot(Vehicle *v) TileIndex tile = v->tile; int i; - if (v->u.road.state == 255) { tile = GetVehicleOutOfTunnelTile(v); } + if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); if (_patches.new_pathfinding_all) { NPFFoundTargetData ftd; @@ -1034,13 +1034,14 @@ static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir) } if (IsTileType(tile, MP_STREET)) { - if (GB(_m[tile].m5, 4, 4) == 2 && IsTileOwner(tile, v->owner)) - /* Road crossing */ - bitmask |= _road_veh_fp_ax_or[_m[tile].m5&3]; + if (GB(_m[tile].m5, 4, 4) == 2 && IsTileOwner(tile, v->owner)) { + /* Road depot */ + bitmask |= _road_veh_fp_ax_or[GB(_m[tile].m5, 0, 2)]; + } } else if (IsTileType(tile, MP_STATION)) { if (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, v->owner)) { /* Our station */ - Station *st = GetStation(_m[tile].m2); + const Station* st = GetStation(_m[tile].m2); byte val = _m[tile].m5; if (v->cargo_type != CT_PASSENGERS) { if (IS_BYTE_INSIDE(val, 0x43, 0x47) && (_patches.roadveh_queue || st->truck_stops->status&3)) diff --git a/roadveh_gui.c b/roadveh_gui.c index be6928989..32920f633 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -973,7 +973,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) case 7: { /* Matrix to show vehicles */ uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL; - if (id_v >= w->vscroll.cap) { return;} // click out of bounds + if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; diff --git a/settings_gui.c b/settings_gui.c index cc7a5b5f9..223517890 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -1219,7 +1219,7 @@ static void NewgrfWndProc(Window *w, WindowEvent *e) case 3: { // select a grf file int y = (e->click.pt.y - NEWGRF_WND_PROC_OFFSET_TOP_WIDGET) / NEWGRF_WND_PROC_ROWSIZE; - if (y >= w->vscroll.cap) { return;} // click out of bounds + if (y >= w->vscroll.cap) return; // click out of bounds y += w->vscroll.pos; diff --git a/ship_gui.c b/ship_gui.c index c2486fd9e..49006f9bf 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -1077,7 +1077,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) case 7: { /* Matrix to show vehicles */ uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG; - if (id_v >= w->vscroll.cap) { return;} // click out of bounds + if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; diff --git a/station_cmd.c b/station_cmd.c index b5acc6d0b..1a5e81bda 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -72,7 +72,7 @@ const byte _airport_size_y[] = {3, 6, 1, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}; void ShowAircraftDepotWindow(TileIndex tile); extern void UpdateAirplanesOnNewStation(Station *st); -static void MarkStationDirty(Station *st) +static void MarkStationDirty(const Station* st) { if (st->sign.width_1 != 0) { InvalidateWindowWidget(WC_STATION_VIEW, st->index, 1); @@ -121,16 +121,16 @@ RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type) uint GetNumRoadStops(const Station *st, RoadStopType type) { - int num = 0; + uint num = 0; const RoadStop *rs; assert(st != NULL); - for ( rs = GetPrimaryRoadStop(st, type); rs != NULL; num++, rs = rs->next); + for (rs = GetPrimaryRoadStop(st, type); rs != NULL; rs = rs->next) num++; return num; } -RoadStop *AllocateRoadStop( void ) +RoadStop *AllocateRoadStop(void) { RoadStop *rs; @@ -138,7 +138,7 @@ RoadStop *AllocateRoadStop( void ) if (!rs->used) { uint index = rs->index; - memset(rs, 0, sizeof(RoadStop)); + memset(rs, 0, sizeof(*rs)); rs->index = index; return rs; @@ -211,15 +211,9 @@ TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st) case VEH_Ship: return st->dock_tile; case VEH_Road: if (v->cargo_type == CT_PASSENGERS) { - if (st->bus_stops != NULL) - return st->bus_stops->xy; - else - return 0; + return (st->bus_stops != NULL) ? st->bus_stops->xy : 0; } else { - if (st->truck_stops != NULL) - return st->truck_stops->xy; - else - return 0; + return (st->truck_stops != NULL) ? st->truck_stops->xy : 0; } default: assert(false); @@ -249,7 +243,7 @@ static bool CheckStationSpreadOut(Station *st, TileIndex tile, int w, int h) } } - if (y2-y1 >= _patches.station_spread || x2-x1 >= _patches.station_spread) { + if (y2 - y1 >= _patches.station_spread || x2 - x1 >= _patches.station_spread) { _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return false; } @@ -519,8 +513,8 @@ static uint GetAcceptanceMask(const Station *st) static void ShowRejectOrAcceptNews(const Station *st, uint32 items, StringID msg) { if (items) { - SetDParam(2, items >> 16); - SetDParam(1, items & 0xFFFF); + SetDParam(2, GB(items, 16, 16)); + SetDParam(1, GB(items, 0, 16)); SetDParam(0, st->index); AddNewsItem(msg + ((items >> 16)?1:0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0); } @@ -1645,8 +1639,8 @@ static const byte _airport_map5_tiles_country[] = { // City Airport (large) static const byte _airport_map5_tiles_town[] = { - 31, 9, 33, 9, 9, 32, - 27, 36, 29, 34, 8, 10, + 31, 9, 33, 9, 9, 32, + 27, 36, 29, 34, 8, 10, 30, 11, 35, 13, 20, 21, 51, 12, 14, 17, 19, 28, 38, 13, 15, 16, 18, 39, @@ -1655,23 +1649,23 @@ static const byte _airport_map5_tiles_town[] = { // Metropolitain Airport (large) - 2 runways static const byte _airport_map5_tiles_metropolitan[] = { - 31, 9, 33, 9, 9, 32, - 27, 36, 29, 34, 8, 10, - 30, 11, 35, 13, 20, 21, - 102, 8, 8, 8, 8, 28, - 83, 84, 84, 84, 84, 83, - 26, 23, 23, 23, 23, 26 + 31, 9, 33, 9, 9, 32, + 27, 36, 29, 34, 8, 10, + 30, 11, 35, 13, 20, 21, + 102, 8, 8, 8, 8, 28, + 83, 84, 84, 84, 84, 83, + 26, 23, 23, 23, 23, 26 }; // International Airport (large) - 2 runways static const byte _airport_map5_tiles_international[] = { - 88, 89, 89, 89, 89, 89, 88, - 51, 8, 8, 8, 8, 8, 32, - 30, 8, 11, 27, 11, 8, 10, + 88, 89, 89, 89, 89, 89, 88, + 51, 8, 8, 8, 8, 8, 32, + 30, 8, 11, 27, 11, 8, 10, 32, 8, 11, 27, 11, 8, 114, 87, 8, 11, 85, 11, 8, 114, - 87, 8, 8, 8, 8, 8, 90, - 26, 23, 23, 23, 23, 23, 26 + 87, 8, 8, 8, 8, 8, 90, + 26, 23, 23, 23, 23, 23, 26 }; // Heliport @@ -1795,16 +1789,17 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2) 1. airport is upgraded 2. airport is added to existing station (unfortunately unavoideable) */ - if (airport_upgrade) {UpdateAirplanesOnNewStation(st);} + if (airport_upgrade) UpdateAirplanesOnNewStation(st); { const byte *b = _airport_map5_tiles[p1]; -BEGIN_TILE_LOOP(tile_cur,w,h,tile) + + BEGIN_TILE_LOOP(tile_cur,w,h,tile) { ModifyTile(tile_cur, MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT | MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5, st->index, *b++); -END_TILE_LOOP(tile_cur,w,h,tile) + } END_TILE_LOOP(tile_cur,w,h,tile) } UpdateStationVirtCoordDirty(st); @@ -2227,10 +2222,7 @@ void StationPickerDrawSprite(int x, int y, RailType railtype, int image) static uint GetSlopeZ_Station(const TileInfo* ti) { - uint z = ti->z; - if (ti->tileh != 0) - z += 8; - return z; + return (ti->tileh != 0) ? ti->z + 8 : ti->z; } static uint GetSlopeTileh_Station(const TileInfo *ti) @@ -2682,14 +2674,15 @@ void StationMonthlyLoop(void) void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius) { Station *st; - GoodsEntry *ge; - int i; FOR_ALL_STATIONS(st) { if (st->xy != 0 && st->owner == owner && DistanceManhattan(tile, st->xy) <= radius) { - ge = st->goods; - for(i=0; i!=NUM_CARGO; i++,ge++) { + uint i; + + for (i = 0; i != NUM_CARGO; i++) { + GoodsEntry* ge = &st->goods[i]; + if (ge->enroute_from != INVALID_STATION) { ge->rating = clamp(ge->rating + amount, 0, 255); } @@ -3191,7 +3184,7 @@ static void Load_STNS(void) _station_tick_ctr = 0; } -static void Save_ROADSTOP( void ) +static void Save_ROADSTOP(void) { RoadStop *rs; @@ -3203,7 +3196,7 @@ static void Save_ROADSTOP( void ) } } -static void Load_ROADSTOP( void ) +static void Load_ROADSTOP(void) { int index; diff --git a/station_gui.c b/station_gui.c index 91b706411..568416bbe 100644 --- a/station_gui.c +++ b/station_gui.c @@ -264,7 +264,7 @@ void ShowPlayerStations(PlayerID player) Window *w; w = AllocateWindowDescFront(&_player_stations_desc, player); - if (w) { + if (w != NULL) { w->caption_color = (byte)w->window_number; w->vscroll.cap = 12; w->resize.step_height = 10; @@ -500,13 +500,13 @@ static void StationViewWndProc(Window *w, WindowEvent *e) } break; - case WE_ON_EDIT_TEXT: { + case WE_ON_EDIT_TEXT: if (e->edittext.str[0] != '\0') { _cmd_text = e->edittext.str; DoCommandP(0, w->window_number, 0, NULL, CMD_RENAME_STATION | CMD_MSG(STR_3031_CAN_T_RENAME_STATION)); } - } break; + break; case WE_DESTROY: { WindowNumber wno = @@ -535,7 +535,7 @@ void ShowStationViewWindow(StationID station) Window *w; w = AllocateWindowDescFront(&_station_view_desc, station); - if (w) { + if (w != NULL) { PlayerID owner = GetStation(w->window_number)->owner; if (owner != OWNER_NONE) w->caption_color = owner; w->vscroll.cap = 5; @@ -261,7 +261,7 @@ static void MoveTextEffect(TextEffect *te) if (te->duration < 8) { te->string_id = INVALID_STRING_ID; } else { - te->duration-=8; + te->duration -= 8; te->y--; te->bottom--; } @@ -272,9 +272,8 @@ void MoveAllTextEffects(void) { TextEffect *te; - for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) { - if (te->string_id != INVALID_STRING_ID) - MoveTextEffect(te); + for (te = _text_effect_list; te != endof(_text_effect_list); te++) { + if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te); } } @@ -282,7 +281,7 @@ void InitTextEffects(void) { TextEffect *te; - for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) { + for (te = _text_effect_list; te != endof(_text_effect_list); te++) { te->string_id = INVALID_STRING_ID; } } @@ -292,7 +291,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) TextEffect *te; if (dpi->zoom < 1) { - for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) { + for (te = _text_effect_list; te != endof(_text_effect_list); te++) { if (te->string_id == INVALID_STRING_ID) continue; @@ -305,7 +304,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2, 0); } } else if (dpi->zoom == 1) { - for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) { + for (te = _text_effect_list; te != endof(_text_effect_list); te++) { if (te->string_id == INVALID_STRING_ID) continue; @@ -323,12 +322,12 @@ void DrawTextEffects(DrawPixelInfo *dpi) void DeleteAnimatedTile(TileIndex tile) { - TileIndex *ti; + TileIndex* ti; - for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) { + for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) { if (tile == *ti) { /* remove the hole */ - memmove(ti, ti+1, endof(_animated_tile_list) - 1 - ti); + memmove(ti, ti + 1, endof(_animated_tile_list) - 1 - ti); /* and clear last item */ endof(_animated_tile_list)[-1] = 0; MarkTileDirtyByTile(tile); @@ -339,9 +338,9 @@ void DeleteAnimatedTile(TileIndex tile) bool AddAnimatedTile(TileIndex tile) { - TileIndex *ti; + TileIndex* ti; - for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) { + for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) { if (tile == *ti || *ti == 0) { *ti = tile; MarkTileDirtyByTile(tile); @@ -354,11 +353,10 @@ bool AddAnimatedTile(TileIndex tile) void AnimateAnimatedTiles(void) { - TileIndex *ti; - TileIndex tile; + const TileIndex* ti; - for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) { - AnimateTile(tile); + for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) { + AnimateTile(*ti); } } @@ -371,8 +369,9 @@ static void SaveLoad_ANIT(void) { if (_sl_version < 6) { SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32); - } else + } else { SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32); + } } @@ -41,10 +41,10 @@ uint GetTileSlope(TileIndex tile, uint *h) if (min >= d) min = d; r = 0; - if ((a -= min) != 0) { r += (--a << 4) + 8; } - if ((c -= min) != 0) { r += (--c << 4) + 4; } - if ((d -= min) != 0) { r += (--d << 4) + 2; } - if ((b -= min) != 0) { r += (--b << 4) + 1; } + if ((a -= min) != 0) r += (--a << 4) + 8; + if ((c -= min) != 0) r += (--c << 4) + 4; + if ((d -= min) != 0) r += (--d << 4) + 2; + if ((b -= min) != 0) r += (--b << 4) + 1; if (h != NULL) *h = min * 8; diff --git a/town_cmd.c b/town_cmd.c index b265057c0..3894164b2 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -1657,9 +1657,7 @@ static void TownActionBuyRights(Town *t, int action) static void TownActionBribe(Town *t, int action) { if (!RandomRange(15)) { - GoodsEntry *ge; Station *st; - int i, rating; // set as unwanted for 6 months t->unwanted[_current_player] = 6; @@ -1667,8 +1665,9 @@ static void TownActionBribe(Town *t, int action) // set all close by station ratings to 0 FOR_ALL_STATIONS(st) { if (st->town == t && st->owner == _current_player) { - for (i=0, ge = st->goods; i != NUM_CARGO; i++, ge++) - ge->rating = 0; + uint i; + + for (i = 0; i != NUM_CARGO; i++) st->goods[i].rating = 0; } } @@ -1680,9 +1679,9 @@ static void TownActionBribe(Town *t, int action) * ChangeTownRating is only for stuff in demolishing. Bribe failure should * be independent of any cheat settings */ - rating = t->ratings[_current_player]; - if (rating > -50) + if (t->ratings[_current_player] > RATING_BRIBE_DOWN_TO) { t->ratings[_current_player] = RATING_BRIBE_DOWN_TO; + } } else { ChangeTownRating(t, RATING_BRIBE_UP_STEP, RATING_BRIBE_MAXIMUM); } diff --git a/town_gui.c b/town_gui.c index f5d6e9a57..a348bf27c 100644 --- a/town_gui.c +++ b/town_gui.c @@ -455,7 +455,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e) y += 10; i++; - if (++n == w->vscroll.cap) { break;} // max number of towns in 1 window + if (++n == w->vscroll.cap) break; // max number of towns in 1 window } SetDParam(0, GetWorldPopulation()); DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0); @@ -479,11 +479,11 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e) case 5: { /* Click on Town Matrix */ uint16 id_v = (e->click.pt.y - 28) / 10; - if (id_v >= w->vscroll.cap) { return;} // click out of bounds + if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; - if (id_v >= _num_town_sort) { return;} // click out of town bounds + if (id_v >= _num_town_sort) return; // click out of town bounds { Town *t = GetTown(_town_sort[id_v]); diff --git a/train_cmd.c b/train_cmd.c index 1e9603f95..2a65b91b8 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1080,14 +1080,17 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2) tmp = v->next; if (RailVehInfo(v->engine_type)->flags & RVI_MULTIHEAD) { - /* Always delete newly encountered front-engines */ if (IS_FIRSTHEAD_SPRITE(v->spritenum)) { + /* Always delete newly encountered front-engines */ enf_count--; - /* If we have more rear engines than front engines, then that means - * that this rear-engine does not belong to any front-engine; delete */ - } else if (enr_count > enf_count) { enr_count--;} - /* Otherwise leave it alone */ - else continue; + } else if (enr_count > enf_count) { + /* More rear engines than front engines means this rear-engine does + * not belong to any front-engine; delete */ + enr_count--; + } else { + /* Otherwise leave it alone */ + continue; + } } cost -= v->value; @@ -1180,8 +1183,8 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) Vehicle *a, *b; /* locate vehicles to swap */ - for(a=v; l!=0; l--) { a = a->next; } - for(b=v; r!=0; r--) { b = b->next; } + for (a = v; l != 0; l--) a = a->next; + for (b = v; r != 0; r--) b = b->next; if (a != b) { /* swap the hidden bits */ @@ -1586,7 +1589,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v) return tfdd; } - if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); } + if (v->u.rail.track == 0x40) tile = GetVehicleOutOfTunnelTile(v); if (_patches.new_pathfinding_all) { NPFFoundTargetData ftd; @@ -1756,7 +1759,7 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v) } -static void TrainPlayLeaveStationSound(Vehicle *v) +static void TrainPlayLeaveStationSound(const Vehicle* v) { static const SoundFx sfx[] = { SND_04_TRAIN, @@ -2157,8 +2160,10 @@ static bool ProcessTrainOrder(Vehicle *v) } // check if we've reached a non-stop station while TTDPatch nonstop is enabled.. - if (_patches.new_nonstop && v->current_order.flags & OF_NON_STOP && - v->current_order.station == _m[v->tile].m2 && IsTileType(v->tile, MP_STATION) ) { + if (_patches.new_nonstop && + v->current_order.flags & OF_NON_STOP && + IsTileType(v->tile, MP_STATION) && + v->current_order.station == _m[v->tile].m2) { v->cur_order_index++; } @@ -2456,9 +2461,10 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile) } return - IsTileOwner(tile, v->owner) && - (v->subtype != TS_Front_Engine || - IsCompatibleRail(v->u.rail.railtype, GetRailType(tile))); + IsTileOwner(tile, v->owner) && ( + v->subtype != TS_Front_Engine || + IsCompatibleRail(v->u.rail.railtype, GetRailType(tile)) + ); } typedef struct { @@ -2559,9 +2565,9 @@ static void SetVehicleCrashed(Vehicle *v) InvalidateWindowWidget(WC_VEHICLE_VIEW, u->index, STATUS_BAR); } -static int CountPassengersInTrain(const Vehicle *v) +static uint CountPassengersInTrain(const Vehicle* v) { - int num = 0; + uint num = 0; BEGIN_ENUM_WAGONS(v) if (v->cargo_type == CT_PASSENGERS) num += v->cargo_count; END_ENUM_WAGONS(v) @@ -3046,8 +3052,7 @@ static void HandleBrokenTrain(Vehicle *v) if (!(v->vehstatus & VS_HIDDEN)) { Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u) - u->u.special.unk0 = v->breakdown_delay * 2; + if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2; } } diff --git a/train_gui.c b/train_gui.c index c3dde82f2..cfdb8e432 100644 --- a/train_gui.c +++ b/train_gui.c @@ -1461,7 +1461,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e) case 7: { /* Matrix to show vehicles */ uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL; - if (id_v >= w->vscroll.cap) { return;} // click out of bounds + if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; @@ -1496,8 +1496,7 @@ int32 ReplaceVehicle(Vehicle *v) /* Update limits of the vehicle (for when upgraded) */ switch (v->type) { - case VEH_Train: - { + case VEH_Train: { const RailVehicleInfo *rvi = RailVehInfo(new_engine_type); const RailVehicleInfo *rvi2 = RailVehInfo(old_engine_type); byte capacity = rvi2->capacity; @@ -1507,10 +1506,10 @@ int32 ReplaceVehicle(Vehicle *v) /* rvi->image_index is the new sprite for the engine. Adding +1 makes the engine head the other way if it is a multiheaded engine (rear engine) (rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) is true if the engine is heading the other way, otherwise 0*/ - v->spritenum = rvi->image_index + (( rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) ? 1 : 0); + v->spritenum = rvi->image_index + ((rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) ? 1 : 0); // turn the last engine in a multiheaded train if needed - if ( v->next == NULL && v->u.rail.first_engine != INVALID_VEHICLE && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index ) + if (v->next == NULL && v->u.rail.first_engine != INVALID_VEHICLE && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index) v->spritenum++; v->cargo_type = rvi->cargo_type; @@ -1561,9 +1560,9 @@ int32 ReplaceVehicle(Vehicle *v) InvalidateWindowClasses(WC_TRAINS_LIST); UpdateTrainAcceleration(first); break; - } - case VEH_Road: - { + } + + case VEH_Road: { const RoadVehicleInfo *rvi = RoadVehInfo(new_engine_type); v->spritenum = rvi->image_index; @@ -1572,9 +1571,9 @@ int32 ReplaceVehicle(Vehicle *v) v->max_speed = rvi->max_speed; InvalidateWindowClasses(WC_ROADVEH_LIST); break; - } - case VEH_Ship: - { + } + + case VEH_Ship: { const ShipVehicleInfo *svi = ShipVehInfo(new_engine_type); v->spritenum = svi->image_index; @@ -1588,9 +1587,9 @@ int32 ReplaceVehicle(Vehicle *v) CmdRefitShip(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 ); InvalidateWindowClasses(WC_SHIPS_LIST); break; - } - case VEH_Aircraft: - { + } + + case VEH_Aircraft: { const AircraftVehicleInfo *avi = AircraftVehInfo(new_engine_type); Vehicle *u; @@ -1609,7 +1608,8 @@ int32 ReplaceVehicle(Vehicle *v) } InvalidateWindowClasses(WC_AIRCRAFT_LIST); break; - } + } + default: return CMD_ERROR; } // makes sure that the cargo is still valid compared to new capacity @@ -2231,7 +2231,7 @@ static void Load_VEHS(void) v = GetVehicle(index); SlObject(v, _veh_descs[SlReadByte()]); - /* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */ + /* Old savegames used 'last_station_visited = 0xFF' */ if (_sl_version < 5 && v->last_station_visited == 0xFF) v->last_station_visited = INVALID_STATION; diff --git a/vehicle_gui.c b/vehicle_gui.c index ce28ca7fc..81231658f 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -145,13 +145,13 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta } } - vl->sort_list = realloc(vl->sort_list, n * sizeof(vl->sort_list[0])); - if (n!=0 && vl->sort_list == NULL) + free(vl->sort_list); + vl->sort_list = malloc(n * sizeof(vl->sort_list[0])); + if (n != 0 && vl->sort_list == NULL) error("Could not allocate memory for the vehicle-sorting-list"); vl->list_length = n; - for (i = 0; i < n; ++i) - vl->sort_list[i] = _vehicle_sort[i]; + for (i = 0; i < n; ++i) vl->sort_list[i] = _vehicle_sort[i]; vl->flags &= ~VL_REBUILD; vl->flags |= VL_RESORT; @@ -340,26 +340,22 @@ static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b) static int CDECL VehicleCargoSorter(const void *a, const void *b) { - const Vehicle *va = GetVehicle((*(const SortStruct*)a).index); - const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index); - const Vehicle *v; + const Vehicle* va = GetVehicle(((const SortStruct*)a)->index); + const Vehicle* vb = GetVehicle(((const SortStruct*)b)->index); + const Vehicle* v; + AcceptedCargo cargoa; + AcceptedCargo cargob; int r = 0; int i; - uint _cargo_counta[NUM_CARGO]; - uint _cargo_countb[NUM_CARGO]; - memset(_cargo_counta, 0, sizeof(_cargo_counta)); - memset(_cargo_countb, 0, sizeof(_cargo_countb)); - for (v = va; v != NULL; v = v->next) - _cargo_counta[v->cargo_type] += v->cargo_cap; - - for (v = vb; v != NULL; v = v->next) - _cargo_countb[v->cargo_type] += v->cargo_cap; + memset(cargoa, 0, sizeof(cargoa)); + memset(cargob, 0, sizeof(cargob)); + for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap; + for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap; for (i = 0; i < NUM_CARGO; i++) { - r = _cargo_counta[i] - _cargo_countb[i]; - if (r != 0) - break; + r = cargoa[i] - cargob[i]; + if (r != 0) break; } VEHICLEUNITNUMBERSORTER(r, va, vb); @@ -1058,7 +1054,7 @@ void ShowReplaceVehicleWindow(byte vehicletype) { Window *w; - DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype ); + DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype); switch (vehicletype) { case VEH_Train: @@ -1071,7 +1067,8 @@ void ShowReplaceVehicleWindow(byte vehicletype) w->vscroll.cap = 8; w->resize.step_height = 14; break; - case VEH_Ship: case VEH_Aircraft: + case VEH_Ship: + case VEH_Aircraft: w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype); w->vscroll.cap = 4; w->resize.step_height = 24; diff --git a/water_cmd.c b/water_cmd.c index c61abdbd5..a820a1fbb 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -324,14 +324,15 @@ static int32 ClearTile_Water(TileIndex tile, byte flags) return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags); } else { // ship depot - if (flags & DC_AUTO) - return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); + if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); - if (m5 == 0x80 || m5 == 0x82) {} - else if (m5 == 0x81) { tile -= TileDiffXY(1, 0); } - else if (m5 == 0x83) { tile -= TileDiffXY(0, 1); } - else - return CMD_ERROR; + switch (m5) { + case 0x80: break; + case 0x81: tile -= TileDiffXY(1, 0); break; + case 0x82: break; + case 0x83: tile -= TileDiffXY(0, 1); break; + default: return CMD_ERROR; + } return RemoveShipDepot(tile,flags); } @@ -580,7 +581,6 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) static void FloodVehicle(Vehicle *v) { - Vehicle *u; if (!(v->vehstatus & VS_CRASHED)) { uint16 pass = 0; @@ -592,9 +592,9 @@ static void FloodVehicle(Vehicle *v) v->vehstatus |= VS_CRASHED; v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast RebuildVehicleLists(); - } + } else if (v->type == VEH_Train) { + Vehicle* u; - else if (v->type == VEH_Train) { v = GetFirstVehicleInChain(v); u = v; if (v->subtype == TS_Front_Engine) pass = 4; // driver @@ -608,8 +608,9 @@ static void FloodVehicle(Vehicle *v) v = u; v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast RebuildVehicleLists(); - } else + } else { return; + } InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); @@ -619,8 +620,8 @@ static void FloodVehicle(Vehicle *v) NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), v->index, 0); - CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); // show cool destruction effects - SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound + CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); + SndPlayVehicleFx(SND_12_EXPLOSION, v); } } @@ -214,11 +214,9 @@ void CallWindowEventNP(Window *w, int event) w->wndproc(w, &e); } -void SetWindowDirty(Window *w) +void SetWindowDirty(const Window* w) { - if (w == NULL) - return; - + if (w == NULL) return; SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height); } @@ -1402,10 +1400,16 @@ static void MouseLoop(int click, int mousewheel) y -= vp->top; //here allows scrolling in both x and y axis #define scrollspeed 3 - if (x-15<0) { WP(w,vp_d).scrollpos_x += (x-15) * scrollspeed << vp->zoom; } - else if (15-(vp->width-x) > 0) { WP(w,vp_d).scrollpos_x += (15-(vp->width-x))*scrollspeed << vp->zoom; } - if (y-15<0) { WP(w,vp_d).scrollpos_y += (y-15)*scrollspeed << vp->zoom; } - else if (15-(vp->height-y) > 0) { WP(w,vp_d).scrollpos_y += (15-(vp->height-y))*scrollspeed << vp->zoom; } + if (x - 15 < 0) { + WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom; + } else if (15 - (vp->width - x) > 0) { + WP(w, vp_d).scrollpos_x += (15 - (vp->width - x)) * scrollspeed << vp->zoom; + } + if (y - 15 < 0) { + WP(w, vp_d).scrollpos_y += (y - 15) * scrollspeed << vp->zoom; + } else if (15 - (vp->height - y) > 0) { + WP(w,vp_d).scrollpos_y += (15 - (vp->height - y)) * scrollspeed << vp->zoom; + } #undef scrollspeed } } @@ -1434,8 +1438,9 @@ static void MouseLoop(int click, int mousewheel) _cursor.sprite != SPR_CURSOR_QUERY && _cursor.sprite != SPR_CURSOR_SIGN && _pause != 0 && - !_cheats.build_in_pause.value) - return; + !_cheats.build_in_pause.value) { + return; + } if (_thd.place_mode == 0) { HandleViewportClicked(vp, x, y); @@ -553,7 +553,7 @@ void DispatchMouseWheelEvent(Window *w, int widget, int wheel); void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom); void CallWindowEventNP(Window *w, int event); void CallWindowTickEvent(void); -void SetWindowDirty(Window *w); +void SetWindowDirty(const Window* w); void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam); void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, uint wparam, uint lparam); |