diff options
-rw-r--r-- | src/command_type.h | 12 | ||||
-rw-r--r-- | src/network/core/tcp.h | 17 | ||||
-rw-r--r-- | src/network/network_client.cpp | 33 | ||||
-rw-r--r-- | src/network/network_client.h | 2 | ||||
-rw-r--r-- | src/network/network_command.cpp | 84 | ||||
-rw-r--r-- | src/network/network_internal.h | 12 | ||||
-rw-r--r-- | src/network/network_server.cpp | 72 |
7 files changed, 113 insertions, 119 deletions
diff --git a/src/command_type.h b/src/command_type.h index ccc0df26c..e61464504 100644 --- a/src/command_type.h +++ b/src/command_type.h @@ -389,4 +389,16 @@ struct Command { */ typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); +/** + * Structure for buffering the build command when selecting a station to join. + */ +struct CommandContainer { + TileIndex tile; ///< tile command being executed on + uint32 p1; ///< parameter p1 + uint32 p2; ///< parameter p2 + uint32 cmd; ///< command being executed + CommandCallback *callback; ///< any callback function executed upon successful completion of the command + char text[80]; ///< possible text sent for name changes etc +}; + #endif /* COMMAND_TYPE_H */ diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h index 1f5be946e..a124337a0 100644 --- a/src/network/core/tcp.h +++ b/src/network/core/tcp.h @@ -12,7 +12,6 @@ #include "os_abstraction.h" #include "core.h" #include "packet.h" -#include "../../tile_type.h" /** * Enum with all types of UDP packets. @@ -59,18 +58,7 @@ enum { }; /** Packet that wraps a command */ -struct CommandPacket { - CommandPacket *next; ///< the next command packet (if in queue) - CompanyByte company; ///< company that is executing the command - uint32 cmd; ///< command being executed - uint32 p1; ///< parameter p1 - uint32 p2; ///< parameter p2 - TileIndex tile; ///< tile command being executed on - char text[80]; ///< possible text sent for name changes etc - uint32 frame; ///< the frame in which this packet is executed - byte callback; ///< any callback function executed upon successful completion of the command - bool my_cmd; ///< did the command originate from "me" -}; +struct CommandPacket; /** Status of a client */ enum ClientStatus { @@ -120,6 +108,9 @@ public: inline bool IsValid() const { return this->IsConnected(); } inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; } inline NetworkClientInfo *GetInfo() const { return this->info; } + + const char *Recv_Command(Packet *p, CommandPacket *cp); + void Send_Command(Packet *p, const CommandPacket *cp); }; static inline bool IsValidNetworkClientSocketIndex(ClientIndex index) diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 77d18d291..23d112ce1 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -205,7 +205,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK) } // Send a command packet to the server -DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp) +DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp) { // // Packet: CLIENT_COMMAND @@ -221,14 +221,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp) // Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND); - - p->Send_uint8 (cp->company); - p->Send_uint32(cp->cmd); - p->Send_uint32(cp->p1); - p->Send_uint32(cp->p2); - p->Send_uint32((uint32)cp->tile); - p->Send_string(cp->text); - p->Send_uint8 (cp->callback); + MY_CLIENT->Send_Command(p, cp); MY_CLIENT->Send_Packet(p); } @@ -674,29 +667,13 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND) { CommandPacket cp; - cp.company = (CompanyID)p->Recv_uint8(); - cp.cmd = p->Recv_uint32(); - cp.p1 = p->Recv_uint32(); - cp.p2 = p->Recv_uint32(); - cp.tile = p->Recv_uint32(); - p->Recv_string(cp.text, sizeof(cp.text)); - cp.callback = p->Recv_uint8(); + const char *err = MY_CLIENT->Recv_Command(p, &cp); cp.frame = p->Recv_uint32(); cp.my_cmd = p->Recv_bool(); cp.next = NULL; - if (!IsValidCommand(cp.cmd)) { - IConsolePrintF(CC_ERROR, "WARNING: invalid command from server, dropping..."); - return NETWORK_RECV_STATUS_MALFORMED_PACKET; - } - - if (GetCommandFlags(cp.cmd) & CMD_OFFLINE) { - IConsolePrintF(CC_ERROR, "WARNING: offline only command from server, dropping..."); - return NETWORK_RECV_STATUS_MALFORMED_PACKET; - } - - if ((cp.cmd & CMD_FLAGS_MASK) != 0) { - IConsolePrintF(CC_ERROR, "WARNING: invalid command flag from server, dropping..."); + if (err != NULL) { + IConsolePrintF(CC_ERROR, "WARNING: %s from server, dropping...", err); return NETWORK_RECV_STATUS_MALFORMED_PACKET; } diff --git a/src/network/network_client.h b/src/network/network_client.h index b85ad9d5b..28ab3affe 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -9,7 +9,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO); DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO); -DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp); +DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg, int64 data); diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index 31df84819..52f680aaa 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -54,22 +54,13 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma assert((cmd & CMD_FLAGS_MASK) == 0); CommandPacket c; - c.company = _local_company; - c.next = NULL; - c.tile = tile; - c.p1 = p1; - c.p2 = p2; - c.cmd = cmd; - - c.callback = 0; - while (c.callback < _callback_table_count && _callback_table[c.callback] != callback) { - c.callback++; - } - - if (c.callback == _callback_table_count) { - DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback); - c.callback = 0; // _callback_table[0] == NULL - } + c.company = _local_company; + c.next = NULL; + c.tile = tile; + c.p1 = p1; + c.p2 = p2; + c.cmd = cmd; + c.callback = callback; strecpy(c.text, (text != NULL) ? text : "", lastof(c.text)); @@ -81,6 +72,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma * which gives about the same speed as most clients. */ c.frame = _frame_counter_max + 1; + c.my_cmd = true; NetworkAddCommandQueue(c); @@ -107,13 +99,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma static void NetworkExecuteCommand(CommandPacket *cp) { _current_company = cp->company; - /* cp->callback is unsigned. so we don't need to do lower bounds checking. */ - if (cp->callback > _callback_table_count) { - DEBUG(net, 0, "Received out-of-bounds callback (%d)", cp->callback); - cp->callback = 0; - } - - DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd | CMD_NETWORK_COMMAND, _callback_table[cp->callback], cp->text, cp->my_cmd); + DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd | CMD_NETWORK_COMMAND, cp->callback, cp->text, cp->my_cmd); } /** @@ -155,4 +141,56 @@ void NetworkFreeLocalCommandQueue() } } +/** + * Receives a command from the network. + * @param p the packet to read from. + * @param cp the struct to write the data to. + * @return an error message. When NULL there has been no error. + */ +const char *NetworkClientSocket::Recv_Command(Packet *p, CommandPacket *cp) +{ + cp->company = (CompanyID)p->Recv_uint8(); + cp->cmd = p->Recv_uint32(); + cp->p1 = p->Recv_uint32(); + cp->p2 = p->Recv_uint32(); + cp->tile = p->Recv_uint32(); + p->Recv_string(cp->text, lengthof(cp->text)); + + byte callback = p->Recv_uint8(); + + if (!IsValidCommand(cp->cmd)) return "invalid command"; + if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "offline only command"; + if ((cp->cmd & CMD_FLAGS_MASK) != 0) return "invalid command flag"; + if (callback > _callback_table_count) return "invalid callback"; + + cp->callback = _callback_table[callback]; + return NULL; +} + +/** + * Sends a command over the network. + * @param p the packet to send it in. + * @param cp the packet to actually send. + */ +void NetworkClientSocket::Send_Command(Packet *p, const CommandPacket *cp) +{ + p->Send_uint8 (cp->company); + p->Send_uint32(cp->cmd); + p->Send_uint32(cp->p1); + p->Send_uint32(cp->p2); + p->Send_uint32(cp->tile); + p->Send_string(cp->text); + + byte callback = 0; + while (callback < _callback_table_count && _callback_table[callback] != cp->callback) { + callback++; + } + + if (callback == _callback_table_count) { + DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback); + callback = 0; // _callback_table[0] == NULL + } + p->Send_uint8 (callback); +} + #endif /* ENABLE_NETWORK */ diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 5512528c3..d3bb63584 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -16,6 +16,8 @@ #include "core/packet.h" #include "core/tcp.h" +#include "../command_type.h" + /** * If this line is enable, every frame will have a sync test * this is not needed in normal games. Normal is like 1 sync in 100 @@ -129,6 +131,16 @@ void UpdateNetworkGameWindow(bool unselect); bool IsNetworkCompatibleVersion(const char *version); /* From network_command.cpp */ +/** + * Everything we need to know about a command to be able to execute it. + */ +struct CommandPacket : CommandContainer { + CommandPacket *next; ///< the next command packet (if in queue) + CompanyByte company; ///< company that is executing the command + uint32 frame; ///< the frame in which this packet is executed + bool my_cmd; ///< did the command originate from "me" +}; + void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs = NULL); void NetworkExecuteLocalCommandQueue(); void NetworkFreeLocalCommandQueue(); diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 896569497..051c97148 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -467,7 +467,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC) cs->Send_Packet(p); } -DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, CommandPacket *cp) +DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp) { // // Packet: SERVER_COMMAND @@ -485,13 +485,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, Co Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND); - p->Send_uint8 (cp->company); - p->Send_uint32(cp->cmd); - p->Send_uint32(cp->p1); - p->Send_uint32(cp->p2); - p->Send_uint32(cp->tile); - p->Send_string(cp->text); - p->Send_uint8 (cp->callback); + cs->Send_Command(p, cp); p->Send_uint32(cp->frame); p->Send_bool (cp->my_cmd); @@ -815,38 +809,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) } } -/** Enforce the command flags. - * Eg a server-only command can only be executed by a server, etc. - * @param cp the commandpacket that is going to be checked - * @param ci client information for debugging output to console - */ -static bool CheckCommandFlags(CommandPacket cp, const NetworkClientInfo *ci) -{ - byte flags = GetCommandFlags(cp.cmd); - - if (flags & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) { - IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci)); - return false; - } - - if (flags & CMD_OFFLINE) { - IConsolePrintF(CC_ERROR, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci)); - return false; - } - - if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) { - IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci)); - return false; - } - - if ((cp.cmd & CMD_FLAGS_MASK) != 0) { - IConsolePrintF(CC_ERROR, "WARNING: invalid command flag from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci)); - return false; - } - - return true; -} - /** The client has done a command and wants us to handle it * @param *cs the connected client that has sent the command * @param *p the packet in which the command was sent @@ -863,27 +825,27 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) } CommandPacket cp; - cp.company = (CompanyID)p->Recv_uint8(); - cp.cmd = p->Recv_uint32(); - cp.p1 = p->Recv_uint32(); - cp.p2 = p->Recv_uint32(); - cp.tile = p->Recv_uint32(); - p->Recv_string(cp.text, lengthof(cp.text)); - - byte callback = p->Recv_uint8(); + const char *err = cs->Recv_Command(p, &cp); if (cs->has_quit) return; const NetworkClientInfo *ci = cs->GetInfo(); - /* Check if cp->cmd is valid */ - if (!IsValidCommand(cp.cmd)) { - IConsolePrintF(CC_ERROR, "WARNING: invalid command from client %d (IP: %s).", ci->client_id, GetClientIP(ci)); + if (err != NULL) { + IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci)); SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); return; } - if (!CheckCommandFlags(cp, ci)) { + + if (GetCommandFlags(cp.cmd) & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) { + IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci)); + SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED); + return; + } + + if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) { + IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci)); SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED); return; } @@ -922,19 +884,21 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) cp.frame = _frame_counter_max + 1; cp.next = NULL; + CommandCallback *callback = cp.callback; + // Queue the command for the clients (are send at the end of the frame // if they can handle it ;)) FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status >= STATUS_MAP) { // Callbacks are only send back to the client who sent them in the // first place. This filters that out. - cp.callback = (new_cs != cs) ? 0 : callback; + cp.callback = (new_cs != cs) ? NULL : callback; cp.my_cmd = (new_cs == cs); NetworkAddCommandQueue(cp, new_cs); } } - cp.callback = 0; + cp.callback = NULL; cp.my_cmd = false; NetworkAddCommandQueue(cp); } |