diff options
-rw-r--r-- | src/settings_gui.cpp | 854 |
1 files changed, 431 insertions, 423 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 6def916df..5cac72223 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -647,27 +647,6 @@ enum SettingEntryFlags { SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter - - /* Entry kind */ - SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting - SEF_SUBTREE_KIND = 0x20, ///< Entry kind: Entry is a sub-tree - SEF_KIND_MASK = (SEF_SETTING_KIND | SEF_SUBTREE_KIND), ///< Bit-mask for fetching entry kind -}; - -struct SettingsPage; // Forward declaration - -/** Data fields for a sub-page (#SEF_SUBTREE_KIND kind)*/ -struct SettingEntrySubtree { - SettingsPage *page; ///< Pointer to the sub-page - bool folded; ///< Sub-page is folded (not visible except for its title) - StringID title; ///< Title of the sub-page -}; - -/** Data fields for a single setting (#SEF_SETTING_KIND kind) */ -struct SettingEntrySetting { - const char *name; ///< Name of the setting - const SettingDesc *setting; ///< Setting description of the setting - uint index; ///< Index of the setting in the settings table }; /** How the list of advanced settings is filtered. */ @@ -691,21 +670,16 @@ struct SettingFilter { }; /** Data structure describing a single setting in a tab */ -struct SettingEntry { +struct BaseSettingEntry { byte flags; ///< Flags of the setting entry. @see SettingEntryFlags byte level; ///< Nesting level of this setting entry - union { - SettingEntrySetting entry; ///< Data fields if entry is a setting - SettingEntrySubtree sub; ///< Data fields if entry is a sub-page - } d; ///< Data fields for each kind - SettingEntry(const char *nm); - SettingEntry(SettingsPage *sub, StringID title); + BaseSettingEntry() : flags(0), level(0) {} + virtual ~BaseSettingEntry() {} - void Init(byte level); - void FoldAll(); - void UnFoldAll(); - void SetButtons(byte new_val); + virtual void Init(byte level = 0); + virtual void FoldAll() {} + virtual void UnFoldAll() {} /** * Set whether this is the last visible entry of the parent node. @@ -713,37 +687,62 @@ struct SettingEntry { */ void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); } - uint Length() const; - void GetFoldingState(bool &all_folded, bool &all_unfolded) const; - bool IsVisible(const SettingEntry *item) const; - SettingEntry *FindEntry(uint row, uint *cur_row); - uint GetMaxHelpHeight(int maxw); + virtual uint Length() const = 0; + virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const {} + virtual bool IsVisible(const BaseSettingEntry *item) const; + virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row); + virtual uint GetMaxHelpHeight(int maxw) { return 0; } - bool IsFiltered() const; - bool UpdateFilterState(SettingFilter &filter, bool force_visible); + /** + * Check whether an entry is hidden due to filters + * @return true if hidden. + */ + bool IsFiltered() const { return (this->flags & SEF_FILTERED) != 0; } + + virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible) = 0; + + virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const; + +protected: + virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const = 0; +}; + +/** Standard setting */ +struct SettingEntry : BaseSettingEntry { + const char *name; ///< Name of the setting + const SettingDesc *setting; ///< Setting description of the setting + uint index; ///< Index of the setting in the settings table - uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected); + SettingEntry(const char *name); + + virtual void Init(byte level = 0); + virtual uint Length() const; + virtual uint GetMaxHelpHeight(int maxw); + virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible); + + void SetButtons(byte new_val); /** * Get the help text of a single setting. * @return The requested help text. */ - inline StringID GetHelpText() + inline StringID GetHelpText() const { - assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND); - return this->d.entry.setting->desc.str_help; + return this->setting->desc.str_help; } - void SetValueDParams(uint first_param, int32 value); + void SetValueDParams(uint first_param, int32 value) const; + +protected: + virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const; private: - void DrawSetting(GameSettings *settings_ptr, int x, int y, int max_x, int state, bool highlight); bool IsVisibleByRestrictionMode(RestrictionMode mode) const; }; -/** Data structure describing one page of settings in the settings window. */ -struct SettingsPage { - typedef std::vector<SettingEntry*> EntryVector; +/** Containers for BaseSettingEntry */ +struct SettingsContainer { + typedef std::vector<BaseSettingEntry*> EntryVector; EntryVector entries; ///< Settings on this page template<typename T> @@ -759,144 +758,163 @@ struct SettingsPage { uint Length() const; void GetFoldingState(bool &all_folded, bool &all_unfolded) const; - bool IsVisible(const SettingEntry *item) const; - SettingEntry *FindEntry(uint row, uint *cur_row) const; + bool IsVisible(const BaseSettingEntry *item) const; + BaseSettingEntry *FindEntry(uint row, uint *cur_row); uint GetMaxHelpHeight(int maxw); bool UpdateFilterState(SettingFilter &filter, bool force_visible); - uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const; + uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const; }; +/** Data structure describing one page of settings in the settings window. */ +struct SettingsPage : BaseSettingEntry, SettingsContainer { + StringID title; ///< Title of the sub-page + bool folded; ///< Sub-page is folded (not visible except for its title) -/* == SettingEntry methods == */ + SettingsPage(StringID title); + + virtual void Init(byte level = 0); + virtual void FoldAll(); + virtual void UnFoldAll(); + + virtual uint Length() const; + virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const; + virtual bool IsVisible(const BaseSettingEntry *item) const; + virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row); + virtual uint GetMaxHelpHeight(int maxw) { return SettingsContainer::GetMaxHelpHeight(maxw); } + + virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible); + + virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const; + +protected: + virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const; +}; + +/* == BaseSettingEntry methods == */ /** - * Constructor for a single setting in the 'advanced settings' window - * @param nm Name of the setting in the setting table + * Initialization of a setting entry + * @param level Page nesting level of this entry */ -SettingEntry::SettingEntry(const char *nm) +void BaseSettingEntry::Init(byte level) { - this->flags = SEF_SETTING_KIND; - this->level = 0; - this->d.entry.name = nm; - this->d.entry.setting = NULL; - this->d.entry.index = 0; + this->level = level; } /** - * Constructor for a sub-page in the 'advanced settings' window - * @param sub Sub-page - * @param title Title of the sub-page + * Check whether an entry is visible and not folded or filtered away. + * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible. + * @param item Entry to search for. + * @return true if entry is visible. */ -SettingEntry::SettingEntry(SettingsPage *sub, StringID title) +bool BaseSettingEntry::IsVisible(const BaseSettingEntry *item) const { - this->flags = SEF_SUBTREE_KIND; - this->level = 0; - this->d.sub.page = sub; - this->d.sub.folded = true; - this->d.sub.title = title; + if (this->IsFiltered()) return false; + if (this == item) return true; + return false; } /** - * Initialization of a setting entry - * @param level Page nesting level of this entry + * Find setting entry at row \a row_num + * @param row_num Index of entry to return + * @param cur_row Current row number + * @return The requested setting entry or \c NULL if it not found (folded or filtered) */ -void SettingEntry::Init(byte level) +BaseSettingEntry *BaseSettingEntry::FindEntry(uint row_num, uint *cur_row) { - this->level = level; - - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: - this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index); - assert(this->d.entry.setting != NULL); - break; - case SEF_SUBTREE_KIND: - this->d.sub.page->Init(level + 1); - break; - default: NOT_REACHED(); - } + if (this->IsFiltered()) return NULL; + if (row_num == *cur_row) return this; + (*cur_row)++; + return NULL; } -/** Recursively close all (filtered) folds of sub-pages */ -void SettingEntry::FoldAll() +/** + * Draw a row in the settings panel. + * + * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects. + * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row. + * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated. + * + * The \a parent_last parameter ensures that the vertical lines at the left are + * only drawn when another entry follows, that it prevents output like + * \verbatim + * |-- setting + * |-- (-) - Title + * | |-- setting + * | |-- setting + * \endverbatim + * The left-most vertical line is not wanted. It is prevented by setting the + * appropriate bit in the \a parent_last parameter. + * + * @param settings_ptr Pointer to current values of all settings + * @param left Left-most position in window/panel to start drawing \a first_row + * @param right Right-most x position to draw strings at. + * @param y Upper-most position in window/panel to start drawing \a first_row + * @param first_row First row number to draw + * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) + * @param selected Selected entry by the user. + * @param cur_row Current row number (internal variable) + * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) + * @return Row number of the next row to draw + */ +uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const { - if (this->IsFiltered()) return; - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: - break; - - case SEF_SUBTREE_KIND: - this->d.sub.folded = true; - this->d.sub.page->FoldAll(); - break; + if (this->IsFiltered()) return cur_row; + if (cur_row >= max_row) return cur_row; - default: NOT_REACHED(); - } -} + bool rtl = _current_text_dir == TD_RTL; + int offset = rtl ? -4 : 4; + int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH; -/** Recursively open all (filtered) folds of sub-pages */ -void SettingEntry::UnFoldAll() -{ - if (this->IsFiltered()) return; - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: - break; + int x = rtl ? right : left; + if (cur_row >= first_row) { + int colour = _colour_gradient[COLOUR_ORANGE][4]; + y += (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position - case SEF_SUBTREE_KIND: - this->d.sub.folded = false; - this->d.sub.page->UnFoldAll(); - break; + /* Draw vertical for parent nesting levels */ + for (uint lvl = 0; lvl < this->level; lvl++) { + if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour); + x += level_width; + } + /* draw own |- prefix */ + int halfway_y = y + SETTING_HEIGHT / 2; + int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1; + GfxDrawLine(x + offset, y, x + offset, bottom_y, colour); + /* Small horizontal line from the last vertical line */ + GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour); + x += level_width; - default: NOT_REACHED(); + this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this == selected); } + cur_row++; + + return cur_row; } +/* == SettingEntry methods == */ + /** - * Recursively accumulate the folding state of the (filtered) tree. - * @param[in,out] all_folded Set to false, if one entry is not folded. - * @param[in,out] all_unfolded Set to false, if one entry is folded. + * Constructor for a single setting in the 'advanced settings' window + * @param name Name of the setting in the setting table */ -void SettingEntry::GetFoldingState(bool &all_folded, bool &all_unfolded) const +SettingEntry::SettingEntry(const char *name) { - if (this->IsFiltered()) return; - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: - break; - - case SEF_SUBTREE_KIND: - if (this->d.sub.folded) { - all_unfolded = false; - } else { - all_folded = false; - } - this->d.sub.page->GetFoldingState(all_folded, all_unfolded); - break; - - default: NOT_REACHED(); - } + this->name = name; + this->setting = NULL; + this->index = 0; } /** - * Check whether an entry is visible and not folded or filtered away. - * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible. - * @param item Entry to search for. - * @return true if entry is visible. + * Initialization of a setting entry + * @param level Page nesting level of this entry */ -bool SettingEntry::IsVisible(const SettingEntry *item) const +void SettingEntry::Init(byte level) { - if (this->IsFiltered()) return false; - if (this == item) return true; - - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: - return false; - - case SEF_SUBTREE_KIND: - return !this->d.sub.folded && this->d.sub.page->IsVisible(item); - - default: NOT_REACHED(); - } + BaseSettingEntry::Init(level); + this->setting = GetSettingFromName(this->name, &this->index); + assert(this->setting != NULL); } /** @@ -910,47 +928,10 @@ void SettingEntry::SetButtons(byte new_val) this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val; } -/** Return numbers of rows needed to display the (filtered) entry */ +/** Return number of rows needed to display the (filtered) entry */ uint SettingEntry::Length() const { - if (this->IsFiltered()) return 0; - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: - return 1; - case SEF_SUBTREE_KIND: - if (this->d.sub.folded) return 1; // Only displaying the title - - return 1 + this->d.sub.page->Length(); // 1 extra row for the title - default: NOT_REACHED(); - } -} - -/** - * Find setting entry at row \a row_num - * @param row_num Index of entry to return - * @param cur_row Current row number - * @return The requested setting entry or \c NULL if it not found (folded or filtered) - */ -SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row) -{ - if (this->IsFiltered()) return NULL; - if (row_num == *cur_row) return this; - - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: - (*cur_row)++; - break; - case SEF_SUBTREE_KIND: - (*cur_row)++; // add one for row containing the title - if (this->d.sub.folded) { - break; - } - - /* sub-page is visible => search it too */ - return this->d.sub.page->FindEntry(row_num, cur_row); - default: NOT_REACHED(); - } - return NULL; + return this->IsFiltered() ? 0 : 1; } /** @@ -960,20 +941,7 @@ SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row) */ uint SettingEntry::GetMaxHelpHeight(int maxw) { - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: return GetStringHeight(this->GetHelpText(), maxw); - case SEF_SUBTREE_KIND: return this->d.sub.page->GetMaxHelpHeight(maxw); - default: NOT_REACHED(); - } -} - -/** - * Check whether an entry is hidden due to filters - * @return true if hidden. - */ -bool SettingEntry::IsFiltered() const -{ - return (this->flags & SEF_FILTERED) != 0; + return GetStringHeight(this->GetHelpText(), maxw); } /** @@ -987,11 +955,10 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const if (mode == RM_ALL) return true; GameSettings *settings_ptr = &GetGameSettings(); - assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND); - const SettingDesc *sd = this->d.entry.setting; + const SettingDesc *sd = this->setting; - if (mode == RM_BASIC) return (this->d.entry.setting->desc.cat & SC_BASIC_LIST) != 0; - if (mode == RM_ADVANCED) return (this->d.entry.setting->desc.cat & SC_ADVANCED_LIST) != 0; + if (mode == RM_BASIC) return (this->setting->desc.cat & SC_BASIC_LIST) != 0; + if (mode == RM_ADVANCED) return (this->setting->desc.cat & SC_ADVANCED_LIST) != 0; /* Read the current value. */ const void *var = ResolveVariableAddress(settings_ptr, sd); @@ -1031,43 +998,30 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible) CLRBITS(this->flags, SEF_FILTERED); bool visible = true; - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: { - const SettingDesc *sd = this->d.entry.setting; - if (!force_visible && !filter.string.IsEmpty()) { - /* Process the search text filter for this item. */ - filter.string.ResetState(); - const SettingDescBase *sdb = &sd->desc; + const SettingDesc *sd = this->setting; + if (!force_visible && !filter.string.IsEmpty()) { + /* Process the search text filter for this item. */ + filter.string.ResetState(); - SetDParam(0, STR_EMPTY); - filter.string.AddLine(sdb->str); - filter.string.AddLine(this->GetHelpText()); + const SettingDescBase *sdb = &sd->desc; - visible = filter.string.GetState(); - } - if (visible) { - if (filter.type != ST_ALL && sd->GetType() != filter.type) { - filter.type_hides = true; - visible = false; - } - if (!this->IsVisibleByRestrictionMode(filter.mode)) { - while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++; - visible = false; - } - } - break; + SetDParam(0, STR_EMPTY); + filter.string.AddLine(sdb->str); + filter.string.AddLine(this->GetHelpText()); + + visible = filter.string.GetState(); + } + + if (visible) { + if (filter.type != ST_ALL && sd->GetType() != filter.type) { + filter.type_hides = true; + visible = false; } - case SEF_SUBTREE_KIND: { - if (!force_visible && !filter.string.IsEmpty()) { - filter.string.ResetState(); - filter.string.AddLine(this->d.sub.title); - force_visible = filter.string.GetState(); - } - visible = this->d.sub.page->UpdateFilterState(filter, force_visible); - break; + if (!this->IsVisibleByRestrictionMode(filter.mode)) { + while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++; + visible = false; } - default: NOT_REACHED(); } if (!visible) SETBITS(this->flags, SEF_FILTERED); @@ -1075,91 +1029,6 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible) } - -/** - * Draw a row in the settings panel. - * - * See SettingsPage::Draw() for an explanation about how drawing is performed. - * - * The \a parent_last parameter ensures that the vertical lines at the left are - * only drawn when another entry follows, that it prevents output like - * \verbatim - * |-- setting - * |-- (-) - Title - * | |-- setting - * | |-- setting - * \endverbatim - * The left-most vertical line is not wanted. It is prevented by setting the - * appropriate bit in the \a parent_last parameter. - * - * @param settings_ptr Pointer to current values of all settings - * @param left Left-most position in window/panel to start drawing \a first_row - * @param right Right-most x position to draw strings at. - * @param base_y Upper-most position in window/panel to start drawing \a first_row - * @param first_row First row number to draw - * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) - * @param cur_row Current row number (internal variable) - * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) - * @param selected Selected entry by the user. - * @return Row number of the next row to draw - */ -uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected) -{ - if (this->IsFiltered()) return cur_row; - if (cur_row >= max_row) return cur_row; - - bool rtl = _current_text_dir == TD_RTL; - int offset = rtl ? -4 : 4; - int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH; - - int x = rtl ? right : left; - int y = base_y; - if (cur_row >= first_row) { - int colour = _colour_gradient[COLOUR_ORANGE][4]; - y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position - - /* Draw vertical for parent nesting levels */ - for (uint lvl = 0; lvl < this->level; lvl++) { - if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour); - x += level_width; - } - /* draw own |- prefix */ - int halfway_y = y + SETTING_HEIGHT / 2; - int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1; - GfxDrawLine(x + offset, y, x + offset, bottom_y, colour); - /* Small horizontal line from the last vertical line */ - GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour); - x += level_width; - } - - switch (this->flags & SEF_KIND_MASK) { - case SEF_SETTING_KIND: - if (cur_row >= first_row) { - this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK, - this == selected); - } - cur_row++; - break; - case SEF_SUBTREE_KIND: - if (cur_row >= first_row) { - DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2); - DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title); - } - cur_row++; - if (!this->d.sub.folded) { - if (this->flags & SEF_LAST_FIELD) { - assert(this->level < sizeof(parent_last)); - SetBit(parent_last, this->level); // Add own last-field state - } - - cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, selected, cur_row, parent_last); - } - break; - default: NOT_REACHED(); - } - return cur_row; -} - static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd) { if ((sd->desc.flags & SGF_PER_COMPANY) != 0) { @@ -1178,10 +1047,9 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons * @param first_param First DParam to use * @param value Setting value to set params for. */ -void SettingEntry::SetValueDParams(uint first_param, int32 value) +void SettingEntry::SetValueDParams(uint first_param, int32 value) const { - assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND); - const SettingDescBase *sdb = &this->d.entry.setting->desc; + const SettingDescBase *sdb = &this->setting->desc; if (sdb->cmd == SDT_BOOLX) { SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); } else { @@ -1198,19 +1066,19 @@ void SettingEntry::SetValueDParams(uint first_param, int32 value) } /** - * Private function to draw setting value (button + text + current value) + * Function to draw setting value (button + text + current value) * @param settings_ptr Pointer to current values of all settings * @param left Left-most position in window/panel to start drawing * @param right Right-most position in window/panel to draw * @param y Upper-most position in window/panel to start drawing - * @param state State of the left + right arrow buttons to draw for the setting * @param highlight Highlight entry. */ -void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, int state, bool highlight) +void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const { - const SettingDesc *sd = this->d.entry.setting; + const SettingDesc *sd = this->setting; const SettingDescBase *sdb = &sd->desc; const void *var = ResolveVariableAddress(settings_ptr, sd); + int state = this->flags & SEF_BUTTONS_MASK; bool rtl = _current_text_dir == TD_RTL; uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left; @@ -1238,14 +1106,13 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, DrawString(text_left, text_right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE); } - -/* == SettingsPage methods == */ +/* == SettingsContainer methods == */ /** * Initialization of an entire setting page * @param level Nesting level of this page (internal variable, do not provide a value for it when calling) */ -void SettingsPage::Init(byte level) +void SettingsContainer::Init(byte level) { for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) { (*it)->Init(level); @@ -1253,7 +1120,7 @@ void SettingsPage::Init(byte level) } /** Recursively close all folds of sub-pages */ -void SettingsPage::FoldAll() +void SettingsContainer::FoldAll() { for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) { (*it)->FoldAll(); @@ -1261,7 +1128,7 @@ void SettingsPage::FoldAll() } /** Recursively open all folds of sub-pages */ -void SettingsPage::UnFoldAll() +void SettingsContainer::UnFoldAll() { for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) { (*it)->UnFoldAll(); @@ -1273,7 +1140,7 @@ void SettingsPage::UnFoldAll() * @param[in,out] all_folded Set to false, if one entry is not folded. * @param[in,out] all_unfolded Set to false, if one entry is folded. */ -void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const +void SettingsContainer::GetFoldingState(bool &all_folded, bool &all_unfolded) const { for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { (*it)->GetFoldingState(all_folded, all_unfolded); @@ -1286,7 +1153,7 @@ void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const * @param force_visible Whether to force all items visible, no matter what * @return true if item remains visible */ -bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible) +bool SettingsContainer::UpdateFilterState(SettingFilter &filter, bool force_visible) { bool visible = false; bool first_visible = true; @@ -1301,11 +1168,11 @@ bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible) /** * Check whether an entry is visible and not folded or filtered away. - * Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible. + * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible. * @param item Entry to search for. * @return true if entry is visible. */ -bool SettingsPage::IsVisible(const SettingEntry *item) const +bool SettingsContainer::IsVisible(const BaseSettingEntry *item) const { for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { if ((*it)->IsVisible(item)) return true; @@ -1314,7 +1181,7 @@ bool SettingsPage::IsVisible(const SettingEntry *item) const } /** Return number of rows needed to display the whole page */ -uint SettingsPage::Length() const +uint SettingsContainer::Length() const { uint length = 0; for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { @@ -1329,11 +1196,10 @@ uint SettingsPage::Length() const * @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called. * @return The requested setting entry or \c NULL if it does not exist */ -SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const +BaseSettingEntry *SettingsContainer::FindEntry(uint row_num, uint *cur_row) { - SettingEntry *pe = NULL; - - for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { + BaseSettingEntry *pe = NULL; + for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) { pe = (*it)->FindEntry(row_num, cur_row); if (pe != NULL) { break; @@ -1347,7 +1213,7 @@ SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const * @param maxw Maximal width of a line help text. * @return Biggest height needed to display any help text of this (sub-)tree. */ -uint SettingsPage::GetMaxHelpHeight(int maxw) +uint SettingsContainer::GetMaxHelpHeight(int maxw) { uint biggest = 0; for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { @@ -1356,30 +1222,25 @@ uint SettingsPage::GetMaxHelpHeight(int maxw) return biggest; } + /** - * Draw a selected part of the settings page. - * - * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects. - * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row. - * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated. + * Draw a row in the settings panel. * * @param settings_ptr Pointer to current values of all settings - * @param left Left-most position in window/panel to start drawing of each setting row - * @param right Right-most position in window/panel to draw at - * @param base_y Upper-most position in window/panel to start drawing of row number \a first_row - * @param first_row Number of first row to draw + * @param left Left-most position in window/panel to start drawing \a first_row + * @param right Right-most x position to draw strings at. + * @param y Upper-most position in window/panel to start drawing \a first_row + * @param first_row First row number to draw * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) + * @param selected Selected entry by the user. * @param cur_row Current row number (internal variable) * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) - * @param selected Selected entry by the user. * @return Row number of the next row to draw */ -uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, SettingEntry *selected, uint cur_row, uint parent_last) const +uint SettingsContainer::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const { - if (cur_row >= max_row) return cur_row; - for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) { - cur_row = (*it)->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last, selected); + cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last); if (cur_row >= max_row) { break; } @@ -1387,18 +1248,186 @@ uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int bas return cur_row; } +/* == SettingsPage methods == */ + +/** + * Constructor for a sub-page in the 'advanced settings' window + * @param title Title of the sub-page + */ +SettingsPage::SettingsPage(StringID title) +{ + this->title = title; + this->folded = true; +} + +/** + * Initialization of an entire setting page + * @param level Nesting level of this page (internal variable, do not provide a value for it when calling) + */ +void SettingsPage::Init(byte level) +{ + BaseSettingEntry::Init(level); + SettingsContainer::Init(level + 1); +} + +/** Recursively close all (filtered) folds of sub-pages */ +void SettingsPage::FoldAll() +{ + if (this->IsFiltered()) return; + this->folded = true; + + SettingsContainer::FoldAll(); +} + +/** Recursively open all (filtered) folds of sub-pages */ +void SettingsPage::UnFoldAll() +{ + if (this->IsFiltered()) return; + this->folded = false; + + SettingsContainer::UnFoldAll(); +} + +/** + * Recursively accumulate the folding state of the (filtered) tree. + * @param[in,out] all_folded Set to false, if one entry is not folded. + * @param[in,out] all_unfolded Set to false, if one entry is folded. + */ +void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const +{ + if (this->IsFiltered()) return; + + if (this->folded) { + all_unfolded = false; + } else { + all_folded = false; + } + + SettingsContainer::GetFoldingState(all_folded, all_unfolded); +} + +/** + * Update the filter state. + * @param filter Filter + * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box). + * @return true if item remains visible + */ +bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible) +{ + if (!force_visible && !filter.string.IsEmpty()) { + filter.string.ResetState(); + filter.string.AddLine(this->title); + force_visible = filter.string.GetState(); + } + + bool visible = SettingsContainer::UpdateFilterState(filter, force_visible); + if (visible) { + CLRBITS(this->flags, SEF_FILTERED); + } else { + SETBITS(this->flags, SEF_FILTERED); + } + return visible; +} + +/** + * Check whether an entry is visible and not folded or filtered away. + * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible. + * @param item Entry to search for. + * @return true if entry is visible. + */ +bool SettingsPage::IsVisible(const BaseSettingEntry *item) const +{ + if (this->IsFiltered()) return false; + if (this == item) return true; + if (this->folded) return false; + + return SettingsContainer::IsVisible(item); +} + +/** Return number of rows needed to display the (filtered) entry */ +uint SettingsPage::Length() const +{ + if (this->IsFiltered()) return 0; + if (this->folded) return 1; // Only displaying the title + + return 1 + SettingsContainer::Length(); +} + +/** + * Find setting entry at row \a row_num + * @param row_num Index of entry to return + * @param cur_row Current row number + * @return The requested setting entry or \c NULL if it not found (folded or filtered) + */ +BaseSettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) +{ + if (this->IsFiltered()) return NULL; + if (row_num == *cur_row) return this; + (*cur_row)++; + if (this->folded) return NULL; + + return SettingsContainer::FindEntry(row_num, cur_row); +} + +/** + * Draw a row in the settings panel. + * + * @param settings_ptr Pointer to current values of all settings + * @param left Left-most position in window/panel to start drawing \a first_row + * @param right Right-most x position to draw strings at. + * @param y Upper-most position in window/panel to start drawing \a first_row + * @param first_row First row number to draw + * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) + * @param selected Selected entry by the user. + * @param cur_row Current row number (internal variable) + * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) + * @return Row number of the next row to draw + */ +uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const +{ + if (this->IsFiltered()) return cur_row; + if (cur_row >= max_row) return cur_row; + + cur_row = BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last); + + if (!this->folded) { + if (this->flags & SEF_LAST_FIELD) { + assert(this->level < 8 * sizeof(parent_last)); + SetBit(parent_last, this->level); // Add own last-field state + } + + cur_row = SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last); + } + + return cur_row; +} + +/** + * Function to draw setting value (button + text + current value) + * @param settings_ptr Pointer to current values of all settings + * @param left Left-most position in window/panel to start drawing + * @param right Right-most position in window/panel to draw + * @param y Upper-most position in window/panel to start drawing + * @param highlight Highlight entry. + */ +void SettingsPage::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const +{ + bool rtl = _current_text_dir == TD_RTL; + DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - 8 : left, y + (SETTING_HEIGHT - 11) / 2); + DrawString(rtl ? left : left + 12, rtl ? right - 12 : right, y, this->title); +} /** Construct settings tree */ -static SettingsPage &GetSettingsTree() +static SettingsContainer &GetSettingsTree() { - static SettingsPage *main = NULL; + static SettingsContainer *main = NULL; + if (main == NULL) { /* Build up the dynamic settings-array only once per OpenTTD session */ - main = new SettingsPage(); + main = new SettingsContainer(); - SettingsPage *localisation = new SettingsPage(); - main->Add(new SettingEntry(localisation, STR_CONFIG_SETTING_LOCALISATION)); + SettingsPage *localisation = main->Add(new SettingsPage(STR_CONFIG_SETTING_LOCALISATION)); { localisation->Add(new SettingEntry("locale.units_velocity")); localisation->Add(new SettingEntry("locale.units_power")); @@ -1409,8 +1438,7 @@ static SettingsPage &GetSettingsTree() localisation->Add(new SettingEntry("gui.date_format_in_default_names")); } - SettingsPage *graphics = new SettingsPage(); - main->Add(new SettingEntry(graphics, STR_CONFIG_SETTING_GRAPHICS)); + SettingsPage *graphics = main->Add(new SettingsPage(STR_CONFIG_SETTING_GRAPHICS)); { graphics->Add(new SettingEntry("gui.zoom_min")); graphics->Add(new SettingEntry("gui.zoom_max")); @@ -1418,8 +1446,7 @@ static SettingsPage &GetSettingsTree() graphics->Add(new SettingEntry("gui.graph_line_thickness")); } - SettingsPage *sound = new SettingsPage(); - main->Add(new SettingEntry(sound, STR_CONFIG_SETTING_SOUND)); + SettingsPage *sound = main->Add(new SettingsPage(STR_CONFIG_SETTING_SOUND)); { sound->Add(new SettingEntry("sound.click_beep")); sound->Add(new SettingEntry("sound.confirm")); @@ -1431,11 +1458,9 @@ static SettingsPage &GetSettingsTree() sound->Add(new SettingEntry("sound.ambient")); } - SettingsPage *interface = new SettingsPage(); - main->Add(new SettingEntry(interface, STR_CONFIG_SETTING_INTERFACE)); + SettingsPage *interface = main->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE)); { - SettingsPage *general = new SettingsPage(); - interface->Add(new SettingEntry(general, STR_CONFIG_SETTING_INTERFACE_GENERAL)); + SettingsPage *general = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_GENERAL)); { general->Add(new SettingEntry("gui.osk_activation")); general->Add(new SettingEntry("gui.hover_delay")); @@ -1444,8 +1469,7 @@ static SettingsPage &GetSettingsTree() general->Add(new SettingEntry("gui.window_soft_limit")); } - SettingsPage *viewports = new SettingsPage(); - interface->Add(new SettingEntry(viewports, STR_CONFIG_SETTING_INTERFACE_VIEWPORTS)); + SettingsPage *viewports = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS)); { viewports->Add(new SettingEntry("gui.auto_scrolling")); viewports->Add(new SettingEntry("gui.reverse_scroll")); @@ -1468,8 +1492,7 @@ static SettingsPage &GetSettingsTree() viewports->Add(new SettingEntry("gui.show_track_reservation")); } - SettingsPage *construction = new SettingsPage(); - interface->Add(new SettingEntry(construction, STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION)); + SettingsPage *construction = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION)); { construction->Add(new SettingEntry("gui.link_terraform_toolbar")); construction->Add(new SettingEntry("gui.enable_signal_gui")); @@ -1489,8 +1512,7 @@ static SettingsPage &GetSettingsTree() interface->Add(new SettingEntry("gui.expenses_layout")); } - SettingsPage *advisors = new SettingsPage(); - main->Add(new SettingEntry(advisors, STR_CONFIG_SETTING_ADVISORS)); + SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS)); { advisors->Add(new SettingEntry("gui.coloured_news_year")); advisors->Add(new SettingEntry("news_display.general")); @@ -1514,8 +1536,7 @@ static SettingsPage &GetSettingsTree() advisors->Add(new SettingEntry("news_display.production_nobody")); } - SettingsPage *company = new SettingsPage(); - main->Add(new SettingEntry(company, STR_CONFIG_SETTING_COMPANY)); + SettingsPage *company = main->Add(new SettingsPage(STR_CONFIG_SETTING_COMPANY)); { company->Add(new SettingEntry("gui.semaphore_build_before")); company->Add(new SettingEntry("gui.default_signal_type")); @@ -1533,8 +1554,7 @@ static SettingsPage &GetSettingsTree() company->Add(new SettingEntry("vehicle.servint_aircraft")); } - SettingsPage *accounting = new SettingsPage(); - main->Add(new SettingEntry(accounting, STR_CONFIG_SETTING_ACCOUNTING)); + SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING)); { accounting->Add(new SettingEntry("economy.inflation")); accounting->Add(new SettingEntry("difficulty.initial_interest")); @@ -1546,11 +1566,9 @@ static SettingsPage &GetSettingsTree() accounting->Add(new SettingEntry("difficulty.construction_cost")); } - SettingsPage *vehicles = new SettingsPage(); - main->Add(new SettingEntry(vehicles, STR_CONFIG_SETTING_VEHICLES)); + SettingsPage *vehicles = main->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES)); { - SettingsPage *physics = new SettingsPage(); - vehicles->Add(new SettingEntry(physics, STR_CONFIG_SETTING_VEHICLES_PHYSICS)); + SettingsPage *physics = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_PHYSICS)); { physics->Add(new SettingEntry("vehicle.train_acceleration_model")); physics->Add(new SettingEntry("vehicle.train_slope_steepness")); @@ -1562,8 +1580,7 @@ static SettingsPage &GetSettingsTree() physics->Add(new SettingEntry("vehicle.plane_speed")); } - SettingsPage *routing = new SettingsPage(); - vehicles->Add(new SettingEntry(routing, STR_CONFIG_SETTING_VEHICLES_ROUTING)); + SettingsPage *routing = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING)); { routing->Add(new SettingEntry("pf.pathfinder_for_trains")); routing->Add(new SettingEntry("difficulty.line_reverse_mode")); @@ -1577,8 +1594,7 @@ static SettingsPage &GetSettingsTree() vehicles->Add(new SettingEntry("order.serviceathelipad")); } - SettingsPage *limitations = new SettingsPage(); - main->Add(new SettingEntry(limitations, STR_CONFIG_SETTING_LIMITATIONS)); + SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS)); { limitations->Add(new SettingEntry("construction.command_pause_level")); limitations->Add(new SettingEntry("construction.autoslope")); @@ -1599,8 +1615,7 @@ static SettingsPage &GetSettingsTree() limitations->Add(new SettingEntry("vehicle.disable_elrails")); } - SettingsPage *disasters = new SettingsPage(); - main->Add(new SettingEntry(disasters, STR_CONFIG_SETTING_ACCIDENTS)); + SettingsPage *disasters = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS)); { disasters->Add(new SettingEntry("difficulty.disasters")); disasters->Add(new SettingEntry("difficulty.economy")); @@ -1608,8 +1623,7 @@ static SettingsPage &GetSettingsTree() disasters->Add(new SettingEntry("vehicle.plane_crashes")); } - SettingsPage *genworld = new SettingsPage(); - main->Add(new SettingEntry(genworld, STR_CONFIG_SETTING_GENWORLD)); + SettingsPage *genworld = main->Add(new SettingsPage(STR_CONFIG_SETTING_GENWORLD)); { genworld->Add(new SettingEntry("game_creation.landscape")); genworld->Add(new SettingEntry("game_creation.land_generator")); @@ -1627,11 +1641,9 @@ static SettingsPage &GetSettingsTree() genworld->Add(new SettingEntry("gui.pause_on_newgame")); } - SettingsPage *environment = new SettingsPage(); - main->Add(new SettingEntry(environment, STR_CONFIG_SETTING_ENVIRONMENT)); + SettingsPage *environment = main->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT)); { - SettingsPage *authorities = new SettingsPage(); - environment->Add(new SettingEntry(authorities, STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES)); + SettingsPage *authorities = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES)); { authorities->Add(new SettingEntry("difficulty.town_council_tolerance")); authorities->Add(new SettingEntry("economy.bribe")); @@ -1641,8 +1653,7 @@ static SettingsPage &GetSettingsTree() authorities->Add(new SettingEntry("economy.station_noise_level")); } - SettingsPage *towns = new SettingsPage(); - environment->Add(new SettingEntry(towns, STR_CONFIG_SETTING_ENVIRONMENT_TOWNS)); + SettingsPage *towns = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS)); { towns->Add(new SettingEntry("economy.town_growth_rate")); towns->Add(new SettingEntry("economy.allow_town_roads")); @@ -1650,8 +1661,7 @@ static SettingsPage &GetSettingsTree() towns->Add(new SettingEntry("economy.found_town")); } - SettingsPage *industries = new SettingsPage(); - environment->Add(new SettingEntry(industries, STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES)); + SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES)); { industries->Add(new SettingEntry("construction.raw_industry_construction")); industries->Add(new SettingEntry("construction.industry_platform")); @@ -1660,8 +1670,7 @@ static SettingsPage &GetSettingsTree() industries->Add(new SettingEntry("economy.smooth_economy")); } - SettingsPage *cdist = new SettingsPage(); - environment->Add(new SettingEntry(cdist, STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST)); + SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST)); { cdist->Add(new SettingEntry("linkgraph.recalc_time")); cdist->Add(new SettingEntry("linkgraph.recalc_interval")); @@ -1679,11 +1688,9 @@ static SettingsPage &GetSettingsTree() environment->Add(new SettingEntry("construction.extra_tree_placement")); } - SettingsPage *ai = new SettingsPage(); - main->Add(new SettingEntry(ai, STR_CONFIG_SETTING_AI)); + SettingsPage *ai = main->Add(new SettingsPage(STR_CONFIG_SETTING_AI)); { - SettingsPage *npc = new SettingsPage(); - ai->Add(new SettingEntry(npc, STR_CONFIG_SETTING_AI_NPC)); + SettingsPage *npc = ai->Add(new SettingsPage(STR_CONFIG_SETTING_AI_NPC)); { npc->Add(new SettingEntry("script.settings_profile")); npc->Add(new SettingEntry("script.script_max_opcode_till_suspend")); @@ -1909,7 +1916,7 @@ struct GameSettingsWindow : Window { case WID_GS_HELP_TEXT: if (this->last_clicked != NULL) { - const SettingDesc *sd = this->last_clicked->d.entry.setting; + const SettingDesc *sd = this->last_clicked->setting; int y = r.top; switch (sd->GetType()) { @@ -1984,16 +1991,17 @@ struct GameSettingsWindow : Window { btn -= this->warn_lines; uint cur_row = 0; - SettingEntry *pe = GetSettingsTree().FindEntry(btn, &cur_row); + BaseSettingEntry *clicked_entry = GetSettingsTree().FindEntry(btn, &cur_row); - if (pe == NULL) return; // Clicked below the last setting of the page + if (clicked_entry == NULL) return; // Clicked below the last setting of the page - int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate + int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (clicked_entry->level + 1) * LEVEL_WIDTH; // Shift x coordinate if (x < 0) return; // Clicked left of the entry - if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) { + SettingsPage *clicked_page = dynamic_cast<SettingsPage*>(clicked_entry); + if (clicked_page != NULL) { this->SetDisplayedHelpText(NULL); - pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page + clicked_page->folded = !clicked_page->folded; // Flip 'folded'-ness of the sub-page this->manually_changed_folding = true; @@ -2001,8 +2009,9 @@ struct GameSettingsWindow : Window { return; } - assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND); - const SettingDesc *sd = pe->d.entry.setting; + SettingEntry *pe = dynamic_cast<SettingEntry*>(clicked_entry); + assert(pe != NULL); + const SettingDesc *sd = pe->setting; /* return if action is only active in network, or only settable by server */ if (!sd->IsEditable()) { @@ -2106,9 +2115,9 @@ struct GameSettingsWindow : Window { if (value != oldvalue) { if ((sd->desc.flags & SGF_PER_COMPANY) != 0) { - SetCompanySetting(pe->d.entry.index, value); + SetCompanySetting(pe->index, value); } else { - SetSettingValue(pe->d.entry.index, value); + SetSettingValue(pe->index, value); } this->SetDirty(); } @@ -2141,8 +2150,7 @@ struct GameSettingsWindow : Window { if (str == NULL) return; assert(this->valuewindow_entry != NULL); - assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND); - const SettingDesc *sd = this->valuewindow_entry->d.entry.setting; + const SettingDesc *sd = this->valuewindow_entry->setting; int32 value; if (!StrEmpty(str)) { @@ -2155,9 +2163,9 @@ struct GameSettingsWindow : Window { } if ((sd->desc.flags & SGF_PER_COMPANY) != 0) { - SetCompanySetting(this->valuewindow_entry->d.entry.index, value); + SetCompanySetting(this->valuewindow_entry->index, value); } else { - SetSettingValue(this->valuewindow_entry->d.entry.index, value); + SetSettingValue(this->valuewindow_entry->index, value); } this->SetDirty(); } @@ -2191,13 +2199,13 @@ struct GameSettingsWindow : Window { if (widget < 0) { /* Deal with drop down boxes on the panel. */ assert(this->valuedropdown_entry != NULL); - const SettingDesc *sd = this->valuedropdown_entry->d.entry.setting; + const SettingDesc *sd = this->valuedropdown_entry->setting; assert(sd->desc.flags & SGF_MULTISTRING); if ((sd->desc.flags & SGF_PER_COMPANY) != 0) { - SetCompanySetting(this->valuedropdown_entry->d.entry.index, index); + SetCompanySetting(this->valuedropdown_entry->index, index); } else { - SetSettingValue(this->valuedropdown_entry->d.entry.index, index); + SetSettingValue(this->valuedropdown_entry->index, index); } this->SetDirty(); |