diff options
-rw-r--r-- | genworld_gui.c | 2 | ||||
-rw-r--r-- | newgrf.c | 4 | ||||
-rw-r--r-- | openttd.c | 4 | ||||
-rw-r--r-- | settings_gui.c | 2 | ||||
-rw-r--r-- | sound.c | 2 |
5 files changed, 7 insertions, 7 deletions
diff --git a/genworld_gui.c b/genworld_gui.c index ee18fb227..807664860 100644 --- a/genworld_gui.c +++ b/genworld_gui.c @@ -163,7 +163,7 @@ static void StartGeneratingLandscape(glwp_modes mode) /* Copy all XXX_newgame to XXX */ UpdatePatches(); _opt_ptr = &_opt; - memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions)); + *_opt_ptr = _opt_newgame; /* Load the right landscape stuff */ GfxLoadSprites(); @@ -1272,7 +1272,7 @@ static bool SoundEffectChangeInfo(uint sid, int numinfo, int prop, byte **bufp, FileEntry *oldfe = GetSound(orig_sound); /* Literally copy the data of the new sound over the original */ - memcpy(oldfe, newfe, sizeof(*oldfe)); + *oldfe = *newfe; } } break; @@ -2939,7 +2939,7 @@ static void ImportGRFSound(byte *buf, int len) grfmsg(GMS_NOTICE, "ImportGRFSound: Copying sound %d (%d) from file %X", sound, file->sound_offset + sound, grfid); - memcpy(se, GetSound(file->sound_offset + sound), sizeof(*se)); + *se = *GetSound(file->sound_offset + sound); /* Reset volume and priority, which TTDPatch doesn't copy */ se->volume = 128; @@ -456,7 +456,7 @@ int ttd_main(int argc, char *argv[]) /* Make sure _patches is filled with _patches_newgame if we switch to a game directly */ if (_switch_mode != SM_NONE) { - memcpy(&_opt, &_opt_newgame, sizeof(_opt)); + _opt = _opt_newgame; GfxLoadSprites(); UpdatePatches(); } @@ -662,7 +662,7 @@ static void StartScenario(void) } _opt_ptr = &_opt; - memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(_opt_ptr->diff)); + _opt_ptr->diff = _opt_newgame.diff; _opt.diff_level = _opt_newgame.diff_level; // Inititalize data diff --git a/settings_gui.c b/settings_gui.c index 57c56ea5a..88586746a 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -554,7 +554,7 @@ void ShowGameDifficulty(void) DeleteWindowById(WC_GAME_OPTIONS, 0); /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ - memcpy(&_opt_mod_temp, _opt_ptr, sizeof(GameOptions)); + _opt_mod_temp = *_opt_ptr; AllocateWindowDesc(&_game_difficulty_desc); } @@ -186,7 +186,7 @@ void SndCopyToPool(void) FileEntry *orig = &_files[_sound_idx[i]]; FileEntry *fe = AllocateFileEntry(); - memcpy(fe, orig, sizeof(*orig)); + *fe = *orig; fe->volume = _sound_base_vol[i]; fe->priority = 0; } |