diff options
-rw-r--r-- | BUGS | 7 | ||||
-rw-r--r-- | ai/default/default.c | 5 | ||||
-rw-r--r-- | bridge.h | 1 | ||||
-rw-r--r-- | bridge_map.c | 37 | ||||
-rw-r--r-- | bridge_map.h | 146 | ||||
-rw-r--r-- | clear_cmd.c | 10 | ||||
-rw-r--r-- | elrail.c | 66 | ||||
-rw-r--r-- | landscape.c | 3 | ||||
-rw-r--r-- | misc.c | 39 | ||||
-rw-r--r-- | npf.c | 27 | ||||
-rw-r--r-- | openttd.c | 81 | ||||
-rw-r--r-- | pathfind.c | 99 | ||||
-rw-r--r-- | rail.c | 18 | ||||
-rw-r--r-- | rail_cmd.c | 75 | ||||
-rw-r--r-- | rail_map.h | 10 | ||||
-rw-r--r-- | road_cmd.c | 145 | ||||
-rw-r--r-- | road_map.c | 18 | ||||
-rw-r--r-- | roadveh_cmd.c | 18 | ||||
-rw-r--r-- | saveload.c | 2 | ||||
-rw-r--r-- | station_cmd.c | 5 | ||||
-rw-r--r-- | table/sprites.h | 21 | ||||
-rw-r--r-- | terraform_gui.c | 18 | ||||
-rw-r--r-- | town_cmd.c | 6 | ||||
-rw-r--r-- | train_cmd.c | 61 | ||||
-rw-r--r-- | tree_cmd.c | 15 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 655 | ||||
-rw-r--r-- | variables.h | 1 | ||||
-rw-r--r-- | vehicle.h | 1 | ||||
-rw-r--r-- | water_cmd.c | 63 | ||||
-rw-r--r-- | waypoint.c | 3 | ||||
-rw-r--r-- | yapf/follow_track.hpp | 59 | ||||
-rw-r--r-- | yapf/yapf.h | 2 | ||||
-rw-r--r-- | yapf/yapf_road.cpp | 2 |
33 files changed, 757 insertions, 962 deletions
@@ -1,7 +1,12 @@ -/* $Id */ +/* $Id$ */ KNOWN BUGS / PROBLEMS: +bridges: +Graphical problems, especially in conjunction with signals and catenary + +electrified rails: Normal and elrail depots look the same. Use 'X' (transparent buildings) to distinguish between them Missing curors / icons for construction (currently using the conventional ones) + diff --git a/ai/default/default.c b/ai/default/default.c index 4b1bcfc92..7563e391a 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -2158,9 +2158,7 @@ static bool AiRemoveTileAndGoForward(Player *p) return false; p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDir(p->ai.cur_dir_a)); return true; - } - - if (IsBridgeRamp(tile)) { + } else { // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false; @@ -3692,7 +3690,6 @@ pos_3: } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { if (!IsTileOwner(tile, _current_player) || !IsBridge(tile) || - !IsBridgeRamp(tile) || GetBridgeTransportType(tile) != TRANSPORT_RAIL) { return; } @@ -27,5 +27,6 @@ extern const Bridge orig_bridge[MAX_BRIDGES]; extern Bridge _bridge[MAX_BRIDGES]; uint GetBridgeFoundation(Slope tileh, Axis axis); +uint SetSpeedLimitOnBridge(Vehicle *); #endif /* BRIDGE_H */ diff --git a/bridge_map.c b/bridge_map.c index cbb955c37..e21c5928c 100644 --- a/bridge_map.c +++ b/bridge_map.c @@ -3,22 +3,25 @@ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" +#include "variables.h" TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir) { TileIndexDiff delta = TileOffsByDir(dir); - assert(DiagDirToAxis(dir) == GetBridgeAxis(tile)); - - do { - tile += delta; - } while (!IsBridgeRamp(tile)); + do { tile += delta; } while (IsBridgeAbove(tile) && IsBridgeOfAxis(tile, DiagDirToAxis(dir))); return tile; } +TileIndex GetNorthernBridgeEnd(TileIndex t) +{ + return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t)))); +} + + TileIndex GetSouthernBridgeEnd(TileIndex t) { return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t))); @@ -27,11 +30,25 @@ TileIndex GetSouthernBridgeEnd(TileIndex t) TileIndex GetOtherBridgeEnd(TileIndex tile) { - TileIndexDiff delta = TileOffsByDir(GetBridgeRampDirection(tile)); + assert(IsBridgeTile(tile)); + return GetBridgeEnd(tile, GetBridgeRampDirection(tile)); +} - do { - tile += delta; - } while (!IsBridgeRamp(tile)); +uint GetBridgeHeight(TileIndex tile, Axis a) +{ + uint h, f; + uint tileh = GetTileSlope(tile, &h); - return tile; + f = GetBridgeFoundation(tileh, a); + + if (f) { + if (f < 15) { + h += TILE_HEIGHT; + tileh = SLOPE_FLAT; + } else { + tileh = _inclined_tileh[f - 15]; + } + } + + return h + TILE_HEIGHT; } diff --git a/bridge_map.h b/bridge_map.h index f2b5d4ee4..9470204e0 100644 --- a/bridge_map.h +++ b/bridge_map.h @@ -11,6 +11,9 @@ #include "tile.h" +void DrawBridgeMiddle(const TileInfo* ti); // XXX + + static inline bool IsBridge(TileIndex t) { assert(IsTileType(t, MP_TUNNELBRIDGE)); @@ -23,28 +26,38 @@ static inline bool IsBridgeTile(TileIndex t) } -static inline bool IsBridgeRamp(TileIndex t) +static inline bool MayHaveBridgeAbove(TileIndex t) { - assert(IsBridgeTile(t)); - return !HASBIT(_m[t].m5, 6); + return + IsTileType(t, MP_CLEAR) || + IsTileType(t, MP_RAILWAY) || + IsTileType(t, MP_STREET) || + IsTileType(t, MP_WATER) || + IsTileType(t, MP_TUNNELBRIDGE); } -static inline bool IsBridgeMiddle(TileIndex t) + +static inline bool IsXBridgeAbove(TileIndex t) { - assert(IsBridgeTile(t)); - return HASBIT(_m[t].m5, 6); + assert(MayHaveBridgeAbove(t)); + return GB(_m[t].extra, 6, 1) != 0; +} + +static inline bool IsYBridgeAbove(TileIndex t) +{ + assert(MayHaveBridgeAbove(t)); + return GB(_m[t].extra, 7, 1) != 0; } +static inline bool IsBridgeOfAxis(TileIndex t, Axis a) +{ + if (a == AXIS_X) return IsXBridgeAbove(t); + return IsYBridgeAbove(t); +} -/** - * Determines which piece of a bridge is contained in the current tile - * @param tile The tile to analyze - * @return the piece - */ -static inline uint GetBridgePiece(TileIndex t) +static inline bool IsBridgeAbove(TileIndex t) { - assert(IsBridgeMiddle(t)); - return GB(_m[t].m2, 0, 4); + return (IsXBridgeAbove(t) || IsYBridgeAbove(t)); } @@ -65,7 +78,6 @@ static inline uint GetBridgeType(TileIndex t) */ static inline DiagDirection GetBridgeRampDirection(TileIndex t) { - assert(IsBridgeRamp(t)); /* Heavy wizardry to convert the X/Y (bit 0) + N/S (bit 5) encoding of * bridges to a DiagDirection */ @@ -75,8 +87,9 @@ static inline DiagDirection GetBridgeRampDirection(TileIndex t) static inline Axis GetBridgeAxis(TileIndex t) { - assert(IsBridgeMiddle(t)); - return (Axis)GB(_m[t].m5, 0, 1); + static const Axis BridgeAxis[] = {AXIS_END, AXIS_X, AXIS_Y, AXIS_END}; + assert(IsBridgeAbove(t)); + return BridgeAxis[GB(_m[t].extra, 6, 2)]; } @@ -87,50 +100,17 @@ static inline TransportType GetBridgeTransportType(TileIndex t) } -static inline bool IsClearUnderBridge(TileIndex t) -{ - assert(IsBridgeMiddle(t)); - return GB(_m[t].m5, 3, 3) == 0; -} - -static inline bool IsWaterUnderBridge(TileIndex t) -{ - assert(IsBridgeMiddle(t)); - return GB(_m[t].m5, 3, 3) == 1; -} - - -static inline bool IsTransportUnderBridge(TileIndex t) -{ - assert(IsBridgeMiddle(t)); - return HASBIT(_m[t].m5, 5); -} - -static inline TransportType GetTransportTypeUnderBridge(TileIndex t) -{ - assert(IsTransportUnderBridge(t)); - return (TransportType)GB(_m[t].m5, 3, 2); -} - -static inline RoadBits GetRoadBitsUnderBridge(TileIndex t) -{ - assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD); - return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X; -} - -static inline TrackBits GetRailBitsUnderBridge(TileIndex t) -{ - assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL); - return GetBridgeAxis(t) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X; -} - - /** * Finds the end of a bridge in the specified direction starting at a middle tile */ TileIndex GetBridgeEnd(TileIndex, DiagDirection); /** + * Finds the northern end of a bridge starting at a middle tile + */ +TileIndex GetNorthernBridgeEnd(TileIndex t); + +/** * Finds the southern end of a bridge starting at a middle tile */ TileIndex GetSouthernBridgeEnd(TileIndex t); @@ -141,38 +121,26 @@ TileIndex GetSouthernBridgeEnd(TileIndex t); */ TileIndex GetOtherBridgeEnd(TileIndex); -uint GetBridgeHeight(TileIndex t); +uint GetBridgeHeight(TileIndex tile, Axis a); +uint GetBridgeFoundation(Slope tileh, Axis axis); -static inline void SetClearUnderBridge(TileIndex t) +static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a) { - assert(IsBridgeMiddle(t)); - SetTileOwner(t, OWNER_NONE); - SB(_m[t].m5, 3, 3, 0 << 2 | 0); - SB(_m[t].m3, 0, 4, 0); + assert(MayHaveBridgeAbove(t)); + CLRBIT(_m[t].extra, 6 + a); } -static inline void SetWaterUnderBridge(TileIndex t) -{ - assert(IsBridgeMiddle(t)); - SetTileOwner(t, OWNER_WATER); - SB(_m[t].m5, 3, 3, 0 << 2 | 1); - SB(_m[t].m3, 0, 4, 0); -} -static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r) +static inline void ClearBridgeMiddle(TileIndex t) { - assert(IsBridgeMiddle(t)); - SetTileOwner(t, o); - SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL); - SB(_m[t].m3, 0, 4, r); + ClearSingleBridgeMiddle(t, AXIS_X); + ClearSingleBridgeMiddle(t, AXIS_Y); } -static inline void SetRoadUnderBridge(TileIndex t, Owner o) +static inline void SetBridgeMiddle(TileIndex t, Axis a) { - assert(IsBridgeMiddle(t)); - SetTileOwner(t, o); - SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD); - SB(_m[t].m3, 0, 4, 0); + assert(MayHaveBridgeAbove(t)); + SETBIT(_m[t].extra, 6 + a); } @@ -200,26 +168,4 @@ static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, Dia } -static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt) -{ - SetTileType(t, MP_TUNNELBRIDGE); - SetTileOwner(t, OWNER_NONE); - _m[t].m2 = bridgetype << 4 | piece; - _m[t].m3 = 0; - _m[t].m4 = 0; - _m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a; -} - -static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a) -{ - MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD); -} - -static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r) -{ - MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL); - SB(_m[t].m3, 4, 4, r); -} - - #endif diff --git a/clear_cmd.c b/clear_cmd.c index 259146965..ca4cfa24b 100644 --- a/clear_cmd.c +++ b/clear_cmd.c @@ -11,6 +11,7 @@ #include "viewport.h" #include "command.h" #include "tunnel_map.h" +#include "bridge_map.h" #include "variables.h" #include "table/sprites.h" #include "unmovable_map.h" @@ -259,6 +260,14 @@ int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } else return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); } + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) { + byte height = GetBridgeHeight(GetNorthernBridgeEnd(tile), GetBridgeAxis(tile)); + + height /= TILE_HEIGHT; + + if (a >= height || b >= height || c >= height || d >= height) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + } + if (direction == -1 && IsTunnelInWay(tile, min)) return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); _terraform_err_tile = 0; @@ -501,6 +510,7 @@ static void DrawTile_Clear(TileInfo *ti) } DrawClearLandFence(ti); + DrawBridgeMiddle(ti); } static uint GetSlopeZ_Clear(const TileInfo* ti) @@ -91,18 +91,10 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) return DiagDirToAxis(GetTunnelDirection(t)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; } else { if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0; - if (IsBridgeMiddle(t)) { - if (IsTransportUnderBridge(t) && - GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) { - return GetRailBitsUnderBridge(t); - } else { - return 0; - } - } else { - if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) *override = 1 << GetBridgeRampDirection(t); - - return DiagDirToAxis(GetBridgeRampDirection(t)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; + if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) { + *override = 1 << GetBridgeRampDirection(t); } + return DiagDirToAxis(GetBridgeRampDirection(t)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; } case MP_STREET: if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0; @@ -125,7 +117,7 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) static void AdjustTileh(TileIndex tile, Slope* tileh) { if (IsTunnelTile(tile)) *tileh = SLOPE_FLAT; - if (IsBridgeTile(tile) && IsBridgeRamp(tile)) { + if (IsBridgeTile(tile)) { if (*tileh != SLOPE_FLAT) { *tileh = SLOPE_FLAT; } else { @@ -193,9 +185,10 @@ static void DrawCatenaryRailway(const TileInfo *ti) for (k = 0; k < NUM_TRACKS_AT_PCP; k++) { /* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */ if (TrackSourceTile[i][k] == TS_NEIGHBOUR && - IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) && - GetBridgeRampDirection(neighbour) == ReverseDiagDir(i) - ) continue; + IsBridgeTile(neighbour) && + GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) { + continue; + } /* We check whether the track in question (k) is present in the tile (TrackSourceTile) */ @@ -219,7 +212,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) /* Read the foundataions if they are present, and adjust the tileh */ if (IsTileType(neighbour, MP_RAILWAY)) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]); - if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) { + if (IsBridgeTile(neighbour)) { foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour))); } @@ -247,6 +240,14 @@ static void DrawCatenaryRailway(const TileInfo *ti) Remove those (simply by ANDing with allowed, since these markers are never allowed) */ if ( (PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i]; + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) { + Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y; + uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile), GetBridgeAxis(ti->tile)); + + if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) && + (i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i); + } + if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) { for (k = 0; k < DIR_END; k++) { byte temp = PPPorder[i][GetTLG(ti->tile)][k]; @@ -279,12 +280,11 @@ static void DrawCatenaryRailway(const TileInfo *ti) const SortableSpriteStruct *sss; int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */ - if ( /* We are not drawing a wire under a low bridge */ - IsBridgeTile(ti->tile) && - IsBridgeMiddle(ti->tile) && - !(_display_opt & DO_TRANS_BUILDINGS) && - GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) - ) return; + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) { + uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile), GetBridgeAxis(ti->tile)); + + if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return; + } assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */ assert(!IsSteepSlope(tileh[TS_HOME])); @@ -320,30 +320,37 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) } AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, - sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(ti->tile) + sss->z_offset + 8); + sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(end, axis) + sss->z_offset); /* Finished with wires, draw pylons */ /* every other tile needs a pylon on the northern end */ if (num % 2) { if (axis == AXIS_X) { - AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); + AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(end, axis)); } else { - AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); + AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(end, axis)); } } /* need a pylon on the southern end of the bridge */ if (DistanceMax(ti->tile, start) == length) { if (axis == AXIS_X) { - AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); + AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(end, axis)); } else { - AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); + AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(end, axis)); } } } void DrawCatenary(const TileInfo *ti) { + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) { + TileIndex head = GetNorthernBridgeEnd(ti->tile); + + if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) { + DrawCatenaryOnBridge(ti); + } + } switch (GetTileType(ti->tile)) { case MP_RAILWAY: if (GetRailTileType(ti->tile) == RAIL_TILE_DEPOT_WAYPOINT && GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) { @@ -354,9 +361,8 @@ void DrawCatenary(const TileInfo *ti) } /* Fall through */ case MP_TUNNELBRIDGE: - if (IsBridgeTile(ti->tile) && IsBridgeMiddle(ti->tile) && GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenaryOnBridge(ti); - /* Fall further */ - case MP_STREET: case MP_STATION: + case MP_STREET: + case MP_STATION: DrawCatenaryRailway(ti); break; default: diff --git a/landscape.c b/landscape.c index cc044eab2..1209940f2 100644 --- a/landscape.c +++ b/landscape.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "clear_map.h" #include "functions.h" #include "map.h" @@ -387,6 +388,8 @@ void InitializeLandscape(void) for (x = 0; x < maxx; x++) { MakeClear(sizex * y + x, CLEAR_GRASS, 3); SetTileHeight(sizex * y + x, 0); + _m[sizex * y + x].extra = 0; + ClearBridgeMiddle(sizex * y + x); } MakeVoid(sizex * y + x); } @@ -859,16 +859,26 @@ static void Load_MAPE(void) uint size = MapSize(); uint i; - for (i = 0; i != size;) { - uint8 buf[1024]; - uint j; + if (CheckSavegameVersion(29)) { + for (i = 0; i != size;) { + uint8 buf[1024]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) { + _m[i++].extra = GB(buf[j], 0, 2); + _m[i++].extra = GB(buf[j], 2, 2); + _m[i++].extra = GB(buf[j], 4, 2); + _m[i++].extra = GB(buf[j], 6, 2); + } + } + } else { + for (i = 0; i != size;) { + byte buf[4096]; + uint j; - SlArray(buf, lengthof(buf), SLE_UINT8); - for (j = 0; j != lengthof(buf); j++) { - _m[i++].extra = GB(buf[j], 0, 2); - _m[i++].extra = GB(buf[j], 2, 2); - _m[i++].extra = GB(buf[j], 4, 2); - _m[i++].extra = GB(buf[j], 6, 2); + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j]; } } } @@ -878,17 +888,12 @@ static void Save_MAPE(void) uint size = MapSize(); uint i; - SlSetLength(size / 4); + SlSetLength(size); for (i = 0; i != size;) { - uint8 buf[1024]; + uint8 buf[4096]; uint j; - for (j = 0; j != lengthof(buf); j++) { - buf[j] = _m[i++].extra << 0; - buf[j] |= _m[i++].extra << 2; - buf[j] |= _m[i++].extra << 4; - buf[j] |= _m[i++].extra << 6; - } + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra; SlArray(buf, lengthof(buf), SLE_UINT8); } } @@ -479,17 +479,7 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter case MP_TUNNELBRIDGE: if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) || - (IsBridge(tile) && ( - ( - IsBridgeRamp(tile) && - GetBridgeTransportType(tile) == TRANSPORT_RAIL - ) || ( - IsBridgeMiddle(tile) && - IsTransportUnderBridge(tile) && - GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL && - GetBridgeAxis(tile) != DiagDirToAxis(enterdir) - ) - ))) { + (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL)) { return IsTileOwner(tile, owner); } break; @@ -516,6 +506,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) int i; TrackdirBits trackdirbits, ts; TransportType type = aystar->user_data[NPF_TYPE]; + bool override_dst_check = false; /* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */ aystar->num_neighbours = 0; DEBUG(npf, 4)("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile); @@ -526,6 +517,10 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) * otherwise we wouldn't have got here. It is also facing us, * so we should skip it's body */ dst_tile = GetOtherTunnelEnd(src_tile); + override_dst_check = true; + } else if (IsBridgeTile(src_tile) && GetBridgeRampDirection(src_tile) == src_exitdir) { + dst_tile = GetOtherBridgeEnd(src_tile); + override_dst_check = true; } else if (type != TRANSPORT_WATER && (IsRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) { /* This is a road station or a train or road depot. We can enter and exit * those from one side only. Trackdirs don't support that (yet), so we'll @@ -573,8 +568,14 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) /* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note * that I can enter the tunnel from a tile below the tunnel entrance. This * solves the problem of vehicles wanting to drive off a tunnel entrance */ - if (IsTunnelTile(dst_tile) && GetTileZ(dst_tile) < GetTileZ(src_tile)) { - return; + if (!override_dst_check) { + if (IsTileType(dst_tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(dst_tile)) { + if (GetTunnelDirection(dst_tile) != src_exitdir) return; + } else { + if (GetBridgeRampDirection(dst_tile) != src_exitdir) return; + } + } } /* check correct rail type (mono, maglev, etc) */ @@ -49,6 +49,12 @@ #include "yapf/yapf.h" #include "settings.h" +#include "bridge_map.h" +#include "clear_map.h" +#include "rail_map.h" +#include "road_map.h" +#include "water_map.h" + #include <stdarg.h> void GenerateWorld(int mode, uint size_x, uint size_y); @@ -1256,6 +1262,72 @@ bool AfterLoadGame(void) } } + if (CheckSavegameVersion(29)) { + TileIndex map_end = MapSize(); + TileIndex tile; + Vehicle* v; + + for (tile = 0; tile != map_end; tile++) { + if (MayHaveBridgeAbove(tile)) ClearBridgeMiddle(tile); + if (IsTileType(tile, MP_TUNNELBRIDGE) && + _m[tile].m5 & 0x80 && // bridge + _m[tile].m5 & 0x40) { // middle part + Axis axis = (Axis)GB(_m[tile].m5, 0, 1); + + if (_m[tile].m5 & 0x20) { // transport route under bridge? + if (GB(_m[tile].m5, 3, 2) == TRANSPORT_RAIL) { + MakeRailNormal( + tile, + GetTileOwner(tile), + axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X, + GetRailType(tile) + ); + } else { + uint town = IsTileOwner(tile, OWNER_TOWN) ? ClosestTownFromTile(tile, (uint)-1)->index : 0; + + MakeRoadNormal( + tile, + GetTileOwner(tile), + axis == AXIS_X ? ROAD_Y : ROAD_X, + town + ); + } + } else { + if (GB(_m[tile].m5, 3, 2) == 0) { + MakeClear(tile, CLEAR_GRASS, 3); + } else { + MakeWater(tile); + } + } + SetBridgeMiddle(tile, axis); + } + } + + FOR_ALL_VEHICLES(v) { + if (v->type != VEH_Train && v->type != VEH_Road) continue; + if (IsBridgeTile(v->tile)) { + DiagDirection dir = GetBridgeRampDirection(v->tile); + + if (dir != DirToDiagDir(v->direction)) continue; + switch (dir) { + default: + case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; + case DIAGDIR_SE: if ((v->y_pos & 0xF) != 15) continue; + case DIAGDIR_SW: if ((v->x_pos & 0xF) != 15) continue; + case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; + } + } else if (v->z_pos <= GetSlopeZ(v->x_pos, v->y_pos)) { + continue; + } + if (!IsBridgeTile(v->tile)) v->tile = GetNorthernBridgeEnd(v->tile); + if (v->type == VEH_Train) { + v->u.rail.track = 0x40; + } else { + v->u.road.state = 0xFF; + } + } + } + /* Elrails got added in rev 24 */ if (CheckSavegameVersion(24)) { Vehicle* v; @@ -1306,15 +1378,6 @@ bool AfterLoadGame(void) } } else { if (GetBridgeTransportType(t) == TRANSPORT_RAIL) { - if (IsBridgeRamp(t)) { - SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); - } else { - SetRailTypeOnBridge(t, UpdateRailType(GetRailTypeOnBridge(t), min_rail)); - } - } - if (IsBridgeMiddle(t) && - IsTransportUnderBridge(t) && - GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) { SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); } } diff --git a/pathfind.c b/pathfind.c index 622b820f0..77bc9804a 100644 --- a/pathfind.c +++ b/pathfind.c @@ -256,21 +256,27 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi RememberData rd; TileIndex tile_org = tile; - // check if the old tile can be left at that direction - if (tpf->tracktype == TRANSPORT_ROAD) { - // road stops and depots now have a track (r4419) - // don't enter road stop from the back - if (IsRoadStopTile(tile) && GetRoadStopDir(tile) != direction) return; - // don't enter road depot from the back - if (IsTileDepotType(tile, TRANSPORT_ROAD) && GetRoadDepotDirection(tile) != direction) return; - } - - if (IsTunnelTile(tile)) { - if (GetTunnelDirection(tile) != direction || - GetTunnelTransportType(tile) != tpf->tracktype) { - return; + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(tile)) { + if (GetTunnelDirection(tile) != direction || + GetTunnelTransportType(tile) != tpf->tracktype) { + return; + } + tile = SkipToEndOfTunnel(tpf, tile, direction); + } else { + TileIndex tile_end; + if (GetBridgeRampDirection(tile) != direction || + GetBridgeTransportType(tile) != tpf->tracktype) { + return; + } + //fprintf(stderr, "%s: Planning over bridge\n", __func__); + // TODO doesn't work - WHAT doesn't work? + TPFSetTileBit(tpf, tile, 14); + tile_end = GetOtherBridgeEnd(tile); + tpf->rd.cur_length += DistanceManhattan(tile, tile_end); + tile = tile_end; + TPFSetTileBit(tpf, tile, 14); } - tile = SkipToEndOfTunnel(tpf, tile, direction); } tile += TileOffsByDir(direction); @@ -281,11 +287,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE)) if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) - /* Check if we are on a bridge (middle parts don't have an owner */ - if (!IsBridgeTile(tile) || !IsBridgeMiddle(tile)) - if (!IsBridgeTile(tile_org) || !IsBridgeMiddle(tile_org)) - if (GetTileOwner(tile_org) != GetTileOwner(tile)) - return; + if (GetTileOwner(tile_org) != GetTileOwner(tile)) return; } // check if the new tile can be entered from that direction @@ -673,7 +675,6 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc uint track; TileIndex tile_org; StackedItem si; - FindLengthOfTunnelResult flotr; int estimation; @@ -711,22 +712,40 @@ callback_and_continue: start_at: // If the tile is the entry tile of a tunnel, and we're not going out of the tunnel, // need to find the exit of the tunnel. - if (IsTunnelTile(tile) && - GetTunnelDirection(tile) != ReverseDiagDir(direction)) { - /* We are not just driving out of the tunnel */ - if (GetTunnelDirection(tile) != direction || - GetTunnelTransportType(tile) != tpf->tracktype) { - // We are not driving into the tunnel, or it is an invalid tunnel - continue; - } - if (!HASBIT(tpf->railtypes, GetRailType(tile))) { - bits = 0; - break; + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(tile)) { + if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) { + FindLengthOfTunnelResult flotr; + + /* We are not just driving out of the tunnel */ + if (GetTunnelDirection(tile) != direction || + GetTunnelTransportType(tile) != tpf->tracktype) { + // We are not driving into the tunnel, or it is an invalid tunnel + continue; + } + if (!HASBIT(tpf->railtypes, GetRailType(tile))) { + bits = 0; + break; + } + flotr = FindLengthOfTunnel(tile, direction); + si.cur_length += flotr.length * DIAG_FACTOR; + tile = flotr.tile; + // tile now points to the exit tile of the tunnel + } + } else { + TileIndex tile_end; + if (GetBridgeRampDirection(tile) != ReverseDiagDir(direction)) { + // We are not just leaving the bridge + if (GetBridgeRampDirection(tile) != direction || + GetBridgeTransportType(tile) != tpf->tracktype) { + // Not entering the bridge or not compatible + continue; + } + } + tile_end = GetOtherBridgeEnd(tile); + si.cur_length += DistanceManhattan(tile, tile_end) * DIAG_FACTOR; + tile = tile_end; } - flotr = FindLengthOfTunnel(tile, direction); - si.cur_length += flotr.length * DIAG_FACTOR; - tile = flotr.tile; - // tile now points to the exit tile of the tunnel } // This is a special loop used to go through @@ -754,13 +773,9 @@ start_at: // Check that the tile contains exactly one track if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break; - /* Check the rail type only if the train is *NOT* on top of - * a bridge. */ - if (!(IsBridgeTile(tile) && IsBridgeMiddle(tile) && GetBridgeAxis(tile) == DiagDirToAxis(direction))) { - if (IsTileType(tile, MP_STREET) ? !HASBIT(tpf->railtypes, GetRailTypeCrossing(tile)) : !HASBIT(tpf->railtypes, GetRailType(tile))) { - bits = 0; - break; - } + if (IsTileType(tile, MP_STREET) ? !HASBIT(tpf->railtypes, GetRailTypeCrossing(tile)) : !HASBIT(tpf->railtypes, GetRailType(tile))) { + bits = 0; + break; } /////////////////// @@ -104,7 +104,6 @@ const Trackdir _dir_to_diag_trackdir[] = { RailType GetTileRailType(TileIndex tile, Trackdir trackdir) { - DiagDirection exitdir = TrackdirToExitdir(trackdir); switch (GetTileType(tile)) { case MP_RAILWAY: return GetRailType(tile); @@ -124,21 +123,8 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir) return GetRailType(tile); } } else { - if (IsBridgeRamp(tile)) { - if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { - return GetRailType(tile); - } - } else { - if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) { - if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { - return GetRailTypeOnBridge(tile); - } - } else { - if (IsTransportUnderBridge(tile) && - GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - return GetRailType(tile); - } - } + if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { + return GetRailType(tile); } } break; diff --git a/rail_cmd.c b/rail_cmd.c index 8e7792601..61e316af2 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -231,29 +231,6 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); switch (GetTileType(tile)) { - case MP_TUNNELBRIDGE: - if (!IsBridge(tile) || - !IsBridgeMiddle(tile) || - (GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) != trackbit) { - // Get detailed error message - return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - } - - if (IsClearUnderBridge(tile)) { - ret = CheckRailSlope(tileh, trackbit, 0, tile); - if (CmdFailed(ret)) return ret; - cost += ret; - - if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1); - } else if (IsTransportUnderBridge(tile) && - GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - return_cmd_error(STR_1007_ALREADY_BUILT); - } else { - // Get detailed error message - return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - } - break; - case MP_RAILWAY: if (!CheckTrackCombination(tile, trackbit, flags) || !EnsureNoVehicle(tile)) { @@ -341,20 +318,6 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); switch (GetTileType(tile)) { - case MP_TUNNELBRIDGE: - if (!IsBridge(tile) || - !IsBridgeMiddle(tile) || - !IsTransportUnderBridge(tile) || - GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL || - GetRailBitsUnderBridge(tile) != trackbit || - (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) || - !EnsureNoVehicleOnGround(tile)) { - return CMD_ERROR; - } - - if (flags & DC_EXEC) SetClearUnderBridge(tile); - break; - case MP_STREET: { if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit || @@ -591,6 +554,8 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (CmdFailed(ret)) return CMD_ERROR; cost = ret; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + d = AllocateDepot(); if (d == NULL) return CMD_ERROR; @@ -1416,6 +1381,7 @@ static void DrawTile_Track(TileInfo *ti) ); } } + DrawBridgeMiddle(ti); } void DrawTrainDepotSprite(int x, int y, int image, RailType railtype) @@ -1525,19 +1491,11 @@ typedef struct SignalVehicleCheckStruct { static void *SignalVehicleCheckProc(Vehicle *v, void *data) { const SignalVehicleCheckStruct* dest = data; - TileIndex tile; if (v->type != VEH_Train) return NULL; - /* Find the tile outside the tunnel, for signalling */ - if (v->u.rail.track == 0x40) { - tile = GetVehicleOutOfTunnelTile(v); - } else { - tile = v->tile; - } - /* Wrong tile, or no train? Not a match */ - if (tile != dest->tile) return NULL; + if (v->tile != dest->tile) return NULL; /* Are we on the same piece of track? */ if (dest->track & (v->u.rail.track + (v->u.rail.track << 8))) return v; @@ -1553,15 +1511,18 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) dest.tile = tile; dest.track = track; - /** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel - * is some kind of invisible black hole, and there is some special magic going - * on in there. This 'workaround' can be removed once the maprewrite is done. - */ - if (IsTunnelTile(tile)) { - // It is a tunnel we're checking, we need to do some special stuff - // because VehicleFromPos will not find the vihicle otherwise - TileIndex end = GetOtherTunnelEnd(tile); - DiagDirection direction = GetTunnelDirection(tile); + /* Locate vehicles in tunnels or on bridges */ + if (IsTunnelTile(tile) || IsBridgeTile(tile)) { + TileIndex end; + DiagDirection direction; + + if (IsTunnelTile(tile)) { + end = GetOtherTunnelEnd(tile); + direction = GetTunnelDirection(tile); + } else { + end = GetOtherBridgeEnd(tile); + direction = GetBridgeRampDirection(tile); + } dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible) @@ -1571,9 +1532,9 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) // check for a vehicle with that trackdir on the end tile of the tunnel if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true; - // now check all tiles from start to end for a "hidden" vehicle + // now check all tiles from start to end for a warping vehicle // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? - dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel + dest.track = 0x40; for (; tile != end; tile += TileOffsByDir(direction)) { if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; diff --git a/rail_map.h b/rail_map.h index 44a42f9aa..43166d671 100644 --- a/rail_map.h +++ b/rail_map.h @@ -81,11 +81,6 @@ static inline RailType GetRailTypeCrossing(TileIndex t) return (RailType)GB(_m[t].m4, 0, 4); } -static inline RailType GetRailTypeOnBridge(TileIndex t) -{ - return (RailType)GB(_m[t].m3, 4, 4); -} - static inline void SetRailType(TileIndex t, RailType r) { SB(_m[t].m3, 0, 4, r); @@ -97,11 +92,6 @@ static inline void SetRailTypeCrossing(TileIndex t, RailType r) SB(_m[t].m4, 0, 4, r); } -static inline void SetRailTypeOnBridge(TileIndex t, RailType r) -{ - SB(_m[t].m3, 4, 4, r); -} - /** These are used to specify a single track. * Can be translated to a trackbit with TrackToTrackbit */ diff --git a/road_cmd.c b/road_cmd.c index 832ca7a24..30f683b41 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -108,97 +108,70 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (p1 >> 4) return CMD_ERROR; pieces = p1; - if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR; + if (!IsTileType(tile, MP_STREET)) return CMD_ERROR; owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile); if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) { - if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) - t = ClosestTownFromTile(tile, _patches.dist_local_authority); - } else { - t = GetTownByTile(tile); - } + t = GetTownByTile(tile); } else { t = NULL; } if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR; - switch (GetTileType(tile)) { - case MP_TUNNELBRIDGE: - if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; - - if (!IsBridge(tile) || - !IsBridgeMiddle(tile) || - !IsTransportUnderBridge(tile) || - GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD || - (pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) { - return CMD_ERROR; - } - - if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - SetClearUnderBridge(tile); - MarkTileDirtyByTile(tile); - } - return _price.remove_road * 2; + if (!EnsureNoVehicle(tile)) return CMD_ERROR; - case MP_STREET: - if (!EnsureNoVehicle(tile)) return CMD_ERROR; + // check if you're allowed to remove the street owned by a town + // removal allowance depends on difficulty setting + if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; - // check if you're allowed to remove the street owned by a town - // removal allowance depends on difficulty setting - if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; + switch (GetRoadTileType(tile)) { + case ROAD_TILE_NORMAL: { + RoadBits present = GetRoadBits(tile); + RoadBits c = pieces; - switch (GetRoadTileType(tile)) { - case ROAD_TILE_NORMAL: { - RoadBits present = GetRoadBits(tile); - RoadBits c = pieces; - - if (GetTileSlope(tile, NULL) != SLOPE_FLAT && - (present == ROAD_Y || present == ROAD_X)) { - c |= (c & 0xC) >> 2; - c |= (c & 0x3) << 2; - } + if (GetTileSlope(tile, NULL) != SLOPE_FLAT && + (present == ROAD_Y || present == ROAD_X)) { + c |= (c & 0xC) >> 2; + c |= (c & 0x3) << 2; + } - // limit the bits to delete to the existing bits. - c &= present; - if (c == 0) return CMD_ERROR; + // limit the bits to delete to the existing bits. + c &= present; + if (c == 0) return CMD_ERROR; - if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + if (flags & DC_EXEC) { + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - present ^= c; - if (present == 0) { - DoClearSquare(tile); - } else { - SetRoadBits(tile, present); - MarkTileDirtyByTile(tile); - } - } - return CountRoadBits(c) * _price.remove_road; + present ^= c; + if (present == 0) { + DoClearSquare(tile); + } else { + SetRoadBits(tile, present); + MarkTileDirtyByTile(tile); } + } + return CountRoadBits(c) * _price.remove_road; + } - case ROAD_TILE_CROSSING: { - if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { - return CMD_ERROR; - } - - if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + case ROAD_TILE_CROSSING: { + if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { + return CMD_ERROR; + } - MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile)); - MarkTileDirtyByTile(tile); - } - return _price.remove_road * 2; - } + if (flags & DC_EXEC) { + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - default: - case ROAD_TILE_DEPOT: - return CMD_ERROR; + MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile)); + MarkTileDirtyByTile(tile); } + return _price.remove_road * 2; + } - default: return CMD_ERROR; + case ROAD_TILE_DEPOT: + default: + return CMD_ERROR; } } @@ -348,37 +321,6 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return _price.build_road * 2; } - case MP_TUNNELBRIDGE: - /* check for flat land */ - if (IsSteepSlope(tileh)) { - return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); - } - - if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear; - - /* only allow roads pertendicular to bridge */ - if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) { - goto do_clear; - } - - /* check if clear land under bridge */ - if (IsTransportUnderBridge(tile)) { - switch (GetTransportTypeUnderBridge(tile)) { - case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT); - default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); - } - } else { - if (IsWaterUnderBridge(tile)) { - return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); - } - } - - if (flags & DC_EXEC) { - SetRoadUnderBridge(tile, _current_player); - MarkTileDirtyByTile(tile); - } - return _price.build_road * 2; - default: do_clear:; ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -575,6 +517,8 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + dep = AllocateDepot(); if (dep == NULL) return CMD_ERROR; @@ -798,6 +742,7 @@ static void DrawTile_Road(TileInfo *ti) break; } } + DrawBridgeMiddle(ti); } void DrawRoadDepotSprite(int x, int y, int image) diff --git a/road_map.c b/road_map.c index 8702f7692..1c1040476 100644 --- a/road_map.c +++ b/road_map.c @@ -27,22 +27,12 @@ RoadBits GetAnyRoadBits(TileIndex tile) return DiagDirToRoadBits(GetRoadStopDir(tile)); case MP_TUNNELBRIDGE: - if (IsBridge(tile)) { - if (IsBridgeMiddle(tile)) { - if (!IsTransportUnderBridge(tile) || - GetBridgeTransportType(tile) != TRANSPORT_ROAD) { - return 0; - } - return GetRoadBitsUnderBridge(tile); - } else { - // ending - if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0; - return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile))); - } - } else { - // tunnel + if (IsTunnel(tile)) { if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0; return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile))); + } else { + if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0; + return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile))); } default: return 0; diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 6a7a62c82..e57a4aaef 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -20,7 +20,9 @@ #include "player.h" #include "sound.h" #include "depot.h" +#include "bridge.h" #include "tunnel_map.h" +#include "bridge_map.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "yapf/yapf.h" @@ -313,8 +315,6 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v) { TileIndex tile = v->tile; - if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); - if (_patches.yapf.road_use_yapf) { Depot* ret = YapfFindNearestRoadDepot(v); return ret; @@ -411,14 +411,19 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; - if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) || + if (v->vehstatus & VS_STOPPED || v->u.road.crashed_ctr != 0 || v->breakdown_ctr != 0 || v->u.road.overtaking != 0 || + v->u.road.state == 255 || + v->u.road.state == 254 || v->cur_speed < 5) { return CMD_ERROR; } + if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR; + if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR; + if (flags & DC_EXEC) v->u.road.reverse_ctr = 180; return 0; @@ -485,11 +490,9 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y) byte new_z, old_z; // need this hint so it returns the right z coordinate on bridges. - _get_z_hint = v->z_pos; v->x_pos = x; v->y_pos = y; new_z = GetSlopeZ(x, y); - _get_z_hint = 0; old_z = v->z_pos; v->z_pos = new_z; @@ -824,6 +827,7 @@ static bool RoadVehAccelerate(Vehicle *v) // Clamp spd = min(spd, v->max_speed); + if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v)); //updates statusbar only if speed have changed to save CPU time if (spd != v->cur_speed) { @@ -1285,8 +1289,7 @@ static void RoadVehController(Vehicle *v) return; } - if (IsTunnelTile(gp.new_tile) && - VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { + if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { //new_dir = RoadGetNewDirection(v, gp.x, gp.y) v->cur_image = GetRoadVehImage(v, v->direction); UpdateRoadVehDeltaXY(v); @@ -1297,6 +1300,7 @@ static void RoadVehController(Vehicle *v) v->x_pos = gp.x; v->y_pos = gp.y; VehiclePositionChanged(v); + if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); return; } diff --git a/saveload.c b/saveload.c index 4f6854a96..48535b18b 100644 --- a/saveload.c +++ b/saveload.c @@ -30,7 +30,7 @@ #include "variables.h" #include <setjmp.h> -const uint16 SAVEGAME_VERSION = 28; +const uint16 SAVEGAME_VERSION = 29; uint16 _sl_version; /// the major savegame version identifier byte _sl_minor_version; /// the minor savegame version, DO NOT USE! diff --git a/station_cmd.c b/station_cmd.c index 0339ec0a6..dfd8df362 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -5,6 +5,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "debug.h" #include "functions.h" #include "station_map.h" @@ -782,6 +783,10 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali int flat_z; BEGIN_TILE_LOOP(tile_cur, w, h, tile) + if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) { + return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + } + if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR; tileh = GetTileSlope(tile_cur, &z); diff --git a/table/sprites.h b/table/sprites.h index c74239e35..1af230eca 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -708,6 +708,27 @@ enum Sprites { SPR_BTTUB_X_RAIL_REAR_BEG = 2569, SPR_BTTUB_X_RAIL_REAR_MID = 2570, SPR_BTTUB_X_RAIL_REAR_END = 2571, + SPR_BTTUB_Y_RAIL_REAR_BEG = 2572, + SPR_BTTUB_Y_RAIL_REAR_MID = 2573, + SPR_BTTUB_Y_RAIL_REAR_END = 2574, + SPR_BTTUB_X_ROAD_REAR_BEG = 2575, + SPR_BTTUB_X_ROAD_REAR_MID = 2576, + SPR_BTTUB_X_ROAD_REAR_END = 2577, + SPR_BTTUB_Y_ROAD_REAR_BEG = 2578, + SPR_BTTUB_Y_ROAD_REAR_MID = 2579, + SPR_BTTUB_Y_ROAD_REAR_END = 2580, + SPR_BTTUB_X_MONO_REAR_BEG = 2581, + SPR_BTTUB_X_MONO_REAR_MID = 2582, + SPR_BTTUB_X_MONO_REAR_END = 2583, + SPR_BTTUB_Y_MONO_REAR_BEG = 2584, + SPR_BTTUB_Y_MONO_REAR_MID = 2585, + SPR_BTTUB_Y_MONO_REAR_END = 2586, + SPR_BTTUB_X_MGLV_REAR_BEG = 2587, + SPR_BTTUB_X_MGLV_REAR_MID = 2588, + SPR_BTTUB_X_MGLV_REAR_END = 2589, + SPR_BTTUB_Y_MGLV_REAR_BEG = 2590, + SPR_BTTUB_Y_MGLV_REAR_MID = 2591, + SPR_BTTUB_Y_MGLV_REAR_END = 2592, /* ramps (for all bridges except wood and tubular?)*/ diff --git a/terraform_gui.c b/terraform_gui.c index 72b2a53a7..571f1298e 100644 --- a/terraform_gui.c +++ b/terraform_gui.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "clear_map.h" #include "table/sprites.h" #include "table/strings.h" @@ -81,11 +82,20 @@ static void GenerateRockyArea(TileIndex end, TileIndex start) size_y = (ey - sy) + 1; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { - if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) { - MakeClear(tile, CLEAR_ROCKS, 3); - MarkTileDirtyByTile(tile); - success = true; + switch (GetTileType(tile)) { + case MP_CLEAR: + MakeClear(tile, CLEAR_ROCKS, 3); + break; + + case MP_TREES: + MakeClear(tile, CLEAR_ROCKS, 3); + ClearBridgeMiddle(tile); + break; + + default: continue; } + MarkTileDirtyByTile(tile); + success = true; } END_TILE_LOOP(tile, size_x, size_y, 0); if (success) SndPlayTileFx(SND_1F_SPLAT, end); diff --git a/town_cmd.c b/town_cmd.c index 2c7a8653c..590641406 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -26,6 +26,7 @@ #include "water_map.h" #include "variables.h" #include "bridge.h" +#include "bridge_map.h" #include "table/town_land.h" enum { @@ -1093,6 +1094,8 @@ static bool CheckBuildHouseMode(TileIndex tile, Slope tileh, int mode) slope = GetTileSlope(tile, NULL); if (IsSteepSlope(slope)) return false; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; + b = 0; if ((slope != SLOPE_FLAT && ~slope & _masks[mode])) b = ~b; if ((tileh != SLOPE_FLAT && ~tileh & _masks[mode+4])) b = ~b; @@ -1136,6 +1139,8 @@ static bool CheckFree2x2Area(TileIndex tile) if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; + if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR))) return false; } @@ -1270,6 +1275,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) // make sure it's possible if (!EnsureNoVehicle(tile)) return false; if (IsSteepSlope(GetTileSlope(tile, NULL))) return false; + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; r = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR); if (CmdFailed(r)) return false; diff --git a/train_cmd.c b/train_cmd.c index 47858434b..9b008682b 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -25,6 +25,7 @@ #include "waypoint.h" #include "vehicle_gui.h" #include "train.h" +#include "bridge.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_text.h" @@ -91,10 +92,7 @@ void TrainPowerChanged(Vehicle* v) /* Power is not added for articulated parts */ if (IsArticulatedPart(u)) continue; - if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) { - if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false; - if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false; - } else if (IsLevelCrossingTile(u->tile)) { + if (IsLevelCrossingTile(u->tile)) { if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false; if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false; } else { @@ -1529,13 +1527,14 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) UpdateVarsAfterSwap(a); UpdateVarsAfterSwap(b); - VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); - VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos); + /* call the proper EnterTile function unless we are in a wormhole */ + if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); + if (!(b->u.rail.track & 0x40)) VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos); } else { if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction); UpdateVarsAfterSwap(a); - VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); + if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); } /* Update train's power incase tiles were different rail type */ @@ -1848,8 +1847,6 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) return tfdd; } - if (v->u.rail.track == 0x40) tile = GetVehicleOutOfTunnelTile(v); - if (_patches.yapf.rail_use_yapf) { bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse); tfdd.best_length = found ? max_distance / 2 : -1; // some fake distance or NOT_FOUND @@ -2567,9 +2564,7 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile) byte new_z, old_z; // need this hint so it returns the right z coordinate on bridges. - _get_z_hint = v->z_pos; new_z = GetSlopeZ(v->x_pos, v->y_pos); - _get_z_hint = 0; old_z = v->z_pos; v->z_pos = new_z; @@ -2645,13 +2640,6 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile) // normal tracks, jump to owner check break; - case MP_TUNNELBRIDGE: - if (IsBridge(tile) && IsBridgeMiddle(tile)) { - // is train going over the bridge? - if (v->z_pos > GetTileMaxZ(tile)) return true; - } - break; - case MP_STREET: // tracks over roads, do owner check of tracks return @@ -2992,15 +2980,16 @@ static void TrainController(Vehicle *v) v->direction = chosen_dir; } } else { - /* in tunnel */ + /* in tunnel on on a bridge */ GetNewVehiclePos(v, &gp); - // Check if to exit the tunnel... - if (!IsTunnelTile(gp.new_tile) || - !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) { + SetSpeedLimitOnBridge(v); + + if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 0x4)) { v->x_pos = gp.x; v->y_pos = gp.y; VehiclePositionChanged(v); + if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); continue; } } @@ -3097,7 +3086,7 @@ static void DeleteLastWagon(Vehicle *v) * others are on it */ DisableTrainCrossing(v->tile); - if (v->u.rail.track == 0x40) { // inside a tunnel + if ( (v->u.rail.track == 0x40 && v->vehstatus & VS_HIDDEN) ) { // inside a tunnel TileIndex endtile = CheckTunnelBusy(v->tile, NULL); if (endtile == INVALID_TILE) return; // tunnel is busy (error returned) @@ -3128,15 +3117,16 @@ static void ChangeTrainDirRandomly(Vehicle *v) }; do { - //I need to buffer the train direction - if (!(v->u.rail.track & 0x40)) { - v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]); - } + /* We don't need to twist around vehicles if they're not visible */ if (!(v->vehstatus & VS_HIDDEN)) { + v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]); BeginVehicleMove(v); UpdateTrainDeltaXY(v, v->direction); v->cur_image = GetTrainImage(v, v->direction); - AfterSetTrainPos(v, false); + /* Refrain from updating the z position of the vehicle when on + a bridge, because AfterSetTrainPos will put the vehicle under + the bridge in that case */ + if (!(v->u.rail.track & 0x40)) AfterSetTrainPos(v, false); } } while ((v = v->next) != NULL); } @@ -3147,7 +3137,7 @@ static void HandleCrashedTrain(Vehicle *v) uint32 r; Vehicle *u; - if (state == 4 && v->u.rail.track != 0x40) { + if (state == 4 && !(v->u.rail.track & VS_HIDDEN)) { CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); } @@ -3234,10 +3224,15 @@ static bool TrainCheckIfLineEnds(Vehicle *v) tile = v->tile; - // tunnel entrance? - if (IsTunnelTile(tile) && - DiagDirToDir(GetTunnelDirection(tile)) == v->direction) { - return true; + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + DiagDirection dir; + + if (IsTunnel(tile)) { + dir = GetTunnelDirection(tile); + } else { + dir = GetBridgeRampDirection(tile); + } + if (DiagDirToDir(dir) == v->direction) return true; } // depot? diff --git a/tree_cmd.c b/tree_cmd.c index 808243b14..018835d5b 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "clear_map.h" #include "table/strings.h" #include "table/sprites.h" @@ -68,6 +69,7 @@ static void DoPlaceMoreTrees(TileIndex tile) if (dist <= 13 && IsTileType(cur_tile, MP_CLEAR) && + !IsBridgeAbove(cur_tile) && !IsClearGround(cur_tile, CLEAR_FIELDS) && !IsClearGround(cur_tile, CLEAR_ROCKS)) { PlaceTree(cur_tile, r); @@ -92,6 +94,7 @@ void PlaceTreesRandomly(void) uint32 r = Random(); TileIndex tile = RandomTileSeed(r); if (IsTileType(tile, MP_CLEAR) && + !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS)) { PlaceTree(tile, r); @@ -105,7 +108,9 @@ void PlaceTreesRandomly(void) do { uint32 r = Random(); TileIndex tile = RandomTileSeed(r); - if (IsTileType(tile, MP_CLEAR) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) { + if (IsTileType(tile, MP_CLEAR) && + !IsBridgeAbove(tile) && + GetTropicZone(tile) == TROPICZONE_RAINFOREST) { PlaceTree(tile, r); } } while (--i); @@ -175,7 +180,8 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) break; case MP_CLEAR: - if (!IsTileOwner(tile, OWNER_NONE)) { + if (!IsTileOwner(tile, OWNER_NONE) || + IsBridgeAbove(tile)) { msg = STR_2804_SITE_UNSUITABLE; continue; } @@ -480,7 +486,7 @@ static void TileLoop_Trees(TileIndex tile) tile += ToTileIndexDiff(_tileloop_trees_dir[Random() & 7]); - if (!IsTileType(tile, MP_CLEAR)) return; + if (!IsTileType(tile, MP_CLEAR) || IsBridgeAbove(tile)) return; switch (GetClearGround(tile)) { case CLEAR_GRASS: @@ -513,6 +519,7 @@ static void TileLoop_Trees(TileIndex tile) case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break; default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break; } + ClearBridgeMiddle(tile); } break; @@ -535,6 +542,7 @@ void OnTick_Trees(void) if (_opt.landscape == LT_DESERT && (r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) && IsTileType(tile, MP_CLEAR) && + !IsBridgeAbove(tile) && (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0); @@ -547,6 +555,7 @@ void OnTick_Trees(void) r = Random(); tile = TILE_MASK(r); if (IsTileType(tile, MP_CLEAR) && + !IsBridgeAbove(tile) && (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { switch (ct) { diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 54355bba6..2ffb77db1 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -30,11 +30,6 @@ #include "table/bridge_land.h" -extern const byte _track_sloped_sprites[14]; -extern const SpriteID _water_shore_sprites[15]; - -extern void DrawCanalWater(TileIndex tile); - const Bridge orig_bridge[] = { /* year of availablity @@ -197,7 +192,6 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) TileIndex tile; TileIndexDiff delta; uint bridge_len; - uint odd_middle_part; Axis direction; uint i; int32 cost, terraformcost, ret; @@ -289,6 +283,26 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost += terraformcost; + { + TileIndex Heads[] = {tile_start, tile_end}; + int i; + + for (i = 0; i < 2; i++) { + if (MayHaveBridgeAbove(Heads[i])) { + if (IsBridgeAbove(Heads[i])) { + TileIndex north_head = GetNorthernBridgeEnd(Heads[i]); + int z1, z2; + + if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + + z1 = GetBridgeHeight(north_head, GetBridgeAxis(Heads[i])); + z2 = GetBridgeHeight(Heads[i], direction); + + if (z1 == z2) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + } + } + } + } /* do the drill? */ if (flags & DC_EXEC) { @@ -305,47 +319,42 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) MarkTileDirtyByTile(tile_end); } - // position of middle part of the odd bridge (larger than MAX(i) otherwise) - odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len; - tile = tile_start; delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); for (i = 0; i != bridge_len; i++) { - TransportType transport_under; - Owner owner_under = OWNER_NONE; - RailType rail_under = INVALID_RAILTYPE; uint z; tile += delta; - if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) { - return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); + if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); + + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) { + /* Disallow crossing bridges for the time being */ + return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); } switch (GetTileType(tile)) { case MP_WATER: if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY); if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below; - transport_under = TRANSPORT_WATER; break; case MP_RAILWAY: - if (GetRailTileType(tile) != RAIL_TILE_NORMAL || - GetTrackBits(tile) != (direction == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X)) { - goto not_valid_below; - } - transport_under = TRANSPORT_RAIL; - owner_under = GetTileOwner(tile); - rail_under = GetRailType(tile); + if (!IsPlainRailTile(tile)) goto not_valid_below; break; case MP_STREET: - if (GetRoadTileType(tile) != ROAD_TILE_NORMAL || - GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) { - goto not_valid_below; - } - transport_under = TRANSPORT_ROAD; - owner_under = GetTileOwner(tile); + if (GetRoadTileType(tile) != ROAD_TILE_NORMAL) goto not_valid_below; + break; + + case MP_TUNNELBRIDGE: + if (IsTunnel(tile)) break; + if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below; + if (GetBridgeHeight(tile_start, direction) == GetBridgeHeight(tile, DiagDirToAxis(GetBridgeRampDirection(tile)))) goto not_valid_below; + break; + + case MP_CLEAR: + if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); break; default: @@ -354,50 +363,11 @@ not_valid_below:; ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return ret; cost += ret; - transport_under = INVALID_TRANSPORT; break; } if (flags & DC_EXEC) { - uint piece; - - //bridges pieces sequence (middle parts) - // bridge len 1: 0 - // bridge len 2: 0 1 - // bridge len 3: 0 4 1 - // bridge len 4: 0 2 3 1 - // bridge len 5: 0 2 5 3 1 - // bridge len 6: 0 2 3 2 3 1 - // bridge len 7: 0 2 3 4 2 3 1 - // #0 - always as first, #1 - always as last (if len>1) - // #2,#3 are to pair in order - // for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0) - - if (i == 0) { // first tile - piece = 0; - } else if (i == bridge_len - 1) { // last tile - piece = 1; - } else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd - piece = 5 - (i % 2); - } else { - // generate #2 and #3 in turns [i%2==0], after the middle of odd bridge - // this sequence swaps [... XOR (i>odd_middle_part)], - // for even bridges XOR does not apply as odd_middle_part==bridge_len - piece = 2 + ((i % 2 == 0) ^ (i > odd_middle_part)); - } - - if (transport == TRANSPORT_RAIL) { - MakeRailBridgeMiddle(tile, bridge_type, piece, direction, railtype); - } else { - MakeRoadBridgeMiddle(tile, bridge_type, piece, direction); - } - switch (transport_under) { - case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break; - case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break; - case TRANSPORT_WATER: SetWaterUnderBridge(tile); break; - default: SetClearUnderBridge(tile); break; - } - + SetBridgeMiddle(tile, direction); MarkTileDirtyByTile(tile); } } @@ -582,7 +552,7 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags) return _price.clear_tunnel * (length + 1); } - +#if 0 static uint GetBridgeHeightRamp(TileIndex t) { /* Return the height there (the height of the NORTH CORNER) @@ -590,6 +560,7 @@ static uint GetBridgeHeightRamp(TileIndex t) * the z coordinate is 1 height level too low. Compensate for that */ return TilePixelHeight(t) + (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0); } +#endif static int32 DoClearBridge(TileIndex tile, uint32 flags) @@ -597,47 +568,10 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) DiagDirection direction; TileIndexDiff delta; TileIndex endtile; - Vehicle *v; Town *t; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - if (IsBridgeMiddle(tile)) { - if (IsTransportUnderBridge(tile)) { - /* delete transport route under the bridge */ - int32 cost; - - // check if we own the tile below the bridge.. - if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))) - return CMD_ERROR; - - if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - cost = _price.remove_rail; - } else { - cost = _price.remove_road * 2; - } - - if (flags & DC_EXEC) { - SetClearUnderBridge(tile); - MarkTileDirtyByTile(tile); - } - return cost; - } else if (IsWaterUnderBridge(tile) && TilePixelHeight(tile) != 0) { - /* delete canal under bridge */ - - // check for vehicles under bridge - if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; - - if (flags & DC_EXEC) { - SetClearUnderBridge(tile); - MarkTileDirtyByTile(tile); - } - return _price.clear_water; - } - - tile = GetSouthernBridgeEnd(tile); - } - // floods, scenario editor can always destroy bridges if (_current_player != OWNER_WATER && _game_mode != GM_EDITOR && !CheckTileOwnership(tile)) { if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN)) @@ -651,18 +585,6 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) direction = GetBridgeRampDirection(tile); delta = TileOffsByDir(direction); - /* Make sure there's no vehicle on the bridge - Omit tile and endtile, since these are already checked, thus solving the problem - of bridges over water, or higher bridges, where z is not increased, eg level bridge - */ - /* Bridges on slopes might have their Z-value offset..correct this */ - v = FindVehicleBetween( - tile + delta, - endtile - delta, - GetBridgeHeightRamp(tile) + TILE_HEIGHT - ); - if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v)); - t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty // check if you're allowed to remove the bridge owned by a town. // removal allowal depends on difficulty settings @@ -681,26 +603,8 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) DoClearSquare(tile); DoClearSquare(endtile); for (c = tile + delta; c != endtile; c += delta) { - if (IsTransportUnderBridge(c)) { - if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) { - MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GetRailType(c)); - } else { - uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0; - MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town); - } - MarkTileDirtyByTile(c); - } else { - if (IsClearUnderBridge(c)) { - DoClearSquare(c); - } else { - if (GetTileSlope(c, NULL) == SLOPE_FLAT) { - MakeWater(c); - } else { - MakeShore(c); - } - MarkTileDirtyByTile(c); - } - } + ClearBridgeMiddle(c); + MarkTileDirtyByTile(c); } UpdateSignalsOnSegment(tile, ReverseDiagDir(direction)); @@ -753,29 +657,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) YapfNotifyTrackLayoutChange(endtile, endtrack); } return (length + 1) * (_price.build_rail >> 1); - } else if (IsBridge(tile) && - IsBridgeMiddle(tile) && - IsTransportUnderBridge(tile) && - GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - // only check for train under bridge - if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)) - return CMD_ERROR; - - if (GetRailType(tile) == totype) return CMD_ERROR; - - if (exec) { - TrackBits tracks; - SetRailType(tile, totype); - MarkTileDirtyByTile(tile); - - // notify YAPF about the track layout change - for (tracks = GetRailBitsUnderBridge(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks)) - YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks)); - } - return _price.build_rail >> 1; - } else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) { - TileIndexDiff delta; - int32 cost; + } else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) { uint z = TilePixelHeight(tile); z += TILE_HEIGHT; @@ -796,53 +678,29 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) if (GetRailType(tile) == totype) return CMD_ERROR; if (exec) { - Track track, endtrack; + TileIndexDiff delta; + SetRailType(tile, totype); SetRailType(endtile, totype); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(endtile); - // notify YAPF about the track layout change - track = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(tile))); - endtrack = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(endtile))); - YapfNotifyTrackLayoutChange(tile, track); - YapfNotifyTrackLayoutChange(endtile, endtrack); - } - cost = 2 * (_price.build_rail >> 1); - delta = TileOffsByDir(GetBridgeRampDirection(tile)); - for (tile += delta; tile != endtile; tile += delta) { - if (exec) { - SetRailTypeOnBridge(tile, totype); - MarkTileDirtyByTile(tile); + delta = TileOffsByDir(GetBridgeRampDirection(tile)); + for (tile += delta; tile != endtile; tile += delta) { + MarkTileDirtyByTile(tile); // TODO encapsulate this into a function } - cost += _price.build_rail >> 1; } - return cost; + return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1); } else return CMD_ERROR; } -// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile. -uint GetBridgeHeight(TileIndex t) -{ - return GetBridgeHeightRamp(GetSouthernBridgeEnd(t)); -} - -static const byte _bridge_foundations[2][16] = { -// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - {0,16,18,3,20,5,0,7,22,0,10,11,12,13,14}, - {0,15,17,0,19,5,6,7,21,9,10,11, 0,13,14}, -}; - -extern const byte _road_sloped_sprites[14]; - -static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z) +static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z) { if (image != 0) { - Axis axis = GetBridgeAxis(ti->tile); - bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0); + bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0); int back_height, front_height; int i = z; const byte *p; @@ -905,17 +763,11 @@ uint GetBridgeFoundation(Slope tileh, Axis axis) * <li>Bit 2: Set if the bridge head is sloped</li> * <li>Bit 3 and more: Railtype Specific subset</li> * </ul> - * For middle parts: - * <ul><li>Bits 0-1: need to be 0</li> - * <li>Bit 2: direction</li> - * <li>Bit 3 and above: Railtype Specific subset</li> - * </ul> * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3 */ static void DrawTile_TunnelBridge(TileInfo *ti) { uint32 image; - const PalSpriteID *b; bool ice = _m[ti->tile].m4 & 0x80; if (IsTunnel(ti->tile)) { @@ -932,19 +784,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z); + DrawBridgeMiddle(ti); } else if (IsBridge(ti->tile)) { // XXX is this necessary? int base_offset; if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) { - RailType rt; - - if (IsBridgeRamp(ti->tile)) { - rt = GetRailType(ti->tile); - } else { - rt = GetRailTypeOnBridge(ti->tile); - } - - base_offset = GetRailTypeInfo(rt)->bridge_offset; + base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset; assert(base_offset != 8); /* This one is used for roads */ } else { base_offset = 8; @@ -953,124 +798,152 @@ static void DrawTile_TunnelBridge(TileInfo *ti) /* as the lower 3 bits are used for other stuff, make sure they are clear */ assert( (base_offset & 0x07) == 0x00); - if (IsBridgeRamp(ti->tile)) { - if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) { - int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile))); - if (f) DrawFoundation(ti, f); - } + if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) { + int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile))); + if (f) DrawFoundation(ti, f); + } - // HACK Wizardry to convert the bridge ramp direction into a sprite offset - base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4; + // HACK Wizardry to convert the bridge ramp direction into a sprite offset + base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4; - if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head + if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head - /* Table number 6 always refers to the bridge heads for any bridge type */ - image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset]; + /* Table number 6 always refers to the bridge heads for any bridge type */ + image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset]; - if (!ice) { - DrawClearLandTile(ti, 3); - } else { - DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]); - } + if (!ice) { + DrawClearLandTile(ti, 3); + } else { + DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]); + } - if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); - // draw ramp - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z); - } else { - // bridge middle part. - Axis axis = GetBridgeAxis(ti->tile); - uint z; - int x,y; - - if (IsTransportUnderBridge(ti->tile)) { - uint f = _bridge_foundations[axis][ti->tileh]; - - if (f != 0) DrawFoundation(ti, f); - - if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) { - const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile)); - - if (ti->tileh == SLOPE_FLAT) { - image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X); - } else { - image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1]; - } - image += rti->total_offset; - if (ice) image += rti->snow_offset; - } else { - if (ti->tileh == SLOPE_FLAT) { - image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X); - } else { - image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; - } - if (ice) image += 19; - } - DrawGroundSprite(image); - } else { - if (IsClearUnderBridge(ti->tile)) { - image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE); - DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]); - } else { - if (ti->tileh == SLOPE_FLAT) { - DrawGroundSprite(SPR_FLAT_WATER_TILE); - if (ti->z != 0) DrawCanalWater(ti->tile); - } else { - DrawGroundSprite(_water_shore_sprites[ti->tileh]); - } - } - } + // draw ramp + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z); - if (axis != AXIS_X) base_offset += 4; + DrawBridgeMiddle(ti); + } +} - /* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */ - assert( (base_offset & 0x03) == 0x00); - // get bridge sprites - b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset; - z = GetBridgeHeight(ti->tile) + 5; +//bridges pieces sequence (middle parts) +// bridge len 1: 0 +// bridge len 2: 0 1 +// bridge len 3: 0 4 1 +// bridge len 4: 0 2 3 1 +// bridge len 5: 0 2 5 3 1 +// bridge len 6: 0 2 3 2 3 1 +// bridge len 7: 0 2 3 4 2 3 1 +// #0 - always as first, #1 - always as last (if len>1) +// #2,#3 are to pair in order +// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0) +static uint CalcBridgePiece(uint north, uint south) +{ + if (north == 1) { + return 0; + } else if (south == 1) { + return 1; + } else if (north < south) { + return north & 1 ? 3 : 2; + } else if (north > south) { + return south & 1 ? 2 : 3; + } else { + return north & 1 ? 5 : 4; + } +} - // draw rail or road component - image = b[0]; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - if (axis == AXIS_X) { - AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z); - } else { - AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z); - } +void DrawBridgeMiddle(const TileInfo* ti) +{ + const PalSpriteID* b; + PalSpriteID image; + uint base_offset; + TileIndex rampnorth; + TileIndex rampsouth; + Axis axis; + uint piece; + uint type; + int x; + int y; + uint z; + + if (!IsBridgeAbove(ti->tile)) return; + + rampnorth = GetNorthernBridgeEnd(ti->tile); + rampsouth = GetSouthernBridgeEnd(ti->tile); + + axis = GetBridgeAxis(ti->tile); + piece = CalcBridgePiece( + DistanceManhattan(ti->tile, rampnorth), + DistanceManhattan(ti->tile, rampsouth) + ); + type = GetBridgeType(rampsouth); - x = ti->x; - y = ti->y; - image = b[1]; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) { + base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset; + } else { + base_offset = 8; + } - // draw roof, the component of the bridge which is logically between the vehicle and the camera - if (axis == AXIS_X) { - y += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z); - } else { - x += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z); - } + b = base_offset + GetBridgeSpriteTable(type, piece); + if (axis != AXIS_X) b += 4; - if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + x = ti->x; + y = ti->y; + z = GetBridgeHeight(rampsouth, axis) - 3; - if (ti->z + 5 == z) { - // draw poles below for small bridges - image = b[2]; - if (image != 0) { - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - DrawGroundSpriteAt(image, x, y, z); - } - } else if (_patches.bridge_pillars) { - // draw pillars below for high bridges - DrawBridgePillars(b[2], ti, x, y, z); - } + image = b[0]; + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (axis == AXIS_X) { + AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z); + } else { + AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z); + } + + image = b[1]; + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + + // draw roof, the component of the bridge which is logically between the vehicle and the camera + if (axis == AXIS_X) { + y += 12; + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z); + } else { + x += 12; + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z); + } + + if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + + if (ti->z + 5 == z) { + // draw poles below for small bridges + image = b[2]; + if (image != 0) { + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + DrawGroundSpriteAt(image, x, y, z); } + } else if (_patches.bridge_pillars) { + // draw pillars below for high bridges + DrawBridgePillars(b[2], ti, axis, type, x, y, z); } } + +uint SetSpeedLimitOnBridge(Vehicle *v) +{ + uint bridge_speed; + if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */ + + bridge_speed = _bridge[GetBridgeType(v->tile)].speed; + + if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */ + + if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed; + return bridge_speed; +} + + + static uint GetSlopeZ_TunnelBridge(const TileInfo* ti) { TileIndex tile = ti->tile; @@ -1085,44 +958,30 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti) // In the tunnel entrance? if (5 <= pos && pos <= 10) return z; } else { - if (IsBridgeRamp(tile)) { - DiagDirection dir = GetBridgeRampDirection(tile); - uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x); - - // On the bridge ramp? - if (5 <= pos && pos <= 10) { - uint delta; - - if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT; - - if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT; - switch (dir) { - default: - case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break; - case DIAGDIR_SE: delta = y / 2; break; - case DIAGDIR_SW: delta = x / 2; break; - case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break; - } - return z + 1 + delta; - } else { - uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir)); - - if (f != 0) { - if (f < 15) return z + TILE_HEIGHT; - tileh = _inclined_tileh[f - 15]; - } + DiagDirection dir = GetBridgeRampDirection(tile); + uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x); + + // On the bridge ramp? + if (5 <= pos && pos <= 10) { + uint delta; + + if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT; + + if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT; + switch (dir) { + default: + case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break; + case DIAGDIR_SE: delta = y / 2; break; + case DIAGDIR_SW: delta = x / 2; break; + case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break; } + return z + 1 + delta; } else { - // HACK on the bridge? - if (_get_z_hint >= z + TILE_HEIGHT + (tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)) return _get_z_hint; + uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir)); - if (IsTransportUnderBridge(tile)) { - uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh]; - - if (f != 0) { - if (f < 15) return z + TILE_HEIGHT; - tileh = _inclined_tileh[f - 15]; - } + if (f != 0) { + if (f < 15) return z + TILE_HEIGHT; + tileh = _inclined_tileh[f - 15]; } } } @@ -1181,9 +1040,6 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td) STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL; } else { td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)]; - - // the owner is stored at the end of the bridge - if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile); } td->owner = GetTileOwner(tile); } @@ -1218,10 +1074,6 @@ static void TileLoop_TunnelBridge(TileIndex tile) } break; } - - if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) { - TileLoop_Water(tile); - } } static void ClickTile_TunnelBridge(TileIndex tile) @@ -1232,37 +1084,13 @@ static void ClickTile_TunnelBridge(TileIndex tile) static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode) { - uint32 result; - if (IsTunnel(tile)) { if (GetTunnelTransportType(tile) == mode) { return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202; } } else if (IsBridge(tile)) { // XXX is this necessary? - if (IsBridgeRamp(tile)) { - if (GetBridgeTransportType(tile) != mode) return 0; - return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101; - } else { - result = 0; - if (GetBridgeTransportType(tile) == mode) { - result = (GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101; - } - if (IsTransportUnderBridge(tile)) { - if (GetTransportTypeUnderBridge(tile) != mode) return result; - } else { - if (IsClearUnderBridge(tile)) { - return result; - } else { - if (mode != TRANSPORT_WATER) return result; - } - } - /* If we've not returned yet, there is a compatible - * transport or water beneath, so we can add it to - * result */ - /* Why is this xor'd ? Can't it just be or'd? */ - result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101); - } - return result; + if (GetBridgeTransportType(tile) != mode) return 0; + return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101; } else { assert(0); /* This should never occur */ } @@ -1276,16 +1104,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl if (new_player != OWNER_SPECTATOR) { SetTileOwner(tile, new_player); } else { - if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) { - // the stuff BELOW the middle part is owned by the deleted player. - if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { - SetClearUnderBridge(tile); - } else { - SetTileOwner(tile, OWNER_NONE); - } - } else { - DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - } + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } } @@ -1305,14 +1124,15 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49}; static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y) { + int z = GetSlopeZ(x, y) - v->z_pos; + + if (myabs(z) > 2) return 8; + if (IsTunnel(tile)) { - int z = GetSlopeZ(x, y) - v->z_pos; byte fc; DiagDirection dir; DiagDirection vdir; - if (myabs(z) > 2) return 8; - if (v->type == VEH_Train) { fc = (x & 0xF) + (y << 4); @@ -1373,30 +1193,53 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y } } } else if (IsBridge(tile)) { // XXX is this necessary? + DiagDirection dir; + if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) { - if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) { - /* modify speed of vehicle */ - uint16 spd = _bridge[GetBridgeType(tile)].speed; - if (v->type == VEH_Road) spd *= 2; - if (v->cur_speed > spd) v->cur_speed = spd; + /* modify speed of vehicle */ + uint16 spd = _bridge[GetBridgeType(tile)].speed; + + if (v->type == VEH_Road) spd *= 2; + if (v->cur_speed > spd) v->cur_speed = spd; + } + + dir = GetBridgeRampDirection(tile); + if (DirToDiagDir(v->direction) == dir) { + switch (dir) { + default: + case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break; + case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break; + case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break; + case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break; } + if (v->type == VEH_Train) { + v->u.rail.track = 0x40; + CLRBIT(v->u.rail.flags, VRF_GOINGUP); + CLRBIT(v->u.rail.flags, VRF_GOINGDOWN); + } else { + v->u.road.state = 0xFF; + } + return 4; + } else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) { + v->tile = tile; + if (v->type == VEH_Train) { + if (v->u.rail.track == 0x40) { + v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2); + return 4; + } + } else { + if (v->u.road.state == 0xFF) { + v->u.road.state = _road_exit_tunnel_state[dir]; + v->u.road.frame = 0; + return 4; + } + } + return 0; } } return 0; } -TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v) -{ - TileIndex tile; - TileIndexDiff delta = (v->direction & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); - byte z = v->z_pos; - - for (tile = v->tile;; tile += delta) { - if (IsTunnelTile(tile) && GetTileZ(tile) == z) break; - } - return tile; -} - const TileTypeProcs _tile_type_tunnelbridge_procs = { DrawTile_TunnelBridge, /* draw_tile_proc */ GetSlopeZ_TunnelBridge, /* get_slope_z_proc */ diff --git a/variables.h b/variables.h index c42f590c7..85eac88a9 100644 --- a/variables.h +++ b/variables.h @@ -309,7 +309,6 @@ VARDEF bool _exit_game; VARDEF SmallFiosItem _file_to_saveload; VARDEF byte _make_screenshot; -VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge. VARDEF char *_newgrf_files[32]; @@ -286,7 +286,6 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); StringID VehicleInTheWayErrMsg(const Vehicle* v); Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z); -TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v); bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); void SetSignalsOnBothDir(TileIndex tile, byte track); diff --git a/water_cmd.c b/water_cmd.c index 086ff36f1..ff48573f3 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -20,7 +20,7 @@ #include "train.h" #include "water_map.h" -const SpriteID _water_shore_sprites[15] = { +static const SpriteID _water_shore_sprites[] = { 0, SPR_SHORE_TILEH_1, SPR_SHORE_TILEH_2, @@ -65,6 +65,8 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); + if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -139,6 +141,8 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } + if (IsBridgeAbove(tile) || IsBridgeAbove(tile - delta) || IsBridgeAbove(tile + delta)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + if (flags & DC_EXEC) { MakeLock(tile, dir); MarkTileDirtyByTile(tile); @@ -227,6 +231,8 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) cost = 0; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { + int32 ret; + if (GetTileSlope(tile, NULL) != SLOPE_FLAT) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } @@ -234,26 +240,12 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) // can't make water of water! if (IsTileType(tile, MP_WATER)) continue; - /* is middle piece of a bridge? */ - if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) { - if (IsTransportUnderBridge(tile)) { - return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); - } - - if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT); - - if (flags & DC_EXEC) SetWaterUnderBridge(tile); - } else { - /* no bridge, try to clear it. */ - int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - - if (CmdFailed(ret)) return ret; - cost += ret; - - if (flags & DC_EXEC) MakeWater(tile); - } + ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (CmdFailed(ret)) return ret; + cost += ret; if (flags & DC_EXEC) { + MakeWater(tile); MarkTileDirtyByTile(tile); MarkTilesAroundDirty(tile); } @@ -336,17 +328,9 @@ static int32 ClearTile_Water(TileIndex tile, byte flags) static bool IsWateredTile(TileIndex tile) { switch (GetTileType(tile)) { - case MP_WATER: - return !IsCoast(tile); - - case MP_STATION: - return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile); - - case MP_TUNNELBRIDGE: - return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile); - - default: - return false; + case MP_WATER: return !IsCoast(tile); + case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile); + default: return false; } } @@ -422,11 +406,13 @@ static void DrawTile_Water(TileInfo *ti) case WATER_CLEAR: DrawGroundSprite(SPR_FLAT_WATER_TILE); if (ti->z != 0) DrawCanalWater(ti->tile); + DrawBridgeMiddle(ti); break; case WATER_COAST: assert(!IsSteepSlope(ti->tileh)); DrawGroundSprite(_water_shore_sprites[ti->tileh]); + DrawBridgeMiddle(ti); break; case WATER_LOCK: { @@ -536,27 +522,10 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) } break; - case MP_TUNNELBRIDGE: - if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) { - SetWaterUnderBridge(target); - MarkTileDirtyByTile(target); - } - break; - default: break; } } else { - if (IsBridgeTile(target) && IsBridgeMiddle(target)) { - if (IsWaterUnderBridge(target) || - (IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all? - return; - } - SetWaterUnderBridge(target); - MarkTileDirtyByTile(target); - return; - } - _current_player = OWNER_WATER; { Vehicle *v = FindVehicleOnTileZ(target, 0); diff --git a/waypoint.c b/waypoint.c index 7d4efd0a1..519abedfb 100644 --- a/waypoint.c +++ b/waypoint.c @@ -9,6 +9,7 @@ #include "map.h" #include "order.h" #include "rail_map.h" +#include "bridge_map.h" #include "saveload.h" #include "station.h" #include "tile.h" @@ -201,6 +202,8 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ wp = FindDeletedWaypointCloseTo(tile); if (wp == NULL) { diff --git a/yapf/follow_track.hpp b/yapf/follow_track.hpp index 7a191f311..394130932 100644 --- a/yapf/follow_track.hpp +++ b/yapf/follow_track.hpp @@ -27,7 +27,7 @@ struct CFollowTrackT : public FollowTrack_t m_new_tile = INVALID_TILE; m_new_td_bits = TRACKDIR_BIT_NONE; m_exitdir = INVALID_DIAGDIR; - m_is_station = m_is_tunnel = false; + m_is_station = m_is_bridge = m_is_tunnel = false; m_tiles_skipped = 0; } @@ -60,6 +60,9 @@ protected: /** Follow the m_exitdir from m_old_tile and fill m_new_tile and m_tiles_skipped */ FORCEINLINE void FollowTileExit() { + m_is_station = m_is_bridge = m_is_tunnel = false; + m_tiles_skipped = 0; + // extra handling for tunnels in our direction if (IsTunnelTile(m_old_tile)) { DiagDirection tunnel_enterdir = GetTunnelDirection(m_old_tile); @@ -73,11 +76,22 @@ protected: } assert(ReverseDiagDir(tunnel_enterdir) == m_exitdir); } - // not a tunnel or station - m_is_tunnel = false; - m_tiles_skipped = 0; - // normal or station tile + // extra handling for bridge ramp in our direction + if (IsBridgeTile(m_old_tile)) { + DiagDirection bridge_enterdir = GetBridgeRampDirection(m_old_tile); + if (bridge_enterdir == m_exitdir) { + // we are entering the bridge ramp + m_new_tile = GetOtherBridgeEnd(m_old_tile); + uint32 bridge_length = GetBridgeLength(m_old_tile, m_new_tile); + m_tiles_skipped = bridge_length; + m_is_bridge = true; + return; + } + assert(ReverseDiagDir(bridge_enterdir) == m_exitdir); + } + + // normal or station tile, do one step TileIndexDiff diff = TileOffsByDir(m_exitdir); m_new_tile = TILE_ADD(m_old_tile, diff); @@ -148,22 +162,7 @@ protected: // rail transport is possible only on tiles with the same owner as vehicle if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh->owner) { // different owner - if (IsBridgeTile(m_new_tile)) { - if (IsBridgeMiddle(m_new_tile)) { - // bridge middle has no owner - tile is owned by the owner of the under-bridge track - if (GetBridgeAxis(m_new_tile) != DiagDirToAxis(m_exitdir)) { - // so it must be under bridge track (and wrong owner) - return false; - } - // in the middle of the bridge - when we came here, it should be ok - } else { - // different owner, on the bridge ramp - return false; - } - } else { - // different owner, not a bridge - return false; - } + return false; } // rail transport is possible only on compatible rail types @@ -224,20 +223,10 @@ public: int max_speed = INT_MAX; // no limit // for now we handle only on-bridge speed limit - if (IsBridgeTile(m_old_tile) && !IsWaterTT() && IsDiagonalTrackdir(m_old_td)) { - bool is_on_bridge = true; - if (IsBridgeMiddle(m_old_tile)) { - // get track axis - Axis track_axis = DiagDirToAxis(TrackdirToExitdir(m_old_td)); - // get under-bridge axis - Axis bridge_axis = GetBridgeAxis(m_old_tile); - if (track_axis != bridge_axis) is_on_bridge = false; - } - if (is_on_bridge) { - int spd = _bridge[GetBridgeType(m_old_tile)].speed; - if (IsRoadTT()) spd *= 2; - if (max_speed > spd) max_speed = spd; - } + if (!IsWaterTT() && IsBridgeTile(m_old_tile)) { + int spd = _bridge[GetBridgeType(m_old_tile)].speed; + if (IsRoadTT()) spd *= 2; + if (max_speed > spd) max_speed = spd; } // if min speed was requested, return it diff --git a/yapf/yapf.h b/yapf/yapf.h index 4fc0b0043..f9aec4dcc 100644 --- a/yapf/yapf.h +++ b/yapf/yapf.h @@ -34,9 +34,9 @@ typedef struct FollowTrack_t Trackdir m_old_td; TileIndex m_new_tile; TrackdirBits m_new_td_bits; -// TrackdirBits m_red_td_bits; DiagDirection m_exitdir; bool m_is_tunnel; + bool m_is_bridge; bool m_is_station; int m_tiles_skipped; } FollowTrack_t; diff --git a/yapf/yapf_road.cpp b/yapf/yapf_road.cpp index 3f2a9fe40..5bf679b56 100644 --- a/yapf/yapf_road.cpp +++ b/yapf/yapf_road.cpp @@ -423,7 +423,9 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile) Depot* YapfFindNearestRoadDepot(const Vehicle *v) { TileIndex tile = v->tile; +#if 0 /* NOT NEEDED, function does/did nothing */ if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); +#endif Trackdir trackdir = GetVehicleTrackdir(v); if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0) return NULL; |