diff options
-rw-r--r-- | src/blitter/32bpp_optimized.cpp | 21 | ||||
-rw-r--r-- | src/blitter/8bpp_optimized.cpp | 17 | ||||
-rw-r--r-- | src/fontcache.cpp | 1 | ||||
-rw-r--r-- | src/settings.cpp | 1 | ||||
-rw-r--r-- | src/spritecache.cpp | 24 | ||||
-rw-r--r-- | src/spritecache.h | 1 | ||||
-rw-r--r-- | src/spriteloader/spriteloader.hpp | 1 |
7 files changed, 59 insertions, 7 deletions
diff --git a/src/blitter/32bpp_optimized.cpp b/src/blitter/32bpp_optimized.cpp index 8449fb154..b7d252721 100644 --- a/src/blitter/32bpp_optimized.cpp +++ b/src/blitter/32bpp_optimized.cpp @@ -11,6 +11,7 @@ #include "../stdafx.h" #include "../zoom_func.h" +#include "../settings_type.h" #include "../core/math_func.hpp" #include "32bpp_optimized.hpp" @@ -274,7 +275,19 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr /* lengths of streams */ uint32 lengths[ZOOM_LVL_COUNT][2]; - for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) { + ZoomLevel zoom_min; + ZoomLevel zoom_max; + + if (sprite->type == ST_FONT) { + zoom_min = ZOOM_LVL_NORMAL; + zoom_max = ZOOM_LVL_NORMAL; + } else { + zoom_min = _settings_client.gui.zoom_min; + zoom_max = _settings_client.gui.zoom_max; + if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX; + } + + for (ZoomLevel z = zoom_min; z <= zoom_max; z++) { const SpriteLoader::Sprite *src_orig = ResizeSprite(sprite, z); uint size = src_orig->height * src_orig->width; @@ -358,7 +371,7 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr } uint len = 0; // total length of data - for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) { + for (ZoomLevel z = zoom_min; z <= zoom_max; z++) { len += lengths[z][0] + lengths[z][1]; } @@ -371,8 +384,8 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr SpriteData *dst = (SpriteData *)dest_sprite->data; - for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) { - dst->offset[z][0] = z == ZOOM_LVL_BEGIN ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1]; + for (ZoomLevel z = zoom_min; z <= zoom_max; z++) { + dst->offset[z][0] = z == zoom_min ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1]; dst->offset[z][1] = lengths[z][0] + dst->offset[z][0]; memcpy(dst->data + dst->offset[z][0], dst_px_orig[z], lengths[z][0]); diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp index ed3d24a77..24b9252b7 100644 --- a/src/blitter/8bpp_optimized.cpp +++ b/src/blitter/8bpp_optimized.cpp @@ -11,6 +11,7 @@ #include "../stdafx.h" #include "../zoom_func.h" +#include "../settings_type.h" #include "../core/math_func.hpp" #include "8bpp_optimized.hpp" @@ -116,7 +117,19 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro /* Make memory for all zoom-levels */ uint memory = sizeof(SpriteData); - for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) { + ZoomLevel zoom_min; + ZoomLevel zoom_max; + + if (sprite->type == ST_FONT) { + zoom_min = ZOOM_LVL_NORMAL; + zoom_max = ZOOM_LVL_NORMAL; + } else { + zoom_min = _settings_client.gui.zoom_min; + zoom_max = _settings_client.gui.zoom_max; + if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX; + } + + for (ZoomLevel i = zoom_min; i <= zoom_max; i++) { memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i); } @@ -131,7 +144,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro byte *dst = temp_dst->data; /* Make the sprites per zoom-level */ - for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) { + for (ZoomLevel i = zoom_min; i <= zoom_max; i++) { /* Store the index table */ uint offset = dst - temp_dst->data; temp_dst->offset[i] = offset; diff --git a/src/fontcache.cpp b/src/fontcache.cpp index 507ee2940..2e1882147 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -1113,6 +1113,7 @@ const Sprite *GetGlyph(FontSize size, WChar key) /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ sprite.AllocateData(width * height); + sprite.type = ST_FONT; sprite.width = width; sprite.height = height; sprite.x_offs = slot->bitmap_left; diff --git a/src/settings.cpp b/src/settings.cpp index 28192a4d7..b5b5c0d52 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -898,6 +898,7 @@ static bool ZoomMinMaxChanged(int32 p1) { extern void ConstrainAllViewportsZoom(); ConstrainAllViewportsZoom(); + GfxClearSpriteCache(); return true; } diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 7765c340a..dc5a2acd1 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -199,6 +199,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty /* Try loading 32bpp graphics in case we are 32bpp output */ SpriteLoaderPNG sprite_loader; SpriteLoader::Sprite sprite; + sprite.type = sprite_type; if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) { return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator); @@ -290,6 +291,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty SpriteLoaderGrf sprite_loader; SpriteLoader::Sprite sprite; + sprite.type = sprite_type; if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) { if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?"); @@ -608,7 +610,7 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator) } -void GfxInitSpriteMem() +static void GfxInitSpriteCache() { /* initialize sprite cache heap */ if (_spritecache_ptr == NULL) _spritecache_ptr = (MemBlock*)MallocT<byte>(_sprite_cache_size * 1024 * 1024); @@ -617,6 +619,11 @@ void GfxInitSpriteMem() _spritecache_ptr->size = ((_sprite_cache_size * 1024 * 1024) - sizeof(MemBlock)) | S_FREE_MASK; /* Sentinel block (identified by size == 0) */ NextBlock(_spritecache_ptr)->size = 0; +} + +void GfxInitSpriteMem() +{ + GfxInitSpriteCache(); /* Reset the spritecache 'pool' */ free(_spritecache); @@ -626,4 +633,19 @@ void GfxInitSpriteMem() _compact_cache_counter = 0; } +/** + * Remove all encoded sprites from the sprite cache without + * discarding sprite location information. + */ +void GfxClearSpriteCache() +{ + /* Clear sprite ptr for all cached items */ + for (uint i = 0; i != _spritecache_items; i++) { + SpriteCache *sc = GetSpriteCache(i); + sc->ptr = NULL; + } + + GfxInitSpriteCache(); +} + /* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer; diff --git a/src/spritecache.h b/src/spritecache.h index f0c124f5a..0b1a08b19 100644 --- a/src/spritecache.h +++ b/src/spritecache.h @@ -48,6 +48,7 @@ static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type) } void GfxInitSpriteMem(); +void GfxClearSpriteCache(); void IncreaseSpriteLRU(); bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id); diff --git a/src/spriteloader/spriteloader.hpp b/src/spriteloader/spriteloader.hpp index 86a87e7a4..b1d9b5c58 100644 --- a/src/spriteloader/spriteloader.hpp +++ b/src/spriteloader/spriteloader.hpp @@ -38,6 +38,7 @@ public: uint16 width; ///< Width of the sprite int16 x_offs; ///< The x-offset of where the sprite will be drawn int16 y_offs; ///< The y-offset of where the sprite will be drawn + SpriteType type; ///< The sprite type SpriteLoader::CommonPixel *data; ///< The sprite itself /** |