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-rw-r--r--ai/ai.h14
-rw-r--r--industry_cmd.c6
-rw-r--r--network.h4
-rw-r--r--oldloader.c10
-rw-r--r--openttd.h8
-rw-r--r--order.h4
-rw-r--r--pool.h16
-rw-r--r--vehicle.c2
-rw-r--r--vehicle.h12
9 files changed, 38 insertions, 38 deletions
diff --git a/ai/ai.h b/ai/ai.h
index 90527f2df..dd036fea1 100644
--- a/ai/ai.h
+++ b/ai/ai.h
@@ -20,20 +20,20 @@ typedef struct AICommand {
/* The struct for an AIScript Player */
typedef struct AIPlayer {
- bool active; //! Is this AI active?
- AICommand *queue; //! The commands that he has in his queue
- AICommand *queue_tail; //! The tail of this queue
+ bool active; ///< Is this AI active?
+ AICommand *queue; ///< The commands that he has in his queue
+ AICommand *queue_tail; ///< The tail of this queue
} AIPlayer;
/* The struct to keep some data about the AI in general */
typedef struct AIStruct {
/* General */
- bool enabled; //! Is AI enabled?
- uint tick; //! The current tick (something like _frame_counter, only for AIs)
+ bool enabled; ///< Is AI enabled?
+ uint tick; ///< The current tick (something like _frame_counter, only for AIs)
/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
- bool network_client; //! Are we a network_client?
- uint8 network_playas; //! The current network player we are connected as
+ bool network_client; ///< Are we a network_client?
+ uint8 network_playas; ///< The current network player we are connected as
} AIStruct;
VARDEF AIStruct _ai;
diff --git a/industry_cmd.c b/industry_cmd.c
index c949d2360..daa23e65c 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -90,9 +90,9 @@ typedef struct IndustrySpec {
#include "table/build_industry.h"
typedef enum IndustryType {
- INDUSTRY_NOT_CLOSABLE, //! Industry can never close
- INDUSTRY_PRODUCTION, //! Industry can close and change of production
- INDUSTRY_CLOSABLE, //! Industry can only close (no production change)
+ INDUSTRY_NOT_CLOSABLE, ///< Industry can never close
+ INDUSTRY_PRODUCTION, ///< Industry can close and change of production
+ INDUSTRY_CLOSABLE, ///< Industry can only close (no production change)
} IndustryType;
diff --git a/network.h b/network.h
index afa17adf3..867d2bb3f 100644
--- a/network.h
+++ b/network.h
@@ -170,8 +170,8 @@ VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
VARDEF char _network_server_password[NETWORK_PASSWORD_LENGTH];
VARDEF char _network_rcon_password[NETWORK_PASSWORD_LENGTH];
-VARDEF uint16 _network_max_join_time; //! Time a client can max take to join
-VARDEF bool _network_pause_on_join; //! Pause the game when a client tries to join (more chance of succeeding join)
+VARDEF uint16 _network_max_join_time; ///< Time a client can max take to join
+VARDEF bool _network_pause_on_join; ///< Pause the game when a client tries to join (more chance of succeeding join)
VARDEF uint16 _redirect_console_to_client;
diff --git a/oldloader.c b/oldloader.c
index 76fb79de9..b786f321c 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -44,12 +44,12 @@ typedef struct LoadgameState {
typedef bool OldChunkProc(LoadgameState *ls, int num);
typedef struct OldChunks {
- uint32 type; //! Type of field
- uint32 amount; //! Amount of fields
+ uint32 type; ///< Type of field
+ uint32 amount; ///< Amount of fields
- void *ptr; //! Pointer where to save the data (may only be set if offset is 0)
- uint offset; //! Offset from basepointer (may only be set if ptr is NULL)
- OldChunkProc *proc; //! Pointer to function that is called with OC_CHUNK
+ void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
+ uint offset; ///< Offset from basepointer (may only be set if ptr is NULL)
+ OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
} OldChunks;
/* OldChunk-Type */
diff --git a/openttd.h b/openttd.h
index 8fb3d9f4c..335902340 100644
--- a/openttd.h
+++ b/openttd.h
@@ -65,11 +65,11 @@ typedef byte PlayerID;
typedef byte OrderID;
typedef byte CargoID;
typedef uint16 StringID;
-typedef uint32 SpriteID; //! The number of a sprite, without mapping bits and colortables
-typedef uint32 PalSpriteID; //! The number of a sprite plus all the mapping bits and colortables
+typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
+typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
typedef uint32 CursorID;
-typedef uint16 EngineID; //! All enginenumbers should be of this type
-typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be)
+typedef uint16 EngineID; ///< All enginenumbers should be of this type
+typedef uint16 UnitID; ///< All unitnumber stuff is of this type (or anyway, should be)
typedef uint32 WindowNumber;
typedef byte WindowClass;
diff --git a/order.h b/order.h
index cce9e4d80..dd387161b 100644
--- a/order.h
+++ b/order.h
@@ -80,9 +80,9 @@ typedef struct Order {
uint8 flags;
uint16 station;
- struct Order *next; //! Pointer to next order. If NULL, end of list
+ struct Order *next; ///< Pointer to next order. If NULL, end of list
- uint16 index; //! Index of the order, is not saved or anything, just for reference
+ uint16 index; ///< Index of the order, is not saved or anything, just for reference
} Order;
#define MAX_BACKUP_ORDER_COUNT 40
diff --git a/pool.h b/pool.h
index 1994a441d..179ec7dc8 100644
--- a/pool.h
+++ b/pool.h
@@ -14,19 +14,19 @@ typedef void MemoryPoolNewBlock(uint start_item);
* please try to avoid manual calls!
*/
struct MemoryPool {
- const char name[10]; //! Name of the pool (just for debugging)
+ const char name[10]; ///< Name of the pool (just for debugging)
- const uint max_blocks; //! The max amount of blocks this pool can have
- const uint block_size_bits; //! The size of each block in bits
- const uint item_size; //! How many bytes one block is
+ const uint max_blocks; ///< The max amount of blocks this pool can have
+ const uint block_size_bits; ///< The size of each block in bits
+ const uint item_size; ///< How many bytes one block is
+ /// Pointer to a function that is called after a new block is added
MemoryPoolNewBlock *new_block_proc;
- //!< Pointer to a function that is called after a new block is added
- uint current_blocks; //! How many blocks we have in our pool
- uint total_items; //! How many items we now have in this pool
+ uint current_blocks; ///< How many blocks we have in our pool
+ uint total_items; ///< How many items we now have in this pool
- byte **blocks; //! An array of blocks (one block hold all the items)
+ byte **blocks; ///< An array of blocks (one block hold all the items)
};
/**
diff --git a/vehicle.c b/vehicle.c
index 6fddacc61..4492fe408 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -64,7 +64,7 @@ enum {
VEHICLES_POOL_BLOCK_SIZE_BITS = 9, /* In bits, so (1 << 9) == 512 */
VEHICLES_POOL_MAX_BLOCKS = 125,
- BLOCKS_FOR_SPECIAL_VEHICLES = 2, //! Blocks needed for special vehicles
+ BLOCKS_FOR_SPECIAL_VEHICLES = 2, ///< Blocks needed for special vehicles
};
/**
diff --git a/vehicle.h b/vehicle.h
index b6ea2b3a0..71e5c8c41 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -185,14 +185,14 @@ struct Vehicle {
byte tick_counter;// increased by one for each tick
/* Begin Order-stuff */
- Order current_order; //! The current order (+ status, like: loading)
- OrderID cur_order_index; //! The index to the current order
+ Order current_order; ///< The current order (+ status, like: loading)
+ OrderID cur_order_index; ///< The index to the current order
- Order *orders; //! Pointer to the first order for this vehicle
- OrderID num_orders; //! How many orders there are in the list
+ Order *orders; ///< Pointer to the first order for this vehicle
+ OrderID num_orders; ///< How many orders there are in the list
- Vehicle *next_shared; //! If not NULL, this points to the next vehicle that shared the order
- Vehicle *prev_shared; //! If not NULL, this points to the prev vehicle that shared the order
+ Vehicle *next_shared; ///< If not NULL, this points to the next vehicle that shared the order
+ Vehicle *prev_shared; ///< If not NULL, this points to the prev vehicle that shared the order
/* End Order-stuff */
// Boundaries for the current position in the world and a next hash link.