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-rw-r--r--src/town_cmd.cpp2
-rw-r--r--src/unmovable_cmd.cpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index f57916ea1..23606bb3f 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1189,7 +1189,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
/* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) {
_grow_town_result = GROWTH_SUCCEED;
- } else if (_game_mode == GM_EDITOR) {
+ } else if (IsTileOwner(tile, OWNER_NONE) && _game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
SetTileOwner(tile, OWNER_TOWN);
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index dc4e3f3fe..45d4cbc30 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -264,6 +264,8 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (IsStatue(tile)) {
+ if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
+
TownID town = GetStatueTownID(tile);
ClrBit(GetTown(town)->statues, _current_player);
InvalidateWindow(WC_TOWN_AUTHORITY, town);