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-rw-r--r--variables.h1
-rw-r--r--video/cocoa_v.m5
-rw-r--r--video/sdl_v.c3
-rw-r--r--video/win32_v.c12
-rw-r--r--window.c22
-rw-r--r--window.h1
6 files changed, 27 insertions, 17 deletions
diff --git a/variables.h b/variables.h
index 3e949390d..523703045 100644
--- a/variables.h
+++ b/variables.h
@@ -282,7 +282,6 @@ VARDEF int32 _additional_cash_required;
VARDEF uint32 _decode_parameters[20];
-VARDEF uint32 _pressed_key; // Low 8 bits = ASCII, High 16 bits = keycode
VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
VARDEF bool _shift_pressed; // Is Shift pressed?
VARDEF byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
diff --git a/video/cocoa_v.m b/video/cocoa_v.m
index e55e40b14..e10e87dc2 100644
--- a/video/cocoa_v.m
+++ b/video/cocoa_v.m
@@ -347,8 +347,9 @@ static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL dow
}
if (down) {
- _pressed_key = QZ_MapKey(keycode) | unicode;
- DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, _pressed_key);
+ uint32 pressed_key = QZ_MapKey(keycode) | unicode;
+ HandleKeypress(pressed_key);
+ DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
} else {
DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
}
diff --git a/video/sdl_v.c b/video/sdl_v.c
index d9ddc6219..b0630b27d 100644
--- a/video/sdl_v.c
+++ b/video/sdl_v.c
@@ -380,9 +380,8 @@ static int PollEvent(void)
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
ToggleFullScreen(!_fullscreen);
} else {
- _pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
+ HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
}
-
break;
case SDL_VIDEORESIZE: {
diff --git a/video/win32_v.c b/video/win32_v.c
index f6ecf069c..747b6ef81 100644
--- a/video/win32_v.c
+++ b/video/win32_v.c
@@ -346,23 +346,25 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
WORD w = 0;
byte ks[256];
uint scancode;
+ uint32 pressed_key;
GetKeyboardState(ks);
if (ToAscii(wParam, 0, ks, &w, 0) == 0) {
w = 0; // no translation was possible
}
- _pressed_key = w | MapWindowsKey(wParam) << 16;
+ pressed_key = w | MapWindowsKey(wParam) << 16;
scancode = GB(lParam, 16, 8);
- if (scancode == 41) _pressed_key = w | WKC_BACKQUOTE << 16;
+ if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16;
- if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
+ if ((pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
_double_size ^= 1;
_wnd.double_size = _double_size;
ClientSizeChanged(_wnd.width, _wnd.height);
MarkWholeScreenDirty();
}
+ HandleKeypress(pressed_key);
break;
}
@@ -377,11 +379,11 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
return 0; // do nothing
case VK_F10: /* F10, ignore activation of menu */
- _pressed_key = MapWindowsKey(wParam) << 16;
+ HandleKeypress(MapWindowsKey(wParam) << 16);
return 0;
default: /* ALT in combination with something else */
- _pressed_key = MapWindowsKey(wParam) << 16;
+ HandleKeypress(MapWindowsKey(wParam) << 16);
break;
}
break;
diff --git a/window.c b/window.c
index 4f2a238f4..b2e91990b 100644
--- a/window.c
+++ b/window.c
@@ -1397,7 +1397,10 @@ void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint l
}
}
-static void HandleKeypress(uint32 key)
+/** Handle keyboard input.
+ * @param key Lower 8 bits contain the ASCII character, the higher
+ * 16 bits the keycode */
+void HandleKeypress(uint32 key)
{
Window *w;
WindowEvent e;
@@ -1406,6 +1409,17 @@ static void HandleKeypress(uint32 key)
* to thein this main toolbar. */
bool query_open = false;
+ /*
+ * During the generation of the world, there might be
+ * another thread that is currently building for example
+ * a road. To not interfere with those tasks, we should
+ * NOT change the _current_player here.
+ *
+ * This is not necessary either, as the only events that
+ * can be handled are the 'close application' events
+ */
+ if (!IsGeneratingWorld()) _current_player = _local_player;
+
// Setup event
e.event = WE_KEYPRESS;
e.we.keypress.ascii = key & 0xFF;
@@ -1564,12 +1578,6 @@ void InputLoop(void)
*/
if (!IsGeneratingWorld()) _current_player = _local_player;
- // Handle pressed keys
- if (_pressed_key != 0) {
- HandleKeypress(_pressed_key);
- _pressed_key = 0;
- }
-
// Mouse event?
click = 0;
if (_left_button_down && !_left_button_clicked) {
diff --git a/window.h b/window.h
index a110f3547..bf85dcff4 100644
--- a/window.h
+++ b/window.h
@@ -801,6 +801,7 @@ void UnInitWindowSystem(void);
void ResetWindowSystem(void);
int GetMenuItemIndex(const Window *w, int x, int y);
void InputLoop(void);
+void HandleKeypress(uint32 key);
void UpdateWindows(void);
void InvalidateWidget(const Window *w, byte widget_index);
void InvalidateThisWindowData(Window *w);