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-rw-r--r--ai/default/default.c4
-rw-r--r--ai/trolly/trolly.c16
-rw-r--r--graph_gui.c2
-rw-r--r--industry.h15
-rw-r--r--industry_cmd.c2
-rw-r--r--industry_gui.c4
-rw-r--r--network_gui.c4
-rw-r--r--order.h9
-rw-r--r--signs.h9
-rw-r--r--station.h9
-rw-r--r--station_cmd.c4
-rw-r--r--station_gui.c2
-rw-r--r--town.h13
-rw-r--r--town_cmd.c8
-rw-r--r--town_gui.c2
-rw-r--r--vehicle.c4
-rw-r--r--vehicle.h9
17 files changed, 74 insertions, 42 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 496a17a62..f21a9174a 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -3586,8 +3586,8 @@ static void AiStateRemoveStation(Player *p)
p->ai.state = AIS_1;
// Get a list of all stations that are in use by a vehicle
- in_use = malloc(GetStationArraySize());
- memset(in_use, 0, GetStationArraySize());
+ in_use = malloc(GetMaxStationIndex() + 1);
+ memset(in_use, 0, GetMaxStationIndex() + 1);
FOR_ALL_ORDERS(ord) {
if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1;
}
diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c
index 26a7172ff..23a700b06 100644
--- a/ai/trolly/trolly.c
+++ b/ai/trolly/trolly.c
@@ -377,9 +377,9 @@ static void AiNew_State_LocateRoute(Player *p)
if (p->ainew.temp == -1) {
// First, we pick a random spot to search from
if (p->ainew.from_type == AI_CITY) {
- p->ainew.temp = AI_RandomRange(GetTownArraySize());
+ p->ainew.temp = AI_RandomRange(GetMaxTownIndex() + 1);
} else {
- p->ainew.temp = AI_RandomRange(GetIndustryArraySize());
+ p->ainew.temp = AI_RandomRange(GetMaxIndustryIndex() + 1);
}
}
@@ -389,9 +389,9 @@ static void AiNew_State_LocateRoute(Player *p)
// to try again
p->ainew.temp++;
if (p->ainew.from_type == AI_CITY) {
- if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0;
+ if (p->ainew.temp > GetMaxTownIndex()) p->ainew.temp = 0;
} else {
- if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0;
+ if (p->ainew.temp > GetMaxIndustryIndex()) p->ainew.temp = 0;
}
// Don't do an attempt if we are trying the same id as the last time...
@@ -413,9 +413,9 @@ static void AiNew_State_LocateRoute(Player *p)
if (p->ainew.temp == -1) {
// First, we pick a random spot to search to
if (p->ainew.to_type == AI_CITY) {
- p->ainew.temp = AI_RandomRange(GetTownArraySize());
+ p->ainew.temp = AI_RandomRange(GetMaxTownIndex() + 1);
} else {
- p->ainew.temp = AI_RandomRange(GetIndustryArraySize());
+ p->ainew.temp = AI_RandomRange(GetMaxIndustryIndex() + 1);
}
}
@@ -529,9 +529,9 @@ static void AiNew_State_LocateRoute(Player *p)
// to try again
p->ainew.temp++;
if (p->ainew.to_type == AI_CITY) {
- if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0;
+ if (p->ainew.temp > GetMaxTownIndex()) p->ainew.temp = 0;
} else {
- if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0;
+ if (p->ainew.temp > GetMaxIndustryIndex()) p->ainew.temp = 0;
}
// Don't do an attempt if we are trying the same id as the last time...
diff --git a/graph_gui.c b/graph_gui.c
index eedeb949d..2968e3aa9 100644
--- a/graph_gui.c
+++ b/graph_gui.c
@@ -1151,7 +1151,7 @@ static void GlobalSortSignList(void)
uint n = 0;
/* Create array for sorting */
- _sign_sort = realloc((void *)_sign_sort, GetSignArraySize() * sizeof(_sign_sort[0]));
+ _sign_sort = realloc((void *)_sign_sort, (GetMaxSignIndex() + 1)* sizeof(_sign_sort[0]));
if (_sign_sort == NULL) {
error("Could not allocate memory for the sign-sorting-list");
}
diff --git a/industry.h b/industry.h
index db1b915f3..65da9bd0e 100644
--- a/industry.h
+++ b/industry.h
@@ -92,13 +92,18 @@ static inline bool IsValidIndustry(const Industry *industry)
VARDEF int _total_industries;
-static inline IndustryID GetIndustryArraySize(void)
+static inline IndustryID GetMaxIndustryIndex(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
- * _really_ returns the highest index + 1. Now it just returns
+ * _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
+ return _total_industries - 1;
+}
+
+static inline uint GetNumIndustries(void)
+{
return _total_industries;
}
@@ -107,10 +112,10 @@ static inline IndustryID GetIndustryArraySize(void)
*/
static inline Industry *GetRandomIndustry(void)
{
- uint num = RandomRange(GetIndustryArraySize());
+ uint num = RandomRange(GetNumIndustries());
uint index = 0;
- if (GetIndustryArraySize() == 0) return NULL;
+ if (GetNumIndustries() == 0) return NULL;
while (num > 0) {
num--;
@@ -119,7 +124,7 @@ static inline Industry *GetRandomIndustry(void)
/* Make sure we have a valid industry */
while (GetIndustry(index) == NULL) {
index++;
- if (index == GetIndustryArraySize()) index = 0;
+ if (index > GetMaxIndustryIndex()) index = 0;
}
}
diff --git a/industry_cmd.c b/industry_cmd.c
index 4516de189..ec4693304 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -1820,7 +1820,7 @@ void IndustryMonthlyLoop(void)
/* 3% chance that we start a new industry */
if (CHANCE16(3, 100)) {
MaybeNewIndustry(Random());
- } else if (!_patches.smooth_economy && GetIndustryArraySize() > 0) {
+ } else if (!_patches.smooth_economy) {
i = GetRandomIndustry();
if (i != NULL) ChangeIndustryProduction(i);
}
diff --git a/industry_gui.c b/industry_gui.c
index 445422a4a..13fbac9cc 100644
--- a/industry_gui.c
+++ b/industry_gui.c
@@ -559,10 +559,10 @@ static void MakeSortedIndustryList(void)
int n = 0;
/* Don't attempt a sort if there are no industries */
- if (GetIndustryArraySize() == 0) return;
+ if (GetNumIndustries() == 0) return;
/* Create array for sorting */
- _industry_sort = realloc((void *)_industry_sort, GetIndustryArraySize() * sizeof(_industry_sort[0]));
+ _industry_sort = realloc((void *)_industry_sort, (GetMaxIndustryIndex() + 1) * sizeof(_industry_sort[0]));
if (_industry_sort == NULL)
error("Could not allocate memory for the industry-sorting-list");
diff --git a/network_gui.c b/network_gui.c
index 05ed7379d..30efc8e51 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -1490,7 +1490,9 @@ static const char *ChatTabCompletionNextItem(uint *item)
}
/* Then, try townnames */
- if (*item < (uint)MAX_CLIENT_INFO + GetTownArraySize()) {
+ /* Not that the following assumes all town indices are adjacent, ie no
+ * towns have been deleted. */
+ if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) {
const Town *t;
FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
diff --git a/order.h b/order.h
index d0265cd2a..7031f2455 100644
--- a/order.h
+++ b/order.h
@@ -109,13 +109,18 @@ VARDEF BackuppedOrders _backup_orders_data[1];
DECLARE_OLD_POOL(Order, Order, 6, 1000)
-static inline VehicleOrderID GetOrderArraySize(void)
+static inline VehicleOrderID GetMaxOrderIndex(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
- * _really_ returns the highest index + 1. Now it just returns
+ * _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
+ return GetOrderPoolSize() - 1;
+}
+
+static inline VehicleOrderID GetNumOrders(void)
+{
return GetOrderPoolSize();
}
diff --git a/signs.h b/signs.h
index 0ded78353..9c9fd2982 100644
--- a/signs.h
+++ b/signs.h
@@ -18,13 +18,18 @@ typedef struct Sign {
DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
-static inline SignID GetSignArraySize(void)
+static inline SignID GetMaxSignIndex(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
- * _really_ returns the highest index + 1. Now it just returns
+ * _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
+ return GetSignPoolSize() - 1;
+}
+
+static inline uint GetNumSigns(void)
+{
return GetSignPoolSize();
}
diff --git a/station.h b/station.h
index 1187c1f35..2018f0777 100644
--- a/station.h
+++ b/station.h
@@ -144,13 +144,18 @@ void ResortStationLists(void);
DECLARE_OLD_POOL(Station, Station, 6, 1000)
-static inline StationID GetStationArraySize(void)
+static inline StationID GetMaxStationIndex(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
- * _really_ returns the highest index + 1. Now it just returns
+ * _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
+ return GetStationPoolSize() - 1;
+}
+
+static inline uint GetNumStations(void)
+{
return GetStationPoolSize();
}
diff --git a/station_cmd.c b/station_cmd.c
index d2f8288a5..21c98a9e4 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -2548,7 +2548,7 @@ void OnTick_Station(void)
if (_game_mode == GM_EDITOR) return;
i = _station_tick_ctr;
- if (++_station_tick_ctr == GetStationArraySize()) _station_tick_ctr = 0;
+ if (++_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0;
if (IsValidStationID(i)) StationHandleBigTick(GetStation(i));
@@ -3098,7 +3098,7 @@ static void Load_STNS(void)
}
/* This is to ensure all pointers are within the limits of _stations_size */
- if (_station_tick_ctr > GetStationArraySize()) _station_tick_ctr = 0;
+ if (_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0;
}
static void Save_ROADSTOP(void)
diff --git a/station_gui.c b/station_gui.c
index c148d9cf6..247b3fb05 100644
--- a/station_gui.c
+++ b/station_gui.c
@@ -182,7 +182,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
if (!(sl->flags & SL_REBUILD)) return;
/* Create array for sorting */
- station_sort = malloc(GetStationArraySize() * sizeof(station_sort[0]));
+ station_sort = malloc((GetMaxStationIndex() + 1) * sizeof(station_sort[0]));
if (station_sort == NULL)
error("Could not allocate memory for the station-sorting-list");
diff --git a/town.h b/town.h
index 896e3415c..50a47c14b 100644
--- a/town.h
+++ b/town.h
@@ -164,13 +164,18 @@ static inline bool IsValidTown(const Town* town)
VARDEF uint _total_towns;
-static inline TownID GetTownArraySize(void)
+static inline TownID GetMaxTownIndex(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
- * _really_ returns the highest index + 1. Now it just returns
+ * _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
+ return _total_towns - 1;
+}
+
+static inline uint GetNumTowns(void)
+{
return _total_towns;
}
@@ -179,7 +184,7 @@ static inline TownID GetTownArraySize(void)
*/
static inline Town *GetRandomTown(void)
{
- uint num = RandomRange(GetTownArraySize());
+ uint num = RandomRange(GetNumTowns());
uint index = 0;
while (num > 0) {
@@ -189,7 +194,7 @@ static inline Town *GetRandomTown(void)
/* Make sure we have a valid industry */
while (GetTown(index) == NULL) {
index++;
- if (index == GetTownArraySize()) index = 0;
+ if (index > GetMaxTownIndex()) index = 0;
}
}
diff --git a/town_cmd.c b/town_cmd.c
index d5c0b10b2..c56e01b98 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -436,12 +436,12 @@ void OnTick_Town(void)
/* Make sure each town's tickhandler invocation frequency is about the
* same - TOWN_GROWTH_FREQUENCY - independent on the number of towns. */
- for (_cur_town_iter += GetTownArraySize();
+ for (_cur_town_iter += GetMaxTownIndex() + 1;
_cur_town_iter >= TOWN_GROWTH_FREQUENCY;
_cur_town_iter -= TOWN_GROWTH_FREQUENCY) {
uint32 i = _cur_town_ctr;
- if (++_cur_town_ctr >= GetTownArraySize())
+ if (++_cur_town_ctr > GetMaxTownIndex())
_cur_town_ctr = 0;
if (IsValidTownID(i)) TownTickHandler(GetTown(i));
@@ -1093,7 +1093,7 @@ bool GenerateTowns(void)
// give it a last try, but now more aggressive
if (num == 0 && CreateRandomTown(10000, 0) == NULL) {
- if (GetTownArraySize() == 0) {
+ if (GetNumTowns() == 0) {
/* XXX - can we handle that more gracefully? */
if (_game_mode != GM_EDITOR) error("Could not generate any town");
@@ -1937,7 +1937,7 @@ static void Load_TOWN(void)
/* This is to ensure all pointers are within the limits of
* the size of the TownPool */
- if (_cur_town_ctr >= GetTownArraySize())
+ if (_cur_town_ctr > GetMaxTownIndex())
_cur_town_ctr = 0;
}
diff --git a/town_gui.c b/town_gui.c
index 03f87edad..1434edcdd 100644
--- a/town_gui.c
+++ b/town_gui.c
@@ -409,7 +409,7 @@ static void MakeSortedTownList(void)
uint n = 0;
/* Create array for sorting */
- _town_sort = realloc((void*)_town_sort, GetTownArraySize() * sizeof(_town_sort[0]));
+ _town_sort = realloc((void*)_town_sort, (GetMaxTownIndex() + 1) * sizeof(_town_sort[0]));
if (_town_sort == NULL)
error("Could not allocate memory for the town-sorting-list");
diff --git a/vehicle.c b/vehicle.c
index 8af9b1960..9c657483c 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -2248,7 +2248,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
/* Extend the list size for BuildDepotVehicleList() */
static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *engine_list_length, uint16 step_size)
{
- *engine_list_length = min(*engine_list_length + step_size, GetVehicleArraySize());
+ *engine_list_length = min(*engine_list_length + step_size, GetMaxVehicleIndex() + 1);
*engine_list = realloc((void*)*engine_list, (*engine_list_length) * sizeof((*engine_list)[0]));
}
@@ -2391,7 +2391,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
/* TODO find a better estimate on the total number of vehicles for current player */
- if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetVehicleArraySize()/4);
+ if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetNumVehicles()/4);
(*sort_list)[n++] = v;
}
}
diff --git a/vehicle.h b/vehicle.h
index 9f842b155..1aa24ee84 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -370,13 +370,18 @@ Direction GetDirectionTowards(const Vehicle* v, int x, int y);
DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
-static inline VehicleID GetVehicleArraySize(void)
+static inline VehicleID GetMaxVehicleIndex(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
- * _really_ returns the highest index + 1. Now it just returns
+ * _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
+ return GetVehiclePoolSize() - 1;
+}
+
+static inline uint GetNumVehicles(void)
+{
return GetVehiclePoolSize();
}