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-rw-r--r--network.c73
-rw-r--r--stdafx.h23
2 files changed, 52 insertions, 44 deletions
diff --git a/network.c b/network.c
index 5cbc47e91..7ddc970ce 100644
--- a/network.c
+++ b/network.c
@@ -101,7 +101,7 @@ typedef struct CommandPacket {
TileIndex tile;
byte player;// player id, this is checked by the server.
byte when; // offset from the current max_frame value minus 1. this is set by the server.
- uint32 dp[8];
+ uint32 dp[10];
} CommandPacket;
typedef struct EventPacket {
@@ -460,6 +460,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
int nump;
QueuedCommand *qp;
ClientState *cs;
+ CommandPacket cp;
if (!(cmd & CMD_NET_INSTANT)) {
qp = AllocQueuedCommand(_networking_server ? &_command_queue : &_ack_queue);
@@ -469,7 +470,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
qp->cp.packet_type = PACKET_TYPE_COMMAND;
qp->cp.tile = tile;
qp->cp.p1 = p1;
- qp->cp.p2 = p2;
+ qp->cp.p2 = p2;
qp->cp.cmd = (uint16)cmd;
qp->cp.player = _local_player;
qp->cp.when = 0;
@@ -480,27 +481,22 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
qp->frame = _frame_counter_max - GetNextSyncFrame();
// calculate the amount of extra bytes.
- nump = 8;
+ nump = 10;
while ( nump != 0 && ((uint32*)_decode_parameters)[nump-1] == 0) nump--;
qp->cp.packet_length = COMMAND_PACKET_BASE_SIZE + nump * sizeof(uint32);
if (nump != 0) memcpy(qp->cp.dp, _decode_parameters, nump * sizeof(uint32));
-#if defined(TTD_BIG_ENDIAN)
- // need to convert the command to little endian before sending it.
- {
- CommandPacket cp;
- cp = qp->cp;
- cp.cmd = TO_LE16(cp.cmd);
- cp.tile = TO_LE16(cp.tile);
- cp.p1 = TO_LE32(cp.p1);
- cp.p2 = TO_LE32(cp.p2);
- for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &cp, cp.packet_length);
- }
-#else
+ cp = qp->cp;
+
+ // convert to little endian
+ cp.tile = TO_LE16(cp.tile);
+ cp.p1 = TO_LE32(cp.p1);
+ cp.p2 = TO_LE32(cp.p2);
+ cp.cmd = TO_LE16(cp.cmd);
+
// send it to the peers
- for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &qp->cp, qp->cp.packet_length);
+ for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &cp, cp.packet_length);
-#endif
if (cmd & CMD_NET_INSTANT) {
free(qp);
}
@@ -546,10 +542,7 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
DEBUG(net, 2) ("NET: %i] cmd size %d", _frame_counter, np->packet_length);
assert(np->packet_length >= COMMAND_PACKET_BASE_SIZE);
- cmd = np->cmd;
-#if defined(TTD_BIG_ENDIAN)
- cmd = TO_LE16(cmd);
-#endif
+ cmd = FROM_LE16(np->cmd);
if (!(cmd & CMD_NET_INSTANT)) {
// put it into the command queue
@@ -567,7 +560,7 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
memcpy(&qp->cp.dp, np->dp, np->packet_length - COMMAND_PACKET_BASE_SIZE);
ap.packet_type = PACKET_TYPE_ACK;
- ap.when = GetNextSyncFrame();
+ ap.when = TO_LE16(GetNextSyncFrame());
ap.packet_length = sizeof(AckPacket);
DEBUG(net,4)("NET: %i] NewACK: frame=%i %i",_frame_counter, ap.when,_frame_counter_max - GetNextSyncFrame());
@@ -584,10 +577,10 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
// convert from little endian to big endian?
#if defined(TTD_BIG_ENDIAN)
- qp->cp.cmd = TO_LE16(qp->cp.cmd);
- qp->cp.tile = TO_LE16(qp->cp.tile);
- qp->cp.p1 = TO_LE32(qp->cp.p1);
- qp->cp.p2 = TO_LE32(qp->cp.p2);
+ qp->cp.cmd = FROM_LE16(qp->cp.cmd);
+ qp->cp.tile = FROM_LE16(qp->cp.tile);
+ qp->cp.p1 = FROM_LE32(qp->cp.p1);
+ qp->cp.p2 = FROM_LE32(qp->cp.p2);
#endif
qp->cmd = qp->cp.cmd;
@@ -627,8 +620,8 @@ static void HandleSyncPacket(SyncPacket *sp)
if (_networking_queuing || _frame_counter == 0)
return;
- s1 = TO_LE32(sp->random_seed_1);
- s2 = TO_LE32(sp->random_seed_2);
+ s1 = FROM_LE32(sp->random_seed_1);
+ s2 = FROM_LE32(sp->random_seed_2);
DEBUG(net, 3) ("NET: %i] sync seeds: 1=%i 2=%i",_frame_counter, sp->random_seed_1, sp->random_seed_2);
@@ -666,7 +659,8 @@ static void HandleAckPacket(AckPacket * ap)
assert(q);
if (!(_ack_queue.head = q->next)) _ack_queue.last = &_ack_queue.head;
q->next = NULL;
- q->frame = (_frame_counter_max - (ap->when));
+
+ q->frame = (_frame_counter_max - (FROM_LE16(ap->when)));
*_command_queue.last = q;
_command_queue.last = &q->next;
@@ -720,15 +714,16 @@ static void HandleWelcomePacket(WelcomePacket *wp)
{
int i;
for (i=0; i<MAX_PLAYERS; i++) {
- _player_seeds[i][0]=wp->player_seeds[i][0];
- _player_seeds[i][1]=wp->player_seeds[i][1];
+
+ _player_seeds[i][0] = FROM_LE32(wp->player_seeds[i][0]);
+ _player_seeds[i][1] = FROM_LE32(wp->player_seeds[i][1]);
}
if (wp->frames_srv != 0) {
- _frame_counter_max = wp->frames_max;
- _frame_counter_srv = wp->frames_srv;
+ _frame_counter_max = FROM_LE32(wp->frames_max);
+ _frame_counter_srv = FROM_LE32(wp->frames_srv);
}
if (wp->frames_cnt != 0) {
- _frame_counter = wp->frames_cnt;
+ _frame_counter = FROM_LE32(wp->frames_cnt);
}
}
@@ -1014,17 +1009,17 @@ void NetworkSendWelcome(ClientState *cs, bool direct) {
wp.packet_type = PACKET_TYPE_WELCOME;
wp.packet_length = sizeof(WelcomePacket);
for (i=0; i<MAX_PLAYERS; i++) {
- wp.player_seeds[i][0]=_player_seeds[i][0];
- wp.player_seeds[i][1]=_player_seeds[i][1];
+ wp.player_seeds[i][0]=TO_LE32(_player_seeds[i][0]);
+ wp.player_seeds[i][1]=TO_LE32(_player_seeds[i][1]);
}
if (direct) {
wp.frames_max=0;
wp.frames_srv=0;
- wp.frames_cnt=_frame_counter;
+ wp.frames_cnt=TO_LE32(_frame_counter);
SendDirectBytes(cs,(void *)&wp,wp.packet_length);
} else {
- wp.frames_max=_frame_counter_max;
- wp.frames_srv=_frame_counter_srv;
+ wp.frames_max=TO_LE32(_frame_counter_max);
+ wp.frames_srv=TO_LE32(_frame_counter_srv);
wp.frames_cnt=0;
SendBytes(cs,(void *)&wp,wp.packet_length);
}
diff --git a/stdafx.h b/stdafx.h
index fd2c655c9..00b829bee 100644
--- a/stdafx.h
+++ b/stdafx.h
@@ -113,19 +113,32 @@ typedef unsigned __int64 uint64;
// Setup alignment and conversion macros
#if defined(TTD_BIG_ENDIAN)
+
# define TTD_ALIGNMENT_2
# define TTD_ALIGNMENT_4
+
static uint32 INLINE TO_LE32(uint32 x) { return BSWAP32(x); }
static uint16 INLINE TO_LE16(uint16 x) { return BSWAP16(x); }
-# define TO_BE32(x) x
-# define TO_BE16(x) x
+static uint32 INLINE FROM_LE32(uint32 x) { return BSWAP32(x); }
+static uint16 INLINE FROM_LE16(uint16 x) { return BSWAP16(x); }
+#define TO_BE32(x) x
+#define TO_BE16(x) x
+#define FROM_BE32(x) x
+#define FROM_BE16(x) x
#define TO_BE32X(x) x
+
#else
-# define TO_LE32(x) x
-# define TO_LE16(x) x
-#define TO_BE32X(x) BSWAP32(x)
+
static uint32 FORCEINLINE TO_BE32(uint32 x) { return BSWAP32(x); }
static uint16 FORCEINLINE TO_BE16(uint16 x) { return BSWAP16(x); }
+static uint32 FORCEINLINE FROM_BE32(uint32 x) { return BSWAP32(x); }
+static uint16 FORCEINLINE FROM_BE16(uint16 x) { return BSWAP16(x); }
+#define TO_LE32(x) x
+#define TO_LE16(x) x
+#define TO_BE32X(x) BSWAP32(x)
+#define FROM_LE32(x) x
+#define FROM_LE16(x) x
+
#endif
#if !defined(GAME_DATA_DIR)