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-rw-r--r--src/settings.cpp25
-rw-r--r--src/settings.h4
2 files changed, 19 insertions, 10 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index e7a99ff36..eadaa51f3 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -945,15 +945,22 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
* If nothing fits you, you can use the GENERAL macros, but it exposes the
* internal structure somewhat so it needs a little looking. There are _NULL()
* macros as well, these fill up space so you can add more patches there (in
- * place) and you DON'T have to increase the savegame version. */
+ * place) and you DON'T have to increase the savegame version.
+ *
+ * While reading values from openttd.cfg, some values may not be converted
+ * properly, for any kind of reasons. In order to allow a process of self-cleaning
+ * mechanism, a callback procedure is made available. You will have to supply the function, which
+ * will work on a string, one function per patch. And of course, enable the callback param
+ * on the appropriate macro.
+ */
-#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc)\
- {name, (const void*)(def), {cmd}, {guiflags}, min, max, interval, many, str, proc}
+#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
+ {name, (const void*)(def), {cmd}, {guiflags}, min, max, interval, many, str, proc, load}
/* Macros for various objects to go in the configuration file.
* This section is for global variables */
#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
- {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
+ {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
@@ -986,14 +993,14 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDNULL(length, from, to)\
- {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)}
+ {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}
-#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()}
+#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
/* Macros for various objects to go in the configuration file.
* This section is for structures where their various members are saved */
#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, from, to)\
- {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
+ {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, from, to)
@@ -1035,9 +1042,9 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
#define SDT_CONDNULL(length, from, to)\
- {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)}
+ {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
-#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()}
+#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
/* Shortcuts for macros below. Logically if we don't save the value
* we also don't sync it in a network game */
diff --git a/src/settings.h b/src/settings.h
index 3a7523e18..142f4136a 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -44,7 +44,8 @@ template <> struct EnumPropsT<SettingGuiFlagLong> : MakeEnumPropsT<SettingGuiFla
typedef TinyEnumT<SettingGuiFlagLong> SettingGuiFlag;
-typedef int32 OnChange(int32 var);
+typedef int32 OnChange(int32 var); ///< callback prototype on data modification
+typedef int32 OnConvert(const char *value); ///< callback prototype for convertion error
struct SettingDescBase {
const char *name; ///< name of the setting. Used in configuration file and for console
@@ -56,6 +57,7 @@ struct SettingDescBase {
const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type
StringID str; ///< (translated) string with descriptive text; gui and console
OnChange *proc; ///< callback procedure for when the value is changed
+ OnConvert *proc_cnvt; ///< callback procedure when loading value mechanism fails
};
struct SettingDesc {