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-rw-r--r--vehicle_gui.c337
1 files changed, 177 insertions, 160 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 93b003388..b7ff5d186 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -1200,197 +1200,214 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
}
}
+/*
+ * Start of functions regarding vehicle list windows
+ */
+
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
-/*
- * bitmask for w->window_number
- * 0-7 PlayerID (owner)
- * 8-10 window type (use flags in vehicle_gui.h)
- * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
- * 16-31 StationID or OrderID depending on window type (bit 8-10)
- **/
-void PlayerVehWndProc(Window *w, WindowEvent *e)
+static void CreateVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
-
- switch (e->event) {
- case WE_CREATE: {
- uint16 window_type = w->window_number & VLW_MASK;
- vl->vehicle_type = GB(w->window_number, 11, 5);
- w->caption_color = GB(w->window_number, 0, 8); // PlayerID
-
- /* Set up the window widgets */
- switch (window_type) {
- case VLW_SHARED_ORDERS:
- w->widget[1].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
- break;
- case VLW_STANDARD: /* Company Name - standard widget setup */
- break;
- case VLW_STATION_LIST: /* Station Name */
- switch (vl->vehicle_type) {
- case VEH_Train: w->widget[1].data = STR_SCHEDULED_TRAINS; break;
- case VEH_Road: w->widget[1].data = STR_SCHEDULED_ROAD_VEHICLES; break;
- case VEH_Ship: w->widget[1].data = STR_SCHEDULED_SHIPS; break;
- case VEH_Aircraft: w->widget[1].data = STR_SCHEDULED_AIRCRAFT; break;
- default: NOT_REACHED(); break;
- }
- break;
+ uint16 window_type = w->window_number & VLW_MASK;
+ vl->vehicle_type = GB(w->window_number, 11, 5);
+ w->caption_color = GB(w->window_number, 0, 8); // PlayerID
+
+ /* Set up the window widgets */
+ switch (window_type) {
+ case VLW_SHARED_ORDERS:
+ w->widget[1].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
+ break;
+ case VLW_STANDARD: /* Company Name - standard widget setup */
+ break;
+ case VLW_STATION_LIST: /* Station Name */
+ switch (vl->vehicle_type) {
+ case VEH_Train: w->widget[1].data = STR_SCHEDULED_TRAINS; break;
+ case VEH_Road: w->widget[1].data = STR_SCHEDULED_ROAD_VEHICLES; break;
+ case VEH_Ship: w->widget[1].data = STR_SCHEDULED_SHIPS; break;
+ case VEH_Aircraft: w->widget[1].data = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
+ break;
+ default: NOT_REACHED(); break;
+ }
- switch (vl->vehicle_type) {
- case VEH_Train:
- w->hscroll.cap = 10 * 29;
- w->resize.step_width = 1;
- /* Fallthrough */
- case VEH_Road:
- w->vscroll.cap = 7;
- w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
- w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
- break;
- case VEH_Ship:
- case VEH_Aircraft:
- w->vscroll.cap = 4;
- w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
- break;
- default: NOT_REACHED();
- }
+ switch (vl->vehicle_type) {
+ case VEH_Train:
+ w->hscroll.cap = 10 * 29;
+ w->resize.step_width = 1;
+ /* Fallthrough */
+ case VEH_Road:
+ w->vscroll.cap = 7;
+ w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
+ w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
+ break;
+ case VEH_Ship:
+ case VEH_Aircraft:
+ w->vscroll.cap = 4;
+ w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
+ break;
+ default: NOT_REACHED();
+ }
- w->widget[7].data = (w->vscroll.cap << 8) + 1;
+ w->widget[7].data = (w->vscroll.cap << 8) + 1;
+
+ /* Set up sorting. Make the window-specific _sorting variable
+ * point to the correct global _sorting struct so we are freed
+ * from having conditionals during window operation */
+ switch (vl->vehicle_type) {
+ case VEH_Train: vl->_sorting = &_sorting.train; break;
+ case VEH_Road: vl->_sorting = &_sorting.roadveh; break;
+ case VEH_Ship: vl->_sorting = &_sorting.ship; break;
+ case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
+ default: NOT_REACHED(); break;
+ }
- /* Set up sorting. Make the window-specific _sorting variable
- * point to the correct global _sorting struct so we are freed
- * from having conditionals during window operation */
- switch (vl->vehicle_type) {
- case VEH_Train: vl->_sorting = &_sorting.train; break;
- case VEH_Road: vl->_sorting = &_sorting.roadveh; break;
- case VEH_Ship: vl->_sorting = &_sorting.ship; break;
- case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
- default: NOT_REACHED(); break;
- }
+ vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
+ vl->l.sort_type = vl->_sorting->criteria;
+ vl->sort_list = NULL;
+ vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
- vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
- vl->l.sort_type = vl->_sorting->criteria;
- vl->sort_list = NULL;
- vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
- } break;
+}
- case WE_PAINT: {
- int x = 2;
- int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
- int max;
- int i;
- const PlayerID owner = (PlayerID)w->caption_color;
- const Player *p = GetPlayer(owner);
- const uint16 window_type = w->window_number & VLW_MASK;
- const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
- const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
-
- BuildVehicleList(vl, owner, station, order, window_type);
- SortVehicleList(vl);
- SetVScrollCount(w, vl->l.list_length);
-
- /* draw the widgets */
- switch (window_type) {
- case VLW_SHARED_ORDERS: /* Shared Orders */
- if (vl->l.list_length == 0) {
- /* The list is empty, so the last vehicle is sold or crashed */
- /* Delete the window because the order is now not in use anymore */
- DeleteWindow(w);
- return;
- }
- SetDParam(0, w->vscroll.count);
- break;
+static void DrawVehicleListWindow(Window *w)
+{
+ vehiclelist_d *vl = &WP(w, vehiclelist_d);
+ int x = 2;
+ int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
+ int max;
+ int i;
+ const PlayerID owner = (PlayerID)w->caption_color;
+ const Player *p = GetPlayer(owner);
+ const uint16 window_type = w->window_number & VLW_MASK;
+ const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
+ const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
+
+ BuildVehicleList(vl, owner, station, order, window_type);
+ SortVehicleList(vl);
+ SetVScrollCount(w, vl->l.list_length);
+
+ /* draw the widgets */
+ switch (window_type) {
+ case VLW_SHARED_ORDERS: /* Shared Orders */
+ if (vl->l.list_length == 0) {
+ /* The list is empty, so the last vehicle is sold or crashed */
+ /* Delete the window because the order is now not in use anymore */
+ DeleteWindow(w);
+ return;
+ }
+ SetDParam(0, w->vscroll.count);
+ break;
- case VLW_STANDARD: /* Company Name */
- SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- SetDParam(2, w->vscroll.count);
- break;
+ case VLW_STANDARD: /* Company Name */
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, w->vscroll.count);
+ break;
- case VLW_STATION_LIST: /* Station Name */
- SetDParam(0, station);
+ case VLW_STATION_LIST: /* Station Name */
+ SetDParam(0, station);
SetDParam(1, w->vscroll.count);
break;
default: NOT_REACHED(); break;
- }
+ }
- DrawWindowWidgets(w);
+ DrawWindowWidgets(w);
- if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9);
+ if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9);
- /* draw sorting criteria string */
- DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
- /* draw arrow pointing up/down for ascending/descending sorting */
- DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
-
- max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
- for (i = w->vscroll.pos; i < max; ++i) {
- const Vehicle *v = vl->sort_list[i];
- StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
-
- SetDParam(0, v->profit_this_year);
- SetDParam(1, v->profit_last_year);
-
- switch (vl->vehicle_type) {
- case VEH_Train:
- DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
- DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
- if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F;
-
- if (v->string_id != STR_SV_TRAIN_NAME) {
- SetDParam(0, v->string_id);
- DrawString(x + 21, y, STR_01AB, 0);
- }
+ /* draw sorting criteria string */
+ DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
+ /* draw arrow pointing up/down for ascending/descending sorting */
+ DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
+
+ max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
+ for (i = w->vscroll.pos; i < max; ++i) {
+ const Vehicle *v = vl->sort_list[i];
+ StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
+
+ SetDParam(0, v->profit_this_year);
+ SetDParam(1, v->profit_last_year);
+
+ switch (vl->vehicle_type) {
+ case VEH_Train:
+ DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
+ DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
+ if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F;
+
+ if (v->string_id != STR_SV_TRAIN_NAME) {
+ SetDParam(0, v->string_id);
+ DrawString(x + 21, y, STR_01AB, 0);
+ }
break;
- case VEH_Road:
- DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
- DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
- if (IsRoadVehInDepot(v)) str = STR_021F;
-
- if (v->string_id != STR_SV_ROADVEH_NAME) {
- SetDParam(0, v->string_id);
- DrawString(x + 24, y, STR_01AB, 0);
- }
+ case VEH_Road:
+ DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
+ DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
+ if (IsRoadVehInDepot(v)) str = STR_021F;
+
+ if (v->string_id != STR_SV_ROADVEH_NAME) {
+ SetDParam(0, v->string_id);
+ DrawString(x + 24, y, STR_01AB, 0);
+ }
break;
- case VEH_Ship:
- DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
- DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
- if (IsShipInDepot(v)) str = STR_021F;
-
- if (v->string_id != STR_SV_SHIP_NAME) {
- SetDParam(0, v->string_id);
- DrawString(x + 12, y, STR_01AB, 0);
- }
+ case VEH_Ship:
+ DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
+ DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
+ if (IsShipInDepot(v)) str = STR_021F;
+
+ if (v->string_id != STR_SV_SHIP_NAME) {
+ SetDParam(0, v->string_id);
+ DrawString(x + 12, y, STR_01AB, 0);
+ }
DrawSmallOrderListShip(v, x + 138, y);
- break;
- case VEH_Aircraft:
- DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
- DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
- if (IsAircraftInHangar(v)) str = STR_021F;
-
- if (v->string_id != STR_SV_AIRCRAFT_NAME) {
- SetDParam(0, v->string_id);
- DrawString(x + 19, y, STR_01AB, 0);
- }
+ break;
+ case VEH_Aircraft:
+ DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
+ DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
+ if (IsAircraftInHangar(v)) str = STR_021F;
+
+ if (v->string_id != STR_SV_AIRCRAFT_NAME) {
+ SetDParam(0, v->string_id);
+ DrawString(x + 19, y, STR_01AB, 0);
+ }
DrawSmallOrderListAircraft(v, x + 136, y);
- break;
- default: NOT_REACHED(); break;
- }
- SetDParam(0, v->unitnumber);
- DrawString(x, y + 2, str, 0);
+ break;
+ default: NOT_REACHED(); break;
+ }
+ SetDParam(0, v->unitnumber);
+ DrawString(x, y + 2, str, 0);
- DrawVehicleProfitButton(v, x, y + 13);
+ DrawVehicleProfitButton(v, x, y + 13);
- y += w->resize.step_height;
- }
- } break;
+ y += w->resize.step_height;
+ }
+}
+
+/*
+ * bitmask for w->window_number
+ * 0-7 PlayerID (owner)
+ * 8-10 window type (use flags in vehicle_gui.h)
+ * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
+ * 16-31 StationID or OrderID depending on window type (bit 8-10)
+ **/
+void PlayerVehWndProc(Window *w, WindowEvent *e)
+{
+ vehiclelist_d *vl = &WP(w, vehiclelist_d);
+
+ switch (e->event) {
+ case WE_CREATE:
+ CreateVehicleListWindow(w);
+ break;
+
+ case WE_PAINT:
+ DrawVehicleListWindow(w);
+ break;
case WE_CLICK: {
switch (e->we.click.widget) {