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-rw-r--r--oldloader.c28
-rw-r--r--saveload.c13
-rw-r--r--station.h32
-rw-r--r--station_cmd.c84
-rw-r--r--ttd.c1
5 files changed, 110 insertions, 48 deletions
diff --git a/oldloader.c b/oldloader.c
index 8647a0eeb..24db721cc 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -720,16 +720,32 @@ static void FixStation(OldStation *o, int num)
s->xy = o->xy;
s->town = REMAP_TOWN_PTR(o->town);
+
+ s->bus_stops = NULL;
+ s->truck_stops = NULL;
+
if (o->bus_tile != 0) {
- s->bus_stops = GetFirstFreeRoadStop();
+ s->bus_stops = AllocateRoadStop();
s->bus_stops->xy = o->bus_tile;
- } else
- s->bus_stops = NULL;
+ s->bus_stops->used = true;
+ s->bus_stops->status = 3;
+ s->bus_stops->station = s->index;
+ s->bus_stops->next = NULL;
+ s->bus_stops->prev = NULL;
+ s->bus_stops->slot[0] = s->bus_stops->slot[1] = INVALID_SLOT;
+ }
+
if (o->lorry_tile != 0) {
- s->truck_stops = GetFirstFreeRoadStop();
+ s->truck_stops = AllocateRoadStop();
s->truck_stops->xy = o->lorry_tile;
- } else
- s->truck_stops = 0;
+ s->truck_stops->used = true;
+ s->truck_stops->status = 3;
+ s->truck_stops->station = s->index;
+ s->truck_stops->next = NULL;
+ s->truck_stops->prev = NULL;
+ s->truck_stops->slot[0] = s->truck_stops->slot[1] = INVALID_SLOT;
+ }
+
s->train_tile = o->train_tile;
s->airport_tile = o->airport_tile;
s->dock_tile = o->dock_tile;
diff --git a/saveload.c b/saveload.c
index 71596a883..ef621afcd 100644
--- a/saveload.c
+++ b/saveload.c
@@ -917,10 +917,7 @@ static uint ReferenceToInt(void *v, uint t)
case REF_STATION: return ((Station *)v)->index + 1;
case REF_TOWN: return ((Town *)v)->index + 1;
case REF_ORDER: return ((Order *)v)->index + 1;
-
- case REF_ROADSTOPS:
- //return ((byte*)v - (byte*)_roadstops) / sizeof(_roadstops[0]) + 1;
- return (RoadStop *)v - _roadstops + 1;
+ case REF_ROADSTOPS: return ((RoadStop *)v)->index + 1;
default:
NOT_REACHED();
@@ -957,10 +954,12 @@ static void *IntToReference(uint r, uint t)
error("Towns: failed loading savegame: too many towns");
return GetTown(r - 1);
}
+ case REF_ROADSTOPS: {
+ if (!AddBlockIfNeeded(&_roadstop_pool, r - 1))
+ error("RoadStop: failed loading savegame: too many RoadStops");
+ return GetRoadStop(r - 1);
+ }
- case REF_ROADSTOPS:
- //return (byte*)_roadstops + (r - 1) * sizeof(_roadstops[0]);
- return &_roadstops[r - 1];
case REF_VEHICLE_OLD: {
/* Old vehicles were saved differently: invalid vehicle was 0xFFFF,
and the index was not - 1.. correct for this */
diff --git a/station.h b/station.h
index 2334be6e2..26d22b827 100644
--- a/station.h
+++ b/station.h
@@ -125,9 +125,6 @@ TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);
-VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2];
-VARDEF uint _roadstops_size;
-
VARDEF SortStruct *_station_sort;
extern MemoryPool _station_pool;
@@ -151,6 +148,33 @@ static inline uint16 GetStationPoolSize(void)
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
+
+/* Stuff for ROADSTOPS */
+
+extern MemoryPool _roadstop_pool;
+
+/**
+ * Get the pointer to the roadstop with index 'index'
+ */
+static inline RoadStop *GetRoadStop(uint index)
+{
+ return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
+}
+
+/**
+ * Get the current size of the RoadStoptPool
+ */
+static inline uint16 GetRoadStopPoolSize(void)
+{
+ return _roadstop_pool.total_items;
+}
+
+#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
+#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
+
+/* End of stuff for ROADSTOPS */
+
+
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;
@@ -238,7 +262,7 @@ RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
inline int GetRoadStopType(TileIndex tile);
uint GetNumRoadStops(const Station *st, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
-RoadStop * GetFirstFreeRoadStop( void );
+RoadStop * AllocateRoadStop( void );
static inline bool IsTrainStationTile(uint tile) {
return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
diff --git a/station_cmd.c b/station_cmd.c
index edcefccb4..a29400a67 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -22,6 +22,10 @@ enum {
/* Max stations: 64000 (64 * 1000) */
STATION_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
STATION_POOL_MAX_BLOCKS = 1000,
+
+ /* Max roadstops: 64000 (32 * 2000) */
+ ROADSTOP_POOL_BLOCK_SIZE_BITS = 5, /* In bits, so (1 << 5) == 32 */
+ ROADSTOP_POOL_MAX_BLOCKS = 2000,
};
/**
@@ -35,8 +39,20 @@ static void StationPoolNewBlock(uint start_item)
st->index = start_item++;
}
-/* Initialize the station-pool */
+/**
+ * Called if a new block is added to the roadstop-pool
+ */
+static void RoadStopPoolNewBlock(uint start_item)
+{
+ RoadStop *rs;
+
+ FOR_ALL_ROADSTOPS_FROM(rs, start_item)
+ rs->index = start_item++;
+}
+
+/* Initialize the station-pool and roadstop-pool */
MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, 0, 0, NULL };
+MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, 0, 0, NULL };
// FIXME -- need to be embedded into Airport variable. Is dynamically
@@ -110,18 +126,25 @@ uint GetNumRoadStops(const Station *st, RoadStopType type)
return num;
}
-RoadStop * GetFirstFreeRoadStop( void )
+RoadStop *AllocateRoadStop( void )
{
- RoadStop *rs = _roadstops;
- int i = 0;
+ RoadStop *rs;
- for ( i = 0; i < NUM_ROAD_STOPS; i++, rs++) {
+ FOR_ALL_ROADSTOPS(rs) {
if (!rs->used) {
- rs->index = i;
+ uint index = rs->index;
+
+ memset(rs, 0, sizeof(RoadStop));
+ rs->index = index;
+
return rs;
}
}
+ /* Check if we can add a block to the pool */
+ if (AddBlockToPool(&_roadstop_pool))
+ return AllocateRoadStop();
+
return NULL;
}
@@ -1448,7 +1471,7 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 direction, uint32 type
}
//give us a road stop in the list, and check if something went wrong
- road_stop = GetFirstFreeRoadStop();
+ road_stop = AllocateRoadStop();
if (road_stop == NULL)
return_cmd_error( (type) ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
@@ -2908,7 +2931,9 @@ void InitializeStations(void)
CleanPool(&_station_pool);
AddBlockToPool(&_station_pool);
- memset(_roadstops, 0, sizeof(_roadstops));
+ /* Clean the roadstop pool and create 1 block in it */
+ CleanPool(&_roadstop_pool);
+ AddBlockToPool(&_roadstop_pool);
_station_tick_ctr = 0;
@@ -2946,7 +2971,7 @@ static const byte _roadstop_desc[] = {
SLE_REF(RoadStop,next, REF_ROADSTOPS),
SLE_REF(RoadStop,prev, REF_ROADSTOPS),
- SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
+ SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
SLE_END()
};
@@ -3067,27 +3092,19 @@ static void Load_STNS(void)
if (_sl.full_version < 0x600) {
/* Convert old bus and truck tile to new-ones */
- RoadStop **currstop;
- RoadStop *prev = NULL;
- RoadStop *road_stop;
-
if (st->bus_tile_obsolete != 0) {
- road_stop = GetFirstFreeRoadStop();
- if (road_stop == NULL)
+ st->bus_stops = AllocateRoadStop();
+ if (st->bus_stops == NULL)
error("Station: too many busstations in savegame");
- FindRoadStationSpot(RS_BUS, st, &currstop, &prev);
- *currstop = road_stop;
- InitializeRoadStop(road_stop, prev, st->bus_tile_obsolete, st->index);
+ InitializeRoadStop(st->bus_stops, NULL, st->bus_tile_obsolete, st->index);
}
if (st->lorry_tile_obsolete != 0) {
- road_stop = GetFirstFreeRoadStop();
- if (road_stop == NULL)
+ st->truck_stops = AllocateRoadStop();
+ if (st->truck_stops == NULL)
error("Station: too many truckstations in savegame");
- FindRoadStationSpot(RS_TRUCK, st, &currstop, &prev);
- *currstop = road_stop;
- InitializeRoadStop(road_stop, prev, st->lorry_tile_obsolete, st->index);
+ InitializeRoadStop(st->truck_stops, NULL, st->lorry_tile_obsolete, st->index);
}
}
}
@@ -3100,12 +3117,12 @@ static void Load_STNS(void)
static void Save_ROADSTOP( void )
{
- uint i;
+ RoadStop *rs;
- for (i = 0; i < lengthof(_roadstops); i++) {
- if (_roadstops[i].used) {
- SlSetArrayIndex(i);
- SlObject(&_roadstops[i], _roadstop_desc);
+ FOR_ALL_ROADSTOPS(rs) {
+ if (rs->used) {
+ SlSetArrayIndex(rs->index);
+ SlObject(rs, _roadstop_desc);
}
}
}
@@ -3114,8 +3131,15 @@ static void Load_ROADSTOP( void )
{
int index;
- while ((index = SlIterateArray()) != -1)
- SlObject(&_roadstops[index], _roadstop_desc);
+ while ((index = SlIterateArray()) != -1) {
+ RoadStop *rs;
+
+ if (!AddBlockIfNeeded(&_roadstop_pool, index))
+ error("RoadStop: failed loading savegame: too many RoadStops");
+
+ rs = GetRoadStop(index);
+ SlObject(rs, _roadstop_desc);
+ }
}
const ChunkHandler _station_chunk_handlers[] = {
diff --git a/ttd.c b/ttd.c
index f0239c608..789a68b41 100644
--- a/ttd.c
+++ b/ttd.c
@@ -495,7 +495,6 @@ static void ParseResolution(int res[2], char *s)
static void InitializeDynamicVariables(void)
{
/* Dynamic stuff needs to be initialized somewhere... */
- _roadstops_size = lengthof(_roadstops);
_orders_size = lengthof(_orders);
_station_sort = NULL;