diff options
-rw-r--r-- | src/sound.cpp | 51 |
1 files changed, 29 insertions, 22 deletions
diff --git a/src/sound.cpp b/src/sound.cpp index 02e65f46b..40d608e74 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -14,6 +14,7 @@ #include "core/alloc_func.hpp" #include "map_func.h" #include "vehicle_base.h" +#include "debug.h" static uint _file_count; static FileEntry *_files; @@ -25,12 +26,20 @@ MusicFileSettings msf; static void OpenBankFile(const char *filename) { - uint count; uint i; FioOpenFile(SOUND_SLOT, filename); uint pos = FioGetPos(); - count = FioReadDword() / 8; + uint count = FioReadDword() / 8; + + /* Simple check for the correct number of original sounds. */ + if (count != 73) { + DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename); + _file_count = 0; + _files = NULL; + return; + } + FileEntry *fe = CallocT<FileEntry>(count); if (fe == NULL) { @@ -104,13 +113,9 @@ uint GetNumOriginalSounds() return _file_count; } -static bool SetBankSource(MixerChannel *mc, uint bank) +static bool SetBankSource(MixerChannel *mc, const FileEntry *fe) { - const FileEntry *fe; - uint i; - - if (bank >= GetNumSounds()) return false; - fe = GetSound(bank); + assert(fe != NULL); if (fe->file_size == 0) return false; @@ -120,8 +125,9 @@ static bool SetBankSource(MixerChannel *mc, uint bank) FioSeekToFile(fe->file_slot, fe->file_offset); FioReadBlock(mem, fe->file_size); - for (i = 0; i != fe->file_size; i++) + for (uint i = 0; i != fe->file_size; i++) { mem[i] += -128; // Convert unsigned sound data to signed + } assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0); @@ -139,17 +145,22 @@ bool SoundInitialize(const char *filename) /* Low level sound player */ static void StartSound(uint sound, int panning, uint volume) { - MixerChannel *mc; - uint left_vol, right_vol; - if (volume == 0) return; - mc = MxAllocateChannel(); + + const FileEntry *fe = GetSound(sound); + if (fe == NULL) return; + + MixerChannel *mc = MxAllocateChannel(); if (mc == NULL) return; - if (!SetBankSource(mc, sound)) return; + + if (!SetBankSource(mc, fe)) return; + + /* Apply the sound effect's own volume. */ + volume = (fe->volume * volume) / 128; panning = Clamp(panning, -PANNING_LEVELS, PANNING_LEVELS); - left_vol = (volume * PANNING_LEVELS) - (volume * panning); - right_vol = (volume * PANNING_LEVELS) + (volume * panning); + uint left_vol = (volume * PANNING_LEVELS) - (volume * panning); + uint right_vol = (volume * PANNING_LEVELS) + (volume * panning); MxSetChannelVolume(mc, left_vol * 128 / PANNING_LEVELS, right_vol * 128 / PANNING_LEVELS); MxActivateChannel(mc); } @@ -215,7 +226,7 @@ static void SndPlayScreenCoordFx(SoundFx sound, int x, int y) StartSound( sound, left / max(1, vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS, - (GetSound(sound)->volume * msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) >> 15 + (msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256 ); return; } @@ -242,9 +253,5 @@ void SndPlayVehicleFx(SoundFx sound, const Vehicle *v) void SndPlayFx(SoundFx sound) { - StartSound( - sound, - 0, - (GetSound(sound)->volume * msf.effect_vol) >> 7 - ); + StartSound(sound, 0, msf.effect_vol); } |