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-rw-r--r--src/ai/ai_scanner.cpp2
-rw-r--r--src/aircraft_cmd.cpp8
-rw-r--r--src/airport.h4
-rw-r--r--src/airport_movement.h124
-rw-r--r--src/autoreplace_gui.cpp8
-rw-r--r--src/aystar.cpp96
-rw-r--r--src/aystar.h12
-rw-r--r--src/blitter/32bpp_base.cpp2
-rw-r--r--src/blitter/8bpp_base.cpp2
-rw-r--r--src/cmd_helper.h2
-rw-r--r--src/command.cpp268
-rw-r--r--src/company_cmd.cpp10
-rw-r--r--src/company_gui.cpp14
-rw-r--r--src/company_manager_face.h4
-rw-r--r--src/console.cpp4
-rw-r--r--src/console_cmds.cpp44
-rw-r--r--src/currency.cpp8
-rw-r--r--src/currency.h2
-rw-r--r--src/depot_gui.cpp2
-rw-r--r--src/direction_type.h4
-rw-r--r--src/dummy_land.cpp28
-rw-r--r--src/economy.cpp12
-rw-r--r--src/elrail.cpp16
-rw-r--r--src/fileio.cpp4
-rw-r--r--src/fontcache.cpp4
-rw-r--r--src/genworld.h8
-rw-r--r--src/industry_cmd.cpp40
-rw-r--r--src/industry_gui.cpp2
-rw-r--r--src/landscape.cpp2
-rw-r--r--src/main_gui.cpp4
-rw-r--r--src/misc/binaryheap.hpp56
-rw-r--r--src/misc/blob.hpp28
-rw-r--r--src/misc/countedptr.hpp2
-rw-r--r--src/misc/crc32.hpp4
-rw-r--r--src/misc/dbg_helpers.cpp6
-rw-r--r--src/misc/fixedsizearray.hpp14
-rw-r--r--src/misc/hashtable.hpp16
-rw-r--r--src/misc/strapi.hpp16
-rw-r--r--src/music.h2
-rw-r--r--src/music/bemidi.cpp2
-rw-r--r--src/music/qtmidi.cpp16
-rw-r--r--src/music/win32_m.cpp2
-rw-r--r--src/music_gui.cpp4
-rw-r--r--src/namegen.cpp8
-rw-r--r--src/network/core/core.cpp4
-rw-r--r--src/network/core/host.cpp2
-rw-r--r--src/network/core/os_abstraction.h14
-rw-r--r--src/network/core/udp.cpp4
-rw-r--r--src/network/network.cpp138
-rw-r--r--src/network/network_chat_gui.cpp4
-rw-r--r--src/network/network_client.cpp316
-rw-r--r--src/network/network_gui.cpp26
-rw-r--r--src/network/network_internal.h8
-rw-r--r--src/network/network_server.cpp520
-rw-r--r--src/network/network_udp.cpp26
-rw-r--r--src/newgrf.cpp58
-rw-r--r--src/newgrf_engine.cpp4
-rw-r--r--src/newgrf_industries.cpp4
-rw-r--r--src/newgrf_text.cpp4
-rw-r--r--src/npf.cpp36
-rw-r--r--src/oldpool.h4
-rw-r--r--src/openttd.cpp20
-rw-r--r--src/os/macosx/G5_detector.cpp2
-rw-r--r--src/os/macosx/macos.h4
-rw-r--r--src/os/macosx/osx_stdafx.h2
-rw-r--r--src/os2.cpp12
-rw-r--r--src/pathfind.cpp2
-rw-r--r--src/queue.cpp10
-rw-r--r--src/rail.cpp32
-rw-r--r--src/rail_cmd.cpp42
-rw-r--r--src/rail_gui.cpp2
-rw-r--r--src/roadveh_cmd.cpp18
-rw-r--r--src/saveload/afterload.cpp12
-rw-r--r--src/saveload/oldloader_sl.cpp30
-rw-r--r--src/saveload/saveload.cpp4
-rw-r--r--src/saveload/saveload.h2
-rw-r--r--src/saveload/vehicle_sl.cpp12
-rw-r--r--src/screenshot.cpp24
-rw-r--r--src/sdl.cpp4
-rw-r--r--src/settings.cpp20
-rw-r--r--src/settings_gui.cpp8
-rw-r--r--src/ship_cmd.cpp20
-rw-r--r--src/smallmap_gui.cpp4
-rw-r--r--src/sound.cpp2
-rw-r--r--src/sprite.h2
-rw-r--r--src/station.cpp6
-rw-r--r--src/station_cmd.cpp51
-rw-r--r--src/strgen/strgen.cpp128
-rw-r--r--src/string.cpp6
-rw-r--r--src/strings.cpp10
-rw-r--r--src/strings_type.h10
-rw-r--r--src/table/sprites.h4
-rw-r--r--src/timetable_gui.cpp12
-rw-r--r--src/toolbar_gui.cpp54
-rw-r--r--src/toolbar_gui.h2
-rw-r--r--src/town_cmd.cpp4
-rw-r--r--src/town_gui.cpp16
-rw-r--r--src/town_type.h6
-rw-r--r--src/train_cmd.cpp34
-rw-r--r--src/tree_cmd.cpp40
-rw-r--r--src/tunnelbridge_cmd.cpp28
-rw-r--r--src/unix.cpp4
-rw-r--r--src/unmovable_cmd.cpp28
-rw-r--r--src/vehicle.cpp2
-rw-r--r--src/vehicle_cmd.cpp2
-rw-r--r--src/vehicle_gui.cpp24
-rw-r--r--src/vehicle_type.h4
-rw-r--r--src/video/cocoa/cocoa_keys.h4
-rw-r--r--src/video/dedicated_v.cpp10
-rw-r--r--src/video/win32_v.cpp38
-rw-r--r--src/viewport.cpp46
-rw-r--r--src/water_cmd.cpp28
-rw-r--r--src/waypoint_gui.cpp6
-rw-r--r--src/widget.cpp2
-rw-r--r--src/win32.cpp18
-rw-r--r--src/window.cpp12
-rw-r--r--src/yapf/follow_track.hpp60
-rw-r--r--src/yapf/nodelist.hpp6
-rw-r--r--src/yapf/yapf_base.hpp68
-rw-r--r--src/yapf/yapf_common.hpp20
-rw-r--r--src/yapf/yapf_costbase.hpp8
-rw-r--r--src/yapf/yapf_costcache.hpp8
-rw-r--r--src/yapf/yapf_costrail.hpp50
-rw-r--r--src/yapf/yapf_destrail.hpp18
-rw-r--r--src/yapf/yapf_node.hpp4
-rw-r--r--src/yapf/yapf_node_rail.hpp4
-rw-r--r--src/yapf/yapf_node_road.hpp4
-rw-r--r--src/yapf/yapf_rail.cpp68
-rw-r--r--src/yapf/yapf_road.cpp124
-rw-r--r--src/yapf/yapf_ship.cpp44
130 files changed, 1750 insertions, 1753 deletions
diff --git a/src/ai/ai_scanner.cpp b/src/ai/ai_scanner.cpp
index afeaea404..a35055133 100644
--- a/src/ai/ai_scanner.cpp
+++ b/src/ai/ai_scanner.cpp
@@ -554,7 +554,7 @@ bool AIScanner::HasAI(const ContentInfo *ci, bool md5sum)
* @param md5sum whether to check the MD5 checksum
* @return true iff we have an AI (library) matching.
*/
-/*static */ bool AI::HasAI(const ContentInfo *ci, bool md5sum)
+/* static */ bool AI::HasAI(const ContentInfo *ci, bool md5sum)
{
return AI::ai_scanner->HasAI(ci, md5sum);
}
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index c9ffe5ff8..59a223b77 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -428,7 +428,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalCompany())
- InvalidateAutoreplaceWindow(v->engine_type, v->group_id); //updates the replace Aircraft window
+ InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Aircraft window
GetCompany(_current_company)->num_engines[p1]++;
}
@@ -1622,9 +1622,9 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) &&
st->airport_tile != INVALID_TILE &&
(st->owner == OWNER_NONE || st->owner == v->owner)) {
- // {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
- // if it is an airplane, look for LANDING, for helicopter HELILANDING
- // it is possible to choose from multiple landing runways, so loop until a free one is found
+ /* {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
+ * if it is an airplane, look for LANDING, for helicopter HELILANDING
+ * it is possible to choose from multiple landing runways, so loop until a free one is found */
byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
const AirportFTA *current = apc->layout[v->u.air.pos].next;
while (current != NULL) {
diff --git a/src/airport.h b/src/airport.h
index ac2d369dd..2a763f1c5 100644
--- a/src/airport.h
+++ b/src/airport.h
@@ -69,8 +69,8 @@ enum {
HELIPAD4 = 22
};
-/* Movement Blocks on Airports */
-/* blocks (eg_airport_flags) */
+/* Movement Blocks on Airports
+ * blocks (eg_airport_flags) */
static const uint64
TERM1_block = 1ULL << 0,
TERM2_block = 1ULL << 1,
diff --git a/src/airport_movement.h b/src/airport_movement.h
index 7e2c1864c..c8de8c881 100644
--- a/src/airport_movement.h
+++ b/src/airport_movement.h
@@ -6,8 +6,8 @@
#define AIRPORT_MOVEMENT_H
-// state machine input struct (from external file, etc.)
-// Finite sTate mAchine --> FTA
+/* state machine input struct (from external file, etc.)
+ * Finite sTate mAchine --> FTA */
struct AirportFTAbuildup {
byte position; // the position that an airplane is at
byte heading; // the current orders (eg. TAKEOFF, HANGAR, ENDLANDING, etc.)
@@ -25,7 +25,7 @@ static const AirportMovingData _airport_moving_data_dummy[] = {
{ 96, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} },
};
-// Country Airfield (small) 4x3
+/* Country Airfield (small) 4x3 */
static const AirportMovingData _airport_moving_data_country[22] = {
{ 53, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar
{ 53, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot
@@ -51,7 +51,7 @@ static const AirportMovingData _airport_moving_data_country[22] = {
{ 44, 40, AMED_HELI_LOWER, {DIR_N} }, // 21 Helicopter landing
};
-// Commuter Airfield (small) 5x4
+/* Commuter Airfield (small) 5x4 */
static const AirportMovingData _airport_moving_data_commuter[37] = {
{ 69, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar
{ 72, 22, 0, {DIR_N} }, // 01 Taxi to right outside depot
@@ -78,7 +78,7 @@ static const AirportMovingData _airport_moving_data_commuter[37] = {
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 22 Fly around waiting for a landing spot (north-west)
{ 193, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 23 Fly around waiting for a landing spot (south-west)
{ 225, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 24 Fly around waiting for a landing spot (south)
- // Helicopter
+ /* Helicopter */
{ 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 25 Bufferspace before helipad
{ 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 26 Bufferspace before helipad
{ 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 27 Get in position for Helipad1
@@ -93,7 +93,7 @@ static const AirportMovingData _airport_moving_data_commuter[37] = {
{ 56, 8, AMED_EXACTPOS, {DIR_N} }, // pre-helitakeoff helipad 2
};
-// City Airport (large) 6x6
+/* City Airport (large) 6x6 */
static const AirportMovingData _airport_moving_data_town[] = {
{ 85, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar
{ 85, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot
@@ -111,7 +111,7 @@ static const AirportMovingData _airport_moving_data_town[] = {
{ 177, 87, AMED_HOLD | AMED_SLOWTURN, {DIR_N} }, // 13 Fly to landing position in air
{ 89, 87, AMED_HOLD | AMED_LAND, {DIR_N} }, // 14 Going down for land
{ 20, 87, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 15 Just landed, brake until end of runway
- { 20, 87, 0, {DIR_N} }, // 16 Just landed, turn around and taxi 1 square /* NOT USED */
+ { 20, 87, 0, {DIR_N} }, // 16 Just landed, turn around and taxi 1 square // NOT USED
{ 36, 71, 0, {DIR_N} }, // 17 Taxi from runway to crossing
{ 160, 87, AMED_HOLD | AMED_SLOWTURN, {DIR_N} }, // 18 Fly around waiting for a landing spot (north-east)
{ 140, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 19 Final approach fix
@@ -127,7 +127,7 @@ static const AirportMovingData _airport_moving_data_town[] = {
{ -32, 120, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 29 Initial approach fix (east)
};
-// Metropolitan Airport (metropolitan) - 2 runways
+/* Metropolitan Airport (metropolitan) - 2 runways */
static const AirportMovingData _airport_moving_data_metropolitan[27] = {
{ 85, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar
{ 85, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot
@@ -158,7 +158,7 @@ static const AirportMovingData _airport_moving_data_metropolitan[27] = {
{ 15, 54, AMED_HELI_LOWER, {DIR_N} }, // 26 Helicopter landing
};
-// International Airport (international) - 2 runways, 6 terminals, dedicated helipod
+/* International Airport (international) - 2 runways, 6 terminals, dedicated helipod */
static const AirportMovingData _airport_moving_data_international[51] = {
{ 7, 55, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar 1
{ 100, 21, AMED_EXACTPOS, {DIR_SE} }, // 01 In Hangar 2
@@ -201,7 +201,7 @@ static const AirportMovingData _airport_moving_data_international[51] = {
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 38 Fly around waiting for a landing spot (north-west)
{ 273, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 39 Fly around waiting for a landing spot (south-west)
{ 305, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 40 Fly around waiting for a landing spot (south)
- // Helicopter
+ /* Helicopter */
{ 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 41 Bufferspace before helipad
{ 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 42 Bufferspace before helipad
{ 96, 71, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 43 Get in position for Helipad1
@@ -214,7 +214,7 @@ static const AirportMovingData _airport_moving_data_international[51] = {
{ 104, 32, AMED_HELI_LOWER, {DIR_N} }, // 50 Land in HANGAR2_AREA to go to hangar
};
-// Intercontinental Airport - 4 runways, 8 terminals, 2 dedicated helipads
+/* Intercontinental Airport - 4 runways, 8 terminals, 2 dedicated helipads */
static const AirportMovingData _airport_moving_data_intercontinental[77] = {
{ 7, 87, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar 1
{ 135, 72, AMED_EXACTPOS, {DIR_SE} }, // 01 In Hangar 2
@@ -263,7 +263,7 @@ static const AirportMovingData _airport_moving_data_intercontinental[77] = {
{ -200, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 44 Fly around waiting for a landing spot (north-west)
{ 56, -168, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 45 Fly around waiting for a landing spot (south-west)
{ 312, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 46 Fly around waiting for a landing spot (south)
- // Helicopter
+ /* Helicopter */
{ 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 47 Bufferspace before helipad
{ 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 48 Bufferspace before helipad
{ 82, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 49 Get in position for Helipad1
@@ -297,7 +297,7 @@ static const AirportMovingData _airport_moving_data_intercontinental[77] = {
};
-// Heliport (heliport)
+/* Heliport (heliport) */
static const AirportMovingData _airport_moving_data_heliport[9] = {
{ 5, 9, AMED_EXACTPOS, {DIR_NE} }, // 0 - At heliport terminal
{ 2, 9, AMED_HELI_RAISE, {DIR_N} }, // 1 - Take off (play sound)
@@ -310,7 +310,7 @@ static const AirportMovingData _airport_moving_data_heliport[9] = {
{ 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 8 - Circle #4 (south)
};
-// HeliDepot 2x2 (heliport)
+/* HeliDepot 2x2 (heliport) */
static const AirportMovingData _airport_moving_data_helidepot[18] = {
{ 24, 4, AMED_EXACTPOS, {DIR_NE} }, // 0 - At depot
{ 24, 28, 0, {DIR_N} }, // 1 Taxi to right outside depot
@@ -332,7 +332,7 @@ static const AirportMovingData _airport_moving_data_helidepot[18] = {
{ 8, 24, AMED_SLOWTURN | AMED_EXACTPOS, {DIR_E} }, // 17 - turn on helipad1 for takeoff
};
-// HeliDepot 2x2 (heliport)
+/* HeliDepot 2x2 (heliport) */
static const AirportMovingData _airport_moving_data_helistation[33] = {
{ 8, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar2
{ 8, 22, 0, {DIR_N} }, // 01 outside hangar 2
@@ -369,7 +369,7 @@ static const AirportMovingData _airport_moving_data_helistation[33] = {
{ 132, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 32 Fly around waiting for a landing spot (north-east)
};
-// Oilrig
+/* Oilrig */
static const AirportMovingData _airport_moving_data_oilrig[9] = {
{ 31, 9, AMED_EXACTPOS, {DIR_NE} }, // 0 - At oilrig terminal
{ 28, 9, AMED_HELI_RAISE, {DIR_N} }, // 1 - Take off (play sound)
@@ -406,17 +406,17 @@ static const AirportFTAbuildup _airport_fta_country[] = {
{ 4, 255, AIRPORT_BUSY_block, 0 }, { 4, TERM2, 0, 5 }, { 4, HANGAR, 0, 1 }, { 4, TAKEOFF, 0, 6 }, { 4, HELITAKEOFF, 0, 1 },
{ 5, 255, AIRPORT_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, 0, 0, 4 },
{ 6, 0, AIRPORT_BUSY_block, 7 },
- // takeoff
+ /* takeoff */
{ 7, TAKEOFF, AIRPORT_BUSY_block, 8 },
{ 8, STARTTAKEOFF, NOTHING_block, 9 },
{ 9, ENDTAKEOFF, NOTHING_block, 0 },
- // landing
+ /* landing */
{ 10, FLYING, NOTHING_block, 15 }, { 10, LANDING, 0, 11 }, { 10, HELILANDING, 0, 20 },
{ 11, LANDING, AIRPORT_BUSY_block, 12 },
{ 12, 0, AIRPORT_BUSY_block, 13 },
{ 13, ENDLANDING, AIRPORT_BUSY_block, 14 }, { 13, TERM2, 0, 5 }, { 13, 0, 0, 14 },
{ 14, 0, AIRPORT_BUSY_block, 1 },
- // In air
+ /* In air */
{ 15, 0, NOTHING_block, 16 },
{ 16, 0, NOTHING_block, 17 },
{ 17, 0, NOTHING_block, 18 },
@@ -444,31 +444,31 @@ static const AirportFTAbuildup _airport_fta_commuter[] = {
{ 9, 255, TAXIWAY_BUSY_block, 9 }, { 9, TAKEOFF, TAXIWAY_BUSY_block, 10 }, { 9, HANGAR, TAXIWAY_BUSY_block, 10 }, { 9, TERM2, TERM2_block, 4 }, { 9, HELIPAD1, HELIPAD1_block, 6 }, { 9, HELITAKEOFF, HELIPAD1_block, 6 }, { 9, TERM1, TAXIWAY_BUSY_block, 8 }, { 9, 0, TAXIWAY_BUSY_block, 10 },
{ 10, 255, TAXIWAY_BUSY_block, 10 }, { 10, TERM3, TERM3_block, 5 }, { 10, HELIPAD1, 0, 9 }, { 10, HELIPAD2, HELIPAD2_block, 7 }, { 10, HELITAKEOFF, HELIPAD2_block, 7 }, { 10, TAKEOFF, TAXIWAY_BUSY_block, 1 }, { 10, HANGAR, TAXIWAY_BUSY_block, 1 }, { 10, 0, TAXIWAY_BUSY_block, 9 },
{ 11, 0, OUT_WAY_block, 12 },
- // takeoff
+ /* takeoff */
{ 12, TAKEOFF, RUNWAY_IN_OUT_block, 13 },
{ 13, 0, RUNWAY_IN_OUT_block, 14 },
{ 14, STARTTAKEOFF, RUNWAY_IN_OUT_block, 15 },
{ 15, ENDTAKEOFF, NOTHING_block, 0 },
- // landing
+ /* landing */
{ 16, FLYING, NOTHING_block, 21 }, { 16, LANDING, IN_WAY_block, 17 }, { 16, HELILANDING, 0, 25 },
{ 17, LANDING, RUNWAY_IN_OUT_block, 18 },
{ 18, 0, RUNWAY_IN_OUT_block, 19 },
{ 19, 0, RUNWAY_IN_OUT_block, 20 },
{ 20, ENDLANDING, IN_WAY_block, 2 },
- // In Air
+ /* In Air */
{ 21, 0, NOTHING_block, 22 },
{ 22, 0, NOTHING_block, 23 },
{ 23, 0, NOTHING_block, 24 },
{ 24, 0, NOTHING_block, 16 },
- // Helicopter -- stay in air in special place as a buffer to choose from helipads
+ /* Helicopter -- stay in air in special place as a buffer to choose from helipads */
{ 25, HELILANDING, PRE_HELIPAD_block, 26 },
{ 26, HELIENDLANDING, PRE_HELIPAD_block, 26 }, { 26, HELIPAD1, 0, 27 }, { 26, HELIPAD2, 0, 28 }, { 26, HANGAR, 0, 33 },
- { 27, 0, NOTHING_block, 29 }, //helipad1 approach
+ { 27, 0, NOTHING_block, 29 }, // helipad1 approach
{ 28, 0, NOTHING_block, 30 },
- // landing
+ /* landing */
{ 29, 255, NOTHING_block, 0 }, { 29, HELIPAD1, HELIPAD1_block, 6 },
{ 30, 255, NOTHING_block, 0 }, { 30, HELIPAD2, HELIPAD2_block, 7 },
- // Helicopter -- takeoff
+ /* Helicopter -- takeoff */
{ 31, HELITAKEOFF, NOTHING_block, 0 },
{ 32, HELITAKEOFF, NOTHING_block, 0 },
{ 33, 0, TAXIWAY_BUSY_block, 34 }, // need to go to hangar when waiting in air
@@ -492,22 +492,22 @@ static const AirportFTAbuildup _airport_fta_city[] = {
{ 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, OUT_WAY_block, 8 }, { 7, HELITAKEOFF, 0, 22 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 },
{ 8, 0, OUT_WAY_block, 9 },
{ 9, 0, RUNWAY_IN_OUT_block, 10 },
- // takeoff
+ /* takeoff */
{ 10, TAKEOFF, RUNWAY_IN_OUT_block, 11 },
{ 11, STARTTAKEOFF, NOTHING_block, 12 },
{ 12, ENDTAKEOFF, NOTHING_block, 0 },
- // landing
+ /* landing */
{ 13, FLYING, NOTHING_block, 18 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 23 },
{ 14, LANDING, RUNWAY_IN_OUT_block, 15 },
{ 15, 0, RUNWAY_IN_OUT_block, 17 },
- { 16, 0, RUNWAY_IN_OUT_block, 17 }, /* not used, left for compatibility */
+ { 16, 0, RUNWAY_IN_OUT_block, 17 }, // not used, left for compatibility
{ 17, ENDLANDING, IN_WAY_block, 7 },
- // In Air
+ /* In Air */
{ 18, 0, NOTHING_block, 25 },
{ 19, 0, NOTHING_block, 20 },
{ 20, 0, NOTHING_block, 21 },
{ 21, 0, NOTHING_block, 13 },
- // helicopter
+ /* helicopter */
{ 22, HELITAKEOFF, NOTHING_block, 0 },
{ 23, HELILANDING, IN_WAY_block, 24 },
{ 24, HELIENDLANDING, IN_WAY_block, 17 },
@@ -533,23 +533,23 @@ static const AirportFTAbuildup _airport_fta_metropolitan[] = {
{ 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, 0, 8 }, { 7, HELITAKEOFF, 0, 23 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 },
{ 8, 0, OUT_WAY_block, 9 },
{ 9, 0, RUNWAY_OUT_block, 10 },
- // takeoff
+ /* takeoff */
{ 10, TAKEOFF, RUNWAY_OUT_block, 11 },
{ 11, STARTTAKEOFF, NOTHING_block, 12 },
{ 12, ENDTAKEOFF, NOTHING_block, 0 },
- // landing
+ /* landing */
{ 13, FLYING, NOTHING_block, 19 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 25 },
{ 14, LANDING, RUNWAY_IN_block, 15 },
{ 15, 0, RUNWAY_IN_block, 16 },
{ 16, 255, RUNWAY_IN_block, 0 }, { 16, ENDLANDING, IN_WAY_block, 17 },
{ 17, 255, RUNWAY_OUT_block, 0 }, { 17, ENDLANDING, IN_WAY_block, 18 },
{ 18, ENDLANDING, IN_WAY_block, 7 },
- // In Air
+ /* In Air */
{ 19, 0, NOTHING_block, 20 },
{ 20, 0, NOTHING_block, 21 },
{ 21, 0, NOTHING_block, 22 },
{ 22, 0, NOTHING_block, 13 },
- // helicopter
+ /* helicopter */
{ 23, 0, NOTHING_block, 24 },
{ 24, HELITAKEOFF, NOTHING_block, 0 },
{ 25, HELILANDING, IN_WAY_block, 26 },
@@ -590,31 +590,31 @@ static const AirportFTAbuildup _airport_fta_international[] = {
{ 25, 255, TERM_GROUP1_block, 0 }, { 25, TERM3, TERM3_block, 6 }, { 25, TAKEOFF, 0, 26 }, { 25, 0, 0, 24 },
{ 26, 255, TAXIWAY_BUSY_block, 0 }, { 26, TAKEOFF, 0, 27 }, { 26, 0, 0, 25 },
{ 27, 0, OUT_WAY_block, 28 },
- // takeoff
+ /* takeoff */
{ 28, TAKEOFF, OUT_WAY_block, 29 },
{ 29, 0, RUNWAY_OUT_block, 30 },
{ 30, STARTTAKEOFF, NOTHING_block, 31 },
{ 31, ENDTAKEOFF, NOTHING_block, 0 },
- // landing
+ /* landing */
{ 32, FLYING, NOTHING_block, 37 }, { 32, LANDING, 0, 33 }, { 32, HELILANDING, 0, 41 },
{ 33, LANDING, RUNWAY_IN_block, 34 },
{ 34, 0, RUNWAY_IN_block, 35 },
{ 35, 0, RUNWAY_IN_block, 36 },
{ 36, ENDLANDING, IN_WAY_block, 36 }, { 36, 255, TERM_GROUP1_block, 0 }, { 36, 255, TERM_GROUP2_ENTER1_block, 1 }, { 36, TERM4, 0, 12 }, { 36, TERM5, 0, 12 }, { 36, TERM6, 0, 12 }, { 36, 0, 0, 2 },
- // In Air
+ /* In Air */
{ 37, 0, NOTHING_block, 38 },
{ 38, 0, NOTHING_block, 39 },
{ 39, 0, NOTHING_block, 40 },
{ 40, 0, NOTHING_block, 32 },
- // Helicopter -- stay in air in special place as a buffer to choose from helipads
+ /* Helicopter -- stay in air in special place as a buffer to choose from helipads */
{ 41, HELILANDING, PRE_HELIPAD_block, 42 },
{ 42, HELIENDLANDING, PRE_HELIPAD_block, 42 }, { 42, HELIPAD1, 0, 43 }, { 42, HELIPAD2, 0, 44 }, { 42, HANGAR, 0, 49 },
{ 43, 0, NOTHING_block, 45 },
{ 44, 0, NOTHING_block, 46 },
- // landing
+ /* landing */
{ 45, 255, NOTHING_block, 0 }, { 45, HELIPAD1, HELIPAD1_block, 10 },
{ 46, 255, NOTHING_block, 0 }, { 46, HELIPAD2, HELIPAD2_block, 11 },
- // Helicopter -- takeoff
+ /* Helicopter -- takeoff */
{ 47, HELITAKEOFF, NOTHING_block, 0 },
{ 48, HELITAKEOFF, NOTHING_block, 0 },
{ 49, 0, HANGAR2_AREA_block, 50 }, // need to go to hangar when waiting in air
@@ -622,7 +622,7 @@ static const AirportFTAbuildup _airport_fta_international[] = {
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
-// intercontinental
+/* intercontinental */
static const TileIndexDiffC _airport_depots_intercontinental[] = { { 0, 5 }, { 8, 4 } };
static const byte _airport_terminal_intercontinental[] = { 2, 4, 4 };
static const byte _airport_helipad_intercontinental[] = { 1, 2 };
@@ -660,12 +660,12 @@ static const AirportFTAbuildup _airport_fta_intercontinental[] = {
{ 29, 255, TERM_GROUP1_block, 0 }, { 29, TERM4, TERM4_block, 7 }, { 29, HANGAR, HANGAR1_AREA_block, 27 }, { 29, TAKEOFF, 0, 30 }, { 29, 0, 0, 28 },
{ 30, 0, OUT_WAY_block2, 31 },
{ 31, 0, OUT_WAY_block, 32 },
- // takeoff
+ /* takeoff */
{ 32, TAKEOFF, RUNWAY_OUT_block, 33 },
{ 33, 0, RUNWAY_OUT_block, 34 },
{ 34, STARTTAKEOFF, NOTHING_block, 35 },
{ 35, ENDTAKEOFF, NOTHING_block, 0 },
- // landing
+ /* landing */
{ 36, 0, 0, 0 },
{ 37, LANDING, RUNWAY_IN_block, 38 },
{ 38, 0, RUNWAY_IN_block, 39 },
@@ -673,32 +673,32 @@ static const AirportFTAbuildup _airport_fta_intercontinental[] = {
{ 40, ENDLANDING, RUNWAY_IN_block, 41 },
{ 41, 0, IN_WAY_block, 42 },
{ 42, 255, IN_WAY_block, 0 }, { 42, 255, TERM_GROUP1_block, 0 }, { 42, 255, TERM_GROUP1_block, 1 }, { 42, HANGAR, 0, 2 }, { 42, 0, 0, 26 },
- // In Air
+ /* In Air */
{ 43, 0, 0, 44 },
{ 44, FLYING, 0, 45 }, { 44, HELILANDING, 0, 47 }, { 44, LANDING, 0, 69 }, { 44, 0, 0, 45 },
{ 45, 0, 0, 46 },
{ 46, FLYING, 0, 43 }, { 46, LANDING, 0, 76 }, { 46, 0, 0, 43 },
- // Helicopter -- stay in air in special place as a buffer to choose from helipads
+ /* Helicopter -- stay in air in special place as a buffer to choose from helipads */
{ 47, HELILANDING, PRE_HELIPAD_block, 48 },
{ 48, HELIENDLANDING, PRE_HELIPAD_block, 48 }, { 48, HELIPAD1, 0, 49 }, { 48, HELIPAD2, 0, 50 }, { 48, HANGAR, 0, 55 },
{ 49, 0, NOTHING_block, 51 },
{ 50, 0, NOTHING_block, 52 },
- // landing
+ /* landing */
{ 51, 255, NOTHING_block, 0 }, { 51, HELIPAD1, HELIPAD1_block, 12 }, { 51, HANGAR, 0, 55 }, { 51, 0, 0, 12 },
{ 52, 255, NOTHING_block, 0 }, { 52, HELIPAD2, HELIPAD2_block, 13 }, { 52, HANGAR, 0, 55 }, { 52, 0, 0, 13 },
- // Helicopter -- takeoff
+ /* Helicopter -- takeoff */
{ 53, HELITAKEOFF, NOTHING_block, 0 },
{ 54, HELITAKEOFF, NOTHING_block, 0 },
{ 55, 0, HANGAR2_AREA_block, 56 }, // need to go to hangar when waiting in air
{ 56, 0, HANGAR2_AREA_block, 3 },
- // runway 2 out support
+ /* runway 2 out support */
{ 57, 255, OUT_WAY2_block, 0 }, { 57, TAKEOFF, 0, 58 }, { 57, 0, 0, 58 },
{ 58, 0, OUT_WAY2_block, 59 },
{ 59, TAKEOFF, RUNWAY_OUT2_block, 60 }, // takeoff
{ 60, 0, RUNWAY_OUT2_block, 61 },
{ 61, STARTTAKEOFF, NOTHING_block, 62 },
{ 62, ENDTAKEOFF, NOTHING_block, 0 },
- // runway 2 in support
+ /* runway 2 in support */
{ 63, LANDING, RUNWAY_IN2_block, 64 },
{ 64, 0, RUNWAY_IN2_block, 65 },
{ 65, 0, RUNWAY_IN2_block, 66 },
@@ -717,7 +717,7 @@ static const AirportFTAbuildup _airport_fta_intercontinental[] = {
};
-// heliports, oilrigs don't have depots
+/* heliports, oilrigs don't have depots */
static const byte _airport_helipad_heliport_oilrig[] = { 1, 1 };
static const byte _airport_entries_heliport_oilrig[] = { 7, 7, 7, 7 };
static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = {
@@ -726,7 +726,7 @@ static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = {
{ 2, 255, AIRPORT_BUSY_block, 0 }, { 2, HELILANDING, 0, 3 }, { 2, HELITAKEOFF, 0, 1 },
{ 3, HELILANDING, AIRPORT_BUSY_block, 4 },
{ 4, HELIENDLANDING, AIRPORT_BUSY_block, 4 }, { 4, HELIPAD1, HELIPAD1_block, 0 }, { 4, HELITAKEOFF, 0, 2 },
- // In Air
+ /* In Air */
{ 5, 0, NOTHING_block, 6 },
{ 6, 0, NOTHING_block, 7 },
{ 7, 0, NOTHING_block, 8 },
@@ -734,7 +734,7 @@ static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = {
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
-// helidepots
+/* helidepots */
static const TileIndexDiffC _airport_depots_helidepot[] = { { 1, 0 } };
static const byte _airport_helipad_helidepot[] = { 1, 1 };
static const byte _airport_entries_helidepot[] = { 4, 4, 4, 4 };
@@ -742,18 +742,18 @@ static const AirportFTAbuildup _airport_fta_helidepot[] = {
{ 0, HANGAR, NOTHING_block, 1 },
{ 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELIPAD1, HELIPAD1_block, 14 }, { 1, HELITAKEOFF, 0, 15 }, { 1, 0, 0, 0 },
{ 2, FLYING, NOTHING_block, 3 }, { 2, HELILANDING, PRE_HELIPAD_block, 7 }, { 2, HANGAR, 0, 12 }, { 2, HELITAKEOFF, NOTHING_block, 16 },
- // In Air
+ /* In Air */
{ 3, 0, NOTHING_block, 4 },
{ 4, 0, NOTHING_block, 5 },
{ 5, 0, NOTHING_block, 6 },
{ 6, 0, NOTHING_block, 2 },
- // Helicopter -- stay in air in special place as a buffer to choose from helipads
+ /* Helicopter -- stay in air in special place as a buffer to choose from helipads */
{ 7, HELILANDING, PRE_HELIPAD_block, 8 },
{ 8, HELIENDLANDING, PRE_HELIPAD_block, 8 }, { 8, HELIPAD1, 0, 9 }, { 8, HANGAR, 0, 12 }, { 8, 0, 0, 2 },
{ 9, 0, NOTHING_block, 10 },
- // landing
+ /* landing */
{ 10, 255, NOTHING_block, 10 }, { 10, HELIPAD1, HELIPAD1_block, 14 }, { 10, HANGAR, 0, 1 }, { 10, 0, 0, 14 },
- // Helicopter -- takeoff
+ /* Helicopter -- takeoff */
{ 11, HELITAKEOFF, NOTHING_block, 0 },
{ 12, 0, HANGAR2_AREA_block, 13 }, // need to go to hangar when waiting in air
{ 13, 0, HANGAR2_AREA_block, 1 },
@@ -764,16 +764,16 @@ static const AirportFTAbuildup _airport_fta_helidepot[] = {
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
};
-// helistation
+/* helistation */
static const TileIndexDiffC _airport_depots_helistation[] = { { 0, 0 } };
static const byte _airport_helipad_helistation[] = { 1, 3 };
static const byte _airport_entries_helistation[] = { 25, 25, 25, 25 };
static const AirportFTAbuildup _airport_fta_helistation[] = {
{ 0, HANGAR, NOTHING_block, 8 }, { 0, HELIPAD1, 0, 1 }, { 0, HELIPAD2, 0, 1 }, { 0, HELIPAD3, 0, 1 }, { 0, HELITAKEOFF, 0, 1 }, { 0, 0, 0, 0 },
{ 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELITAKEOFF, 0, 3 }, { 1, 0, 0, 4 },
- // landing
+ /* landing */
{ 2, FLYING, NOTHING_block, 28 }, { 2, HELILANDING, 0, 15 }, { 2, 0, 0, 28 },
- // helicopter side
+ /* helicopter side */
{ 3, HELITAKEOFF, NOTHING_block, 0 }, // helitakeoff outside hangar2
{ 4, 255, TAXIWAY_BUSY_block, 0 }, { 4, HANGAR, HANGAR2_AREA_block, 1 }, { 4, HELITAKEOFF, 0, 1 }, { 4, 0, 0, 5 },
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, HELIPAD1, HELIPAD1_block, 6 }, { 5, HELIPAD2, HELIPAD2_block, 7 }, { 5, HELIPAD3, HELIPAD3_block, 8 }, { 5, 0, 0, 4 },
@@ -786,13 +786,13 @@ static const AirportFTAbuildup _airport_fta_helistation[] = {
{ 12, HELITAKEOFF, NOTHING_block, 0 },
{ 13, HELITAKEOFF, NOTHING_block, 0 },
{ 14, HELITAKEOFF, NOTHING_block, 0 },
- // heli - in flight moves
+ /* heli - in flight moves */
{ 15, HELILANDING, PRE_HELIPAD_block, 16 },
{ 16, HELIENDLANDING, PRE_HELIPAD_block, 16 }, { 16, HELIPAD1, 0, 17 }, { 16, HELIPAD2, 0, 18 }, { 16, HELIPAD3, 0, 19 }, { 16, HANGAR, 0, 23 },
{ 17, 0, NOTHING_block, 20 },
{ 18, 0, NOTHING_block, 21 },
{ 19, 0, NOTHING_block, 22 },
- // heli landing
+ /* heli landing */
{ 20, 255, NOTHING_block, 0 }, { 20, HELIPAD1, HELIPAD1_block, 6 }, { 20, HANGAR, 0, 23 }, { 20, 0, 0, 6 },
{ 21, 255, NOTHING_block, 0 }, { 21, HELIPAD2, HELIPAD2_block, 7 }, { 21, HANGAR, 0, 23 }, { 21, 0, 0, 7 },
{ 22, 255, NOTHING_block, 0 }, { 22, HELIPAD3, HELIPAD3_block, 8 }, { 22, HANGAR, 0, 23 }, { 22, 0, 0, 8 },
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp
index bdfcbf32e..6f31aea2e 100644
--- a/src/autoreplace_gui.cpp
+++ b/src/autoreplace_gui.cpp
@@ -342,7 +342,7 @@ public:
this->SetDirty();
break;
- case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { /* Railtype selection dropdown menu */
+ case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { // Railtype selection dropdown menu
const Company *c = GetCompany(_local_company);
DropDownList *list = new DropDownList();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
@@ -355,18 +355,18 @@ public:
break;
}
- case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: /* toggle renew_keep_length */
+ case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length
DoCommandP(0, 5, GetCompany(_local_company)->renew_keep_length ? 0 : 1, CMD_SET_AUTOREPLACE);
break;
- case RVW_WIDGET_START_REPLACE: { /* Start replacing */
+ case RVW_WIDGET_START_REPLACE: { // Start replacing
EngineID veh_from = this->sel_engine[0];
EngineID veh_to = this->sel_engine[1];
DoCommandP(0, 3 + (this->sel_group << 16) , veh_from + (veh_to << 16), CMD_SET_AUTOREPLACE);
this->SetDirty();
} break;
- case RVW_WIDGET_STOP_REPLACE: { /* Stop replacing */
+ case RVW_WIDGET_STOP_REPLACE: { // Stop replacing
EngineID veh_from = this->sel_engine[0];
DoCommandP(0, 3 + (this->sel_group << 16), veh_from + (INVALID_ENGINE << 16), CMD_SET_AUTOREPLACE);
this->SetDirty();
diff --git a/src/aystar.cpp b/src/aystar.cpp
index d34e9911d..3e1260afd 100644
--- a/src/aystar.cpp
+++ b/src/aystar.cpp
@@ -25,36 +25,36 @@
int _aystar_stats_open_size;
int _aystar_stats_closed_size;
-// This looks in the Hash if a node exists in ClosedList
-// If so, it returns the PathNode, else NULL
+/* This looks in the Hash if a node exists in ClosedList
+ * If so, it returns the PathNode, else NULL */
static PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node)
{
return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
}
-// This adds a node to the ClosedList
-// It makes a copy of the data
+/* This adds a node to the ClosedList
+ * It makes a copy of the data */
static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
{
- // Add a node to the ClosedList
+ /* Add a node to the ClosedList */
PathNode *new_node = MallocT<PathNode>(1);
*new_node = *node;
Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
}
-// Checks if a node is in the OpenList
-// If so, it returns the OpenListNode, else NULL
+/* Checks if a node is in the OpenList
+ * If so, it returns the OpenListNode, else NULL */
static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node)
{
return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
}
-// Gets the best node from OpenList
-// returns the best node, or NULL of none is found
-// Also it deletes the node from the OpenList
+/* Gets the best node from OpenList
+ * returns the best node, or NULL of none is found
+ * Also it deletes the node from the OpenList */
static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
{
- // Return the item the Queue returns.. the best next OpenList item.
+ /* Return the item the Queue returns.. the best next OpenList item. */
OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
if (res != NULL) {
Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
@@ -63,18 +63,18 @@ static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
return res;
}
-// Adds a node to the OpenList
-// It makes a copy of node, and puts the pointer of parent in the struct
+/* Adds a node to the OpenList
+ * It makes a copy of node, and puts the pointer of parent in the struct */
static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g)
{
- // Add a new Node to the OpenList
+ /* Add a new Node to the OpenList */
OpenListNode *new_node = MallocT<OpenListNode>(1);
new_node->g = g;
new_node->path.parent = parent;
new_node->path.node = *node;
Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
- // Add it to the queue
+ /* Add it to the queue */
aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
}
@@ -89,49 +89,49 @@ int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *pare
PathNode *closedlist_parent;
OpenListNode *check;
- // Check the new node against the ClosedList
+ /* Check the new node against the ClosedList */
if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE;
- // Calculate the G-value for this node
+ /* Calculate the G-value for this node */
new_g = aystar->CalculateG(aystar, current, parent);
- // If the value was INVALID_NODE, we don't do anything with this node
+ /* If the value was INVALID_NODE, we don't do anything with this node */
if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
- // There should not be given any other error-code..
+ /* There should not be given any other error-code.. */
assert(new_g >= 0);
- // Add the parent g-value to the new g-value
+ /* Add the parent g-value to the new g-value */
new_g += parent->g;
if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE;
- // Calculate the h-value
+ /* Calculate the h-value */
new_h = aystar->CalculateH(aystar, current, parent);
- // There should not be given any error-code..
+ /* There should not be given any error-code.. */
assert(new_h >= 0);
- // The f-value if g + h
+ /* The f-value if g + h */
new_f = new_g + new_h;
- // Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList)
+ /* Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList) */
closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
- // Check if this item is already in the OpenList
+ /* Check if this item is already in the OpenList */
check = AyStarMain_OpenList_IsInList(aystar, current);
if (check != NULL) {
uint i;
- // Yes, check if this g value is lower..
+ /* Yes, check if this g value is lower.. */
if (new_g > check->g) return AYSTAR_DONE;
aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0);
- // It is lower, so change it to this item
+ /* It is lower, so change it to this item */
check->g = new_g;
check->path.parent = closedlist_parent;
/* Copy user data, will probably have changed */
for (i = 0; i < lengthof(current->user_data); i++) {
check->path.node.user_data[i] = current->user_data[i];
}
- // Readd him in the OpenListQueue
+ /* Readd him in the OpenListQueue */
aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
} else {
- // A new node, add him to the OpenList
+ /* A new node, add him to the OpenList */
AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g);
}
@@ -153,12 +153,12 @@ int AyStarMain_Loop(AyStar *aystar)
{
int i, r;
- // Get the best node from OpenList
+ /* Get the best node from OpenList */
OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
- // If empty, drop an error
+ /* If empty, drop an error */
if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
- // Check for end node and if found, return that code
+ /* Check for end node and if found, return that code */
if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
if (aystar->FoundEndNode != NULL)
aystar->FoundEndNode(aystar, current);
@@ -166,26 +166,26 @@ int AyStarMain_Loop(AyStar *aystar)
return AYSTAR_FOUND_END_NODE;
}
- // Add the node to the ClosedList
+ /* Add the node to the ClosedList */
AyStarMain_ClosedList_Add(aystar, &current->path);
- // Load the neighbours
+ /* Load the neighbours */
aystar->GetNeighbours(aystar, current);
- // Go through all neighbours
+ /* Go through all neighbours */
for (i = 0; i < aystar->num_neighbours; i++) {
- // Check and add them to the OpenList if needed
+ /* Check and add them to the OpenList if needed */
r = aystar->checktile(aystar, &aystar->neighbours[i], current);
}
- // Free the node
+ /* Free the node */
free(current);
if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) {
/* We've expanded enough nodes */
return AYSTAR_LIMIT_REACHED;
} else {
- // Return that we are still busy
+ /* Return that we are still busy */
return AYSTAR_STILL_BUSY;
}
}
@@ -211,10 +211,10 @@ void AyStarMain_Free(AyStar *aystar)
*/
void AyStarMain_Clear(AyStar *aystar)
{
- // Clean the Queue, but not the elements within. That will be done by
- // the hash.
+ /* Clean the Queue, but not the elements within. That will be done by
+ * the hash. */
aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
- // Clean the hashes
+ /* Clean the hashes */
clear_Hash(&aystar->OpenListHash, true);
clear_Hash(&aystar->ClosedListHash, true);
@@ -235,8 +235,8 @@ void AyStarMain_Clear(AyStar *aystar)
*/
int AyStarMain_Main(AyStar *aystar) {
int r, i = 0;
- // Loop through the OpenList
- // Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick
+ /* Loop through the OpenList
+ * Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */
while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
#ifdef AYSTAR_DEBUG
switch (r) {
@@ -279,14 +279,14 @@ void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g)
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
{
- // Allocated the Hash for the OpenList and ClosedList
+ /* Allocated the Hash for the OpenList and ClosedList */
init_Hash(&aystar->OpenListHash, hash, num_buckets);
init_Hash(&aystar->ClosedListHash, hash, num_buckets);
- // Set up our sorting queue
- // BinaryHeap allocates a block of 1024 nodes
- // When thatone gets full it reserves an otherone, till this number
- // That is why it can stay this high
+ /* Set up our sorting queue
+ * BinaryHeap allocates a block of 1024 nodes
+ * When thatone gets full it reserves an otherone, till this number
+ * That is why it can stay this high */
init_BinaryHeap(&aystar->OpenListQueue, 102400);
aystar->addstart = AyStarMain_AddStartNode;
diff --git a/src/aystar.h b/src/aystar.h
index a759b5b22..5fcf7849d 100644
--- a/src/aystar.h
+++ b/src/aystar.h
@@ -35,16 +35,16 @@ struct AyStarNode {
uint user_data[2];
};
-// The resulting path has nodes looking like this.
+/* The resulting path has nodes looking like this. */
struct PathNode {
AyStarNode node;
- // The parent of this item
+ /* The parent of this item */
PathNode *parent;
};
-// For internal use only
-// We do not save the h-value, because it is only needed to calculate the f-value.
-// h-value should _always_ be the distance left to the end-tile.
+/* For internal use only
+ * We do not save the h-value, because it is only needed to calculate the f-value.
+ * h-value should _always_ be the distance left to the end-tile. */
struct OpenListNode {
int g;
PathNode path;
@@ -97,7 +97,7 @@ typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
*/
typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
-// For internal use, see aystar.c
+/* For internal use, see aystar.cpp */
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
typedef int AyStar_Main(AyStar *aystar);
typedef int AyStar_Loop(AyStar *aystar);
diff --git a/src/blitter/32bpp_base.cpp b/src/blitter/32bpp_base.cpp
index f4863e55e..96660b34c 100644
--- a/src/blitter/32bpp_base.cpp
+++ b/src/blitter/32bpp_base.cpp
@@ -128,7 +128,7 @@ void Blitter_32bppBase::ScrollBuffer(void *video, int &left, int &top, int &widt
uint32 *dst;
if (scroll_y > 0) {
- /*Calculate pointers */
+ /* Calculate pointers */
dst = (uint32 *)video + left + (top + height - 1) * _screen.pitch;
src = dst - scroll_y * _screen.pitch;
diff --git a/src/blitter/8bpp_base.cpp b/src/blitter/8bpp_base.cpp
index 7033e2fa1..0e0ed0ceb 100644
--- a/src/blitter/8bpp_base.cpp
+++ b/src/blitter/8bpp_base.cpp
@@ -132,7 +132,7 @@ void Blitter_8bppBase::ScrollBuffer(void *video, int &left, int &top, int &width
uint8 *dst;
if (scroll_y > 0) {
- /*Calculate pointers */
+ /* Calculate pointers */
dst = (uint8 *)video + left + (top + height - 1) * _screen.pitch;
src = dst - scroll_y * _screen.pitch;
diff --git a/src/cmd_helper.h b/src/cmd_helper.h
index 88097d935..9b5c12a06 100644
--- a/src/cmd_helper.h
+++ b/src/cmd_helper.h
@@ -21,7 +21,7 @@ template<> struct ExtractBits<RoadBits> { static const uint Count = 4; };
template<typename T, uint N, typename U> static inline T Extract(U v)
{
- // Check if there are enough bits in v
+ /* Check if there are enough bits in v */
ExtractValid<N + ExtractBits<T>::Count <= sizeof(U) * 8>();
return (T)GB(v, N, ExtractBits<T>::Count);
}
diff --git a/src/command.cpp b/src/command.cpp
index c70c4fff2..65e2b7b59 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -201,140 +201,140 @@ DEF_COMMAND(CmdAutofillTimetable);
* as the value from the CMD_* enums.
*/
static const Command _command_proc_table[] = {
- {CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_RAILROAD_TRACK */
- {CmdRemoveRailroadTrack, CMD_AUTO}, /* CMD_REMOVE_RAILROAD_TRACK */
- {CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_SINGLE_RAIL */
- {CmdRemoveSingleRail, CMD_AUTO}, /* CMD_REMOVE_SINGLE_RAIL */
- {CmdLandscapeClear, 0}, /* CMD_LANDSCAPE_CLEAR */
- {CmdBuildBridge, CMD_AUTO}, /* CMD_BUILD_BRIDGE */
- {CmdBuildRailroadStation, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_RAILROAD_STATION */
- {CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_TRAIN_DEPOT */
- {CmdBuildSingleSignal, CMD_AUTO}, /* CMD_BUILD_SIGNALS */
- {CmdRemoveSingleSignal, CMD_AUTO}, /* CMD_REMOVE_SIGNALS */
- {CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO}, /* CMD_TERRAFORM_LAND */
- {CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO}, /* CMD_PURCHASE_LAND_AREA */
- {CmdSellLandArea, 0}, /* CMD_SELL_LAND_AREA */
- {CmdBuildTunnel, CMD_AUTO}, /* CMD_BUILD_TUNNEL */
- {CmdRemoveFromRailroadStation, 0}, /* CMD_REMOVE_FROM_RAILROAD_STATION */
- {CmdConvertRail, 0}, /* CMD_CONVERT_RAILD */
- {CmdBuildTrainWaypoint, 0}, /* CMD_BUILD_TRAIN_WAYPOINT */
- {CmdRenameWaypoint, 0}, /* CMD_RENAME_WAYPOINT */
- {CmdRemoveTrainWaypoint, 0}, /* CMD_REMOVE_TRAIN_WAYPOINT */
-
- {CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_ROAD_STOP */
- {CmdRemoveRoadStop, 0}, /* CMD_REMOVE_ROAD_STOP */
- {CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_LONG_ROAD */
- {CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, /* CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed. */
- {CmdBuildRoad, 0}, /* CMD_BUILD_ROAD */
- {CmdRemoveRoad, 0}, /* CMD_REMOVE_ROAD */
- {CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_ROAD_DEPOT */
-
- {CmdBuildAirport, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_AIRPORT */
- {CmdBuildDock, CMD_AUTO}, /* CMD_BUILD_DOCK */
- {CmdBuildShipDepot, CMD_AUTO}, /* CMD_BUILD_SHIP_DEPOT */
- {CmdBuildBuoy, CMD_AUTO}, /* CMD_BUILD_BUOY */
- {CmdPlantTree, CMD_AUTO}, /* CMD_PLANT_TREE */
- {CmdBuildRailVehicle, 0}, /* CMD_BUILD_RAIL_VEHICLE */
- {CmdMoveRailVehicle, 0}, /* CMD_MOVE_RAIL_VEHICLE */
-
- {CmdSellRailWagon, 0}, /* CMD_SELL_RAIL_WAGON */
- {CmdSendTrainToDepot, 0}, /* CMD_SEND_TRAIN_TO_DEPOT */
- {CmdForceTrainProceed, 0}, /* CMD_FORCE_TRAIN_PROCEED */
- {CmdReverseTrainDirection, 0}, /* CMD_REVERSE_TRAIN_DIRECTION */
-
- {CmdModifyOrder, 0}, /* CMD_MODIFY_ORDER */
- {CmdSkipToOrder, 0}, /* CMD_SKIP_TO_ORDER */
- {CmdDeleteOrder, 0}, /* CMD_DELETE_ORDER */
- {CmdInsertOrder, 0}, /* CMD_INSERT_ORDER */
-
- {CmdChangeServiceInt, 0}, /* CMD_CHANGE_SERVICE_INT */
-
- {CmdBuildIndustry, 0}, /* CMD_BUILD_INDUSTRY */
- {CmdBuildCompanyHQ, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_COMPANY_HQ */
- {CmdSetCompanyManagerFace, 0}, /* CMD_SET_COMPANY_MANAGER_FACE */
- {CmdSetCompanyColour, 0}, /* CMD_SET_COMPANY_COLOUR */
-
- {CmdIncreaseLoan, 0}, /* CMD_INCREASE_LOAN */
- {CmdDecreaseLoan, 0}, /* CMD_DECREASE_LOAN */
-
- {CmdWantEnginePreview, 0}, /* CMD_WANT_ENGINE_PREVIEW */
-
- {CmdRenameVehicle, 0}, /* CMD_RENAME_VEHICLE */
- {CmdRenameEngine, 0}, /* CMD_RENAME_ENGINE */
-
- {CmdRenameCompany, 0}, /* CMD_RENAME_COMPANY */
- {CmdRenamePresident, 0}, /* CMD_RENAME_PRESIDENT */
-
- {CmdRenameStation, 0}, /* CMD_RENAME_STATION */
-
- {CmdSellAircraft, 0}, /* CMD_SELL_AIRCRAFT */
-
- {CmdBuildAircraft, 0}, /* CMD_BUILD_AIRCRAFT */
- {CmdSendAircraftToHangar, 0}, /* CMD_SEND_AIRCRAFT_TO_HANGAR */
- {CmdRefitAircraft, 0}, /* CMD_REFIT_AIRCRAFT */
-
- {CmdPlaceSign, 0}, /* CMD_PLACE_SIGN */
- {CmdRenameSign, 0}, /* CMD_RENAME_SIGN */
-
- {CmdBuildRoadVeh, 0}, /* CMD_BUILD_ROAD_VEH */
- {CmdSellRoadVeh, 0}, /* CMD_SELL_ROAD_VEH */
- {CmdSendRoadVehToDepot, 0}, /* CMD_SEND_ROADVEH_TO_DEPOT */
- {CmdTurnRoadVeh, 0}, /* CMD_TURN_ROADVEH */
- {CmdRefitRoadVeh, 0}, /* CMD_REFIT_ROAD_VEH */
-
- {CmdPause, CMD_SERVER}, /* CMD_PAUSE */
-
- {CmdBuyShareInCompany, 0}, /* CMD_BUY_SHARE_IN_COMPANY */
- {CmdSellShareInCompany, 0}, /* CMD_SELL_SHARE_IN_COMPANY */
- {CmdBuyCompany, 0}, /* CMD_BUY_COMANY */
-
- {CmdBuildTown, CMD_OFFLINE}, /* CMD_BUILD_TOWN */
- {CmdRenameTown, CMD_SERVER}, /* CMD_RENAME_TOWN */
- {CmdDoTownAction, 0}, /* CMD_DO_TOWN_ACTION */
-
- {CmdSellShip, 0}, /* CMD_SELL_SHIP */
- {CmdBuildShip, 0}, /* CMD_BUILD_SHIP */
- {CmdSendShipToDepot, 0}, /* CMD_SEND_SHIP_TO_DEPOT */
- {CmdRefitShip, 0}, /* CMD_REFIT_SHIP */
-
- {CmdOrderRefit, 0}, /* CMD_ORDER_REFIT */
- {CmdCloneOrder, 0}, /* CMD_CLONE_ORDER */
-
- {CmdClearArea, CMD_NO_TEST}, /* CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution */
-
- {CmdMoneyCheat, CMD_OFFLINE}, /* CMD_MONEY_CHEAT */
- {CmdBuildCanal, CMD_AUTO}, /* CMD_BUILD_CANAL */
- {CmdCompanyCtrl, CMD_SPECTATOR}, /* CMD_COMPANY_CTRL */
-
- {CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, /* CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once */
-
- {CmdRefitRailVehicle, 0}, /* CMD_REFIT_RAIL_VEHICLE */
- {CmdRestoreOrderIndex, 0}, /* CMD_RESTORE_ORDER_INDEX */
- {CmdBuildLock, CMD_AUTO}, /* CMD_BUILD_LOCK */
-
- {CmdBuildSignalTrack, CMD_AUTO}, /* CMD_BUILD_SIGNAL_TRACK */
- {CmdRemoveSignalTrack, CMD_AUTO}, /* CMD_REMOVE_SIGNAL_TRACK */
-
- {CmdGiveMoney, 0}, /* CMD_GIVE_MONEY */
- {CmdChangeSetting, CMD_SERVER}, /* CMD_CHANGE_SETTING */
- {CmdSetAutoReplace, 0}, /* CMD_SET_AUTOREPLACE */
- {CmdCloneVehicle, CMD_NO_TEST}, /* CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost */
- {CmdStartStopVehicle, 0}, /* CMD_START_STOP_VEHICLE */
- {CmdMassStartStopVehicle, 0}, /* CMD_MASS_START_STOP */
- {CmdAutoreplaceVehicle, 0}, /* CMD_AUTOREPLACE_VEHICLE */
- {CmdDepotSellAllVehicles, 0}, /* CMD_DEPOT_SELL_ALL_VEHICLES */
- {CmdDepotMassAutoReplace, 0}, /* CMD_DEPOT_MASS_AUTOREPLACE */
- {CmdCreateGroup, 0}, /* CMD_CREATE_GROUP */
- {CmdDeleteGroup, 0}, /* CMD_DELETE_GROUP */
- {CmdRenameGroup, 0}, /* CMD_RENAME_GROUP */
- {CmdAddVehicleGroup, 0}, /* CMD_ADD_VEHICLE_GROUP */
- {CmdAddSharedVehicleGroup, 0}, /* CMD_ADD_SHARE_VEHICLE_GROUP */
- {CmdRemoveAllVehiclesGroup, 0}, /* CMD_REMOVE_ALL_VEHICLES_GROUP */
- {CmdSetGroupReplaceProtection, 0}, /* CMD_SET_GROUP_REPLACE_PROTECTION */
- {CmdMoveOrder, 0}, /* CMD_MOVE_ORDER */
- {CmdChangeTimetable, 0}, /* CMD_CHANGE_TIMETABLE */
- {CmdSetVehicleOnTime, 0}, /* CMD_SET_VEHICLE_ON_TIME */
- {CmdAutofillTimetable, 0}, /* CMD_AUTOFILL_TIMETABLE */
+ {CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAILROAD_TRACK
+ {CmdRemoveRailroadTrack, CMD_AUTO}, // CMD_REMOVE_RAILROAD_TRACK
+ {CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_SINGLE_RAIL
+ {CmdRemoveSingleRail, CMD_AUTO}, // CMD_REMOVE_SINGLE_RAIL
+ {CmdLandscapeClear, 0}, // CMD_LANDSCAPE_CLEAR
+ {CmdBuildBridge, CMD_AUTO}, // CMD_BUILD_BRIDGE
+ {CmdBuildRailroadStation, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAILROAD_STATION
+ {CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_TRAIN_DEPOT
+ {CmdBuildSingleSignal, CMD_AUTO}, // CMD_BUILD_SIGNALS
+ {CmdRemoveSingleSignal, CMD_AUTO}, // CMD_REMOVE_SIGNALS
+ {CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO}, // CMD_TERRAFORM_LAND
+ {CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO}, // CMD_PURCHASE_LAND_AREA
+ {CmdSellLandArea, 0}, // CMD_SELL_LAND_AREA
+ {CmdBuildTunnel, CMD_AUTO}, // CMD_BUILD_TUNNEL
+ {CmdRemoveFromRailroadStation, 0}, // CMD_REMOVE_FROM_RAILROAD_STATION
+ {CmdConvertRail, 0}, // CMD_CONVERT_RAILD
+ {CmdBuildTrainWaypoint, 0}, // CMD_BUILD_TRAIN_WAYPOINT
+ {CmdRenameWaypoint, 0}, // CMD_RENAME_WAYPOINT
+ {CmdRemoveTrainWaypoint, 0}, // CMD_REMOVE_TRAIN_WAYPOINT
+
+ {CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_STOP
+ {CmdRemoveRoadStop, 0}, // CMD_REMOVE_ROAD_STOP
+ {CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_LONG_ROAD
+ {CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
+ {CmdBuildRoad, 0}, // CMD_BUILD_ROAD
+ {CmdRemoveRoad, 0}, // CMD_REMOVE_ROAD
+ {CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_DEPOT
+
+ {CmdBuildAirport, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_AIRPORT
+ {CmdBuildDock, CMD_AUTO}, // CMD_BUILD_DOCK
+ {CmdBuildShipDepot, CMD_AUTO}, // CMD_BUILD_SHIP_DEPOT
+ {CmdBuildBuoy, CMD_AUTO}, // CMD_BUILD_BUOY
+ {CmdPlantTree, CMD_AUTO}, // CMD_PLANT_TREE
+ {CmdBuildRailVehicle, 0}, // CMD_BUILD_RAIL_VEHICLE
+ {CmdMoveRailVehicle, 0}, // CMD_MOVE_RAIL_VEHICLE
+
+ {CmdSellRailWagon, 0}, // CMD_SELL_RAIL_WAGON
+ {CmdSendTrainToDepot, 0}, // CMD_SEND_TRAIN_TO_DEPOT
+ {CmdForceTrainProceed, 0}, // CMD_FORCE_TRAIN_PROCEED
+ {CmdReverseTrainDirection, 0}, // CMD_REVERSE_TRAIN_DIRECTION
+
+ {CmdModifyOrder, 0}, // CMD_MODIFY_ORDER
+ {CmdSkipToOrder, 0}, // CMD_SKIP_TO_ORDER
+ {CmdDeleteOrder, 0}, // CMD_DELETE_ORDER
+ {CmdInsertOrder, 0}, // CMD_INSERT_ORDER
+
+ {CmdChangeServiceInt, 0}, // CMD_CHANGE_SERVICE_INT
+
+ {CmdBuildIndustry, 0}, // CMD_BUILD_INDUSTRY
+ {CmdBuildCompanyHQ, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_COMPANY_HQ
+ {CmdSetCompanyManagerFace, 0}, // CMD_SET_COMPANY_MANAGER_FACE
+ {CmdSetCompanyColour, 0}, // CMD_SET_COMPANY_COLOUR
+
+ {CmdIncreaseLoan, 0}, // CMD_INCREASE_LOAN
+ {CmdDecreaseLoan, 0}, // CMD_DECREASE_LOAN
+
+ {CmdWantEnginePreview, 0}, // CMD_WANT_ENGINE_PREVIEW
+
+ {CmdRenameVehicle, 0}, // CMD_RENAME_VEHICLE
+ {CmdRenameEngine, 0}, // CMD_RENAME_ENGINE
+
+ {CmdRenameCompany, 0}, // CMD_RENAME_COMPANY
+ {CmdRenamePresident, 0}, // CMD_RENAME_PRESIDENT
+
+ {CmdRenameStation, 0}, // CMD_RENAME_STATION
+
+ {CmdSellAircraft, 0}, // CMD_SELL_AIRCRAFT
+
+ {CmdBuildAircraft, 0}, // CMD_BUILD_AIRCRAFT
+ {CmdSendAircraftToHangar, 0}, // CMD_SEND_AIRCRAFT_TO_HANGAR
+ {CmdRefitAircraft, 0}, // CMD_REFIT_AIRCRAFT
+
+ {CmdPlaceSign, 0}, // CMD_PLACE_SIGN
+ {CmdRenameSign, 0}, // CMD_RENAME_SIGN
+
+ {CmdBuildRoadVeh, 0}, // CMD_BUILD_ROAD_VEH
+ {CmdSellRoadVeh, 0}, // CMD_SELL_ROAD_VEH
+ {CmdSendRoadVehToDepot, 0}, // CMD_SEND_ROADVEH_TO_DEPOT
+ {CmdTurnRoadVeh, 0}, // CMD_TURN_ROADVEH
+ {CmdRefitRoadVeh, 0}, // CMD_REFIT_ROAD_VEH
+
+ {CmdPause, CMD_SERVER}, // CMD_PAUSE
+
+ {CmdBuyShareInCompany, 0}, // CMD_BUY_SHARE_IN_COMPANY
+ {CmdSellShareInCompany, 0}, // CMD_SELL_SHARE_IN_COMPANY
+ {CmdBuyCompany, 0}, // CMD_BUY_COMANY
+
+ {CmdBuildTown, CMD_OFFLINE}, // CMD_BUILD_TOWN
+ {CmdRenameTown, CMD_SERVER}, // CMD_RENAME_TOWN
+ {CmdDoTownAction, 0}, // CMD_DO_TOWN_ACTION
+
+ {CmdSellShip, 0}, // CMD_SELL_SHIP
+ {CmdBuildShip, 0}, // CMD_BUILD_SHIP
+ {CmdSendShipToDepot, 0}, // CMD_SEND_SHIP_TO_DEPOT
+ {CmdRefitShip, 0}, // CMD_REFIT_SHIP
+
+ {CmdOrderRefit, 0}, // CMD_ORDER_REFIT
+ {CmdCloneOrder, 0}, // CMD_CLONE_ORDER
+
+ {CmdClearArea, CMD_NO_TEST}, // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
+
+ {CmdMoneyCheat, CMD_OFFLINE}, // CMD_MONEY_CHEAT
+ {CmdBuildCanal, CMD_AUTO}, // CMD_BUILD_CANAL
+ {CmdCompanyCtrl, CMD_SPECTATOR}, // CMD_COMPANY_CTRL
+
+ {CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
+
+ {CmdRefitRailVehicle, 0}, // CMD_REFIT_RAIL_VEHICLE
+ {CmdRestoreOrderIndex, 0}, // CMD_RESTORE_ORDER_INDEX
+ {CmdBuildLock, CMD_AUTO}, // CMD_BUILD_LOCK
+
+ {CmdBuildSignalTrack, CMD_AUTO}, // CMD_BUILD_SIGNAL_TRACK
+ {CmdRemoveSignalTrack, CMD_AUTO}, // CMD_REMOVE_SIGNAL_TRACK
+
+ {CmdGiveMoney, 0}, // CMD_GIVE_MONEY
+ {CmdChangeSetting, CMD_SERVER}, // CMD_CHANGE_SETTING
+ {CmdSetAutoReplace, 0}, // CMD_SET_AUTOREPLACE
+ {CmdCloneVehicle, CMD_NO_TEST}, // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
+ {CmdStartStopVehicle, 0}, // CMD_START_STOP_VEHICLE
+ {CmdMassStartStopVehicle, 0}, // CMD_MASS_START_STOP
+ {CmdAutoreplaceVehicle, 0}, // CMD_AUTOREPLACE_VEHICLE
+ {CmdDepotSellAllVehicles, 0}, // CMD_DEPOT_SELL_ALL_VEHICLES
+ {CmdDepotMassAutoReplace, 0}, // CMD_DEPOT_MASS_AUTOREPLACE
+ {CmdCreateGroup, 0}, // CMD_CREATE_GROUP
+ {CmdDeleteGroup, 0}, // CMD_DELETE_GROUP
+ {CmdRenameGroup, 0}, // CMD_RENAME_GROUP
+ {CmdAddVehicleGroup, 0}, // CMD_ADD_VEHICLE_GROUP
+ {CmdAddSharedVehicleGroup, 0}, // CMD_ADD_SHARE_VEHICLE_GROUP
+ {CmdRemoveAllVehiclesGroup, 0}, // CMD_REMOVE_ALL_VEHICLES_GROUP
+ {CmdSetGroupReplaceProtection, 0}, // CMD_SET_GROUP_REPLACE_PROTECTION
+ {CmdMoveOrder, 0}, // CMD_MOVE_ORDER
+ {CmdChangeTimetable, 0}, // CMD_CHANGE_TIMETABLE
+ {CmdSetVehicleOnTime, 0}, // CMD_SET_VEHICLE_ON_TIME
+ {CmdAutofillTimetable, 0}, // CMD_AUTOFILL_TIMETABLE
};
/*!
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp
index a8a3f61f6..6cc5b633f 100644
--- a/src/company_cmd.cpp
+++ b/src/company_cmd.cpp
@@ -129,7 +129,7 @@ bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
switch (cmfv) {
case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
- case CMFV_LIPS: /* FALL THROUGH */
+ case CMFV_LIPS: // FALL THROUGH
case CMFV_NOSE: if (has_moustache) continue; break;
case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
case CMFV_GLASSES: if (!has_glasses) continue; break;
@@ -718,7 +718,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
switch (p1) {
- case 0: { /* Create a new company */
+ case 0: { // Create a new company
/* This command is only executed in a multiplayer game */
if (!_networking) return CMD_ERROR;
@@ -816,13 +816,13 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
#endif /* ENABLE_NETWORK */
} break;
- case 1: /* Make a new AI company */
+ case 1: // Make a new AI company
if (!(flags & DC_EXEC)) return CommandCost();
DoStartupNewCompany(true);
break;
- case 2: { /* Delete a company */
+ case 2: { // Delete a company
Company *c;
if (!IsValidCompanyID((CompanyID)p2)) return CMD_ERROR;
@@ -851,7 +851,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
AI::BroadcastNewEvent(new AIEventCompanyBankrupt(c_index));
} break;
- case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
+ case 3: { // Merge a company (#1) into another company (#2), elimination company #1
CompanyID cid_old = (CompanyID)GB(p2, 0, 16);
CompanyID cid_new = (CompanyID)GB(p2, 16, 16);
diff --git a/src/company_gui.cpp b/src/company_gui.cpp
index da30ae6fb..7cddb1f62 100644
--- a/src/company_gui.cpp
+++ b/src/company_gui.cpp
@@ -286,7 +286,7 @@ struct CompanyFinancesWindow : Window {
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case CFW_WIDGET_TOGGLE_SIZE: {/* toggle size */
+ case CFW_WIDGET_TOGGLE_SIZE: {// toggle size
bool new_mode = !this->small;
bool stickied = !!(this->flags4 & WF_STICKY);
int oldtop = this->top; ///< current top position of the window before closing it
@@ -299,11 +299,11 @@ struct CompanyFinancesWindow : Window {
}
break;
- case CFW_WIDGET_INCREASE_LOAN: /* increase loan */
+ case CFW_WIDGET_INCREASE_LOAN: // increase loan
DoCommandP(0, 0, _ctrl_pressed, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY));
break;
- case CFW_WIDGET_REPAY_LOAN: /* repay loan */
+ case CFW_WIDGET_REPAY_LOAN: // repay loan
DoCommandP(0, 0, _ctrl_pressed, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN));
break;
}
@@ -550,11 +550,11 @@ public:
break;
}
- case SCLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */
+ case SCLW_WIDGET_PRI_COL_DROPDOWN: // First colour dropdown
ShowColourDropDownMenu(SCLW_WIDGET_PRI_COL_DROPDOWN);
break;
- case SCLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */
+ case SCLW_WIDGET_SEC_COL_DROPDOWN: // Second colour dropdown
ShowColourDropDownMenu(SCLW_WIDGET_SEC_COL_DROPDOWN);
break;
@@ -667,7 +667,7 @@ void DrawCompanyManagerFace(CompanyManagerFace cmf, int colour, int x, int y)
for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
switch (cmfv) {
case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
- case CMFV_LIPS: /* FALL THROUGH */
+ case CMFV_LIPS: // FALL THROUGH
case CMFV_NOSE: if (has_moustache) continue; break;
case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
case CMFV_GLASSES: if (!has_glasses) continue; break;
@@ -1268,7 +1268,7 @@ struct CompanyWindow : Window
this->SetWidgetHiddenState(CW_WIDGET_PRESIDENT_NAME, !local);
this->SetWidgetHiddenState(CW_WIDGET_COMPANY_NAME, !local);
this->widget[CW_WIDGET_BUILD_VIEW_HQ].data = (local && c->location_of_HQ == INVALID_TILE) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
- if (local && c->location_of_HQ != INVALID_TILE) this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
+ if (local && c->location_of_HQ != INVALID_TILE) this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // HQ is already built.
this->SetWidgetDisabledState(CW_WIDGET_BUILD_VIEW_HQ, !local && c->location_of_HQ == INVALID_TILE);
this->SetWidgetHiddenState(CW_WIDGET_RELOCATE_HQ, !local || c->location_of_HQ == INVALID_TILE);
this->SetWidgetHiddenState(CW_WIDGET_BUY_SHARE, local);
diff --git a/src/company_manager_face.h b/src/company_manager_face.h
index 00bd4d255..373c3be81 100644
--- a/src/company_manager_face.h
+++ b/src/company_manager_face.h
@@ -57,8 +57,8 @@ struct CompanyManagerFaceBitsInfo {
/** Lookup table for indices into the CompanyManagerFace, valid ranges and sprites */
static const CompanyManagerFaceBitsInfo _cmf_info[] = {
- /* Index off len WM WF BM BF WM WF BM BF */
- /* CMFV_GENDER */ { 0, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = male, 1 = female
+ /* Index off len WM WF BM BF WM WF BM BF
+ * CMFV_GENDER */ { 0, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = male, 1 = female
/* CMFV_ETHNICITY */ { 1, 2, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = (Western-)Caucasian, 1 = African(-American)/Black
/* CMFV_GEN_ETHN */ { 0, 3, { 4, 4, 4, 4 }, { 0, 0, 0, 0 } }, ///< Shortcut to get/set gender _and_ ethnicity
/* CMFV_HAS_MOUSTACHE */ { 3, 1, { 2, 0, 2, 0 }, { 0, 0, 0, 0 } }, ///< Females do not have a moustache
diff --git a/src/console.cpp b/src/console.cpp
index a113abf86..161a7b179 100644
--- a/src/console.cpp
+++ b/src/console.cpp
@@ -691,7 +691,7 @@ void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_T
if (_stdlib_con_developer)
IConsolePrintF(CC_DEBUG, "condbg: requested command is a variable");
- if (tokencount == 0) { /* Just print out value */
+ if (tokencount == 0) { // Just print out value
IConsoleVarPrintGetValue(var);
return;
}
@@ -784,7 +784,7 @@ void IConsoleCmdExec(const char *cmdstr)
if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break;
switch (*cmdptr) {
- case ' ': /* Token seperator */
+ case ' ': // Token seperator
if (!foundtoken) break;
if (longtoken) {
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index cc205f690..bd19fe425 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -37,18 +37,18 @@
#include "table/strings.h"
#endif /* ENABLE_NETWORK */
-// ** scriptfile handling ** //
+/* scriptfile handling */
static FILE *_script_file;
static bool _script_running;
-// ** console command / variable defines ** //
+/* console command / variable defines */
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static bool function()
-/* **************************** */
-/* variable and command hooks */
-/* **************************** */
+/*****************************
+ * variable and command hooks
+ *****************************/
#ifdef ENABLE_NETWORK
@@ -343,7 +343,7 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
return true;
}
- // XXX - Workaround for broken file handling
+ /* XXX - Workaround for broken file handling */
FiosGetSavegameList(SLD_LOAD_GAME);
FiosFreeSavegameList();
@@ -365,9 +365,9 @@ DEF_CONSOLE_CMD(ConClearBuffer)
}
-// ********************************* //
-// * Network Core Console Commands * //
-// ********************************* //
+/**********************************
+ * Network Core Console Commands
+ **********************************/
#ifdef ENABLE_NETWORK
DEF_CONSOLE_CMD(ConBan)
@@ -798,9 +798,9 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
#endif /* ENABLE_NETWORK */
-/* ******************************** */
-/* script file console commands */
-/* ******************************** */
+/*********************************
+ * script file console commands
+ *********************************/
DEF_CONSOLE_CMD(ConExec)
{
@@ -853,9 +853,9 @@ DEF_CONSOLE_CMD(ConReturn)
return true;
}
-/* **************************** */
-/* default console commands */
-/* **************************** */
+/*****************************
+ * default console commands
+ ******************************/
extern bool CloseConsoleLogIfActive();
DEF_CONSOLE_CMD(ConScript)
@@ -1678,9 +1678,9 @@ DEF_CONSOLE_CMD(ConGamelogPrint)
}
#ifdef _DEBUG
-/* ****************************************** */
-/* debug commands and variables */
-/* ****************************************** */
+/*******************************************
+ * debug commands and variables
+ ********************************************/
static void IConsoleDebugLibRegister()
{
@@ -1695,9 +1695,9 @@ static void IConsoleDebugLibRegister()
}
#endif
-/* ****************************************** */
-/* console command and variable registration */
-/* ****************************************** */
+/*******************************************
+ * console command and variable registration
+ ********************************************/
void IConsoleStdLibRegister()
{
@@ -1846,7 +1846,7 @@ void IConsoleStdLibRegister()
IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+");
#endif /* ENABLE_NETWORK */
- // debugging stuff
+ /* debugging stuff */
#ifdef _DEBUG
IConsoleDebugLibRegister();
#endif
diff --git a/src/currency.cpp b/src/currency.cpp
index f5f0f3e6f..f2ec0d9de 100644
--- a/src/currency.cpp
+++ b/src/currency.cpp
@@ -10,10 +10,10 @@
#include "table/strings.h"
- // exchange rate prefix symbol_pos
- // | separator | postfix |
- // | | Euro year | | | name
- // | | | | | | |
+ /* exchange rate prefix symbol_pos
+ * | separator | postfix |
+ * | | Euro year | | | name
+ * | | | | | | | */
static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
{ 1, ',', CF_NOEURO, "£", "", 0, STR_CURR_GBP }, ///< british pounds
{ 2, ',', CF_NOEURO, "$", "", 0, STR_CURR_USD }, ///< us dollars
diff --git a/src/currency.h b/src/currency.h
index 15afaebd8..a6600e744 100644
--- a/src/currency.h
+++ b/src/currency.h
@@ -37,7 +37,7 @@ struct CurrencySpec {
extern CurrencySpec _currency_specs[NUM_CURRENCY];
-// XXX small hack, but makes the rest of the code a bit nicer to read
+/* XXX small hack, but makes the rest of the code a bit nicer to read */
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency])
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index aafe3ff5a..fb86b7cac 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -371,7 +371,7 @@ struct DepotWindow : Window {
DrawTrainImage(v, x + 50, y, this->sel, this->hscroll.cap - 29, 0);
DrawString(x, y + 2, STR_8816, TC_FROMSTRING);
- /*Draw the train counter */
+ /* Draw the train counter */
i = 0;
u = v;
do i++; while ((u = u->Next()) != NULL); // Determine length of train
diff --git a/src/direction_type.h b/src/direction_type.h
index 89b527cb6..e0c0d6873 100644
--- a/src/direction_type.h
+++ b/src/direction_type.h
@@ -35,7 +35,7 @@ DECLARE_POSTFIX_INCREMENT(Direction);
/** Define basic enum properties */
template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR> {};
-typedef TinyEnumT<Direction> DirectionByte; //typedefing-enumification of Direction
+typedef TinyEnumT<Direction> DirectionByte; // typedefing-enumification of Direction
/**
@@ -85,7 +85,7 @@ DECLARE_POSTFIX_INCREMENT(DiagDirection);
/** Define basic enum properties */
template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR> {};
-typedef TinyEnumT<DiagDirection> DiagDirectionByte; //typedefing-enumification of DiagDirection
+typedef TinyEnumT<DiagDirection> DiagDirectionByte; // typedefing-enumification of DiagDirection
/**
diff --git a/src/dummy_land.cpp b/src/dummy_land.cpp
index 6968e3cc9..50d33fade 100644
--- a/src/dummy_land.cpp
+++ b/src/dummy_land.cpp
@@ -75,18 +75,18 @@ static CommandCost TerraformTile_Dummy(TileIndex tile, DoCommandFlag flags, uint
}
extern const TileTypeProcs _tile_type_dummy_procs = {
- DrawTile_Dummy, /* draw_tile_proc */
- GetSlopeZ_Dummy, /* get_slope_z_proc */
- ClearTile_Dummy, /* clear_tile_proc */
- GetAcceptedCargo_Dummy, /* get_accepted_cargo_proc */
- GetTileDesc_Dummy, /* get_tile_desc_proc */
- GetTileTrackStatus_Dummy, /* get_tile_track_status_proc */
- ClickTile_Dummy, /* click_tile_proc */
- AnimateTile_Dummy, /* animate_tile_proc */
- TileLoop_Dummy, /* tile_loop_clear */
- ChangeTileOwner_Dummy, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- NULL, /* vehicle_enter_tile_proc */
- GetFoundation_Dummy, /* get_foundation_proc */
- TerraformTile_Dummy, /* terraform_tile_proc */
+ DrawTile_Dummy, // draw_tile_proc
+ GetSlopeZ_Dummy, // get_slope_z_proc
+ ClearTile_Dummy, // clear_tile_proc
+ GetAcceptedCargo_Dummy, // get_accepted_cargo_proc
+ GetTileDesc_Dummy, // get_tile_desc_proc
+ GetTileTrackStatus_Dummy, // get_tile_track_status_proc
+ ClickTile_Dummy, // click_tile_proc
+ AnimateTile_Dummy, // animate_tile_proc
+ TileLoop_Dummy, // tile_loop_clear
+ ChangeTileOwner_Dummy, // change_tile_owner_clear
+ NULL, // get_produced_cargo_proc
+ NULL, // vehicle_enter_tile_proc
+ GetFoundation_Dummy, // get_foundation_proc
+ TerraformTile_Dummy, // terraform_tile_proc
};
diff --git a/src/economy.cpp b/src/economy.cpp
index 6cfffa422..59d6997fc 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -332,7 +332,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
if (new_owner != INVALID_OWNER) {
if (HasBit(t->have_ratings, old_owner)) {
if (HasBit(t->have_ratings, new_owner)) {
- // use max of the two ratings.
+ /* use max of the two ratings. */
t->ratings[new_owner] = max(t->ratings[new_owner], t->ratings[old_owner]);
} else {
SetBit(t->have_ratings, new_owner);
@@ -1889,8 +1889,8 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1,
{
CommandCost cost(EXPENSES_OTHER);
- /* Check if buying shares is allowed (protection against modified clients) */
- /* Cannot buy own shares */
+ /* Check if buying shares is allowed (protection against modified clients)
+ * Cannot buy own shares */
if (!IsValidCompanyID((CompanyID)p1) || !_settings_game.economy.allow_shares || _current_company == (CompanyID)p1) return CMD_ERROR;
Company *c = GetCompany((CompanyID)p1);
@@ -1909,7 +1909,7 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1,
OwnerByte *b = c->share_owners;
int i;
- while (*b != COMPANY_SPECTATOR) b++; /* share owners is guaranteed to contain at least one COMPANY_SPECTATOR */
+ while (*b != COMPANY_SPECTATOR) b++; // share owners is guaranteed to contain at least one COMPANY_SPECTATOR
*b = _current_company;
for (i = 0; c->share_owners[i] == _current_company;) {
@@ -1932,8 +1932,8 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1,
*/
CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
- /* Check if selling shares is allowed (protection against modified clients) */
- /* Cannot sell own shares */
+ /* Check if selling shares is allowed (protection against modified clients)
+ * Cannot sell own shares */
if (!IsValidCompanyID((CompanyID)p1) || !_settings_game.economy.allow_shares || _current_company == (CompanyID)p1) return CMD_ERROR;
Company *c = GetCompany((CompanyID)p1);
diff --git a/src/elrail.cpp b/src/elrail.cpp
index 9aa905701..69c9dc6e3 100644
--- a/src/elrail.cpp
+++ b/src/elrail.cpp
@@ -358,8 +358,8 @@ static void DrawCatenaryRailway(const TileInfo *ti)
AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
/* If we have a straight (and level) track, we want a pylon only every 2 tiles
- * Delete the PCP if this is the case. */
- /* Level means that the slope is the same, or the track is flat */
+ * Delete the PCP if this is the case.
+ * Level means that the slope is the same, or the track is flat */
if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
for (uint k = 0; k < NUM_IGNORE_GROUPS; k++) {
if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) ClrBit(PCPstatus, i);
@@ -394,13 +394,13 @@ static void DrawCatenaryRailway(const TileInfo *ti)
if (!HasBit(OwnedPPPonPCP[i], temp)) {
/* We have a neighour that will draw it, bail out */
if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE) break;
- continue; /* No neighbour, go looking for a better position */
+ continue; // No neighbour, go looking for a better position
}
AddSortableSpriteToDraw(pylon_base + pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE,
elevation, IsTransparencySet(TO_CATENARY), -1, -1);
- break; /* We already have drawn a pylon, bail out */
+ break; // We already have drawn a pylon, bail out
}
}
}
@@ -425,9 +425,9 @@ static void DrawCatenaryRailway(const TileInfo *ti)
(HasBit(PCPstatus, PCPpositions[t][1]) << 1);
const SortableSpriteStruct *sss;
- int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
+ int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; // tileh for the slopes, 0 otherwise
- assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
+ assert(PCPconfig != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
assert(!IsSteepSlope(tileh[TS_HOME]));
sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
@@ -478,8 +478,8 @@ void DrawCatenaryOnBridge(const TileInfo *ti)
SpriteID pylon_base = GetPylonBase(start);
- /* Finished with wires, draw pylons */
- /* every other tile needs a pylon on the northern end */
+ /* Finished with wires, draw pylons
+ * every other tile needs a pylon on the northern end */
if (num % 2) {
DiagDirection PCPpos = (axis == AXIS_X ? DIAGDIR_NE : DIAGDIR_NW);
Direction PPPpos = (axis == AXIS_X ? DIR_NW : DIR_NE);
diff --git a/src/fileio.cpp b/src/fileio.cpp
index 74ea8e91e..98d58b2fb 100644
--- a/src/fileio.cpp
+++ b/src/fileio.cpp
@@ -485,8 +485,8 @@ static void TarAddLink(const std::string &srcParam, const std::string &destParam
/* Link to file. Process the link like the destination file. */
_tar_filelist.insert(TarFileList::value_type(src, dest_file->second));
} else {
- /* Destination file not found. Assume 'link to directory' */
- /* Append PATHSEPCHAR to 'src' and 'dest' if needed */
+ /* Destination file not found. Assume 'link to directory'
+ * Append PATHSEPCHAR to 'src' and 'dest' if needed */
const std::string src_path = ((*src.rbegin() == PATHSEPCHAR) ? src : src + PATHSEPCHAR);
const std::string dst_path = (dest.length() == 0 ? "" : ((*dest.rbegin() == PATHSEPCHAR) ? dest : dest + PATHSEPCHAR));
_tar_linklist.insert(TarLinkList::value_type(src_path, dst_path));
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index 16b49f83b..a3f45ec07 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -38,7 +38,7 @@ enum {
* If no appropiate font is found, the function returns an error */
#ifdef WIN32
#include <windows.h>
-#include <shlobj.h> // SHGetFolderPath
+#include <shlobj.h> /* SHGetFolderPath */
#include "win32.h"
/**
@@ -713,7 +713,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
sprite.width = width;
sprite.height = height;
sprite.x_offs = slot->bitmap_left;
- // XXX 2 should be determined somehow... it's right for the normal face
+ /* XXX 2 should be determined somehow... it's right for the normal face */
y_adj = (size == FS_NORMAL) ? 2 : 0;
sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
diff --git a/src/genworld.h b/src/genworld.h
index 520657862..d46ee731b 100644
--- a/src/genworld.h
+++ b/src/genworld.h
@@ -20,10 +20,10 @@ enum {
/* Modes for GenerateWorld */
enum GenerateWorldMode {
- GW_NEWGAME = 0, /* Generate a map for a new game */
- GW_EMPTY = 1, /* Generate an empty map (sea-level) */
- GW_RANDOM = 2, /* Generate a random map for SE */
- GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
+ GW_NEWGAME = 0, ///< Generate a map for a new game
+ GW_EMPTY = 1, ///< Generate an empty map (sea-level)
+ GW_RANDOM = 2, ///< Generate a random map for SE
+ GW_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap
};
typedef void gw_done_proc();
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 027563f5f..d28b490c3 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1720,11 +1720,11 @@ enum {
static const byte _numof_industry_table[NB_DIFFICULTY_LEVEL][NB_NUMOFINDUSTRY] = {
/* difficulty settings for number of industries */
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, //none
- {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, //very low
- {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, //low
- {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, //normal
- {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, //high
+ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // none
+ {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, // very low
+ {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, // low
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, // normal
+ {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, // high
};
/** This function is the one who really do the creation work
@@ -1848,7 +1848,7 @@ struct ProbabilityHelper {
*/
static void MaybeNewIndustry(void)
{
- Industry *ind; //will receive the industry's creation pointer
+ Industry *ind; // will receive the industry's creation pointer
IndustryType rndtype, j; // Loop controlers
const IndustrySpec *ind_spc;
uint num = 0;
@@ -2377,18 +2377,18 @@ static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, u
}
extern const TileTypeProcs _tile_type_industry_procs = {
- DrawTile_Industry, /* draw_tile_proc */
- GetSlopeZ_Industry, /* get_slope_z_proc */
- ClearTile_Industry, /* clear_tile_proc */
- GetAcceptedCargo_Industry, /* get_accepted_cargo_proc */
- GetTileDesc_Industry, /* get_tile_desc_proc */
- GetTileTrackStatus_Industry, /* get_tile_track_status_proc */
- ClickTile_Industry, /* click_tile_proc */
- AnimateTile_Industry, /* animate_tile_proc */
- TileLoop_Industry, /* tile_loop_proc */
- ChangeTileOwner_Industry, /* change_tile_owner_proc */
- GetProducedCargo_Industry, /* get_produced_cargo_proc */
- NULL, /* vehicle_enter_tile_proc */
- GetFoundation_Industry, /* get_foundation_proc */
- TerraformTile_Industry, /* terraform_tile_proc */
+ DrawTile_Industry, // draw_tile_proc
+ GetSlopeZ_Industry, // get_slope_z_proc
+ ClearTile_Industry, // clear_tile_proc
+ GetAcceptedCargo_Industry, // get_accepted_cargo_proc
+ GetTileDesc_Industry, // get_tile_desc_proc
+ GetTileTrackStatus_Industry, // get_tile_track_status_proc
+ ClickTile_Industry, // click_tile_proc
+ AnimateTile_Industry, // animate_tile_proc
+ TileLoop_Industry, // tile_loop_proc
+ ChangeTileOwner_Industry, // change_tile_owner_proc
+ GetProducedCargo_Industry, // get_produced_cargo_proc
+ NULL, // vehicle_enter_tile_proc
+ GetFoundation_Industry, // get_foundation_proc
+ TerraformTile_Industry, // terraform_tile_proc
};
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 73f3cfceb..9957b18db 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -382,7 +382,7 @@ public:
if (--this->callback_timer == 0) {
/* We have just passed another day.
* See if we need to update availability of currently selected industry */
- this->callback_timer = DAY_TICKS; //restart counter
+ this->callback_timer = DAY_TICKS; // restart counter
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
diff --git a/src/landscape.cpp b/src/landscape.cpp
index f3b8ccd6f..bd5feeaea 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -675,7 +675,7 @@ void RunTileLoop()
if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) {
tile += TILELOOP_SIZE; // no overflow
} else {
- tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
+ tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); // x would overflow, also increase y
}
} while (--count != 0);
assert((tile & ~TILELOOP_ASSERTMASK) == 0);
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 2b7dfff85..99c4ca6f4 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -121,8 +121,8 @@ void ShowNetworkGiveMoneyWindow(CompanyID company)
#endif /* ENABLE_NETWORK */
-/* Zooms a viewport in a window in or out */
-/* No button handling or what so ever */
+/* Zooms a viewport in a window in or out
+ * No button handling or what so ever */
bool DoZoomInOutWindow(int how, Window *w)
{
ViewPort *vp;
diff --git a/src/misc/binaryheap.hpp b/src/misc/binaryheap.hpp
index 2206ccd03..7fce75356 100644
--- a/src/misc/binaryheap.hpp
+++ b/src/misc/binaryheap.hpp
@@ -94,9 +94,9 @@ FORCEINLINE bool CBinaryHeapT<Titem_>::Push(Titem_& new_item)
{
if (IsFull()) return false;
- // make place for new item
+ /* make place for new item */
int gap = ++m_size;
- // Heapify up
+ /* Heapify up */
for (int parent = gap / 2; (parent > 0) && (new_item < *m_items[parent]); gap = parent, parent /= 2)
m_items[gap] = m_items[parent];
m_items[gap] = &new_item;
@@ -109,35 +109,35 @@ FORCEINLINE void CBinaryHeapT<Titem_>::RemoveHead()
{
assert(!IsEmpty());
- // at index 1 we have a gap now
+ /* at index 1 we have a gap now */
int gap = 1;
- // Heapify down:
- // last item becomes a candidate for the head. Call it new_item.
+ /* Heapify down:
+ * last item becomes a candidate for the head. Call it new_item. */
Titem_& new_item = *m_items[m_size--];
- // now we must maintain relation between parent and its children:
- // parent <= any child
- // from head down to the tail
+ /* now we must maintain relation between parent and its children:
+ * parent <= any child
+ * from head down to the tail */
int child = 2; // first child is at [parent * 2]
- // while children are valid
+ /* while children are valid */
while (child <= m_size) {
- // choose the smaller child
+ /* choose the smaller child */
if (child < m_size && *m_items[child + 1] < *m_items[child])
child++;
- // is it smaller than our parent?
+ /* is it smaller than our parent? */
if (!(*m_items[child] < new_item)) {
- // the smaller child is still bigger or same as parent => we are done
+ /* the smaller child is still bigger or same as parent => we are done */
break;
}
- // if smaller child is smaller than parent, it will become new parent
+ /* if smaller child is smaller than parent, it will become new parent */
m_items[gap] = m_items[child];
gap = child;
- // where do we have our new children?
+ /* where do we have our new children? */
child = gap * 2;
}
- // move last item to the proper place
+ /* move last item to the proper place */
if (m_size > 0) m_items[gap] = &new_item;
CheckConsistency();
}
@@ -145,45 +145,45 @@ FORCEINLINE void CBinaryHeapT<Titem_>::RemoveHead()
template <class Titem_>
inline void CBinaryHeapT<Titem_>::RemoveByIdx(int idx)
{
- // at position idx we have a gap now
+ /* at position idx we have a gap now */
int gap = idx;
Titem_& last = *m_items[m_size];
if (idx < m_size) {
assert(idx >= 1);
m_size--;
- // and the candidate item for fixing this gap is our last item 'last'
- // Move gap / last item up:
+ /* and the candidate item for fixing this gap is our last item 'last'
+ * Move gap / last item up: */
while (gap > 1)
{
- // compare [gap] with its parent
+ /* compare [gap] with its parent */
int parent = gap / 2;
if (last < *m_items[parent]) {
m_items[gap] = m_items[parent];
gap = parent;
} else {
- // we don't need to continue upstairs
+ /* we don't need to continue upstairs */
break;
}
}
- // Heapify (move gap) down:
+ /* Heapify (move gap) down: */
while (true) {
- // where we do have our children?
+ /* where we do have our children? */
int child = gap * 2; // first child is at [parent * 2]
if (child > m_size) break;
- // choose the smaller child
+ /* choose the smaller child */
if (child < m_size && *m_items[child + 1] < *m_items[child])
child++;
- // is it smaller than our parent?
+ /* is it smaller than our parent? */
if (!(*m_items[child] < last)) {
- // the smaller child is still bigger or same as parent => we are done
+ /* the smaller child is still bigger or same as parent => we are done */
break;
}
- // if smaller child is smaller than parent, it will become new parent
+ /* if smaller child is smaller than parent, it will become new parent */
m_items[gap] = m_items[child];
gap = child;
}
- // move parent to the proper place
+ /* move parent to the proper place */
if (m_size > 0) m_items[gap] = &last;
}
else {
@@ -208,7 +208,7 @@ inline int CBinaryHeapT<Titem_>::FindLinear(const Titem_& item) const
template <class Titem_>
FORCEINLINE void CBinaryHeapT<Titem_>::CheckConsistency()
{
- // enable it if you suspect binary heap doesn't work well
+ /* enable it if you suspect binary heap doesn't work well */
#if 0
for (int child = 2; child <= m_size; child++) {
int parent = child / 2;
diff --git a/src/misc/blob.hpp b/src/misc/blob.hpp
index 6238cba3e..56e10a7cf 100644
--- a/src/misc/blob.hpp
+++ b/src/misc/blob.hpp
@@ -250,19 +250,19 @@ public:
{
bsize_t old_max_size = MaxRawSize();
if (old_max_size >= new_size) return;
- // calculate minimum block size we need to allocate
+ /* calculate minimum block size we need to allocate */
bsize_t min_alloc_size = sizeof(CHdr) + new_size + Ttail_reserve;
- // ask allocation policy for some reasonable block size
+ /* ask allocation policy for some reasonable block size */
bsize_t alloc_size = AllocPolicy(min_alloc_size);
- // allocate new block
+ /* allocate new block */
CHdr *pNewHdr = RawAlloc(alloc_size);
- // setup header
+ /* setup header */
pNewHdr->m_size = RawSize();
pNewHdr->m_max_size = alloc_size - (sizeof(CHdr) + Ttail_reserve);
- // copy existing data
+ /* copy existing data */
if (RawSize() > 0)
memcpy(pNewHdr + 1, ptr_u.m_pData, pNewHdr->m_size);
- // replace our block with new one
+ /* replace our block with new one */
CHdr *pOldHdr = &Hdr();
Init(pNewHdr);
if (old_max_size > 0)
@@ -320,7 +320,7 @@ public:
* 4. Dynamically constructs only used items (as opposite of static array which constructs all items) */
template <class Titem_, class Tbase_ = CBlobBaseSimple>
class CBlobT : public Tbase_ {
- // make template arguments public:
+ /* make template arguments public: */
public:
typedef Titem_ Titem;
typedef Tbase_ Tbase;
@@ -418,7 +418,7 @@ public:
assert((Tbase::RawSize() % Titem_size) == 0);
bsize_t old_size = Size();
if (old_size > 0) {
- // destroy removed items;
+ /* destroy removed items; */
Titem *pI_last_to_destroy = Data(0);
for (Titem *pI = Data(old_size - 1); pI >= pI_last_to_destroy; pI--) pI->~Titem_();
}
@@ -445,10 +445,10 @@ public:
bsize_t old_size = Size();
assert(num_items <= old_size);
bsize_t new_size = (num_items <= old_size) ? (old_size - num_items) : 0;
- // destroy removed items;
+ /* destroy removed items; */
Titem *pI_last_to_destroy = Data(new_size);
for (Titem *pI = Data(old_size - 1); pI >= pI_last_to_destroy; pI--) pI->~Titem();
- // remove them
+ /* remove them */
Tbase::ReduceRawSize(num_items * Titem_size);
}
@@ -482,7 +482,7 @@ public:
FORCEINLINE void RemoveBySwap(bsize_t idx)
{
CheckIdx(idx);
- // destroy removed item
+ /* destroy removed item */
Titem *pRemoved = Data(idx);
RemoveBySwap(pRemoved);
}
@@ -492,14 +492,14 @@ public:
{
Titem *pLast = Data(Size() - 1);
assert(pItem >= Data() && pItem <= pLast);
- // move last item to its new place
+ /* move last item to its new place */
if (pItem != pLast) {
pItem->~Titem_();
new (pItem) Titem_(*pLast);
}
- // destroy the last item
+ /* destroy the last item */
pLast->~Titem_();
- // and reduce the raw blob size
+ /* and reduce the raw blob size */
Tbase::ReduceRawSize(Titem_size);
}
diff --git a/src/misc/countedptr.hpp b/src/misc/countedptr.hpp
index 59e1273a6..f72d87ba5 100644
--- a/src/misc/countedptr.hpp
+++ b/src/misc/countedptr.hpp
@@ -86,7 +86,7 @@ public:
template <class Tcls_>
FORCEINLINE void CCountedPtr<Tcls_>::Assign(Tcls *pT)
{
- // if they are the same, we do nothing
+ /* if they are the same, we do nothing */
if (pT != m_pT) {
if (pT) pT->AddRef(); // AddRef new pointer if any
Tcls *pTold = m_pT; // save original ptr
diff --git a/src/misc/crc32.hpp b/src/misc/crc32.hpp
index 2c0ca3abd..4843023df 100644
--- a/src/misc/crc32.hpp
+++ b/src/misc/crc32.hpp
@@ -5,7 +5,7 @@
#ifndef CRC32_HPP
#define CRC32_HPP
-#if 0 // reenable when needed
+#if 0 /* reenable when needed */
struct CCrc32
{
static uint32 Calc(const void *pBuffer, int nCount)
@@ -62,6 +62,6 @@ struct CCrc32
return Table;
}
};
-#endif // 0
+#endif /* 0 */
#endif /* CRC32_HPP */
diff --git a/src/misc/dbg_helpers.cpp b/src/misc/dbg_helpers.cpp
index 305f7361e..1eebfdf45 100644
--- a/src/misc/dbg_helpers.cpp
+++ b/src/misc/dbg_helpers.cpp
@@ -65,8 +65,8 @@ CStrA TileStr(TileIndex tile)
return out.Transfer();
}
-/** Keep track of the last assigned type_id. Used for anti-recursion. */
-/*static*/ size_t& DumpTarget::LastTypeId()
+/** Keep track of the last assigned type_id. Used for anti-recursion.
+ *static*/ size_t& DumpTarget::LastTypeId()
{
static size_t last_type_id = 0;
return last_type_id;
@@ -77,7 +77,7 @@ CStrA DumpTarget::GetCurrentStructName()
{
CStrA out;
if (!m_cur_struct.empty()) {
- // we are inside some named struct, return its name
+ /* we are inside some named struct, return its name */
out = m_cur_struct.top();
}
return out.Transfer();
diff --git a/src/misc/fixedsizearray.hpp b/src/misc/fixedsizearray.hpp
index cd3d8c904..a979fae1e 100644
--- a/src/misc/fixedsizearray.hpp
+++ b/src/misc/fixedsizearray.hpp
@@ -23,7 +23,7 @@ struct CFixedSizeArrayT {
int m_ref_cnt; ///< block reference counter (used by copy constructor and by destructor)
};
- // make types and constants visible from outside
+ /* make types and constants visible from outside */
typedef Titem_ Titem; // type of array item
static const int Tcapacity = Tcapacity_; // the array capacity (maximum size)
@@ -33,7 +33,7 @@ struct CFixedSizeArrayT {
/** Default constructor. Preallocate space for items and header, then initialize header. */
CFixedSizeArrayT()
{
- // allocate block for header + items (don't construct items)
+ /* allocate block for header + items (don't construct items) */
m_items = (Titem*)((MallocT<int8>(ThdrSize + Tcapacity * sizeof(Titem))) + ThdrSize);
SizeRef() = 0; // initial number of items
RefCnt() = 1; // initial reference counter
@@ -42,7 +42,7 @@ struct CFixedSizeArrayT {
/** Copy constructor. Preallocate space for items and header, then initialize header. */
CFixedSizeArrayT(const CFixedSizeArrayT<Titem_, Tcapacity_>& src)
{
- // share block (header + items) with the source array
+ /* share block (header + items) with the source array */
m_items = src.m_items;
RefCnt()++; // now we share block with the source
}
@@ -50,11 +50,11 @@ struct CFixedSizeArrayT {
/** destroy remaining items and free the memory block */
~CFixedSizeArrayT()
{
- // release one reference to the shared block
+ /* release one reference to the shared block */
if ((--RefCnt()) > 0) return; // and return if there is still some owner
Clear();
- // free the memory block occupied by items
+ /* free the memory block occupied by items */
free(((int8*)m_items) - ThdrSize);
m_items = NULL;
}
@@ -62,11 +62,11 @@ struct CFixedSizeArrayT {
/** Clear (destroy) all items */
FORCEINLINE void Clear()
{
- // walk through all allocated items backward and destroy them
+ /* walk through all allocated items backward and destroy them */
for (Titem *pItem = &m_items[Size() - 1]; pItem >= m_items; pItem--) {
pItem->~Titem_();
}
- // number of items become zero
+ /* number of items become zero */
SizeRef() = 0;
}
diff --git a/src/misc/hashtable.hpp b/src/misc/hashtable.hpp
index 2f1c18530..05430f446 100644
--- a/src/misc/hashtable.hpp
+++ b/src/misc/hashtable.hpp
@@ -22,7 +22,7 @@ struct CHashTableSlotT
{
for (const Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
if (pItem->GetKey() == key) {
- // we have found the item, return it
+ /* we have found the item, return it */
return pItem;
}
}
@@ -34,7 +34,7 @@ struct CHashTableSlotT
{
for (Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
if (pItem->GetKey() == key) {
- // we have found the item, return it
+ /* we have found the item, return it */
return pItem;
}
}
@@ -74,22 +74,22 @@ struct CHashTableSlotT
/** hash table slot helper - remove and return item from a slot */
FORCEINLINE Titem_ *Detach(const Key& key)
{
- // do we have any items?
+ /* do we have any items? */
if (m_pFirst == NULL) {
return NULL;
}
- // is it our first item?
+ /* is it our first item? */
if (m_pFirst->GetKey() == key) {
Titem_& ret_item = *m_pFirst;
m_pFirst = m_pFirst->GetHashNext();
ret_item.SetHashNext(NULL);
return &ret_item;
}
- // find it in the following items
+ /* find it in the following items */
Titem_ *pPrev = m_pFirst;
for (Titem_ *pItem = m_pFirst->GetHashNext(); pItem != NULL; pPrev = pItem, pItem = pItem->GetHashNext()) {
if (pItem->GetKey() == key) {
- // we have found the item, unlink and return it
+ /* we have found the item, unlink and return it */
pPrev->SetHashNext(pItem->GetHashNext());
pItem->SetHashNext(NULL);
return pItem;
@@ -137,10 +137,10 @@ protected:
int m_num_items; // item counter
public:
- // default constructor
+ /* default constructor */
FORCEINLINE CHashTableT()
{
- // construct all slots
+ /* construct all slots */
m_slots = new Slot[Tcapacity];
m_num_items = 0;
}
diff --git a/src/misc/strapi.hpp b/src/misc/strapi.hpp
index 7fe48d098..468fac15b 100644
--- a/src/misc/strapi.hpp
+++ b/src/misc/strapi.hpp
@@ -30,13 +30,13 @@ public:
};
/** ::strlen wrapper specialization for char */
-template <> /*static*/ inline size_t CStrApiBaseT<char>::StrLen(const char *s)
+template <> /* static */ inline size_t CStrApiBaseT<char>::StrLen(const char *s)
{
return ::strlen(s);
}
/** ::vsprintf wrapper specialization for char */
-template <> /*static*/ inline int CStrApiBaseT<char>::SPrintFL(char *buf, size_t count, const char *fmt, va_list args)
+template <> /* static */ inline int CStrApiBaseT<char>::SPrintFL(char *buf, size_t count, const char *fmt, va_list args)
{
#if defined(_MSC_VER) && !defined(WINCE)
return ::vsnprintf_s(buf, count, count - 1, fmt, args);
@@ -47,13 +47,13 @@ template <> /*static*/ inline int CStrApiBaseT<char>::SPrintFL(char *buf, size_t
#if defined(HAS_WCHAR)
/** ::strlen wrapper specialization for wchar_t */
-template <> /*static*/ inline size_t CStrApiBaseT<wchar_t>::StrLen(const wchar_t *s)
+template <> /* static */ inline size_t CStrApiBaseT<wchar_t>::StrLen(const wchar_t *s)
{
return ::wcslen(s);
}
/** ::vsprintf wrapper specialization for wchar_t */
-template <> /*static*/ inline int CStrApiBaseT<wchar_t>::SPrintFL(wchar_t *buf, size_t count, const wchar_t *fmt, va_list args)
+template <> /* static */ inline int CStrApiBaseT<wchar_t>::SPrintFL(wchar_t *buf, size_t count, const wchar_t *fmt, va_list args)
{
#if defined(_MSC_VER) && !defined(WINCE)
return ::_vsnwprintf_s(buf, count, count - 1, fmt, args);
@@ -76,23 +76,23 @@ public:
static int StrCmp(const Tchar *s1, const Tchar *s2);
};
-template <> /*static*/ inline int CStrApiT<char, false>::StrCmp(const char *s1, const char *s2)
+template <> /* static */ inline int CStrApiT<char, false>::StrCmp(const char *s1, const char *s2)
{
return ::strcmp(s1, s2);
}
-template <> /*static*/ inline int CStrApiT<char, true>::StrCmp(const char *s1, const char *s2)
+template <> /* static */ inline int CStrApiT<char, true>::StrCmp(const char *s1, const char *s2)
{
return ::_stricmp(s1, s2);
}
#if defined(HAS_WCHAR)
-template <> /*static*/ inline int CStrApiT<wchar_t, false>::StrCmp(const wchar_t *s1, const wchar_t *s2)
+template <> /* static */ inline int CStrApiT<wchar_t, false>::StrCmp(const wchar_t *s1, const wchar_t *s2)
{
return ::wcscmp(s1, s2);
}
-template <> /*static*/ inline int CStrApiT<wchar_t, true>::StrCmp(const wchar_t *s1, const wchar_t *s2)
+template <> /* static */ inline int CStrApiT<wchar_t, true>::StrCmp(const wchar_t *s1, const wchar_t *s2)
{
return ::_wcsicmp(s1, s2);
}
diff --git a/src/music.h b/src/music.h
index cc131b24e..61cdfb794 100644
--- a/src/music.h
+++ b/src/music.h
@@ -15,4 +15,4 @@ struct SongSpecs {
extern const SongSpecs _origin_songs_specs[];
-#endif //MUSIC_H
+#endif /* MUSIC_H */
diff --git a/src/music/bemidi.cpp b/src/music/bemidi.cpp
index 41bd4ee4f..cb32fb4a0 100644
--- a/src/music/bemidi.cpp
+++ b/src/music/bemidi.cpp
@@ -6,7 +6,7 @@
#include "../openttd.h"
#include "bemidi.h"
-// BeOS System Includes
+/* BeOS System Includes */
#include <MidiSynthFile.h>
static BMidiSynthFile midiSynthFile;
diff --git a/src/music/qtmidi.cpp b/src/music/qtmidi.cpp
index 2e4892285..074963992 100644
--- a/src/music/qtmidi.cpp
+++ b/src/music/qtmidi.cpp
@@ -46,14 +46,14 @@
#include <unistd.h>
#include <fcntl.h>
-// we need to include debug.h after CoreServices because defining DEBUG will break CoreServices in OSX 10.2
+/* we need to include debug.h after CoreServices because defining DEBUG will break CoreServices in OSX 10.2 */
#include "../debug.h"
static FMusicDriver_QtMidi iFMusicDriver_QtMidi;
enum {
- midiType = 'Midi' /**< OSType code for MIDI songs. */
+ midiType = 'Midi' ///< OSType code for MIDI songs.
};
@@ -172,15 +172,15 @@ static void InitQuickTimeIfNeeded()
/** Possible states of the QuickTime music driver. */
enum {
- QT_STATE_IDLE, /**< No file loaded. */
- QT_STATE_PLAY, /**< File loaded, playing. */
- QT_STATE_STOP, /**< File loaded, stopped. */
+ QT_STATE_IDLE, ///< No file loaded.
+ QT_STATE_PLAY, ///< File loaded, playing.
+ QT_STATE_STOP, ///< File loaded, stopped.
};
-static Movie _quicktime_movie; /**< Current QuickTime @c Movie. */
-static byte _quicktime_volume = 127; /**< Current volume. */
-static int _quicktime_state = QT_STATE_IDLE; /**< Current player state. */
+static Movie _quicktime_movie; ///< Current QuickTime @c Movie.
+static byte _quicktime_volume = 127; ///< Current volume.
+static int _quicktime_state = QT_STATE_IDLE; ///< Current player state.
/**
diff --git a/src/music/win32_m.cpp b/src/music/win32_m.cpp
index 4b2bb03fd..abcbffd27 100644
--- a/src/music/win32_m.cpp
+++ b/src/music/win32_m.cpp
@@ -109,7 +109,7 @@ static DWORD WINAPI MidiThread(LPVOID arg)
_midi.playing = MidiIntPlaySong(s);
s[0] = '\0';
- // Delay somewhat in case we don't manage to play.
+ /* Delay somewhat in case we don't manage to play. */
if (!_midi.playing) WaitForMultipleObjects(1, &_midi.wait_obj, FALSE, 5000);
}
diff --git a/src/music_gui.cpp b/src/music_gui.cpp
index 4a6d72737..cdac92a39 100644
--- a/src/music_gui.cpp
+++ b/src/music_gui.cpp
@@ -495,13 +495,13 @@ public:
_left_button_clicked = false;
} break;
- case MW_SHUFFLE: //toggle shuffle
+ case MW_SHUFFLE: // toggle shuffle
msf.shuffle ^= 1;
StopMusic();
SelectSongToPlay();
break;
- case MW_PROGRAMME: //show track selection
+ case MW_PROGRAMME: // show track selection
ShowMusicTrackSelection();
break;
diff --git a/src/namegen.cpp b/src/namegen.cpp
index 6ed465644..db213ad17 100644
--- a/src/namegen.cpp
+++ b/src/namegen.cpp
@@ -22,8 +22,8 @@ static inline uint32 SeedModChance(int shift_by, int max, uint32 seed)
* SeedChance() and SeedModChance(). Do not get dicouraged by the
* never-use-modulo myths, which hold true only for the linear
* congruential generators (and Random() isn't such a generator).
- * --pasky */
- // TODO: Perhaps we should use it for all the name generators? --pasky
+ * --pasky
+ * TODO: Perhaps we should use it for all the name generators? --pasky */
return (seed >> shift_by) % max;
}
@@ -361,8 +361,8 @@ static byte MakePolishTownName(char *buf, uint32 seed, const char *last)
static byte MakeCzechTownName(char *buf, uint32 seed, const char *last)
{
- /* Probability of prefixes/suffixes */
- /* 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */
+ /* Probability of prefixes/suffixes
+ * 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */
int prob_tails;
bool do_prefix, do_suffix, dynamic_subst;
/* IDs of the respective parts */
diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp
index 645259053..1c0ecad40 100644
--- a/src/network/core/core.cpp
+++ b/src/network/core/core.cpp
@@ -52,8 +52,8 @@ bool NetworkCoreInitialize()
}
}
}
-#endif // __AMIGA__
-#endif // __MORPHOS__ / __AMIGA__
+#endif /* __AMIGA__ */
+#endif /* __MORPHOS__ / __AMIGA__ */
/* Let's load the network in windows */
#ifdef WIN32
diff --git a/src/network/core/host.cpp b/src/network/core/host.cpp
index c88c96f55..bcd317f8c 100644
--- a/src/network/core/host.cpp
+++ b/src/network/core/host.cpp
@@ -200,7 +200,7 @@ void NetworkFindBroadcastIPs(uint32 *broadcast, int limit)
/* Now display to the debug all the detected ips */
DEBUG(net, 3, "Detected broadcast addresses:");
for (int i = 0; broadcast[i] != 0; i++) {
- DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&broadcast[i])); //inet_ntoa(inaddr));
+ DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&broadcast[i])); // inet_ntoa(inaddr));
}
}
diff --git a/src/network/core/os_abstraction.h b/src/network/core/os_abstraction.h
index 481f8ff33..8d5723639 100644
--- a/src/network/core/os_abstraction.h
+++ b/src/network/core/os_abstraction.h
@@ -50,7 +50,7 @@ typedef unsigned long in_addr_t;
# include <sys/ioctl.h>
# if defined(__BEOS__) && defined(BEOS_NET_SERVER)
# include <be/net/socket.h>
-# include <be/kernel/OS.h> // snooze()
+# include <be/kernel/OS.h> /* snooze() */
# include <be/net/netdb.h>
typedef unsigned long in_addr_t;
# define INADDR_NONE INADDR_BROADCAST
@@ -85,7 +85,7 @@ typedef unsigned long in_addr_t;
# include <errno.h>
# include <sys/time.h>
# include <netdb.h>
-#endif // UNIX
+#endif /* UNIX */
#ifdef __BEOS__
typedef int socklen_t;
@@ -146,13 +146,13 @@ typedef unsigned long in_addr_t;
/* MorphOS and Amiga stuff */
#if defined(__MORPHOS__) || defined(__AMIGA__)
# include <exec/types.h>
-# include <proto/exec.h> // required for Open/CloseLibrary()
+# include <proto/exec.h> /* required for Open/CloseLibrary() */
/* MorphOS defines his network functions with UBYTE arrays while we
* use char arrays. This gives tons of unneeded warnings */
# define UBYTE char
# if defined(__MORPHOS__)
-# include <sys/filio.h> // FIO* defines
-# include <sys/sockio.h> // SIO* defines
+# include <sys/filio.h> /* FIO* defines */
+# include <sys/sockio.h> /* SIO* defines */
# include <netinet/in.h>
# else /* __AMIGA__ */
# include <proto/socket.h>
@@ -174,7 +174,7 @@ typedef unsigned long in_addr_t;
extern struct MsgPort *TimerPort;
extern struct timerequest *TimerRequest;
# endif
-#endif // __MORPHOS__ || __AMIGA__
+#endif /* __MORPHOS__ || __AMIGA__ */
static inline bool SetNonBlocking(SOCKET d)
{
@@ -193,7 +193,7 @@ static inline bool SetNonBlocking(SOCKET d)
static inline bool SetNoDelay(SOCKET d)
{
/* XXX should this be done at all? */
-#if !defined(BEOS_NET_SERVER) // not implemented on BeOS net_server
+#if !defined(BEOS_NET_SERVER) /* not implemented on BeOS net_server */
int b = 1;
/* The (const char*) cast is needed for windows */
return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0;
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 8035446c0..6c921ae0a 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -50,7 +50,7 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
if (broadcast) {
/* Enable broadcast */
unsigned long val = 1;
-#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
+#ifndef BEOS_NET_SERVER /* will work around this, some day; maybe. */
setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
#endif
}
@@ -233,7 +233,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
*dst = c;
dst = &c->next;
}
- } /* Fallthrough */
+ } // Fallthrough
case 3:
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
diff --git a/src/network/network.cpp b/src/network/network.cpp
index f3b036592..f6d4caf50 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -79,12 +79,12 @@ extern NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket
extern NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket
extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
-// The listen socket for the server
+/* The listen socket for the server */
static SOCKET _listensocket;
-// The amount of clients connected
+/* The amount of clients connected */
static byte _network_clients_connected = 0;
-// The identifier counter for new clients (is never decreased)
+/* The identifier counter for new clients (is never decreased) */
static ClientID _network_client_id = CLIENT_ID_FIRST;
/* Some externs / forwards */
@@ -149,8 +149,8 @@ NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id)
return NULL;
}
-// NetworkGetClientName is a server-safe function to get the name of the client
-// if the user did not send it yet, Client #<no> is used.
+/* NetworkGetClientName is a server-safe function to get the name of the client
+ * if the user did not send it yet, Client #<no> is used. */
void NetworkGetClientName(char *client_name, size_t size, const NetworkClientSocket *cs)
{
const NetworkClientInfo *ci = cs->GetInfo();
@@ -187,9 +187,9 @@ bool NetworkCompanyIsPassworded(CompanyID company_id)
return HasBit(_network_company_passworded, company_id);
}
-// This puts a text-message to the console, or in the future, the chat-box,
-// (to keep it all a bit more general)
-// If 'self_send' is true, this is the client who is sending the message
+/* This puts a text-message to the console, or in the future, the chat-box,
+ * (to keep it all a bit more general)
+ * If 'self_send' is true, this is the client who is sending the message */
void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str, int64 data)
{
const int duration = 10; // Game days the messages stay visible
@@ -236,13 +236,13 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_se
NetworkAddChatMessage((TextColour)colour, duration, "%s", message);
}
-// Calculate the frame-lag of a client
+/* Calculate the frame-lag of a client */
uint NetworkCalculateLag(const NetworkClientSocket *cs)
{
int lag = cs->last_frame_server - cs->last_frame;
- // This client has missed his ACK packet after 1 DAY_TICKS..
- // so we increase his lag for every frame that passes!
- // The packet can be out by a max of _net_frame_freq
+ /* This client has missed his ACK packet after 1 DAY_TICKS..
+ * so we increase his lag for every frame that passes!
+ * The packet can be out by a max of _net_frame_freq */
if (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq < _frame_counter)
lag += _frame_counter - (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq);
@@ -250,8 +250,8 @@ uint NetworkCalculateLag(const NetworkClientSocket *cs)
}
-// There was a non-recoverable error, drop back to the main menu with a nice
-// error
+/* There was a non-recoverable error, drop back to the main menu with a nice
+ * error */
static void NetworkError(StringID error_string)
{
_switch_mode = SM_MENU;
@@ -267,11 +267,11 @@ static void ServerStartError(const char *error)
static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
{
- // First, send a CLIENT_ERROR to the server, so he knows we are
- // disconnection (and why!)
+ /* First, send a CLIENT_ERROR to the server, so he knows we are
+ * disconnection (and why!) */
NetworkErrorCode errorno;
- // We just want to close the connection..
+ /* We just want to close the connection.. */
if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) {
cs->has_quit = true;
NetworkCloseClient(cs);
@@ -287,7 +287,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
case NETWORK_RECV_STATUS_NEWGRF_MISMATCH: errorno = NETWORK_ERROR_NEWGRF_MISMATCH; break;
default: errorno = NETWORK_ERROR_GENERAL; break;
}
- // This means we fucked up and the server closed the connection
+ /* This means we fucked up and the server closed the connection */
if (res != NETWORK_RECV_STATUS_SERVER_ERROR && res != NETWORK_RECV_STATUS_SERVER_FULL &&
res != NETWORK_RECV_STATUS_SERVER_BANNED) {
SEND_COMMAND(PACKET_CLIENT_ERROR)(errorno);
@@ -388,16 +388,16 @@ void ParseConnectionString(const char **company, const char **port, char *connec
}
}
-// Creates a new client from a socket
-// Used both by the server and the client
+/* Creates a new client from a socket
+ * Used both by the server and the client */
static NetworkClientSocket *NetworkAllocClient(SOCKET s)
{
if (_network_server) {
- // Can we handle a new client?
+ /* Can we handle a new client? */
if (_network_clients_connected >= MAX_CLIENTS) return NULL;
if (_network_game_info.clients_on >= _settings_client.network.max_clients) return NULL;
- // Register the login
+ /* Register the login */
_network_clients_connected++;
}
@@ -419,7 +419,7 @@ static NetworkClientSocket *NetworkAllocClient(SOCKET s)
return cs;
}
-// Close a connection
+/* Close a connection */
void NetworkCloseClient(NetworkClientSocket *cs)
{
/*
@@ -434,7 +434,7 @@ void NetworkCloseClient(NetworkClientSocket *cs)
DEBUG(net, 1, "Closed client connection %d", cs->client_id);
if (!cs->has_quit && _network_server && cs->status > STATUS_INACTIVE) {
- // We did not receive a leave message from this client...
+ /* We did not receive a leave message from this client... */
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
@@ -442,7 +442,7 @@ void NetworkCloseClient(NetworkClientSocket *cs)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_ERR_CLIENT_CONNECTION_LOST);
- // Inform other clients of this... strange leaving ;)
+ /* Inform other clients of this... strange leaving ;) */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH && cs != new_cs) {
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, NETWORK_ERROR_CONNECTION_LOST);
@@ -457,7 +457,7 @@ void NetworkCloseClient(NetworkClientSocket *cs)
}
if (_network_server) {
- // We just lost one client :(
+ /* We just lost one client :( */
if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--;
_network_clients_connected--;
@@ -470,7 +470,7 @@ void NetworkCloseClient(NetworkClientSocket *cs)
CheckMinActiveClients();
}
-// For the server, to accept new clients
+/* For the server, to accept new clients */
static void NetworkAcceptClients()
{
struct sockaddr_in sin;
@@ -478,7 +478,7 @@ static void NetworkAcceptClients()
uint i;
bool banned;
- // Should never ever happen.. is it possible??
+ /* Should never ever happen.. is it possible?? */
assert(_listensocket != INVALID_SOCKET);
for (;;) {
@@ -534,8 +534,8 @@ static void NetworkAcceptClients()
cs = NetworkAllocClient(s);
if (cs == NULL) {
- // no more clients allowed?
- // Send to the client that we are full!
+ /* no more clients allowed?
+ * Send to the client that we are full! */
Packet p(PACKET_SERVER_FULL);
p.PrepareToSend();
@@ -545,16 +545,16 @@ static void NetworkAcceptClients()
continue;
}
- // a new client has connected. We set him at inactive for now
- // maybe he is only requesting server-info. Till he has sent a PACKET_CLIENT_MAP_OK
- // the client stays inactive
+ /* a new client has connected. We set him at inactive for now
+ * maybe he is only requesting server-info. Till he has sent a PACKET_CLIENT_MAP_OK
+ * the client stays inactive */
cs->status = STATUS_INACTIVE;
cs->GetInfo()->client_ip = sin.sin_addr.s_addr; // Save the IP of the client
}
}
-// Set up the listen socket for the server
+/* Set up the listen socket for the server */
static bool NetworkListen()
{
SOCKET ls;
@@ -570,7 +570,7 @@ static bool NetworkListen()
{ // reuse the socket
int reuse = 1;
- // The (const char*) cast is needed for windows!!
+ /* The (const char*) cast is needed for windows!! */
if (setsockopt(ls, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) == -1) {
ServerStartError("setsockopt() on listen socket failed");
return false;
@@ -607,7 +607,7 @@ static void InitializeNetworkPools()
_NetworkClientInfo_pool.AddBlockToPool();
}
-// Close all current connections
+/* Close all current connections */
static void NetworkClose()
{
NetworkClientSocket *cs;
@@ -641,7 +641,7 @@ static void NetworkClose()
InitializeNetworkPools();
}
-// Inits the network (cleans sockets and stuff)
+/* Inits the network (cleans sockets and stuff) */
static void NetworkInitialize()
{
InitializeNetworkPools();
@@ -670,9 +670,9 @@ public:
}
};
-// Query a server to fetch his game-info
-// If game_info is true, only the gameinfo is fetched,
-// else only the client_info is fetched
+/* Query a server to fetch his game-info
+ * If game_info is true, only the gameinfo is fetched,
+ * else only the client_info is fetched */
void NetworkTCPQueryServer(NetworkAddress address)
{
if (!_network_available) return;
@@ -747,7 +747,7 @@ public:
};
-// Used by clients, to connect to a server
+/* Used by clients, to connect to a server */
void NetworkClientConnectGame(NetworkAddress address)
{
if (!_network_available) return;
@@ -794,7 +794,7 @@ bool NetworkServerStart()
NetworkInitialize();
if (!NetworkListen()) return false;
- // Try to start UDP-server
+ /* Try to start UDP-server */
_network_udp_server = true;
_network_udp_server = _udp_server_socket->Listen(_network_server_bind_ip, _settings_client.network.server_port, false);
@@ -814,9 +814,9 @@ bool NetworkServerStart()
NetworkInitGameInfo();
- // execute server initialization script
+ /* execute server initialization script */
IConsoleCmdExec("exec scripts/on_server.scr 0");
- // if the server is dedicated ... add some other script
+ /* if the server is dedicated ... add some other script */
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
_min_active_clients_paused = false;
@@ -829,8 +829,8 @@ bool NetworkServerStart()
return true;
}
-// The server is rebooting...
-// The only difference with NetworkDisconnect, is the packets that is sent
+/* The server is rebooting...
+ * The only difference with NetworkDisconnect, is the packets that is sent */
void NetworkReboot()
{
if (_network_server) {
@@ -844,7 +844,7 @@ void NetworkReboot()
NetworkClose();
}
-// We want to disconnect from the host/clients
+/* We want to disconnect from the host/clients */
void NetworkDisconnect()
{
if (_network_server) {
@@ -862,7 +862,7 @@ void NetworkDisconnect()
NetworkClose();
}
-// Receives something from the network
+/* Receives something from the network */
static bool NetworkReceive()
{
NetworkClientSocket *cs;
@@ -878,7 +878,7 @@ static bool NetworkReceive()
FD_SET(cs->sock, &write_fd);
}
- // take care of listener port
+ /* take care of listener port */
if (_network_server) FD_SET(_listensocket, &read_fd);
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
@@ -889,10 +889,10 @@ static bool NetworkReceive()
#endif
if (n == -1 && !_network_server) NetworkError(STR_NETWORK_ERR_LOSTCONNECTION);
- // accept clients..
+ /* accept clients.. */
if (_network_server && FD_ISSET(_listensocket, &read_fd)) NetworkAcceptClients();
- // read stuff from clients
+ /* read stuff from clients */
FOR_ALL_CLIENT_SOCKETS(cs) {
cs->writable = !!FD_ISSET(cs->sock, &write_fd);
if (FD_ISSET(cs->sock, &read_fd)) {
@@ -901,13 +901,13 @@ static bool NetworkReceive()
} else {
NetworkRecvStatus res;
- // The client already was quiting!
+ /* The client already was quiting! */
if (cs->has_quit) return false;
res = NetworkClient_ReadPackets(cs);
if (res != NETWORK_RECV_STATUS_OKAY) {
- // The client made an error of which we can not recover
- // close the client and drop back to main menu
+ /* The client made an error of which we can not recover
+ * close the client and drop back to main menu */
NetworkClientError(res, cs);
return false;
}
@@ -917,7 +917,7 @@ static bool NetworkReceive()
return true;
}
-// This sends all buffered commands (if possible)
+/* This sends all buffered commands (if possible) */
static void NetworkSend()
{
NetworkClientSocket *cs;
@@ -926,7 +926,7 @@ static void NetworkSend()
cs->Send_Packets();
if (cs->status == STATUS_MAP) {
- // This client is in the middle of a map-send, call the function for that
+ /* This client is in the middle of a map-send, call the function for that */
SEND_COMMAND(PACKET_SERVER_MAP)(cs);
}
}
@@ -941,7 +941,7 @@ static bool NetworkDoClientLoop()
StateGameLoop();
- // Check if we are in sync!
+ /* Check if we are in sync! */
if (_sync_frame != 0) {
if (_sync_frame == _frame_counter) {
#ifdef NETWORK_SEND_DOUBLE_SEED
@@ -956,9 +956,9 @@ static bool NetworkDoClientLoop()
return false;
}
- // If this is the first time we have a sync-frame, we
- // need to let the server know that we are ready and at the same
- // frame as he is.. so we can start playing!
+ /* If this is the first time we have a sync-frame, we
+ * need to let the server know that we are ready and at the same
+ * frame as he is.. so we can start playing! */
if (_network_first_time) {
_network_first_time = false;
SEND_COMMAND(PACKET_CLIENT_ACK)();
@@ -974,7 +974,7 @@ static bool NetworkDoClientLoop()
return true;
}
-// We have to do some UDP checking
+/* We have to do some UDP checking */
void NetworkUDPGameLoop()
{
_network_content_client.SendReceive();
@@ -990,8 +990,8 @@ void NetworkUDPGameLoop()
}
}
-// The main loop called from ttd.c
-// Here we also have to do StateGameLoop if needed!
+/* The main loop called from ttd.c
+ * Here we also have to do StateGameLoop if needed! */
void NetworkGameLoop()
{
if (!_networking) return;
@@ -1031,9 +1031,9 @@ void NetworkGameLoop()
bool send_frame = false;
- // We first increase the _frame_counter
+ /* We first increase the _frame_counter */
_frame_counter++;
- // Update max-frame-counter
+ /* Update max-frame-counter */
if (_frame_counter > _frame_counter_max) {
_frame_counter_max = _frame_counter + _settings_client.network.frame_freq;
send_frame = true;
@@ -1041,7 +1041,7 @@ void NetworkGameLoop()
NetworkExecuteLocalCommandQueue();
- // Then we make the frame
+ /* Then we make the frame */
StateGameLoop();
_sync_seed_1 = _random.state[0];
@@ -1051,15 +1051,15 @@ void NetworkGameLoop()
NetworkServer_Tick(send_frame);
} else {
- // Client
+ /* Client */
- // Make sure we are at the frame were the server is (quick-frames)
+ /* Make sure we are at the frame were the server is (quick-frames) */
if (_frame_counter_server > _frame_counter) {
while (_frame_counter_server > _frame_counter) {
if (!NetworkDoClientLoop()) break;
}
} else {
- // Else, keep on going till _frame_counter_max
+ /* Else, keep on going till _frame_counter_max */
if (_frame_counter_max > _frame_counter) NetworkDoClientLoop();
}
}
diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp
index 7331ea4ae..64178e8df 100644
--- a/src/network/network_chat_gui.cpp
+++ b/src/network/network_chat_gui.cpp
@@ -316,8 +316,8 @@ public:
*item = MAX_CLIENT_SLOTS;
}
- /* Then, try townnames */
- /* Not that the following assumes all town indices are adjacent, ie no
+ /* Then, try townnames
+ * Not that the following assumes all town indices are adjacent, ie no
* towns have been deleted. */
if (*item <= (uint)MAX_CLIENT_SLOTS + GetMaxTownIndex()) {
const Town *t;
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 5aef979a6..8b24b9849 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -26,10 +26,10 @@
#include "table/strings.h"
-// This file handles all the client-commands
+/* This file handles all the client-commands */
-// So we don't make too much typos ;)
+/* So we don't make too much typos ;) */
#define MY_CLIENT GetNetworkClientSocket(0)
static uint32 last_ack_frame;
@@ -94,19 +94,19 @@ void HashCurrentCompanyPassword(const char *password)
}
-// **********
-// Sending functions
-// DEF_CLIENT_SEND_COMMAND has no parameters
-// **********
+/***********
+ * Sending functions
+ * DEF_CLIENT_SEND_COMMAND has no parameters
+ ************/
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
{
- //
- // Packet: CLIENT_COMPANY_INFO
- // Function: Request company-info (in detail)
- // Data:
- // <none>
- //
+ /*
+ * Packet: CLIENT_COMPANY_INFO
+ * Function: Request company-info (in detail)
+ * Data:
+ * <none>
+ */
Packet *p;
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
@@ -117,16 +117,16 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
{
- //
- // Packet: CLIENT_JOIN
- // Function: Try to join the server
- // Data:
- // String: OpenTTD Revision (norev000 if no revision)
- // String: Client Name (max NETWORK_NAME_LENGTH)
- // uint8: Play as Company id (1..MAX_COMPANIES)
- // uint8: Language ID
- // String: Unique id to find the client back in server-listing
- //
+ /*
+ * Packet: CLIENT_JOIN
+ * Function: Try to join the server
+ * Data:
+ * String: OpenTTD Revision (norev000 if no revision)
+ * String: Client Name (max NETWORK_NAME_LENGTH)
+ * uint8: Play as Company id (1..MAX_COMPANIES)
+ * uint8: Language ID
+ * String: Unique id to find the client back in server-listing
+ */
Packet *p;
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
@@ -143,11 +143,11 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
{
- //
- // Packet: CLIENT_NEWGRFS_CHECKED
- // Function: Tell the server that we have the required GRFs
- // Data:
- //
+ /*
+ * Packet: CLIENT_NEWGRFS_CHECKED
+ * Function: Tell the server that we have the required GRFs
+ * Data:
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
MY_CLIENT->Send_Packet(p);
@@ -155,13 +155,13 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
{
- //
- // Packet: CLIENT_PASSWORD
- // Function: Send a password to the server to authorize
- // Data:
- // uint8: NetworkPasswordType
- // String: Password
- //
+ /*
+ * Packet: CLIENT_PASSWORD
+ * Function: Send a password to the server to authorize
+ * Data:
+ * uint8: NetworkPasswordType
+ * String: Password
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
p->Send_uint8 (type);
p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
@@ -170,12 +170,12 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type,
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
{
- //
- // Packet: CLIENT_GETMAP
- // Function: Request the map from the server
- // Data:
- // <none>
- //
+ /*
+ * Packet: CLIENT_GETMAP
+ * Function: Request the map from the server
+ * Data:
+ * <none>
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
MY_CLIENT->Send_Packet(p);
@@ -183,12 +183,12 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
{
- //
- // Packet: CLIENT_MAP_OK
- // Function: Tell the server that we are done receiving/loading the map
- // Data:
- // <none>
- //
+ /*
+ * Packet: CLIENT_MAP_OK
+ * Function: Tell the server that we are done receiving/loading the map
+ * Data:
+ * <none>
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
MY_CLIENT->Send_Packet(p);
@@ -196,12 +196,12 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
{
- //
- // Packet: CLIENT_ACK
- // Function: Tell the server we are done with this frame
- // Data:
- // uint32: current FrameCounter of the client
- //
+ /*
+ * Packet: CLIENT_ACK
+ * Function: Tell the server we are done with this frame
+ * Data:
+ * uint32: current FrameCounter of the client
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
@@ -209,21 +209,21 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
MY_CLIENT->Send_Packet(p);
}
-// Send a command packet to the server
+/* Send a command packet to the server */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
{
- //
- // Packet: CLIENT_COMMAND
- // Function: Send a DoCommand to the Server
- // Data:
- // uint8: CompanyID (0..MAX_COMPANIES-1)
- // uint32: CommandID (see command.h)
- // uint32: P1 (free variables used in DoCommand)
- // uint32: P2
- // uint32: Tile
- // string: text
- // uint8: CallBackID (see callback_table.c)
- //
+ /*
+ * Packet: CLIENT_COMMAND
+ * Function: Send a DoCommand to the Server
+ * Data:
+ * uint8: CompanyID (0..MAX_COMPANIES-1)
+ * uint32: CommandID (see command.h)
+ * uint32: P1 (free variables used in DoCommand)
+ * uint32: P2
+ * uint32: Tile
+ * string: text
+ * uint8: CallBackID (see callback_table.c)
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
MY_CLIENT->Send_Command(p, cp);
@@ -231,19 +231,19 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
MY_CLIENT->Send_Packet(p);
}
-// Send a chat-packet over the network
+/* Send a chat-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
{
- //
- // Packet: CLIENT_CHAT
- // Function: Send a chat-packet to the serve
- // Data:
- // uint8: ActionID (see network_data.h, NetworkAction)
- // uint8: Destination Type (see network_data.h, DestType);
- // uint32: Destination CompanyID/Client-identifier
- // String: Message (max NETWORK_CHAT_LENGTH)
- // uint64: Some arbitrary number
- //
+ /*
+ * Packet: CLIENT_CHAT
+ * Function: Send a chat-packet to the serve
+ * Data:
+ * uint8: ActionID (see network_data.h, NetworkAction)
+ * uint8: Destination Type (see network_data.h, DestType);
+ * uint32: Destination CompanyID/Client-identifier
+ * String: Message (max NETWORK_CHAT_LENGTH)
+ * uint64: Some arbitrary number
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
@@ -256,15 +256,15 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
MY_CLIENT->Send_Packet(p);
}
-// Send an error-packet over the network
+/* Send an error-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
{
- //
- // Packet: CLIENT_ERROR
- // Function: The client made an error and is quiting the game
- // Data:
- // uint8: ErrorID (see network_data.h, NetworkErrorCode)
- //
+ /*
+ * Packet: CLIENT_ERROR
+ * Function: The client made an error and is quiting the game
+ * Data:
+ * uint8: ErrorID (see network_data.h, NetworkErrorCode)
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
p->Send_uint8(errorno);
@@ -273,12 +273,12 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
{
- //
- // Packet: PACKET_CLIENT_SET_PASSWORD
- // Function: Set the password for the clients current company
- // Data:
- // String: Password
- //
+ /*
+ * Packet: PACKET_CLIENT_SET_PASSWORD
+ * Function: Set the password for the clients current company
+ * Data:
+ * String: Password
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
p->Send_string(GenerateCompanyPasswordHash(password));
@@ -287,26 +287,26 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
{
- //
- // Packet: PACKET_CLIENT_SET_NAME
- // Function: Gives the client a new name
- // Data:
- // String: Name
- //
+ /*
+ * Packet: PACKET_CLIENT_SET_NAME
+ * Function: Gives the client a new name
+ * Data:
+ * String: Name
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
p->Send_string(name);
MY_CLIENT->Send_Packet(p);
}
-// Send an quit-packet over the network
+/* Send an quit-packet over the network */
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
{
- //
- // Packet: CLIENT_QUIT
- // Function: The client is quiting the game
- // Data:
- //
+ /*
+ * Packet: CLIENT_QUIT
+ * Function: The client is quiting the game
+ * Data:
+ */
Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
MY_CLIENT->Send_Packet(p);
@@ -329,17 +329,17 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char
}
-// **********
-// Receiving functions
-// DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
-// **********
+/***********
+ * Receiving functions
+ * DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
+ ************/
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
extern StringID _switch_mode_errorstr;
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
{
- // We try to join a server which is full
+ /* We try to join a server which is full */
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
@@ -348,7 +348,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
{
- // We try to join a server where we are banned
+ /* We try to join a server where we are banned */
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
@@ -391,9 +391,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}
-// This packet contains info about the client (playas and name)
-// as client we save this in NetworkClientInfo, linked via 'client_id'
-// which is always an unique number on a server.
+/* This packet contains info about the client (playas and name)
+ * as client we save this in NetworkClientInfo, linked via 'client_id'
+ * which is always an unique number on a server. */
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
@@ -411,11 +411,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
ci = NetworkFindClientInfoFromClientID(client_id);
if (ci != NULL) {
if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
- // Client name changed, display the change
+ /* Client name changed, display the change */
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name);
} else if (playas != ci->client_playas) {
- // The client changed from client-player..
- // Do not display that for now
+ /* The client changed from client-player..
+ * Do not display that for now */
}
ci->client_playas = playas;
@@ -426,7 +426,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
return NETWORK_RECV_STATUS_OKAY;
}
- // We don't have this client_id yet, find an empty client_id, and put the data there
+ /* We don't have this client_id yet, find an empty client_id, and put the data there */
ci = new NetworkClientInfo(client_id);
ci->client_playas = playas;
if (client_id == _network_own_client_id) MY_CLIENT->SetInfo(ci);
@@ -531,7 +531,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
_password_game_seed = p->Recv_uint32();
p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id));
- // Start receiving the map
+ /* Start receiving the map */
SEND_COMMAND(PACKET_CLIENT_GETMAP)();
return NETWORK_RECV_STATUS_OKAY;
}
@@ -542,7 +542,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
_network_join_waiting = p->Recv_uint8();
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
- // We are put on hold for receiving the map.. we need GUI for this ;)
+ /* We are put on hold for receiving the map.. we need GUI for this ;) */
DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
@@ -559,7 +559,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
- // First packet, init some stuff
+ /* First packet, init some stuff */
if (maptype == MAP_PACKET_START) {
file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);;
if (file_pointer == NULL) {
@@ -583,12 +583,12 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
- // The first packet does not contain any more data
+ /* The first packet does not contain any more data */
return NETWORK_RECV_STATUS_OKAY;
}
if (maptype == MAP_PACKET_NORMAL) {
- // We are still receiving data, put it to the file
+ /* We are still receiving data, put it to the file */
if (fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer) != (size_t)(p->size - p->pos)) {
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
return NETWORK_RECV_STATUS_SAVEGAME;
@@ -598,7 +598,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
}
- // Check if this was the last packet
+ /* Check if this was the last packet */
if (maptype == MAP_PACKET_END) {
fclose(file_pointer);
@@ -614,7 +614,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
/* If the savegame has successfully loaded, ALL windows have been removed,
* only toolbar/statusbar and gamefield are visible */
- // Say we received the map and loaded it correctly!
+ /* Say we received the map and loaded it correctly! */
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
/* New company/spectator (invalid company) or company we want to join is not active
@@ -630,7 +630,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL);
}
} else {
- // take control over an existing company
+ /* take control over an existing company */
SetLocalCompany(_network_playas);
}
}
@@ -643,8 +643,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
_frame_counter_server = p->Recv_uint32();
_frame_counter_max = p->Recv_uint32();
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
- // Test if the server supports this option
- // and if we are at the frame the server is
+ /* Test if the server supports this option
+ * and if we are at the frame the server is */
if (p->pos < p->size) {
_sync_frame = _frame_counter_server;
_sync_seed_1 = p->Recv_uint32();
@@ -655,8 +655,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
#endif
DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
- // Let the server know that we received this frame correctly
- // We do this only once per day, to save some bandwidth ;)
+ /* Let the server know that we received this frame correctly
+ * We do this only once per day, to save some bandwidth ;) */
if (!_network_first_time && last_ack_frame < _frame_counter) {
last_ack_frame = _frame_counter + DAY_TICKS;
DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
@@ -690,8 +690,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
- // The server did send us this command..
- // queue it in our own queue, so we can handle it in the upcoming frame!
+ /* The server did send us this command..
+ * queue it in our own queue, so we can handle it in the upcoming frame! */
NetworkAddCommandQueue(cp);
return NETWORK_RECV_STATUS_OKAY;
@@ -776,7 +776,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
InvalidateWindow(WC_CLIENT_LIST, 0);
- // If we come here it means we could not locate the client.. strange :s
+ /* If we come here it means we could not locate the client.. strange :s */
return NETWORK_RECV_STATUS_OKAY;
}
@@ -802,10 +802,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
{
- // To trottle the reconnects a bit, every clients waits
- // his _local_company value before reconnecting
- // COMPANY_SPECTATOR is currently 255, so to avoid long wait periods
- // set the max to 10.
+ /* To trottle the reconnects a bit, every clients waits
+ * his _local_company value before reconnecting
+ * COMPANY_SPECTATOR is currently 255, so to avoid long wait periods
+ * set the max to 10. */
_network_reconnect = min(_local_company + 1, 10);
_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
@@ -868,69 +868,69 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
}
-// The layout for the receive-functions by the client
+/* The layout for the receive-functions by the client */
typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
-// This array matches PacketType. At an incoming
-// packet it is matches against this array
-// and that way the right function to handle that
-// packet is found.
+/* This array matches PacketType. At an incoming
+ * packet it is matches against this array
+ * and that way the right function to handle that
+ * packet is found. */
static NetworkClientPacket * const _network_client_packet[] = {
RECEIVE_COMMAND(PACKET_SERVER_FULL),
RECEIVE_COMMAND(PACKET_SERVER_BANNED),
- NULL, /*PACKET_CLIENT_JOIN,*/
+ NULL, // PACKET_CLIENT_JOIN,
RECEIVE_COMMAND(PACKET_SERVER_ERROR),
- NULL, /*PACKET_CLIENT_COMPANY_INFO,*/
+ NULL, // PACKET_CLIENT_COMPANY_INFO,
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
- NULL, /*PACKET_CLIENT_PASSWORD,*/
+ NULL, // PACKET_CLIENT_PASSWORD,
RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
- NULL, /*PACKET_CLIENT_GETMAP,*/
+ NULL, // PACKET_CLIENT_GETMAP,
RECEIVE_COMMAND(PACKET_SERVER_WAIT),
RECEIVE_COMMAND(PACKET_SERVER_MAP),
- NULL, /*PACKET_CLIENT_MAP_OK,*/
+ NULL, // PACKET_CLIENT_MAP_OK,
RECEIVE_COMMAND(PACKET_SERVER_JOIN),
RECEIVE_COMMAND(PACKET_SERVER_FRAME),
RECEIVE_COMMAND(PACKET_SERVER_SYNC),
- NULL, /*PACKET_CLIENT_ACK,*/
- NULL, /*PACKET_CLIENT_COMMAND,*/
+ NULL, // PACKET_CLIENT_ACK,
+ NULL, // PACKET_CLIENT_COMMAND,
RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
- NULL, /*PACKET_CLIENT_CHAT,*/
+ NULL, // PACKET_CLIENT_CHAT,
RECEIVE_COMMAND(PACKET_SERVER_CHAT),
- NULL, /*PACKET_CLIENT_SET_PASSWORD,*/
- NULL, /*PACKET_CLIENT_SET_NAME,*/
- NULL, /*PACKET_CLIENT_QUIT,*/
- NULL, /*PACKET_CLIENT_ERROR,*/
+ NULL, // PACKET_CLIENT_SET_PASSWORD,
+ NULL, // PACKET_CLIENT_SET_NAME,
+ NULL, // PACKET_CLIENT_QUIT,
+ NULL, // PACKET_CLIENT_ERROR,
RECEIVE_COMMAND(PACKET_SERVER_QUIT),
RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
RECEIVE_COMMAND(PACKET_SERVER_RCON),
- NULL, /*PACKET_CLIENT_RCON,*/
+ NULL, // PACKET_CLIENT_RCON,
RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
- NULL, /*PACKET_CLIENT_NEWGRFS_CHECKED,*/
+ NULL, // PACKET_CLIENT_NEWGRFS_CHECKED,
RECEIVE_COMMAND(PACKET_SERVER_MOVE),
- NULL, /* PACKET_CLIENT_MOVE */
+ NULL, // PACKET_CLIENT_MOVE
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE),
RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE),
};
-// If this fails, check the array above with network_data.h
+/* If this fails, check the array above with network_data.h */
assert_compile(lengthof(_network_client_packet) == PACKET_END);
-// Is called after a client is connected to the server
+/* Is called after a client is connected to the server */
void NetworkClient_Connected()
{
- // Set the frame-counter to 0 so nothing happens till we are ready
+ /* Set the frame-counter to 0 so nothing happens till we are ready */
_frame_counter = 0;
_frame_counter_server = 0;
last_ack_frame = 0;
- // Request the game-info
+ /* Request the game-info */
SEND_COMMAND(PACKET_CLIENT_JOIN)();
}
-// Reads the packets from the socket-stream, if available
+/* Reads the packets from the socket-stream, if available */
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs)
{
Packet *p;
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 6190f78a8..8cb514813 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -828,7 +828,7 @@ void ShowNetworkGameWindow()
char * const *srv;
first = false;
- // add all servers from the config file to our list
+ /* add all servers from the config file to our list */
for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
NetworkAddServer(*srv);
}
@@ -1391,16 +1391,16 @@ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL;
}
-// The window below gives information about the connected clients
-// and also makes able to give money to them, kick them (if server)
-// and stuff like that.
+/* The window below gives information about the connected clients
+ * and also makes able to give money to them, kick them (if server)
+ * and stuff like that. */
extern void DrawCompanyIcon(CompanyID cid, int x, int y);
-// Every action must be of this form
+/* Every action must be of this form */
typedef void ClientList_Action_Proc(byte client_no);
-// Max 10 actions per client
+/* Max 10 actions per client */
#define MAX_CLIENTLIST_ACTION 10
enum {
@@ -1429,7 +1429,7 @@ static const WindowDesc _client_list_desc = {
_client_list_widgets,
};
-// Finds the Xth client-info that is active
+/* Finds the Xth client-info that is active */
static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
{
const NetworkClientInfo *ci;
@@ -1442,7 +1442,7 @@ static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
return NULL;
}
-// Here we start to define the options out of the menu
+/* Here we start to define the options out of the menu */
static void ClientList_Kick(byte client_no)
{
const NetworkClientInfo *ci = NetworkFindClientInfo(client_no);
@@ -1576,7 +1576,7 @@ struct NetworkClientListPopupWindow : Window {
{
int num = 0;
- // Find the amount of actions
+ /* Find the amount of actions */
for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
if (this->action[i][0] == '\0') continue;
if (this->proc[i] == NULL) continue;
@@ -1677,7 +1677,7 @@ struct NetworkClientListWindow : Window
/* If height is changed */
if (this->height != CLNWND_OFFSET + num + 1) {
- // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
+ /* XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) */
this->SetDirty();
this->widget[3].bottom = this->widget[3].top + num + 2;
this->height = CLNWND_OFFSET + num + 1;
@@ -1778,7 +1778,7 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt)
ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL, QSF_NONE);
}
-// Vars needed for the join-GUI
+/* Vars needed for the join-GUI */
NetworkJoinStatus _network_join_status;
uint8 _network_join_waiting;
uint32 _network_join_bytes;
@@ -1812,7 +1812,7 @@ struct NetworkJoinStatusWindow : Window {
SetDParam(1, _network_join_bytes_total);
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY);
/* Fallthrough */
- default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
+ default: // Waiting is 15%, so the resting receivement of map is maximum 70%
progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
}
@@ -1822,7 +1822,7 @@ struct NetworkJoinStatusWindow : Window {
virtual void OnClick(Point pt, int widget)
{
- if (widget == 2) { //Disconnect button
+ if (widget == 2) { // Disconnect button
NetworkDisconnect();
SwitchToMode(SM_MENU);
ShowNetworkGameWindow();
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 32b229976..696d42828 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -100,7 +100,7 @@ extern uint32 _frame_counter;
extern uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
-// networking settings
+/* networking settings */
extern uint32 _broadcast_list[MAX_INTERFACES + 1];
extern uint32 _network_server_bind_ip;
@@ -108,7 +108,7 @@ extern uint32 _network_server_bind_ip;
extern uint32 _sync_seed_1, _sync_seed_2;
extern uint32 _sync_frame;
extern bool _network_first_time;
-// Vars needed for the join-GUI
+/* Vars needed for the join-GUI */
extern NetworkJoinStatus _network_join_status;
extern uint8 _network_join_waiting;
extern uint32 _network_join_bytes;
@@ -146,7 +146,7 @@ void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs = NULL);
void NetworkExecuteLocalCommandQueue();
void NetworkFreeLocalCommandQueue();
-// from network.c
+/* from network.c */
void NetworkCloseClient(NetworkClientSocket *cs);
void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0);
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
@@ -156,7 +156,7 @@ NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
-// Macros to make life a bit more easier
+/* Macros to make life a bit more easier */
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index b286fdfd8..d2654751d 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -26,25 +26,25 @@
#include "table/strings.h"
-// This file handles all the server-commands
+/* This file handles all the server-commands */
static void NetworkHandleCommandQueue(NetworkClientSocket *cs);
-// **********
-// Sending functions
-// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
-// **********
+/***********
+ * Sending functions
+ * DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
+ ************/
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs, NetworkClientInfo *ci)
{
- //
- // Packet: SERVER_CLIENT_INFO
- // Function: Sends info about a client
- // Data:
- // uint32: The identifier of the client (always unique on a server. 1 = server, 0 is invalid)
- // uint8: As which company the client is playing
- // String: The name of the client
- //
+ /*
+ * Packet: SERVER_CLIENT_INFO
+ * Function: Sends info about a client
+ * Data:
+ * uint32: The identifier of the client (always unique on a server. 1 = server, 0 is invalid)
+ * uint8: As which company the client is playing
+ * String: The name of the client
+ */
if (ci->client_id != INVALID_CLIENT_ID) {
Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
@@ -58,11 +58,11 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
{
- //
- // Packet: SERVER_COMPANY_INFO
- // Function: Sends info about the companies
- // Data:
- //
+ /*
+ * Packet: SERVER_COMPANY_INFO
+ * Function: Sends info about the companies
+ * Data:
+ */
/* Fetch the latest version of the stats */
NetworkCompanyStats company_stats[MAX_COMPANIES];
@@ -125,12 +125,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error)
{
- //
- // Packet: SERVER_ERROR
- // Function: The client made an error
- // Data:
- // uint8: ErrorID (see network_data.h, NetworkErrorCode)
- //
+ /*
+ * Packet: SERVER_ERROR
+ * Function: The client made an error
+ * Data:
+ * uint8: ErrorID (see network_data.h, NetworkErrorCode)
+ */
char str[100];
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
@@ -141,7 +141,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
StringID strid = GetNetworkErrorMsg(error);
GetString(str, strid, lastof(str));
- // Only send when the current client was in game
+ /* Only send when the current client was in game */
if (cs->status > STATUS_AUTH) {
NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -154,8 +154,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH && new_cs != cs) {
- // Some errors we filter to a more general error. Clients don't have to know the real
- // reason a joining failed.
+ /* Some errors we filter to a more general error. Clients don't have to know the real
+ * reason a joining failed. */
if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION)
error = NETWORK_ERROR_ILLEGAL_PACKET;
@@ -168,24 +168,24 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
cs->has_quit = true;
- // Make sure the data get's there before we close the connection
+ /* Make sure the data get's there before we close the connection */
cs->Send_Packets();
- // The client made a mistake, so drop his connection now!
+ /* The client made a mistake, so drop his connection now! */
NetworkCloseClient(cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs)
{
- //
- // Packet: PACKET_SERVER_CHECK_NEWGRFS
- // Function: Sends info about the used GRFs to the client
- // Data:
- // uint8: Amount of GRFs
- // And then for each GRF:
- // uint32: GRF ID
- // 16 * uint8: MD5 checksum of the GRF
- //
+ /*
+ * Packet: PACKET_SERVER_CHECK_NEWGRFS
+ * Function: Sends info about the used GRFs to the client
+ * Data:
+ * uint8: Amount of GRFs
+ * And then for each GRF:
+ * uint32: GRF ID
+ * 16 * uint8: MD5 checksum of the GRF
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS);
const GRFConfig *c;
@@ -205,12 +205,12 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
{
- //
- // Packet: SERVER_NEED_PASSWORD
- // Function: Indication to the client that the server needs a password
- // Data:
- // uint8: Type of password
- //
+ /*
+ * Packet: SERVER_NEED_PASSWORD
+ * Function: Indication to the client that the server needs a password
+ * Data:
+ * uint8: Type of password
+ */
/* Invalid packet when status is AUTH or higher */
if (cs->status >= STATUS_AUTH) return;
@@ -226,17 +226,17 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
{
- //
- // Packet: SERVER_WELCOME
- // Function: The client is joined and ready to receive his map
- // Data:
- // uint32: Own Client identifier
- //
+ /*
+ * Packet: SERVER_WELCOME
+ * Function: The client is joined and ready to receive his map
+ * Data:
+ * uint32: Own Client identifier
+ */
Packet *p;
NetworkClientSocket *new_cs;
- // Invalid packet when status is AUTH or higher
+ /* Invalid packet when status is AUTH or higher */
if (cs->status >= STATUS_AUTH) return;
cs->status = STATUS_AUTH;
@@ -248,29 +248,29 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
p->Send_string(_settings_client.network.network_id);
cs->Send_Packet(p);
- // Transmit info about all the active clients
+ /* Transmit info about all the active clients */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs != cs && new_cs->status > STATUS_AUTH)
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo());
}
- // Also send the info of the server
+ /* Also send the info of the server */
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER));
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
{
- //
- // Packet: PACKET_SERVER_WAIT
- // Function: The client can not receive the map at the moment because
- // someone else is already receiving the map
- // Data:
- // uint8: Clients awaiting map
- //
+ /*
+ * Packet: PACKET_SERVER_WAIT
+ * Function: The client can not receive the map at the moment because
+ * someone else is already receiving the map
+ * Data:
+ * uint8: Clients awaiting map
+ */
int waiting = 0;
NetworkClientSocket *new_cs;
Packet *p;
- // Count how many clients are waiting in the queue
+ /* Count how many clients are waiting in the queue */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status == STATUS_MAP_WAIT) waiting++;
}
@@ -280,28 +280,28 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
cs->Send_Packet(p);
}
-// This sends the map to the client
+/* This sends the map to the client */
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
{
- //
- // Packet: SERVER_MAP
- // Function: Sends the map to the client, or a part of it (it is splitted in
- // a lot of multiple packets)
- // Data:
- // uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END)
- // if MAP_PACKET_START:
- // uint32: The current FrameCounter
- // if MAP_PACKET_NORMAL:
- // piece of the map (till max-size of packet)
- // if MAP_PACKET_END:
- // nothing
- //
+ /*
+ * Packet: SERVER_MAP
+ * Function: Sends the map to the client, or a part of it (it is splitted in
+ * a lot of multiple packets)
+ * Data:
+ * uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END)
+ * if MAP_PACKET_START:
+ * uint32: The current FrameCounter
+ * if MAP_PACKET_NORMAL:
+ * piece of the map (till max-size of packet)
+ * if MAP_PACKET_END:
+ * nothing
+ */
static FILE *file_pointer;
static uint sent_packets; // How many packets we did send succecfully last time
if (cs->status < STATUS_AUTH) {
- // Illegal call, return error and ignore the packet
+ /* Illegal call, return error and ignore the packet */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
return;
}
@@ -310,7 +310,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
const char *filename = "network_server.tmp";
Packet *p;
- // Make a dump of the current game
+ /* Make a dump of the current game */
if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) usererror("network savedump failed");
file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
@@ -318,7 +318,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
- // Now send the _frame_counter and how many packets are coming
+ /* Now send the _frame_counter and how many packets are coming */
p = NetworkSend_Init(PACKET_SERVER_MAP);
p->Send_uint8 (MAP_PACKET_START);
p->Send_uint32(_frame_counter);
@@ -348,49 +348,49 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
p->size += res;
cs->Send_Packet(p);
if (feof(file_pointer)) {
- // Done reading!
+ /* Done reading! */
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
p->Send_uint8(MAP_PACKET_END);
cs->Send_Packet(p);
- // Set the status to DONE_MAP, no we will wait for the client
- // to send it is ready (maybe that happens like never ;))
+ /* Set the status to DONE_MAP, no we will wait for the client
+ * to send it is ready (maybe that happens like never ;)) */
cs->status = STATUS_DONE_MAP;
fclose(file_pointer);
{
NetworkClientSocket *new_cs;
bool new_map_client = false;
- // Check if there is a client waiting for receiving the map
- // and start sending him the map
+ /* Check if there is a client waiting for receiving the map
+ * and start sending him the map */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status == STATUS_MAP_WAIT) {
- // Check if we already have a new client to send the map to
+ /* Check if we already have a new client to send the map to */
if (!new_map_client) {
- // If not, this client will get the map
+ /* If not, this client will get the map */
new_cs->status = STATUS_AUTH;
new_map_client = true;
SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
} else {
- // Else, send the other clients how many clients are in front of them
+ /* Else, send the other clients how many clients are in front of them */
SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs);
}
}
}
}
- // There is no more data, so break the for
+ /* There is no more data, so break the for */
break;
}
}
- // Send all packets (forced) and check if we have send it all
+ /* Send all packets (forced) and check if we have send it all */
cs->Send_Packets();
if (cs->IsPacketQueueEmpty()) {
- // All are sent, increase the sent_packets
+ /* All are sent, increase the sent_packets */
sent_packets *= 2;
} else {
- // Not everything is sent, decrease the sent_packets
+ /* Not everything is sent, decrease the sent_packets */
if (sent_packets > 1) sent_packets /= 2;
}
}
@@ -398,14 +398,14 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, ClientID client_id)
{
- //
- // Packet: SERVER_JOIN
- // Function: A client is joined (all active clients receive this after a
- // PACKET_CLIENT_MAP_OK) Mostly what directly follows is a
- // PACKET_SERVER_CLIENT_INFO
- // Data:
- // uint32: Client-identifier
- //
+ /*
+ * Packet: SERVER_JOIN
+ * Function: A client is joined (all active clients receive this after a
+ * PACKET_CLIENT_MAP_OK) Mostly what directly follows is a
+ * PACKET_SERVER_CLIENT_INFO
+ * Data:
+ * uint32: Client-identifier
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
@@ -417,16 +417,16 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, Clien
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
{
- //
- // Packet: SERVER_FRAME
- // Function: Sends the current frame-counter to the client
- // Data:
- // uint32: Frame Counter
- // uint32: Frame Counter Max (how far may the client walk before the server?)
- // [uint32: general-seed-1]
- // [uint32: general-seed-2]
- // (last two depends on compile-settings, and are not default settings)
- //
+ /*
+ * Packet: SERVER_FRAME
+ * Function: Sends the current frame-counter to the client
+ * Data:
+ * uint32: Frame Counter
+ * uint32: Frame Counter Max (how far may the client walk before the server?)
+ * [uint32: general-seed-1]
+ * [uint32: general-seed-2]
+ * (last two depends on compile-settings, and are not default settings)
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
p->Send_uint32(_frame_counter);
@@ -442,15 +442,15 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
{
- //
- // Packet: SERVER_SYNC
- // Function: Sends a sync-check to the client
- // Data:
- // uint32: Frame Counter
- // uint32: General-seed-1
- // [uint32: general-seed-2]
- // (last one depends on compile-settings, and are not default settings)
- //
+ /*
+ * Packet: SERVER_SYNC
+ * Function: Sends a sync-check to the client
+ * Data:
+ * uint32: Frame Counter
+ * uint32: General-seed-1
+ * [uint32: general-seed-2]
+ * (last one depends on compile-settings, and are not default settings)
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
p->Send_uint32(_frame_counter);
@@ -464,19 +464,19 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp)
{
- //
- // Packet: SERVER_COMMAND
- // Function: Sends a DoCommand to the client
- // Data:
- // uint8: CompanyID (0..MAX_COMPANIES-1)
- // uint32: CommandID (see command.h)
- // uint32: P1 (free variables used in DoCommand)
- // uint32: P2
- // uint32: Tile
- // string: text
- // uint8: CallBackID (see callback_table.c)
- // uint32: Frame of execution
- //
+ /*
+ * Packet: SERVER_COMMAND
+ * Function: Sends a DoCommand to the client
+ * Data:
+ * uint8: CompanyID (0..MAX_COMPANIES-1)
+ * uint32: CommandID (see command.h)
+ * uint32: P1 (free variables used in DoCommand)
+ * uint32: P2
+ * uint32: Tile
+ * string: text
+ * uint8: CallBackID (see callback_table.c)
+ * uint32: Frame of execution
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
@@ -489,15 +489,15 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, co
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
{
- //
- // Packet: SERVER_CHAT
- // Function: Sends a chat-packet to the client
- // Data:
- // uint8: ActionID (see network_data.h, NetworkAction)
- // uint32: Client-identifier
- // String: Message (max NETWORK_CHAT_LENGTH)
- // uint64: Arbitrary data
- //
+ /*
+ * Packet: SERVER_CHAT
+ * Function: Sends a chat-packet to the client
+ * Data:
+ * uint8: ActionID (see network_data.h, NetworkAction)
+ * uint32: Client-identifier
+ * String: Message (max NETWORK_CHAT_LENGTH)
+ * uint64: Arbitrary data
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
@@ -512,14 +512,14 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, Netwo
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno)
{
- //
- // Packet: SERVER_ERROR_QUIT
- // Function: One of the clients made an error and is quiting the game
- // This packet informs the other clients of that.
- // Data:
- // uint32: Client-identifier
- // uint8: ErrorID (see network_data.h, NetworkErrorCode)
- //
+ /*
+ * Packet: SERVER_ERROR_QUIT
+ * Function: One of the clients made an error and is quiting the game
+ * This packet informs the other clients of that.
+ * Data:
+ * uint32: Client-identifier
+ * uint8: ErrorID (see network_data.h, NetworkErrorCode)
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
@@ -531,13 +531,13 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs,
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id)
{
- //
- // Packet: SERVER_ERROR_QUIT
- // Function: A client left the game, and this packets informs the other clients
- // of that.
- // Data:
- // uint32: Client-identifier
- //
+ /*
+ * Packet: SERVER_ERROR_QUIT
+ * Function: A client left the game, and this packets informs the other clients
+ * of that.
+ * Data:
+ * uint32: Client-identifier
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
@@ -548,12 +548,12 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, Clien
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
{
- //
- // Packet: SERVER_SHUTDOWN
- // Function: Let the clients know that the server is closing
- // Data:
- // <none>
- //
+ /*
+ * Packet: SERVER_SHUTDOWN
+ * Function: Let the clients know that the server is closing
+ * Data:
+ * <none>
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
cs->Send_Packet(p);
@@ -561,12 +561,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
{
- //
- // Packet: PACKET_SERVER_NEWGAME
- // Function: Let the clients know that the server is loading a new map
- // Data:
- // <none>
- //
+ /*
+ * Packet: PACKET_SERVER_NEWGAME
+ * Function: Let the clients know that the server is loading a new map
+ * Data:
+ * <none>
+ */
Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
cs->Send_Packet(p);
@@ -607,10 +607,10 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
cs->Send_Packet(p);
}
-// **********
-// Receiving functions
-// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
-// **********
+/***********
+ * Receiving functions
+ * DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
+ ************/
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
{
@@ -656,9 +656,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
p->Recv_string(client_revision, sizeof(client_revision));
- // Check if the client has revision control enabled
+ /* Check if the client has revision control enabled */
if (!IsNetworkCompatibleVersion(client_revision)) {
- // Different revisions!!
+ /* Different revisions!! */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
return;
}
@@ -670,21 +670,21 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
if (cs->has_quit) return;
- // join another company does not affect these values
+ /* join another company does not affect these values */
switch (playas) {
- case COMPANY_NEW_COMPANY: /* New company */
+ case COMPANY_NEW_COMPANY: // New company
if (ActiveCompanyCount() >= _settings_client.network.max_companies) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
}
break;
- case COMPANY_SPECTATOR: /* Spectator */
+ case COMPANY_SPECTATOR: // Spectator
if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
}
break;
- default: /* Join another company (companies 1-8 (index 0-7)) */
+ default: // Join another company (companies 1-8 (index 0-7))
if (!IsValidCompanyID(playas) || !IsHumanCompany(playas)) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
return;
@@ -692,11 +692,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
break;
}
- // We need a valid name.. make it Player
+ /* We need a valid name.. make it Player */
if (StrEmpty(name)) strecpy(name, "Player", lastof(name));
if (!NetworkFindName(name)) { // Change name if duplicate
- // We could not create a name for this client
+ /* We could not create a name for this client */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
return;
}
@@ -728,9 +728,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
p->Recv_string(password, sizeof(password));
if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
- // Check game-password
+ /* Check game-password */
if (strcmp(password, _settings_client.network.server_password) != 0) {
- // Password is invalid
+ /* Password is invalid */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
return;
}
@@ -742,14 +742,14 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
return;
}
- // Valid password, allow user
+ /* Valid password, allow user */
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
return;
} else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
ci = cs->GetInfo();
if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) {
- // Password is invalid
+ /* Password is invalid */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
return;
}
@@ -767,30 +767,30 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
{
NetworkClientSocket *new_cs;
- // The client was never joined.. so this is impossible, right?
- // Ignore the packet, give the client a warning, and close his connection
+ /* The client was never joined.. so this is impossible, right?
+ * Ignore the packet, give the client a warning, and close his connection */
if (cs->status < STATUS_AUTH || cs->has_quit) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
return;
}
- // Check if someone else is receiving the map
+ /* Check if someone else is receiving the map */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status == STATUS_MAP) {
- // Tell the new client to wait
+ /* Tell the new client to wait */
cs->status = STATUS_MAP_WAIT;
SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
return;
}
}
- // We receive a request to upload the map.. give it to the client!
+ /* We receive a request to upload the map.. give it to the client! */
SEND_COMMAND(PACKET_SERVER_MAP)(cs);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
{
- // Client has the map, now start syncing
+ /* Client has the map, now start syncing */
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
@@ -799,15 +799,15 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name);
- // Mark the client as pre-active, and wait for an ACK
- // so we know he is done loading and in sync with us
+ /* Mark the client as pre-active, and wait for an ACK
+ * so we know he is done loading and in sync with us */
cs->status = STATUS_PRE_ACTIVE;
NetworkHandleCommandQueue(cs);
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
- // This is the frame the client receives
- // we need it later on to make sure the client is not too slow
+ /* This is the frame the client receives
+ * we need it later on to make sure the client is not too slow */
cs->last_frame = _frame_counter;
cs->last_frame_server = _frame_counter;
@@ -831,7 +831,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
/* quickly update the syncing client with company details */
SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
} else {
- // Wrong status for this packet, give a warning to client, and close connection
+ /* Wrong status for this packet, give a warning to client, and close connection */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
}
@@ -844,8 +844,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
{
NetworkClientSocket *new_cs;
- // The client was never joined.. so this is impossible, right?
- // Ignore the packet, give the client a warning, and close his connection
+ /* The client was never joined.. so this is impossible, right?
+ * Ignore the packet, give the client a warning, and close his connection */
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return;
@@ -912,19 +912,19 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
cp.p2 = cs->client_id;
}
- // The frame can be executed in the same frame as the next frame-packet
- // That frame just before that frame is saved in _frame_counter_max
+ /* The frame can be executed in the same frame as the next frame-packet
+ * That frame just before that frame is saved in _frame_counter_max */
cp.frame = _frame_counter_max + 1;
cp.next = NULL;
CommandCallback *callback = cp.callback;
- // Queue the command for the clients (are send at the end of the frame
- // if they can handle it ;))
+ /* Queue the command for the clients (are send at the end of the frame
+ * if they can handle it ;)) */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status >= STATUS_MAP) {
- // Callbacks are only send back to the client who sent them in the
- // first place. This filters that out.
+ /* Callbacks are only send back to the client who sent them in the
+ * first place. This filters that out. */
cp.callback = (new_cs != cs) ? NULL : callback;
cp.my_cmd = (new_cs == cs);
NetworkAddCommandQueue(cp, new_cs);
@@ -938,14 +938,14 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
{
- // This packets means a client noticed an error and is reporting this
- // to us. Display the error and report it to the other clients
+ /* This packets means a client noticed an error and is reporting this
+ * to us. Display the error and report it to the other clients */
NetworkClientSocket *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
- // The client was never joined.. thank the client for the packet, but ignore it
+ /* The client was never joined.. thank the client for the packet, but ignore it */
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
cs->has_quit = true;
return;
@@ -971,12 +971,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
{
- // The client wants to leave. Display this and report it to the other
- // clients.
+ /* The client wants to leave. Display this and report it to the other
+ * clients. */
NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
- // The client was never joined.. thank the client for the packet, but ignore it
+ /* The client was never joined.. thank the client for the packet, but ignore it */
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
cs->has_quit = true;
return;
@@ -1024,9 +1024,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
}
- // The client received the frame, make note of it
+ /* The client received the frame, make note of it */
cs->last_frame = frame;
- // With those 2 values we can calculate the lag realtime
+ /* With those 2 values we can calculate the lag realtime */
cs->last_frame_server = _frame_counter;
}
@@ -1055,7 +1055,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
}
}
- // Display the message locally (so you know you have sent it)
+ /* Display the message locally (so you know you have sent it) */
if (from_id != (ClientID)dest) {
if (from_id == CLIENT_ID_SERVER) {
ci = NetworkFindClientInfoFromClientID(from_id);
@@ -1074,8 +1074,8 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
break;
case DESTTYPE_TEAM: {
bool show_local = true; // If this is false, the message is already displayed
- // on the client who did sent it.
- /* Find all clients that belong to this company */
+ /* on the client who did sent it.
+ * Find all clients that belong to this company */
ci_to = NULL;
FOR_ALL_CLIENT_SOCKETS(cs) {
ci = cs->GetInfo();
@@ -1097,7 +1097,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
/* There is no such client */
if (ci_to == NULL) break;
- // Display the message locally (so you know you have sent it)
+ /* Display the message locally (so you know you have sent it) */
if (ci != NULL && show_local) {
if (from_id == CLIENT_ID_SERVER) {
char name[NETWORK_NAME_LENGTH];
@@ -1199,7 +1199,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
if (cs->has_quit) return;
if (ci != NULL) {
- // Display change
+ /* Display change */
if (NetworkFindName(client_name)) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, client_name);
strecpy(ci->client_name, client_name, lastof(ci->client_name));
@@ -1255,56 +1255,56 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
NetworkServerDoMove(cs->client_id, company_id);
}
-// The layout for the receive-functions by the server
+/* The layout for the receive-functions by the server */
typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
-// This array matches PacketType. At an incoming
-// packet it is matches against this array
-// and that way the right function to handle that
-// packet is found.
+/* This array matches PacketType. At an incoming
+ * packet it is matches against this array
+ * and that way the right function to handle that
+ * packet is found. */
static NetworkServerPacket * const _network_server_packet[] = {
- NULL, /*PACKET_SERVER_FULL,*/
- NULL, /*PACKET_SERVER_BANNED,*/
+ NULL, // PACKET_SERVER_FULL,
+ NULL, // PACKET_SERVER_BANNED,
RECEIVE_COMMAND(PACKET_CLIENT_JOIN),
- NULL, /*PACKET_SERVER_ERROR,*/
+ NULL, // PACKET_SERVER_ERROR,
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
- NULL, /*PACKET_SERVER_COMPANY_INFO,*/
- NULL, /*PACKET_SERVER_CLIENT_INFO,*/
- NULL, /*PACKET_SERVER_NEED_PASSWORD,*/
+ NULL, // PACKET_SERVER_COMPANY_INFO,
+ NULL, // PACKET_SERVER_CLIENT_INFO,
+ NULL, // PACKET_SERVER_NEED_PASSWORD,
RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD),
- NULL, /*PACKET_SERVER_WELCOME,*/
+ NULL, // PACKET_SERVER_WELCOME,
RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
- NULL, /*PACKET_SERVER_WAIT,*/
- NULL, /*PACKET_SERVER_MAP,*/
+ NULL, // PACKET_SERVER_WAIT,
+ NULL, // PACKET_SERVER_MAP,
RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK),
- NULL, /*PACKET_SERVER_JOIN,*/
- NULL, /*PACKET_SERVER_FRAME,*/
- NULL, /*PACKET_SERVER_SYNC,*/
+ NULL, // PACKET_SERVER_JOIN,
+ NULL, // PACKET_SERVER_FRAME,
+ NULL, // PACKET_SERVER_SYNC,
RECEIVE_COMMAND(PACKET_CLIENT_ACK),
RECEIVE_COMMAND(PACKET_CLIENT_COMMAND),
- NULL, /*PACKET_SERVER_COMMAND,*/
+ NULL, // PACKET_SERVER_COMMAND,
RECEIVE_COMMAND(PACKET_CLIENT_CHAT),
- NULL, /*PACKET_SERVER_CHAT,*/
+ NULL, // PACKET_SERVER_CHAT,
RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD),
RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME),
RECEIVE_COMMAND(PACKET_CLIENT_QUIT),
RECEIVE_COMMAND(PACKET_CLIENT_ERROR),
- NULL, /*PACKET_SERVER_QUIT,*/
- NULL, /*PACKET_SERVER_ERROR_QUIT,*/
- NULL, /*PACKET_SERVER_SHUTDOWN,*/
- NULL, /*PACKET_SERVER_NEWGAME,*/
- NULL, /*PACKET_SERVER_RCON,*/
+ NULL, // PACKET_SERVER_QUIT,
+ NULL, // PACKET_SERVER_ERROR_QUIT,
+ NULL, // PACKET_SERVER_SHUTDOWN,
+ NULL, // PACKET_SERVER_NEWGAME,
+ NULL, // PACKET_SERVER_RCON,
RECEIVE_COMMAND(PACKET_CLIENT_RCON),
- NULL, /*PACKET_CLIENT_CHECK_NEWGRFS,*/
+ NULL, // PACKET_CLIENT_CHECK_NEWGRFS,
RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED),
- NULL, /*PACKET_SERVER_MOVE,*/
+ NULL, // PACKET_SERVER_MOVE,
RECEIVE_COMMAND(PACKET_CLIENT_MOVE),
- NULL, /*PACKET_SERVER_COMPANY_UPDATE,*/
- NULL, /*PACKET_SERVER_CONFIG_UPDATE,*/
+ NULL, // PACKET_SERVER_COMPANY_UPDATE,
+ NULL, // PACKET_SERVER_CONFIG_UPDATE,
};
-// If this fails, check the array above with network_data.h
+/* If this fails, check the array above with network_data.h */
assert_compile(lengthof(_network_server_packet) == PACKET_END);
void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c, const NetworkCompanyStats *stats)
@@ -1373,7 +1373,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
stats[v->owner].num_vehicle[type]++;
}
- // Go through all stations and count the types of stations
+ /* Go through all stations and count the types of stations */
FOR_ALL_STATIONS(s) {
if (IsValidCompanyID(s->owner)) {
NetworkCompanyStats *npi = &stats[s->owner];
@@ -1387,7 +1387,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
}
}
-// Send a packet to all clients with updated info about this client_id
+/* Send a packet to all clients with updated info about this client_id */
void NetworkUpdateClientInfo(ClientID client_id)
{
NetworkClientSocket *cs;
@@ -1465,8 +1465,8 @@ static void NetworkAutoCleanCompanies()
}
}
-// This function changes new_name to a name that is unique (by adding #1 ...)
-// and it returns true if that succeeded.
+/* This function changes new_name to a name that is unique (by adding #1 ...)
+ * and it returns true if that succeeded. */
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
{
bool found_name = false;
@@ -1530,7 +1530,7 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
return true;
}
-// Reads a packet from the stream
+/* Reads a packet from the stream */
bool NetworkServer_ReadPackets(NetworkClientSocket *cs)
{
Packet *p;
@@ -1548,7 +1548,7 @@ bool NetworkServer_ReadPackets(NetworkClientSocket *cs)
return true;
}
-// Handle the local command-queue
+/* Handle the local command-queue */
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
{
CommandPacket *cp;
@@ -1561,7 +1561,7 @@ static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
}
}
-// This is called every tick if this is a _network_server
+/* This is called every tick if this is a _network_server */
void NetworkServer_Tick(bool send_frame)
{
NetworkClientSocket *cs;
@@ -1576,23 +1576,23 @@ void NetworkServer_Tick(bool send_frame)
}
#endif
- // Now we are done with the frame, inform the clients that they can
- // do their frame!
+ /* Now we are done with the frame, inform the clients that they can
+ * do their frame! */
FOR_ALL_CLIENT_SOCKETS(cs) {
- // Check if the speed of the client is what we can expect from a client
+ /* Check if the speed of the client is what we can expect from a client */
if (cs->status == STATUS_ACTIVE) {
- // 1 lag-point per day
+ /* 1 lag-point per day */
int lag = NetworkCalculateLag(cs) / DAY_TICKS;
if (lag > 0) {
if (lag > 3) {
- // Client did still not report in after 4 game-day, drop him
- // (that is, the 3 of above, + 1 before any lag is counted)
+ /* Client did still not report in after 4 game-day, drop him
+ * (that is, the 3 of above, + 1 before any lag is counted) */
IConsolePrintF(CC_ERROR,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->client_id);
NetworkCloseClient(cs);
continue;
}
- // Report once per time we detect the lag
+ /* Report once per time we detect the lag */
if (cs->lag_test == 0) {
IConsolePrintF(CC_WARNING,"[%d] Client #%d is slow, try increasing *net_frame_freq to a higher value!", _frame_counter, cs->client_id);
cs->lag_test = 1;
@@ -1615,14 +1615,14 @@ void NetworkServer_Tick(bool send_frame)
}
if (cs->status >= STATUS_PRE_ACTIVE) {
- // Check if we can send command, and if we have anything in the queue
+ /* Check if we can send command, and if we have anything in the queue */
NetworkHandleCommandQueue(cs);
- // Send an updated _frame_counter_max to the client
+ /* Send an updated _frame_counter_max to the client */
if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
- // Send a sync-check packet
+ /* Send a sync-check packet */
if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
#endif
}
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 00c5410db..6f533937e 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -69,7 +69,7 @@ public:
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
{
- // Just a fail-safe.. should never happen
+ /* Just a fail-safe.. should never happen */
if (!_network_udp_server) {
return;
}
@@ -101,7 +101,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
Packet packet(PACKET_UDP_SERVER_RESPONSE);
this->Send_NetworkGameInfo(&packet, &ngi);
- // Let the client know that we are here
+ /* Let the client know that we are here */
this->SendPacket(&packet, client_addr);
DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
@@ -109,7 +109,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
{
- // Just a fail-safe.. should never happen
+ /* Just a fail-safe.. should never happen */
if (!_network_udp_server) return;
Packet packet(PACKET_UDP_SERVER_DETAIL_INFO);
@@ -214,12 +214,12 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
{
NetworkGameList *item;
- // Just a fail-safe.. should never happen
+ /* Just a fail-safe.. should never happen */
if (_network_udp_server) return;
DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
- // Find next item
+ /* Find next item */
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
this->Recv_NetworkGameInfo(p, &item->info);
@@ -347,7 +347,7 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo
SetBit(config->flags, GCF_COPY);
}
-// Close UDP connection
+/* Close UDP connection */
void NetworkUDPCloseAll()
{
DEBUG(net, 1, "[udp] closed listeners");
@@ -362,7 +362,7 @@ void NetworkUDPCloseAll()
_network_udp_broadcast = 0;
}
-// Broadcast to all ips
+/* Broadcast to all ips */
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
{
uint i;
@@ -382,7 +382,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
}
-// Request the the server-list from the master server
+/* Request the the server-list from the master server */
void NetworkUDPQueryMasterServer()
{
struct sockaddr_in out_addr;
@@ -397,7 +397,7 @@ void NetworkUDPQueryMasterServer()
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
- // packet only contains protocol version
+ /* packet only contains protocol version */
p.Send_uint8(NETWORK_MASTER_SERVER_VERSION);
_udp_client_socket->SendPacket(&p, &out_addr);
@@ -405,13 +405,13 @@ void NetworkUDPQueryMasterServer()
DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr), ntohs(out_addr.sin_port));
}
-// Find all servers
+/* Find all servers */
void NetworkUDPSearchGame()
{
- // We are still searching..
+ /* We are still searching.. */
if (_network_udp_broadcast > 0) return;
- // No UDP-socket yet..
+ /* No UDP-socket yet.. */
if (!_udp_client_socket->IsConnected()) {
if (!_udp_client_socket->Listen(0, 0, true)) return;
}
@@ -465,7 +465,7 @@ void NetworkUDPQueryServerThread(void *pntr)
void NetworkUDPQueryServer(NetworkAddress address, bool manually)
{
- // No UDP-socket yet..
+ /* No UDP-socket yet.. */
if (!_udp_client_socket->IsConnected()) {
if (!_udp_client_socket->Listen(0, 0, true)) return;
}
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index 3023beddf..43f3382eb 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -1217,7 +1217,6 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, byte
if (length == 0 || number == 0) break;
- //debug("l %d > %d ?", length, stat->lengths);
if (length > statspec->lengths) {
statspec->platforms = ReallocT(statspec->platforms, length);
memset(statspec->platforms + statspec->lengths, 0, length - statspec->lengths);
@@ -1230,7 +1229,6 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, byte
}
l = length - 1; // index is zero-based
- //debug("p %d > %d ?", number, stat->platforms[l]);
if (number > statspec->platforms[l]) {
statspec->layouts[l] = ReallocT(statspec->layouts[l], number);
/* We expect NULL being 0 here, but C99 guarantees that. */
@@ -1895,7 +1893,7 @@ static ChangeInfoResult CargoChangeInfo(uint cid, int numinfo, int prop, byte **
CargoSpec *cs = &_cargo[cid + i];
switch (prop) {
- case 0x08: /* Bit number of cargo */
+ case 0x08: // Bit number of cargo
cs->bitnum = grf_load_byte(&buf);
if (cs->IsValid()) {
cs->grffile = _cur_grffile;
@@ -1905,12 +1903,12 @@ static ChangeInfoResult CargoChangeInfo(uint cid, int numinfo, int prop, byte **
}
break;
- case 0x09: /* String ID for cargo type name */
+ case 0x09: // String ID for cargo type name
cs->name = grf_load_word(&buf);
_string_to_grf_mapping[&cs->name] = _cur_grffile->grfid;
break;
- case 0x0A: /* String for 1 unit of cargo */
+ case 0x0A: // String for 1 unit of cargo
cs->name_single = grf_load_word(&buf);
_string_to_grf_mapping[&cs->name_single] = _cur_grffile->grfid;
break;
@@ -1922,58 +1920,58 @@ static ChangeInfoResult CargoChangeInfo(uint cid, int numinfo, int prop, byte **
_string_to_grf_mapping[&cs->units_volume] = _cur_grffile->grfid;
break;
- case 0x0C: /* String for quantity of cargo (e.g. 10 tonnes of coal) */
+ case 0x0C: // String for quantity of cargo (e.g. 10 tonnes of coal)
cs->quantifier = grf_load_word(&buf);
_string_to_grf_mapping[&cs->quantifier] = _cur_grffile->grfid;
break;
- case 0x0D: /* String for two letter cargo abbreviation */
+ case 0x0D: // String for two letter cargo abbreviation
cs->abbrev = grf_load_word(&buf);
_string_to_grf_mapping[&cs->abbrev] = _cur_grffile->grfid;
break;
- case 0x0E: /* Sprite ID for cargo icon */
+ case 0x0E: // Sprite ID for cargo icon
cs->sprite = grf_load_word(&buf);
break;
- case 0x0F: /* Weight of one unit of cargo */
+ case 0x0F: // Weight of one unit of cargo
cs->weight = grf_load_byte(&buf);
break;
- case 0x10: /* Used for payment calculation */
+ case 0x10: // Used for payment calculation
cs->transit_days[0] = grf_load_byte(&buf);
break;
- case 0x11: /* Used for payment calculation */
+ case 0x11: // Used for payment calculation
cs->transit_days[1] = grf_load_byte(&buf);
break;
- case 0x12: /* Base cargo price */
+ case 0x12: // Base cargo price
cs->initial_payment = grf_load_dword(&buf);
break;
- case 0x13: /* Colour for station rating bars */
+ case 0x13: // Colour for station rating bars
cs->rating_colour = MapDOSColour(grf_load_byte(&buf));
break;
- case 0x14: /* Colour for cargo graph */
+ case 0x14: // Colour for cargo graph
cs->legend_colour = MapDOSColour(grf_load_byte(&buf));
break;
- case 0x15: /* Freight status */
+ case 0x15: // Freight status
cs->is_freight = (grf_load_byte(&buf) != 0);
break;
- case 0x16: /* Cargo classes */
+ case 0x16: // Cargo classes
cs->classes = grf_load_word(&buf);
break;
- case 0x17: /* Cargo label */
+ case 0x17: // Cargo label
cs->label = grf_load_dword(&buf);
cs->label = BSWAP32(cs->label);
break;
- case 0x18: { /* Town growth substitute type */
+ case 0x18: { // Town growth substitute type
uint8 substitute_type = grf_load_byte(&buf);
switch (substitute_type) {
@@ -1988,11 +1986,11 @@ static ChangeInfoResult CargoChangeInfo(uint cid, int numinfo, int prop, byte **
}
} break;
- case 0x19: /* Town growth coefficient */
+ case 0x19: // Town growth coefficient
cs->multipliertowngrowth = grf_load_word(&buf);
break;
- case 0x1A: /* Bitmask of callbacks to use */
+ case 0x1A: // Bitmask of callbacks to use
cs->callback_mask = grf_load_byte(&buf);
break;
@@ -2253,8 +2251,8 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop,
if (itt[k].ti.x == 0xFE && k == 0) {
/* This means we have to borrow the layout from an old industry */
- IndustryType type = grf_load_byte(&buf); //industry holding required layout
- byte laynbr = grf_load_byte(&buf); //layout number to borrow
+ IndustryType type = grf_load_byte(&buf); // industry holding required layout
+ byte laynbr = grf_load_byte(&buf); // layout number to borrow
copy_from = (IndustryTileTable*)_origin_industry_specs[type].table[laynbr];
for (size = 1;; size++) {
@@ -2486,7 +2484,7 @@ static void FeatureChangeInfo(byte *buf, size_t len)
/* GSF_GLOBALVAR */ GlobalVarChangeInfo,
/* GSF_INDUSTRYTILES */IndustrytilesChangeInfo,
/* GSF_INDUSTRIES */ IndustriesChangeInfo,
- /* GSF_CARGOS */ NULL, /* Cargo is handled during reservation */
+ /* GSF_CARGOS */ NULL, // Cargo is handled during reservation
/* GSF_SOUNDFX */ SoundEffectChangeInfo,
};
@@ -4000,8 +3998,8 @@ static void DisableStaticNewGRFInfluencingNonStaticNewGRFs(GRFConfig *c)
ClearTemporaryNewGRFData(GetFileByGRFID(c->grfid));
}
-/* Action 0x07 */
-/* Action 0x09 */
+/* Action 0x07
+ * Action 0x09 */
static void SkipIf(byte *buf, size_t len)
{
/* <07/09> <param-num> <param-size> <condition-type> <value> <num-sprites>
@@ -4629,7 +4627,7 @@ static void ParamSet(byte *buf, size_t len)
src1 = PerformGRM(&_grm_engines[_engine_offsets[feature]], _engine_counts[feature], count, op, target, "vehicles");
if (_skip_sprites == -1) return;
} else {
- // GRM does not apply for dynamic engine allocation.
+ /* GRM does not apply for dynamic engine allocation. */
switch (op) {
case 2:
case 3:
@@ -5913,8 +5911,8 @@ static void FinaliseIndustriesArray()
/* Here we perform initial decoding of some special sprites (as are they
* described at http://www.ttdpatch.net/src/newgrf.txt, but this is only a very
- * partial implementation yet). */
-/* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by
+ * partial implementation yet).
+ * XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by
* a crafted invalid GRF file. We should tell that to the user somehow, or
* better make this more robust in the future. */
static void DecodeSpecialSprite(byte *buf, uint num, GrfLoadingStage stage)
@@ -5927,8 +5925,8 @@ static void DecodeSpecialSprite(byte *buf, uint num, GrfLoadingStage stage)
* overwritten after action 3 associates them. But overwriting happens
* in an earlier stage than associating, so... We just process actions
* 1 and 2 in stage 2 now, let's hope that won't get us into problems.
- * --pasky */
- /* We need a pre-stage to set up GOTO labels of Action 0x10 because the grf
+ * --pasky
+ * We need a pre-stage to set up GOTO labels of Action 0x10 because the grf
* is not in memory and scanning the file every time would be too expensive.
* In other stages we skip action 0x10 since it's already dealt with. */
static const SpecialSpriteHandler handlers[][GLS_END] = {
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index eb2e6d011..d1a300cf0 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -1044,8 +1044,8 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
switch (trigger) {
case VEHICLE_TRIGGER_NEW_CARGO:
/* All vehicles in chain get ANY_NEW_CARGO trigger now.
- * So we call it for the first one and they will recurse. */
- /* Indexing part of vehicle random bits needs to be
+ * So we call it for the first one and they will recurse.
+ * Indexing part of vehicle random bits needs to be
* same for all triggered vehicles in the chain (to get
* all the random-cargo wagons carry the same cargo,
* i.e.), so we give them all the NEW_CARGO triggered
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp
index e6f18a445..88d595893 100644
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -172,7 +172,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
/* Fall through */
- default: //use the grfid specified in register 100h
+ default: // use the grfid specified in register 100h
SetBit(param_setID, 7); // bit 7 means it is not an old type
ind_index = MapNewGRFIndustryType(param_setID, GrfID);
break;
@@ -327,7 +327,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
case 0x86: return industry->width;
case 0x87: return industry->height;// xy dimensions
- /* */
+
case 0x88:
case 0x89: return industry->produced_cargo[variable - 0x88];
case 0x8A: return industry->produced_cargo_waiting[0];
diff --git a/src/newgrf_text.cpp b/src/newgrf_text.cpp
index 6c0507d3a..9edd243da 100644
--- a/src/newgrf_text.cpp
+++ b/src/newgrf_text.cpp
@@ -179,7 +179,7 @@ char *TranslateTTDPatchCodes(uint32 grfid, const char *str)
case 0x98: d += Utf8Encode(d, SCC_BLACK); break;
case 0x9A:
switch (*str++) {
- case 0: /* FALL THROUGH */
+ case 0: // FALL THROUGH
case 1:
d += Utf8Encode(d, SCC_NEWGRF_PRINT_QWORD_CURRENCY);
break;
@@ -343,7 +343,7 @@ const char *GetGRFStringPtr(uint16 stringid)
/* Remember this grfid in case the string has included text */
_last_grfid = _grf_text[stringid].grfid;
- /*Search the list of lang-strings of this stringid for current lang */
+ /* Search the list of lang-strings of this stringid for current lang */
for (search_text = _grf_text[stringid].textholder; search_text != NULL; search_text = search_text->next) {
if (search_text->langid == _currentLangID) {
return search_text->text;
diff --git a/src/npf.cpp b/src/npf.cpp
index 9b8b687a5..27d71ab81 100644
--- a/src/npf.cpp
+++ b/src/npf.cpp
@@ -40,12 +40,12 @@ static uint NPFDistanceTrack(TileIndex t0, TileIndex t1)
const uint dx = Delta(TileX(t0), TileX(t1));
const uint dy = Delta(TileY(t0), TileY(t1));
- const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
+ const uint straightTracks = 2 * min(dx, dy); // The number of straight (not full length) tracks
/* OPTIMISATION:
* Original: diagTracks = max(dx, dy) - min(dx,dy);
* Proof:
* (dx+dy) - straightTracks == (min + max) - straightTracks = min + max - 2 * min = max - min */
- const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */
+ const uint diagTracks = dx + dy - straightTracks; // The number of diagonal (full tile length) tracks.
/* Don't factor out NPF_TILE_LENGTH below, this will round values and lose
* precision */
@@ -313,10 +313,10 @@ static int32 NPFRailPathCost(AyStar *as, AyStarNode *current, OpenListNode *pare
break;
case MP_RAILWAY:
- cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */
+ cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks
break;
- case MP_ROAD: /* Railway crossing */
+ case MP_ROAD: // Railway crossing
cost = NPF_TILE_LENGTH;
break;
@@ -393,7 +393,7 @@ static int32 NPFRailPathCost(AyStar *as, AyStarNode *current, OpenListNode *pare
/* Check for turns */
if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
cost += _settings_game.pf.npf.npf_rail_curve_penalty;
- /*TODO, with realistic acceleration, also the amount of straight track between
+ /* TODO, with realistic acceleration, also the amount of straight track between
* curves should be taken into account, as this affects the speed limit. */
/* Check for reverse in depot */
@@ -442,8 +442,8 @@ static int32 NPFFindStationOrTile(AyStar *as, OpenListNode *current)
/* If GetNeighbours said we could get here, we assume the station type
* is correct */
if (
- (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || /* We've found the tile, or */
- (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) /* the station */
+ (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || // We've found the tile, or
+ (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) // the station
) {
return AYSTAR_FOUND_END_NODE;
} else {
@@ -548,11 +548,11 @@ static void NPFSaveTargetData(AyStar *as, OpenListNode *current)
*/
static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection enterdir)
{
- if (IsTileType(tile, MP_RAILWAY) || /* Rail tile (also rail depot) */
- IsRailwayStationTile(tile) || /* Rail station tile */
- IsRoadDepotTile(tile) || /* Road depot tile */
- IsStandardRoadStopTile(tile)) { /* Road station tile (but not drive-through stops) */
- return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
+ if (IsTileType(tile, MP_RAILWAY) || // Rail tile (also rail depot)
+ IsRailwayStationTile(tile) || // Rail station tile
+ IsRoadDepotTile(tile) || // Road depot tile
+ IsStandardRoadStopTile(tile)) { // Road station tile (but not drive-through stops)
+ return IsTileOwner(tile, owner); // You need to own these tiles entirely to use them
}
switch (GetTileType(tile)) {
@@ -560,7 +560,7 @@ static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection en
/* rail-road crossing : are we looking at the railway part? */
if (IsLevelCrossing(tile) &&
DiagDirToAxis(enterdir) != GetCrossingRoadAxis(tile)) {
- return IsTileOwner(tile, owner); /* Railway needs owner check, while the street is public */
+ return IsTileOwner(tile, owner); // Railway needs owner check, while the street is public
}
break;
@@ -589,7 +589,7 @@ static DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
case TRANSPORT_RAIL: return GetRailDepotDirection(tile);
case TRANSPORT_ROAD: return GetRoadDepotDirection(tile);
case TRANSPORT_WATER: return GetShipDepotDirection(tile);
- default: return INVALID_DIAGDIR; /* Not reached */
+ default: return INVALID_DIAGDIR; // Not reached
}
}
@@ -997,7 +997,7 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
}
/* Initialize target */
- target.station_index = INVALID_STATION; /* We will initialize dest_coords inside the loop below */
+ target.station_index = INVALID_STATION; // We will initialize dest_coords inside the loop below
_npf_aystar.user_target = &target;
/* Initialize user_data */
@@ -1007,7 +1007,7 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
/* Initialize Start Node */
start.tile = tile;
- start.direction = trackdir; /* We will initialize user_data inside the loop below */
+ start.direction = trackdir; // We will initialize user_data inside the loop below
/* Initialize Result */
_npf_aystar.user_path = &result;
@@ -1023,8 +1023,8 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
if ( DistanceManhattan(tile, current->xy * NPF_TILE_LENGTH) > best_result.best_path_dist)
break;
- /* Initialize Start Node */
- /* We set this in case the target is also the start tile, we will just
+ /* Initialize Start Node
+ * We set this in case the target is also the start tile, we will just
* return a not found then */
start.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
start.user_data[NPF_NODE_FLAGS] = 0;
diff --git a/src/oldpool.h b/src/oldpool.h
index d619eeba8..9e49e22b3 100644
--- a/src/oldpool.h
+++ b/src/oldpool.h
@@ -34,9 +34,9 @@ protected:
const uint max_blocks; ///< The max amount of blocks this pool can have
const uint block_size_bits; ///< The size of each block in bits
- /// Pointer to a function that is called after a new block is added
+ /** Pointer to a function that is called after a new block is added */
OldMemoryPoolNewBlock *new_block_proc;
- /// Pointer to a function that is called to clean a block
+ /** Pointer to a function that is called to clean a block */
OldMemoryPoolCleanBlock *clean_block_proc;
uint current_blocks; ///< How many blocks we have in our pool
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 3e8ef08b1..8f61574fa 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -907,11 +907,11 @@ void SwitchToMode(SwitchMode new_mode)
if (new_mode != SM_SAVE) AI::KillAll();
switch (new_mode) {
- case SM_EDITOR: /* Switch to scenario editor */
+ case SM_EDITOR: // Switch to scenario editor
MakeNewEditorWorld();
break;
- case SM_NEWGAME: /* New Game --> 'Random game' */
+ case SM_NEWGAME: // New Game --> 'Random game'
#ifdef ENABLE_NETWORK
if (_network_server) {
snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
@@ -920,7 +920,7 @@ void SwitchToMode(SwitchMode new_mode)
MakeNewGame(false);
break;
- case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
+ case SM_START_SCENARIO: // New Game --> Choose one of the preset scenarios
#ifdef ENABLE_NETWORK
if (_network_server) {
snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title);
@@ -929,7 +929,7 @@ void SwitchToMode(SwitchMode new_mode)
StartScenario();
break;
- case SM_LOAD: { /* Load game, Play Scenario */
+ case SM_LOAD: { // Load game, Play Scenario
ResetGRFConfig(true);
ResetWindowSystem();
@@ -957,7 +957,7 @@ void SwitchToMode(SwitchMode new_mode)
break;
}
- case SM_START_HEIGHTMAP: /* Load a heightmap and start a new game from it */
+ case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
#ifdef ENABLE_NETWORK
if (_network_server) {
snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
@@ -966,14 +966,14 @@ void SwitchToMode(SwitchMode new_mode)
MakeNewGame(true);
break;
- case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */
+ case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor
SetLocalCompany(OWNER_NONE);
GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
MarkWholeScreenDirty();
break;
- case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
+ case SM_LOAD_SCENARIO: { // Load scenario from scenario editor
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
SetLocalCompany(OWNER_NONE);
_settings_newgame.game_creation.starting_year = _cur_year;
@@ -984,11 +984,11 @@ void SwitchToMode(SwitchMode new_mode)
break;
}
- case SM_MENU: /* Switch to game intro menu */
+ case SM_MENU: // Switch to game intro menu
LoadIntroGame();
break;
- case SM_SAVE: /* Save game */
+ case SM_SAVE: // Save game
/* Make network saved games on pause compatible to singleplayer */
if (_networking && _pause_game == 1) _pause_game = 2;
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
@@ -1000,7 +1000,7 @@ void SwitchToMode(SwitchMode new_mode)
if (_networking && _pause_game == 2) _pause_game = 1;
break;
- case SM_GENRANDLAND: /* Generate random land within scenario editor */
+ case SM_GENRANDLAND: // Generate random land within scenario editor
SetLocalCompany(OWNER_NONE);
GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
/* XXX: set date */
diff --git a/src/os/macosx/G5_detector.cpp b/src/os/macosx/G5_detector.cpp
index 00c46e859..01dcd8c20 100644
--- a/src/os/macosx/G5_detector.cpp
+++ b/src/os/macosx/G5_detector.cpp
@@ -13,7 +13,7 @@
#define CPU_SUBTYPE_POWERPC_970 ((cpu_subtype_t) 100)
#endif
-// this function is a lightly modified version of some code from Apple's developer homepage to detect G5 CPUs at runtime
+/* this function is a lightly modified version of some code from Apple's developer homepage to detect G5 CPUs at runtime */
main()
{
host_basic_info_data_t hostInfo;
diff --git a/src/os/macosx/macos.h b/src/os/macosx/macos.h
index 7b579e728..82f1db4c9 100644
--- a/src/os/macosx/macos.h
+++ b/src/os/macosx/macos.h
@@ -31,8 +31,8 @@ void ShowMacDialog ( const char *title, const char *message, const char *buttonL
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
void ShowMacErrorDialog(const char *error);
-// Since MacOS X users will never see an assert unless they started the game from a terminal
-// we're using a custom assert(e) macro.
+/* Since MacOS X users will never see an assert unless they started the game from a terminal
+ * we're using a custom assert(e) macro. */
#undef assert
#ifdef NDEBUG
diff --git a/src/os/macosx/osx_stdafx.h b/src/os/macosx/osx_stdafx.h
index ef33b3c9d..e8589b61f 100644
--- a/src/os/macosx/osx_stdafx.h
+++ b/src/os/macosx/osx_stdafx.h
@@ -6,7 +6,7 @@
#define MACOS_STDAFX_H
#include <CoreServices/CoreServices.h>
-// remove the variables that CoreServices defines, but we define ourselves too
+/* remove the variables that CoreServices defines, but we define ourselves too */
#undef bool
#undef false
#undef true
diff --git a/src/os2.cpp b/src/os2.cpp
index a44b27f2f..ee8937a03 100644
--- a/src/os2.cpp
+++ b/src/os2.cpp
@@ -134,13 +134,13 @@ void ShowInfo(const char *str)
HMQ hmq;
ULONG rc;
- // init PM env.
+ /* init PM env. */
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
- // display the box
+ /* display the box */
rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, (const unsigned char *)str, (const unsigned char *)"OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
- // terminate PM env.
+ /* terminate PM env. */
WinDestroyMsgQueue(hmq);
WinTerminate(hab);
}
@@ -151,13 +151,13 @@ void ShowOSErrorBox(const char *buf, bool system)
HMQ hmq;
ULONG rc;
- // init PM env.
+ /* init PM env. */
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
- // display the box
+ /* display the box */
rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, (const unsigned char *)buf, (const unsigned char *)"OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
- // terminate PM env.
+ /* terminate PM env. */
WinDestroyMsgQueue(hmq);
WinTerminate(hab);
}
diff --git a/src/pathfind.cpp b/src/pathfind.cpp
index 9152e88a0..d5f48cde7 100644
--- a/src/pathfind.cpp
+++ b/src/pathfind.cpp
@@ -660,7 +660,7 @@ start_at:
/* Check if this rail is an upwards slope. If it is, then add a penalty. */
if (IsDiagonalTrackdir(track) && IsUphillTrackdir(GetTileSlope(tile, NULL), track)) {
- // upwards slope. add some penalty.
+ /* upwards slope. add some penalty. */
si.cur_length += 4 * DIAG_FACTOR;
}
diff --git a/src/queue.cpp b/src/queue.cpp
index 50ce7d289..d2ab805e5 100644
--- a/src/queue.cpp
+++ b/src/queue.cpp
@@ -289,7 +289,7 @@ void init_BinaryHeap(Queue *q, uint max_size)
#endif
}
-// Because we don't want anyone else to bother with our defines
+/* Because we don't want anyone else to bother with our defines */
#undef BIN_HEAP_ARR
/*
@@ -502,14 +502,14 @@ void *Hash_Delete(Hash *h, uint key1, uint key2)
free(next);
#endif
} else {
- /* This was the last in this bucket */
- /* Mark it as empty */
+ /* This was the last in this bucket
+ * Mark it as empty */
uint hash = h->hash(key1, key2);
h->buckets_in_use[hash] = false;
}
} else {
- /* It is in another node */
- /* Save the value */
+ /* It is in another node
+ * Save the value */
result = node->value;
/* Link previous and next nodes */
prev->next = node->next;
diff --git a/src/rail.cpp b/src/rail.cpp
index aa5ade657..f45bc1424 100644
--- a/src/rail.cpp
+++ b/src/rail.cpp
@@ -36,10 +36,10 @@ extern const byte _signal_on_track[] = {
* track entering in this direction (including those making 90 degree turns)
*/
extern const TrackdirBits _exitdir_reaches_trackdirs[] = {
- TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */
- TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
- TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
- TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */
+ TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, // DIAGDIR_NE
+ TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, // DIAGDIR_SE
+ TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, // DIAGDIR_SW
+ TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W // DIAGDIR_NW
};
extern const Trackdir _next_trackdir[TRACKDIR_END] = {
@@ -49,22 +49,22 @@ extern const Trackdir _next_trackdir[TRACKDIR_END] = {
/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END] = {
- TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, /* TRACK_X */
- TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, /* TRACK_Y */
- TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */
- TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_LOWER */
- TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT */
- TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E /* TRACK_RIGHT */
+ TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, // TRACK_X
+ TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, // TRACK_Y
+ TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, // TRACK_UPPER
+ TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, // TRACK_LOWER
+ TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, // TRACK_LEFT
+ TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E // TRACK_RIGHT
};
/* Maps a track to all tracks that make 90 deg turns with it. */
extern const TrackBits _track_crosses_tracks[] = {
- TRACK_BIT_Y, /* TRACK_X */
- TRACK_BIT_X, /* TRACK_Y */
- TRACK_BIT_VERT, /* TRACK_UPPER */
- TRACK_BIT_VERT, /* TRACK_LOWER */
- TRACK_BIT_HORZ, /* TRACK_LEFT */
- TRACK_BIT_HORZ /* TRACK_RIGHT */
+ TRACK_BIT_Y, // TRACK_X
+ TRACK_BIT_X, // TRACK_Y
+ TRACK_BIT_VERT, // TRACK_UPPER
+ TRACK_BIT_VERT, // TRACK_LOWER
+ TRACK_BIT_HORZ, // TRACK_LEFT
+ TRACK_BIT_HORZ // TRACK_RIGHT
};
/* Maps a trackdir to the (4-way) direction the tile is exited when following
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index ddeda2818..e8db60414 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -835,7 +835,7 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1,
{
/* See if this is a valid track combination for signals, (ie, no overlap) */
TrackBits trackbits = GetTrackBits(tile);
- if (KillFirstBit(trackbits) != TRACK_BIT_NONE && /* More than one track present */
+ if (KillFirstBit(trackbits) != TRACK_BIT_NONE && // More than one track present
trackbits != TRACK_BIT_HORZ &&
trackbits != TRACK_BIT_VERT) {
return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
@@ -1051,7 +1051,7 @@ static CommandCost CmdSignalTrackHelper(TileIndex tile, DoCommandFlag flags, uin
if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
- track = TrackdirToTrack(trackdir); /* trackdir might have changed, keep track in sync */
+ track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
Trackdir start_trackdir = trackdir;
/* Must start on a valid track to be able to avoid loops */
@@ -1519,12 +1519,12 @@ static void DrawSingleSignal(TileIndex tile, Track track, byte condition, uint i
{
bool side = (_settings_game.vehicle.road_side != 0) && _settings_game.construction.signal_side;
static const Point SignalPositions[2][12] = {
- { /* Signals on the left side */
+ { // Signals on the left side
/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
{ 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
/* LOWER LOWER X X Y Y */
{11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
- }, { /* Signals on the right side */
+ }, { // Signals on the right side
/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
{14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
/* LOWER LOWER X X Y Y */
@@ -2458,8 +2458,8 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *v, TileIndex tile, int
/* depot direction */
dir = GetRailDepotDirection(tile);
- /* calculate the point where the following wagon should be activated */
- /* this depends on the length of the current vehicle */
+ /* calculate the point where the following wagon should be activated
+ * this depends on the length of the current vehicle */
length = v->u.rail.cached_veh_length;
fract_coord_leave =
@@ -2477,7 +2477,7 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *v, TileIndex tile, int
if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) {
/* enter the depot */
v->u.rail.track = TRACK_BIT_DEPOT,
- v->vehstatus |= VS_HIDDEN; /* hide it */
+ v->vehstatus |= VS_HIDDEN; // hide it
v->direction = ReverseDir(v->direction);
if (v->Next() == NULL) VehicleEnterDepot(v);
v->tile = tile;
@@ -2608,18 +2608,18 @@ static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, uint
extern const TileTypeProcs _tile_type_rail_procs = {
- DrawTile_Track, /* draw_tile_proc */
- GetSlopeZ_Track, /* get_slope_z_proc */
- ClearTile_Track, /* clear_tile_proc */
- GetAcceptedCargo_Track, /* get_accepted_cargo_proc */
- GetTileDesc_Track, /* get_tile_desc_proc */
- GetTileTrackStatus_Track, /* get_tile_track_status_proc */
- ClickTile_Track, /* click_tile_proc */
- AnimateTile_Track, /* animate_tile_proc */
- TileLoop_Track, /* tile_loop_clear */
- ChangeTileOwner_Track, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- VehicleEnter_Track, /* vehicle_enter_tile_proc */
- GetFoundation_Track, /* get_foundation_proc */
- TerraformTile_Track, /* terraform_tile_proc */
+ DrawTile_Track, // draw_tile_proc
+ GetSlopeZ_Track, // get_slope_z_proc
+ ClearTile_Track, // clear_tile_proc
+ GetAcceptedCargo_Track, // get_accepted_cargo_proc
+ GetTileDesc_Track, // get_tile_desc_proc
+ GetTileTrackStatus_Track, // get_tile_track_status_proc
+ ClickTile_Track, // click_tile_proc
+ AnimateTile_Track, // animate_tile_proc
+ TileLoop_Track, // tile_loop_clear
+ ChangeTileOwner_Track, // change_tile_owner_clear
+ NULL, // get_produced_cargo_proc
+ VehicleEnter_Track, // vehicle_enter_tile_proc
+ GetFoundation_Track, // get_foundation_proc
+ TerraformTile_Track, // terraform_tile_proc
};
diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp
index 921f44725..519fd7ce9 100644
--- a/src/rail_gui.cpp
+++ b/src/rail_gui.cpp
@@ -838,7 +838,7 @@ void ShowBuildRailToolbar(RailType railtype, int button)
if (!IsValidCompanyID(_local_company)) return;
if (!ValParamRailtype(railtype)) return;
- // don't recreate the window if we're clicking on a button and the window exists.
+ /* don't recreate the window if we're clicking on a button and the window exists. */
if (button < 0 || !(w = dynamic_cast<BuildRailToolbarWindow*>(FindWindowById(WC_BUILD_TOOLBAR, TRANSPORT_RAIL)))) {
DeleteWindowByClass(WC_BUILD_TOOLBAR);
_cur_railtype = railtype;
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index d7d5b927d..736ee23ce 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -374,20 +374,20 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void *data, Trackdir trackdi
static const Depot *FindClosestRoadDepot(const Vehicle *v)
{
switch (_settings_game.pf.pathfinder_for_roadvehs) {
- case VPF_YAPF: /* YAPF */
+ case VPF_YAPF: // YAPF
return YapfFindNearestRoadDepot(v);
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
/* See where we are now */
Trackdir trackdir = GetVehicleTrackdir(v);
NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
- if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Target found */
+ if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Target found
} break;
default:
- case VPF_OPF: { /* OPF */
+ case VPF_OPF: { // OPF
RoadFindDepotData rfdd;
rfdd.owner = v->owner;
@@ -402,7 +402,7 @@ static const Depot *FindClosestRoadDepot(const Vehicle *v)
} break;
}
- return NULL; /* Target not found */
+ return NULL; // Target not found
}
bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
@@ -1101,18 +1101,18 @@ static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection ent
}
switch (_settings_game.pf.pathfinder_for_roadvehs) {
- case VPF_YAPF: { /* YAPF */
+ case VPF_YAPF: { // YAPF
Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
return_track(PickRandomBit(trackdirs));
} break;
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
NPFFindStationOrTileData fstd;
NPFFillWithOrderData(&fstd, v);
Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
- //debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
+ /* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */
NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES);
if (ftd.best_trackdir == INVALID_TRACKDIR) {
@@ -1130,7 +1130,7 @@ static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection ent
} break;
default:
- case VPF_OPF: { /* OPF */
+ case VPF_OPF: { // OPF
DiagDirection dir;
if (IsTileType(desttile, MP_ROAD)) {
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index eca68c5fd..44fd9f01c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -752,7 +752,7 @@ bool AfterLoadGame()
switch (GetTileType(t)) {
case MP_ROAD:
if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3));
- SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); //snow/desert
+ SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
switch (GetRoadTileType(t)) {
default: NOT_REACHED();
case ROAD_TILE_NORMAL:
@@ -1009,7 +1009,7 @@ bool AfterLoadGame()
}
break;
- case MP_STATION: /* Clear PBS reservation on station */
+ case MP_STATION: // Clear PBS reservation on station
ClrBit(_m[t].m3, 6);
break;
@@ -1182,7 +1182,7 @@ bool AfterLoadGame()
SetIndustryAnimationState(t, _m[t].m1);
break;
- default: /* No animation states to change */
+ default: // No animation states to change
break;
}
}
@@ -1649,15 +1649,15 @@ bool AfterLoadGame()
}
break;
- case MP_ROAD: /* Clear PBS reservation on crossing */
+ case MP_ROAD: // Clear PBS reservation on crossing
if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
break;
- case MP_STATION: /* Clear PBS reservation on station */
+ case MP_STATION: // Clear PBS reservation on station
if (IsRailwayStation(t)) SetRailwayStationReservation(t, false);
break;
- case MP_TUNNELBRIDGE: /* Clear PBS reservation on tunnels/birdges */
+ case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/birdges
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false);
break;
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index 92f0fbe04..3b0bf185c 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1260,14 +1260,14 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
uint type = ReadByte(ls);
switch (type) {
default: return false;
- case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
- case 0x25 /* MONORAIL */:
- case 0x20 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
- case 0x21 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
- case 0x22 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
- case 0x23 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
- case 0x24 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
- case 0x26 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x25 /* MONORAIL */:
+ case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x22 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
@@ -1336,13 +1336,13 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
/* Read the vehicle type and allocate the right vehicle */
switch (ReadByte(ls)) {
default: NOT_REACHED();
- case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
- case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
- case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
- case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
- case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
- case 0x14 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
- case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index f904d45d1..04b6499e7 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1710,7 +1710,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
- if (mode == SL_SAVE) { /* SAVE game */
+ if (mode == SL_SAVE) { // SAVE game
DEBUG(desync, 1, "save: %s\n", filename);
fmt = GetSavegameFormat("memory"); // write to memory
@@ -1737,7 +1737,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
return result;
}
- } else { /* LOAD game */
+ } else { // LOAD game
assert(mode == SL_LOAD);
DEBUG(desync, 1, "load: %s\n", filename);
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index cdfb275a8..38d95db29 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -178,7 +178,7 @@ enum SaveLoadTypes {
SL_ARR = 2,
SL_STR = 3,
SL_LST = 4,
- // non-normal save-load types
+ /* non-normal save-load types */
SL_WRITEBYTE = 8,
SL_VEH_INCLUDE = 9,
SL_END = 15
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 2b5bc94dc..4d55a56a6 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -117,26 +117,26 @@ void ConvertOldMultiheadToNew()
ClrBit(u->subtype, 7);
switch (u->subtype) {
- case 0: /* TS_Front_Engine */
+ case 0: // TS_Front_Engine
if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
SetFrontEngine(u);
SetTrainEngine(u);
break;
- case 1: /* TS_Artic_Part */
+ case 1: // TS_Artic_Part
u->subtype = 0;
SetArticulatedPart(u);
break;
- case 2: /* TS_Not_First */
+ case 2: // TS_Not_First
u->subtype = 0;
if (rvi->railveh_type == RAILVEH_WAGON) {
- // normal wagon
+ /* normal wagon */
SetTrainWagon(u);
break;
}
if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
- // rear end of a multiheaded engine
+ /* rear end of a multiheaded engine */
SetMultiheaded(u);
break;
}
@@ -144,7 +144,7 @@ void ConvertOldMultiheadToNew()
SetTrainEngine(u);
break;
- case 4: /* TS_Free_Car */
+ case 4: // TS_Free_Car
u->subtype = 0;
SetTrainWagon(u);
SetFreeWagon(u);
diff --git a/src/screenshot.cpp b/src/screenshot.cpp
index b5df3d49a..01dac79a0 100644
--- a/src/screenshot.cpp
+++ b/src/screenshot.cpp
@@ -34,9 +34,9 @@ struct ScreenshotFormat {
ScreenshotHandlerProc *proc;
};
-//************************************************
-//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
-//************************************************
+/*************************************************
+ **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
+ *************************************************/
#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(push, 1)
#endif
@@ -153,9 +153,9 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
return true;
}
-//********************************************************
-//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
-//********************************************************
+/*********************************************************
+ **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
+ *********************************************************/
#if defined(WITH_PNG)
#include <png.h>
@@ -276,9 +276,9 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
#endif /* WITH_PNG */
-//************************************************
-//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
-//************************************************
+/*************************************************
+ **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
+ *************************************************/
struct PcxHeader {
byte manufacturer;
@@ -423,9 +423,9 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
return success;
}
-//************************************************
-//*** GENERIC SCREENSHOT CODE
-//************************************************
+/*************************************************
+ **** GENERIC SCREENSHOT CODE
+ *************************************************/
static const ScreenshotFormat _screenshot_formats[] = {
#if defined(WITH_PNG)
diff --git a/src/sdl.cpp b/src/sdl.cpp
index 090b2d1d4..bcbba22b9 100644
--- a/src/sdl.cpp
+++ b/src/sdl.cpp
@@ -14,7 +14,7 @@
#include <signal.h>
#ifdef __MORPHOS__
- // The system supplied definition of SIG_DFL is wrong on MorphOS
+ /* The system supplied definition of SIG_DFL is wrong on MorphOS */
#undef SIG_DFL
#define SIG_DFL (void (*)(int))0
#endif
@@ -76,7 +76,7 @@ static const char *LoadSdlDLL()
return NULL;
}
-#endif // DYNAMICALLY_LOADED_SDL
+#endif /* DYNAMICALLY_LOADED_SDL */
#ifdef UNIX
diff --git a/src/settings.cpp b/src/settings.cpp
index 727f9800a..3f1396f5d 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -309,8 +309,8 @@ static const void *string_to_val(const SettingDescBase *desc, const char *str)
/* if the first attempt of conversion from string to the appropriate value fails,
* look if we have defined a converter from old value to new value. */
if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
- if (r != -1) return (void*)r; //and here goes converted value
- ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); //sorry, we failed
+ if (r != -1) return (void*)r; // and here goes converted value
+ ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); // sorry, we failed
return 0;
}
case SDT_MANYOFMANY: {
@@ -434,7 +434,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g
ptr = GetVariableAddress(object, sld);
switch (sdb->cmd) {
- case SDT_BOOLX: /* All four are various types of (integer) numbers */
+ case SDT_BOOLX: // All four are various types of (integer) numbers
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
@@ -543,7 +543,7 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g
default: NOT_REACHED();
}
break;
- default: break; /* Assume the other types are always changed */
+ default: break; // Assume the other types are always changed
}
}
@@ -652,9 +652,9 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
}
}
-//***************************
-// OTTD specific INI stuff
-//***************************
+/****************************
+ * OTTD specific INI stuff
+ ****************************/
/** Settings-macro usage:
* The list might look daunting at first, but is in general easy to understand.
@@ -824,8 +824,8 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
#define NN SGF_NO_NETWORK
#define NG SGF_NEWGAME_ONLY
-/* Begin - Callback Functions for the various settings */
-/* virtual PositionMainToolbar function, calls the right one.*/
+/* Begin - Callback Functions for the various settings
+ * virtual PositionMainToolbar function, calls the right one.*/
static bool v_PositionMainToolbar(int32 p1)
{
if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
@@ -1667,7 +1667,7 @@ bool ConvertOldNewsSetting(const char *name, const char *value)
* So the job is now to decrypt the value of the old news config
* and give it to the two newly introduced ones*/
- NewsDisplay display = ND_OFF; //default
+ NewsDisplay display = ND_OFF; // default
if (strcasecmp(value, "full") == 0) {
display = ND_FULL;
} else if (strcasecmp(value, "summarized") == 0) {
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index e4ada3f92..4420b2856 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -255,7 +255,7 @@ struct GameOptionsWindow : Window {
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
- case GAMEOPT_CURRENCY_BTN: /* Currency */
+ case GAMEOPT_CURRENCY_BTN: // Currency
if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
this->opt->locale.currency = index;
MarkWholeScreenDirty();
@@ -485,7 +485,7 @@ public:
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
+ case GDW_SETTING_BG: { // Difficulty settings widget, decode click
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
@@ -1625,7 +1625,7 @@ struct CustomCurrencyWindow : Window {
_custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
break;
- case CUSTCURR_SEPARATOR: /* Thousands seperator */
+ case CUSTCURR_SEPARATOR: // Thousands seperator
_custom_currency.separator = StrEmpty(str) ? ' ' : str[0];
strecpy(this->separator, str, lastof(this->separator));
break;
@@ -1638,7 +1638,7 @@ struct CustomCurrencyWindow : Window {
strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
break;
- case CUSTCURR_TO_EURO: { /* Year to switch to euro */
+ case CUSTCURR_TO_EURO: { // Year to switch to euro
int val = atoi(str);
_custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index 2ae77585f..532ec5593 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -96,13 +96,13 @@ SpriteID Ship::GetImage(Direction direction) const
static const Depot *FindClosestShipDepot(const Vehicle *v)
{
- if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */
+ if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { // NPF is used
Trackdir trackdir = GetVehicleTrackdir(v);
NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
- if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Found target */
+ if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Found target
- return NULL; /* Did not find target */
+ return NULL; // Did not find target
}
/* OPF or YAPF - find the closest depot */
@@ -312,7 +312,7 @@ static bool ShipAccelerate(Vehicle *v)
spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed));
- /*updates statusbar only if speed have changed to save CPU time */
+ /* updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
v->cur_speed = spd;
if (_settings_client.gui.vehicle_speed)
@@ -452,12 +452,12 @@ static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir,
assert(IsValidDiagDirection(enterdir));
switch (_settings_game.pf.pathfinder_for_ships) {
- case VPF_YAPF: { /* YAPF */
+ case VPF_YAPF: { // YAPF
Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir);
} break;
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
NPFFindStationOrTileData fstd;
Trackdir trackdir = GetVehicleTrackdir(v);
assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
@@ -470,11 +470,11 @@ static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir,
* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
* we did not find our target, but ftd.best_trackdir contains the direction leading
* to the tile closest to our target. */
- if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */
+ if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); // TODO: Wrapper function?
} break;
default:
- case VPF_OPF: { /* OPF */
+ case VPF_OPF: { // OPF
TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
Track track;
@@ -494,7 +494,7 @@ static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir,
} break;
}
- return INVALID_TRACK; /* We could better reverse */
+ return INVALID_TRACK; // We could better reverse
}
static const Direction _new_vehicle_direction_table[] = {
@@ -896,7 +896,7 @@ CommandCost CmdRefitShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
{
Vehicle *v;
CommandCost cost(EXPENSES_SHIP_RUN);
- CargoID new_cid = GB(p2, 0, 8); //gets the cargo number
+ CargoID new_cid = GB(p2, 0, 8); // gets the cargo number
byte new_subtype = GB(p2, 8, 8);
uint16 capacity = CALLBACK_FAILED;
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index e961e2f46..85e0cffdc 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -596,7 +596,7 @@ public:
_owner_colours[OWNER_TOWN] = MKCOLOUR(0xB4B4B4B4);
_owner_colours[OWNER_NONE] = MKCOLOUR(0x54545454);
_owner_colours[OWNER_WATER] = MKCOLOUR(0xCACACACA);
- _owner_colours[OWNER_END] = MKCOLOUR(0x20202020); /* industry */
+ _owner_colours[OWNER_END] = MKCOLOUR(0x20202020); // industry
/* now fill with the company colours */
FOR_ALL_COMPANIES(c) {
@@ -646,7 +646,7 @@ public:
/* distance from right edge */
t = dpi->width - x;
if (t < 4) {
- if (t <= 0) break; /* exit loop */
+ if (t <= 0) break; // exit loop
/* mask to use at the right edge */
mask &= _smallmap_mask_right[t - 1];
}
diff --git a/src/sound.cpp b/src/sound.cpp
index 1c476a9bb..4401fc67b 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -17,7 +17,7 @@ static uint _file_count;
static FileEntry *_files;
MusicFileSettings msf;
-// Number of levels of panning per side
+/* Number of levels of panning per side */
#define PANNING_LEVELS 16
/** The number of sounds in the original sample.cat */
diff --git a/src/sprite.h b/src/sprite.h
index 9f8b8881e..822cc4809 100644
--- a/src/sprite.h
+++ b/src/sprite.h
@@ -52,7 +52,7 @@ struct DrawBuildingsTileStruct {
byte width;
byte height;
byte dz;
- byte draw_proc; /* this allows to specify a special drawing procedure.*/
+ byte draw_proc; // this allows to specify a special drawing procedure.
};
/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
diff --git a/src/station.cpp b/src/station.cpp
index 2480fb1aa..536afc9eb 100644
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -306,8 +306,8 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
top = bottom = y;
}
} else if (!PtInExtendedRect(x, y)) {
- /* current rect is not empty and new point is outside this rect */
- /* make new spread-out rectangle */
+ /* current rect is not empty and new point is outside this rect
+ * make new spread-out rectangle */
Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};
/* check new rect dimensions against preset max */
@@ -345,7 +345,7 @@ bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mo
* @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
* @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
*/
-/*static*/ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
+/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
{
TileIndex top_left = TileXY(left_a, top_a);
int width = right_a - left_a + 1;
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 6748cdf2d..77ca29f54 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -243,12 +243,12 @@ static bool FindNearIndustryName(TileIndex tile, void *user_data)
static StringID GenerateStationName(Station *st, TileIndex tile, int flag)
{
static const uint32 _gen_station_name_bits[] = {
- 0, /* 0 */
- 1 << M(STR_SV_STNAME_AIRPORT), /* 1 */
- 1 << M(STR_SV_STNAME_OILFIELD), /* 2 */
- 1 << M(STR_SV_STNAME_DOCKS), /* 3 */
- 0x1FF << M(STR_SV_STNAME_BUOY_1), /* 4 */
- 1 << M(STR_SV_STNAME_HELIPORT), /* 5 */
+ 0, // 0
+ 1 << M(STR_SV_STNAME_AIRPORT), // 1
+ 1 << M(STR_SV_STNAME_OILFIELD), // 2
+ 1 << M(STR_SV_STNAME_DOCKS), // 3
+ 0x1FF << M(STR_SV_STNAME_BUOY_1), // 4
+ 1 << M(STR_SV_STNAME_HELIPORT), // 5
};
const Town *t = st->town;
@@ -675,7 +675,7 @@ static void UpdateStationSignCoord(Station *st)
{
const StationRect *r = &st->rect;
- if (r->IsEmpty()) return; /* no tiles belong to this station */
+ if (r->IsEmpty()) return; // no tiles belong to this station
/* clamp sign coord to be inside the station rect */
st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom));
@@ -1511,7 +1511,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
RoadStop **currstop = FindRoadStopSpot(type, st);
*currstop = road_stop;
- /*initialize an empty station */
+ /* initialize an empty station */
st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile);
st->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
@@ -2236,7 +2236,6 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (st->dock_tile != INVALID_TILE) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
/* allocate and initialize new station */
- /* allocate and initialize new station */
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
@@ -2669,7 +2668,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
if (y == TILE_SIZE / 2) {
if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
int stop = TILE_SIZE - (v->u.rail.cached_veh_length + 1) / 2;
- if (x == stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); /* enter station */
+ if (x == stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
if (x < stop) {
uint16 spd;
@@ -2707,8 +2706,8 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
return VETSB_CONTINUE;
}
- /* For normal (non drive-through) road stops */
- /* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
+ /* For normal (non drive-through) road stops
+ * Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
if (rs->IsEntranceBusy() || !rs->HasFreeBay() || RoadVehHasArticPart(v)) return VETSB_CANNOT_ENTER;
SetBit(v->u.road.state, RVS_IN_ROAD_STOP);
@@ -3276,18 +3275,18 @@ static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, ui
extern const TileTypeProcs _tile_type_station_procs = {
- DrawTile_Station, /* draw_tile_proc */
- GetSlopeZ_Station, /* get_slope_z_proc */
- ClearTile_Station, /* clear_tile_proc */
- GetAcceptedCargo_Station, /* get_accepted_cargo_proc */
- GetTileDesc_Station, /* get_tile_desc_proc */
- GetTileTrackStatus_Station, /* get_tile_track_status_proc */
- ClickTile_Station, /* click_tile_proc */
- AnimateTile_Station, /* animate_tile_proc */
- TileLoop_Station, /* tile_loop_clear */
- ChangeTileOwner_Station, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- VehicleEnter_Station, /* vehicle_enter_tile_proc */
- GetFoundation_Station, /* get_foundation_proc */
- TerraformTile_Station, /* terraform_tile_proc */
+ DrawTile_Station, // draw_tile_proc
+ GetSlopeZ_Station, // get_slope_z_proc
+ ClearTile_Station, // clear_tile_proc
+ GetAcceptedCargo_Station, // get_accepted_cargo_proc
+ GetTileDesc_Station, // get_tile_desc_proc
+ GetTileTrackStatus_Station, // get_tile_track_status_proc
+ ClickTile_Station, // click_tile_proc
+ AnimateTile_Station, // animate_tile_proc
+ TileLoop_Station, // tile_loop_clear
+ ChangeTileOwner_Station, // change_tile_owner_clear
+ NULL, // get_produced_cargo_proc
+ VehicleEnter_Station, // vehicle_enter_tile_proc
+ GetFoundation_Station, // get_foundation_proc
+ TerraformTile_Station, // terraform_tile_proc
};
diff --git a/src/strgen/strgen.cpp b/src/strgen/strgen.cpp
index 0cb2d02eb..04a59b387 100644
--- a/src/strgen/strgen.cpp
+++ b/src/strgen/strgen.cpp
@@ -93,12 +93,12 @@ static uint8 _lang_newgrflangid;
static char _genders[MAX_NUM_GENDER][16];
static uint _numgenders;
-// contains the name of all cases.
+/* contains the name of all cases. */
#define MAX_NUM_CASES 50
static char _cases[MAX_NUM_CASES][16];
static uint _numcases;
-// for each plural value, this is the number of plural forms.
+/* for each plural value, this is the number of plural forms. */
static const byte _plural_form_counts[] = { 2, 1, 2, 3, 3, 3, 3, 3, 4, 2 };
static const char *_cur_ident;
@@ -114,7 +114,7 @@ struct ParsedCommandStruct {
const CmdStruct *cmd[32]; // ordered by param #
};
-// Used when generating some advanced commands.
+/* Used when generating some advanced commands. */
static ParsedCommandStruct _cur_pcs;
static int _cur_argidx;
@@ -271,11 +271,11 @@ static void EmitSetXY(char *buf, int value)
PutByte((byte)y);
}
-// The plural specifier looks like
-// {NUM} {PLURAL -1 passenger passengers} then it picks either passenger/passengers depending on the count in NUM
+/* The plural specifier looks like
+ * {NUM} {PLURAL -1 passenger passengers} then it picks either passenger/passengers depending on the count in NUM */
-// This is encoded like
-// CommandByte <ARG#> <NUM> {Length of each string} {each string}
+/* This is encoded like
+ * CommandByte <ARG#> <NUM> {Length of each string} {each string} */
bool ParseRelNum(char **buf, int *value)
{
@@ -300,7 +300,7 @@ bool ParseRelNum(char **buf, int *value)
return true;
}
-// Parse out the next word, or NULL
+/* Parse out the next word, or NULL */
char *ParseWord(char **buf)
{
char *s = *buf, *r;
@@ -310,7 +310,7 @@ char *ParseWord(char **buf)
if (*s == '"') {
r = ++s;
- // parse until next " or NUL
+ /* parse until next " or NUL */
for (;;) {
if (*s == '\0') break;
if (*s == '"') {
@@ -320,7 +320,7 @@ char *ParseWord(char **buf)
s++;
}
} else {
- // proceed until whitespace or NUL
+ /* proceed until whitespace or NUL */
r = s;
for (;;) {
if (*s == '\0') break;
@@ -335,7 +335,7 @@ char *ParseWord(char **buf)
return r;
}
-// Forward declaration
+/* Forward declaration */
static int TranslateArgumentIdx(int arg);
static void EmitWordList(const char * const *words, uint nw)
@@ -356,10 +356,10 @@ static void EmitPlural(char *buf, int value)
const char *words[5];
int nw = 0;
- // Parse out the number, if one exists. Otherwise default to prev arg.
+ /* Parse out the number, if one exists. Otherwise default to prev arg. */
if (!ParseRelNum(&buf, &argidx)) argidx--;
- // Parse each string
+ /* Parse each string */
for (nw = 0; nw < 5; nw++) {
words[nw] = ParseWord(&buf);
if (words[nw] == NULL) break;
@@ -398,19 +398,19 @@ static void EmitGender(char *buf, int value)
if (buf[0] == '=') {
buf++;
- // This is a {G=DER} command
+ /* This is a {G=DER} command */
for (nw = 0; ; nw++) {
if (nw >= 8) error("G argument '%s' invalid", buf);
if (strcmp(buf, _genders[nw]) == 0) break;
}
- // now nw contains the gender index
+ /* now nw contains the gender index */
PutUtf8(SCC_GENDER_INDEX);
PutByte(nw);
} else {
const char *words[8];
- // This is a {G 0 foo bar two} command.
- // If no relative number exists, default to +0
+ /* This is a {G 0 foo bar two} command.
+ * If no relative number exists, default to +0 */
if (!ParseRelNum(&buf, &argidx)) {}
for (nw = 0; nw < 8; nw++) {
@@ -426,15 +426,15 @@ static void EmitGender(char *buf, int value)
static const CmdStruct _cmd_structs[] = {
- // Update position
+ /* Update position */
{"SETX", EmitSetX, SCC_SETX, 0, 0},
{"SETXY", EmitSetXY, SCC_SETXY, 0, 0},
- // Font size
+ /* Font size */
{"TINYFONT", EmitSingleChar, SCC_TINYFONT, 0, 0},
{"BIGFONT", EmitSingleChar, SCC_BIGFONT, 0, 0},
- // Colors
+ /* Colors */
{"BLUE", EmitSingleChar, SCC_BLUE, 0, 0},
{"SILVER", EmitSingleChar, SCC_SILVER, 0, 0},
{"GOLD", EmitSingleChar, SCC_GOLD, 0, 0},
@@ -487,7 +487,7 @@ static const CmdStruct _cmd_structs[] = {
{"STRING", EmitSingleChar, SCC_STRING, 1, C_CASE},
{"RAW_STRING", EmitSingleChar, SCC_RAW_STRING_POINTER, 1, 0},
- // Numbers
+ /* Numbers */
{"COMMA", EmitSingleChar, SCC_COMMA, 1, 0}, // Number with comma
{"NUM", EmitSingleChar, SCC_NUM, 1, 0}, // Signed number
{"BYTES", EmitSingleChar, SCC_BYTES, 1, 0}, // Unsigned number with "bytes", i.e. "1.02 MiB or 123 KiB"
@@ -565,8 +565,8 @@ static uint ResolveCaseName(const char *str, uint len)
}
-// returns NULL on eof
-// else returns command struct
+/* returns NULL on eof
+ * else returns command struct */
static const CmdStruct *ParseCommandString(const char **str, char *param, int *argno, int *casei)
{
const char *s = *str, *start;
@@ -576,7 +576,7 @@ static const CmdStruct *ParseCommandString(const char **str, char *param, int *a
*argno = -1;
*casei = -1;
- // Scan to the next command, exit if there's no next command.
+ /* Scan to the next command, exit if there's no next command. */
for (; *s != '{'; s++) {
if (*s == '\0') return NULL;
}
@@ -590,7 +590,7 @@ static const CmdStruct *ParseCommandString(const char **str, char *param, int *a
s = end + 1;
}
- // parse command name
+ /* parse command name */
start = s;
do {
c = *s++;
@@ -620,7 +620,7 @@ static const CmdStruct *ParseCommandString(const char **str, char *param, int *a
if (c != '}') {
if (c == '=') s--;
- // copy params
+ /* copy params */
start = s;
for (;;) {
c = *s++;
@@ -714,12 +714,12 @@ static void ExtractCommandString(ParsedCommandStruct *p, const char *s, bool war
memset(p, 0, sizeof(*p));
for (;;) {
- // read until next command from a.
+ /* read until next command from a. */
const CmdStruct *ar = ParseCommandString(&s, param, &argno, &casei);
if (ar == NULL) break;
- // Sanity checking
+ /* Sanity checking */
if (argno != -1 && ar->consumes == 0) error("Non consumer param can't have a paramindex");
if (ar->consumes) {
@@ -767,19 +767,19 @@ static bool CheckCommandsMatch(char *a, char *b, const char *name)
ExtractCommandString(&templ, b, true);
ExtractCommandString(&lang, a, true);
- // For each string in templ, see if we find it in lang
+ /* For each string in templ, see if we find it in lang */
if (templ.np != lang.np) {
strgen_warning("%s: template string and language string have a different # of commands", name);
result = false;
}
for (i = 0; i < templ.np; i++) {
- // see if we find it in lang, and zero it out
+ /* see if we find it in lang, and zero it out */
bool found = false;
for (j = 0; j < lang.np; j++) {
if (templ.pairs[i].a == lang.pairs[j].a &&
strcmp(templ.pairs[i].v, lang.pairs[j].v) == 0) {
- // it was found in both. zero it out from lang so we don't find it again
+ /* it was found in both. zero it out from lang so we don't find it again */
lang.pairs[j].a = NULL;
found = true;
break;
@@ -792,8 +792,8 @@ static bool CheckCommandsMatch(char *a, char *b, const char *name)
}
}
- // if we reach here, all non consumer commands match up.
- // Check if the non consumer commands match up also.
+ /* if we reach here, all non consumer commands match up.
+ * Check if the non consumer commands match up also. */
for (i = 0; i < lengthof(templ.cmd); i++) {
if (TranslateCmdForCompare(templ.cmd[i]) != TranslateCmdForCompare(lang.cmd[i])) {
strgen_warning("%s: Param idx #%d '%s' doesn't match with template command '%s'", name, i,
@@ -817,7 +817,7 @@ static void HandleString(char *str, bool master)
return;
}
- // Ignore comments & blank lines
+ /* Ignore comments & blank lines */
if (*str == ';' || *str == ' ' || *str == '\0') return;
s = strchr(str, ':');
@@ -826,8 +826,8 @@ static void HandleString(char *str, bool master)
return;
}
- // Trim spaces.
- // After this str points to the command name, and s points to the command contents
+ /* Trim spaces.
+ * After this str points to the command name, and s points to the command contents */
for (t = s; t > str && (t[-1] == ' ' || t[-1] == '\t'); t--);
*t = 0;
s++;
@@ -842,12 +842,12 @@ static void HandleString(char *str, bool master)
}
}
- // Check if the string has a case..
- // The syntax for cases is IDENTNAME.case
+ /* Check if the string has a case..
+ * The syntax for cases is IDENTNAME.case */
casep = strchr(str, '.');
if (casep) *casep++ = 0;
- // Check if this string already exists..
+ /* Check if this string already exists.. */
ent = HashFind(str);
if (master) {
@@ -867,7 +867,7 @@ static void HandleString(char *str, bool master)
return;
}
- // Allocate a new LangString
+ /* Allocate a new LangString */
ent = CallocT<LangString>(1);
_strings[_next_string_id] = ent;
ent->index = _next_string_id++;
@@ -900,10 +900,10 @@ static void HandleString(char *str, bool master)
}
if (s[0] == ':' && s[1] == '\0' && casep == NULL) {
- // Special syntax :: means we should just inherit the master string
+ /* Special syntax :: means we should just inherit the master string */
ent->translated = strdup(ent->english);
} else {
- // make sure that the commands match
+ /* make sure that the commands match */
if (!CheckCommandsMatch(s, ent->english, str)) return;
if (casep != NULL) {
@@ -942,8 +942,8 @@ static void ParseFile(const char *file, bool english)
_lang_textdir = TD_LTR;
_lang_winlangid = 0x0000; // neutral language code
_lang_newgrflangid = 0; // standard english
- // TODO:!! We can't reset the cases. In case the translated strings
- // derive some strings from english....
+ /* TODO:!! We can't reset the cases. In case the translated strings
+ * derive some strings from english.... */
in = fopen(file, "r");
if (in == NULL) error("Cannot open file");
@@ -971,7 +971,7 @@ static uint32 MyHashStr(uint32 hash, const char *s)
}
-// make a hash of the file to get a unique "version number"
+/* make a hash of the file to get a unique "version number" */
static void MakeHashOfStrings()
{
uint32 hash = 0;
@@ -1079,10 +1079,10 @@ static void WriteStringsH(const char *filename)
fclose(out);
if (CompareFiles("tmp.xxx", filename)) {
- // files are equal. tmp.xxx is not needed
+ /* files are equal. tmp.xxx is not needed */
unlink("tmp.xxx");
} else {
- // else rename tmp.xxx into filename
+ /* else rename tmp.xxx into filename */
#if defined(WIN32) || defined(WIN64)
unlink(filename);
#endif
@@ -1122,7 +1122,7 @@ static void PutCommandString(const char *str)
_cur_argidx = 0;
while (*str != '\0') {
- // Process characters as they are until we encounter a {
+ /* Process characters as they are until we encounter a { */
if (*str != '{') {
PutByte(*str++);
continue;
@@ -1135,15 +1135,15 @@ static void PutCommandString(const char *str)
PutByte(casei);
}
- // For params that consume values, we need to handle the argindex properly
+ /* For params that consume values, we need to handle the argindex properly */
if (cs->consumes > 0) {
- // Check if we need to output a move-param command
+ /* Check if we need to output a move-param command */
if (argno != -1 && argno != _cur_argidx) {
_cur_argidx = argno;
PutArgidxCommand();
}
- // Output the one from the master string... it's always accurate.
+ /* Output the one from the master string... it's always accurate. */
cs = _cur_pcs.cmd[_cur_argidx++];
if (cs == NULL) {
error("%s: No argument exists at position %d", _cur_ident, _cur_argidx - 1);
@@ -1186,7 +1186,7 @@ static void WriteLangfile(const char *filename)
hdr.offsets[i] = TO_LE16(n);
}
- // see line 655: fprintf(..."\tLANGUAGE_PACK_IDENT = 0x474E414C,...)
+ /* see line 655: fprintf(..."\tLANGUAGE_PACK_IDENT = 0x474E414C,...) */
hdr.ident = TO_LE32(0x474E414C); // Big Endian value for 'LANG'
hdr.version = TO_LE32(_hash);
hdr.plural_form = _lang_pluralform;
@@ -1205,7 +1205,7 @@ static void WriteLangfile(const char *filename)
const Case *casep;
const char *cmdp;
- // For undefined strings, just set that it's an empty string
+ /* For undefined strings, just set that it's an empty string */
if (ls == NULL) {
WriteLength(f, 0);
continue;
@@ -1214,7 +1214,7 @@ static void WriteLangfile(const char *filename)
_cur_ident = ls->name;
_cur_line = ls->line;
- // Produce a message if a string doesn't have a translation.
+ /* Produce a message if a string doesn't have a translation. */
if (_show_todo > 0 && ls->translated == NULL) {
if ((_show_todo & 2) != 0) {
strgen_warning("'%s' is untranslated", ls->name);
@@ -1225,7 +1225,7 @@ static void WriteLangfile(const char *filename)
}
}
- // Extract the strings and stuff from the english command string
+ /* Extract the strings and stuff from the english command string */
ExtractCommandString(&_cur_pcs, ls->english, false);
if (ls->translated_case != NULL || ls->translated != NULL) {
@@ -1242,28 +1242,28 @@ static void WriteLangfile(const char *filename)
const Case *c;
uint num;
- // Need to output a case-switch.
- // It has this format
- // <0x9E> <NUM CASES> <CASE1> <LEN1> <STRING1> <CASE2> <LEN2> <STRING2> <CASE3> <LEN3> <STRING3> <STRINGDEFAULT>
- // Each LEN is printed using 2 bytes in big endian order.
+ /* Need to output a case-switch.
+ * It has this format
+ * <0x9E> <NUM CASES> <CASE1> <LEN1> <STRING1> <CASE2> <LEN2> <STRING2> <CASE3> <LEN3> <STRING3> <STRINGDEFAULT>
+ * Each LEN is printed using 2 bytes in big endian order. */
PutUtf8(SCC_SWITCH_CASE);
- // Count the number of cases
+ /* Count the number of cases */
for (num = 0, c = casep; c; c = c->next) num++;
PutByte(num);
- // Write each case
+ /* Write each case */
for (c = casep; c != NULL; c = c->next) {
int pos;
PutByte(c->caseidx);
- // Make some space for the 16-bit length
+ /* Make some space for the 16-bit length */
pos = _put_pos;
PutByte(0);
PutByte(0);
- // Write string
+ /* Write string */
PutCommandString(c->string);
PutByte(0); // terminate with a zero
- // Fill in the length
+ /* Fill in the length */
_put_buf[pos + 0] = GB(_put_pos - (pos + 2), 8, 8);
_put_buf[pos + 1] = GB(_put_pos - (pos + 2), 0, 8);
}
diff --git a/src/string.cpp b/src/string.cpp
index fc818255f..dc8be5f31 100644
--- a/src/string.cpp
+++ b/src/string.cpp
@@ -11,7 +11,7 @@
#include "table/control_codes.h"
#include <stdarg.h>
-#include <ctype.h> // required for tolower()
+#include <ctype.h> /* required for tolower() */
/**
* Safer implementation of vsnprintf; same as vsnprintf except:
@@ -300,7 +300,7 @@ size_t Utf8Decode(WChar *c, const char *s)
}
}
- //DEBUG(misc, 1, "[utf8] invalid UTF-8 sequence");
+ /* DEBUG(misc, 1, "[utf8] invalid UTF-8 sequence"); */
*c = '?';
return 1;
}
@@ -333,7 +333,7 @@ size_t Utf8Encode(char *buf, WChar c)
return 4;
}
- //DEBUG(misc, 1, "[utf8] can't UTF-8 encode value 0x%X", c);
+ /* DEBUG(misc, 1, "[utf8] can't UTF-8 encode value 0x%X", c); */
*buf = '?';
return 1;
}
diff --git a/src/strings.cpp b/src/strings.cpp
index 93fdac5cb..07bd67c1b 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -180,7 +180,7 @@ void InjectDParam(uint amount)
memmove(_decode_parameters + amount, _decode_parameters, sizeof(_decode_parameters) - amount * sizeof(uint64));
}
-// TODO
+/* TODO */
static char *FormatCommaNumber(char *buff, int64 number, const char *last)
{
uint64 divisor = 10000000000000000000ULL;
@@ -216,7 +216,7 @@ static char *FormatCommaNumber(char *buff, int64 number, const char *last)
return buff;
}
-// TODO
+/* TODO */
static char *FormatNoCommaNumber(char *buff, int64 number, const char *last)
{
uint64 divisor = 10000000000000000000ULL;
@@ -465,7 +465,7 @@ static int DeterminePluralForm(int64 count)
static const char *ParseStringChoice(const char *b, uint form, char *dst, int *dstlen)
{
- //<NUM> {Length of each string} {each string}
+ /* <NUM> {Length of each string} {each string} */
uint n = (byte)*b++;
uint pos, i, mylen = 0, mypos = 0;
@@ -1320,8 +1320,8 @@ bool ReadLanguagePack(int lang_index)
return true;
}
-/* Win32 implementation in win32.cpp. */
-/* OS X implementation in os/macosx/macos.mm. */
+/* Win32 implementation in win32.cpp.
+ * OS X implementation in os/macosx/macos.mm. */
#if !(defined(WIN32) || defined(__APPLE__))
/** Determine the current charset based on the environment
* First check some default values, after this one we passed ourselves
diff --git a/src/strings_type.h b/src/strings_type.h
index 481808570..fa3a1c699 100644
--- a/src/strings_type.h
+++ b/src/strings_type.h
@@ -39,7 +39,7 @@ struct DynamicLanguages {
/** Special string constants */
enum SpecialStrings {
- // special strings for town names. the town name is generated dynamically on request.
+ /* special strings for town names. the town name is generated dynamically on request. */
SPECSTR_TOWNNAME_START = 0x20C0,
SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
SPECSTR_TOWNNAME_FRENCH,
@@ -64,7 +64,7 @@ enum SpecialStrings {
SPECSTR_TOWNNAME_CATALAN,
SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
- // special strings for player names on the form "TownName transport".
+ /* special strings for player names on the form "TownName transport". */
SPECSTR_PLAYERNAME_START = 0x70EA,
SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
SPECSTR_PLAYERNAME_FRENCH,
@@ -78,15 +78,15 @@ enum SpecialStrings {
SPECSTR_PRESIDENT_NAME = 0x70E7,
SPECSTR_SONGNAME = 0x70E8,
- // reserve MAX_LANG strings for the *.lng files
+ /* reserve MAX_LANG strings for the *.lng files */
SPECSTR_LANGUAGE_START = 0x7100,
SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
- // reserve 32 strings for various screen resolutions
+ /* reserve 32 strings for various screen resolutions */
SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
- // reserve 32 strings for screenshot formats
+ /* reserve 32 strings for screenshot formats */
SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
};
diff --git a/src/table/sprites.h b/src/table/sprites.h
index e828ee039..5c14d88ba 100644
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -1086,10 +1086,10 @@ enum Sprites {
SPR_CARGO_WOOD = 4304,
SPR_CARGO_IRON_ORE = 4305,
SPR_CARGO_STEEL = 4306,
- SPR_CARGO_VALUES_GOLD = 4307, //shared between temperate and arctic
+ SPR_CARGO_VALUES_GOLD = 4307, // shared between temperate and arctic
SPR_CARGO_FRUIT = 4308,
SPR_CARGO_COPPER_ORE = 4309,
- SPR_CARGO_WATERCOLA = 4310, //shared between desert and toyland
+ SPR_CARGO_WATERCOLA = 4310, // shared between desert and toyland
SPR_CARGO_DIAMONDS = 4311,
SPR_CARGO_FOOD = 4312,
SPR_CARGO_PAPER = 4313,
diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp
index 72cec36aa..207fdbfff 100644
--- a/src/timetable_gui.cpp
+++ b/src/timetable_gui.cpp
@@ -256,18 +256,18 @@ struct TimetableWindow : Window {
const Vehicle *v = this->vehicle;
switch (widget) {
- case TTV_ORDER_VIEW: /* Order view button */
+ case TTV_ORDER_VIEW: // Order view button
ShowOrdersWindow(v);
break;
- case TTV_TIMETABLE_PANEL: { /* Main panel. */
+ case TTV_TIMETABLE_PANEL: { // Main panel.
int selected = GetOrderFromTimetableWndPt(pt.y, v);
this->DeleteChildWindows();
this->sel_index = (selected == INVALID_ORDER || selected == this->sel_index) ? -1 : selected;
} break;
- case TTV_CHANGE_TIME: { /* "Wait For" button. */
+ case TTV_CHANGE_TIME: { // "Wait For" button.
int selected = this->sel_index;
VehicleOrderID real = (selected + 1) / 2;
@@ -289,16 +289,16 @@ struct TimetableWindow : Window {
ShowQueryString(current, STR_TIMETABLE_CHANGE_TIME, 31, 150, this, CS_NUMERAL, QSF_NONE);
} break;
- case TTV_CLEAR_TIME: { /* Clear waiting time button. */
+ case TTV_CLEAR_TIME: { // Clear waiting time button.
uint32 p1 = PackTimetableArgs(v, this->sel_index);
DoCommandP(0, p1, 0, CMD_CHANGE_TIMETABLE | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
} break;
- case TTV_RESET_LATENESS: /* Reset the vehicle's late counter. */
+ case TTV_RESET_LATENESS: // Reset the vehicle's late counter.
DoCommandP(0, v->index, 0, CMD_SET_VEHICLE_ON_TIME | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
break;
- case TTV_AUTOFILL: { /* Autofill the timetable. */
+ case TTV_AUTOFILL: { // Autofill the timetable.
uint32 p2 = 0;
if (!HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(p2, 0);
if (_ctrl_pressed) SetBit(p2, 1);
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index c1ab2a04a..1dea6b595 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -948,33 +948,33 @@ static void SplitToolbar(Window *w)
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
- NULL, /* 0 */
- NULL, /* 1 */
- MenuClickSettings, /* 2 */
- MenuClickSaveLoad, /* 3 */
- MenuClickMap, /* 4 */
- MenuClickTown, /* 5 */
- MenuClickSubsidies, /* 6 */
- MenuClickStations, /* 7 */
- MenuClickFinances, /* 8 */
- MenuClickCompany, /* 9 */
- MenuClickGraphs, /* 10 */
- MenuClickLeague, /* 11 */
- MenuClickIndustry, /* 12 */
- MenuClickShowTrains, /* 13 */
- MenuClickShowRoad, /* 14 */
- MenuClickShowShips, /* 15 */
- MenuClickShowAir, /* 16 */
- MenuClickMap, /* 17 */
- NULL, /* 18 */
- MenuClickBuildRail, /* 19 */
- MenuClickBuildRoad, /* 20 */
- MenuClickBuildWater, /* 21 */
- MenuClickBuildAir, /* 22 */
- MenuClickForest, /* 23 */
- MenuClickMusicWindow, /* 24 */
- MenuClickNewspaper, /* 25 */
- MenuClickHelp, /* 26 */
+ NULL, // 0
+ NULL, // 1
+ MenuClickSettings, // 2
+ MenuClickSaveLoad, // 3
+ MenuClickMap, // 4
+ MenuClickTown, // 5
+ MenuClickSubsidies, // 6
+ MenuClickStations, // 7
+ MenuClickFinances, // 8
+ MenuClickCompany, // 9
+ MenuClickGraphs, // 10
+ MenuClickLeague, // 11
+ MenuClickIndustry, // 12
+ MenuClickShowTrains, // 13
+ MenuClickShowRoad, // 14
+ MenuClickShowShips, // 15
+ MenuClickShowAir, // 16
+ MenuClickMap, // 17
+ NULL, // 18
+ MenuClickBuildRail, // 19
+ MenuClickBuildRoad, // 20
+ MenuClickBuildWater, // 21
+ MenuClickBuildAir, // 22
+ MenuClickForest, // 23
+ MenuClickMusicWindow, // 24
+ MenuClickNewspaper, // 25
+ MenuClickHelp, // 26
};
/* --- Toolbar handling for the 'normal' case */
diff --git a/src/toolbar_gui.h b/src/toolbar_gui.h
index acd3d3d9c..cd7e1952b 100644
--- a/src/toolbar_gui.h
+++ b/src/toolbar_gui.h
@@ -7,4 +7,4 @@
void AllocateToolbar();
-#endif /*TOOLBAR_GUI_H*/
+#endif /* TOOLBAR_GUI_H */
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index e92e39004..cb4f9003f 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1128,7 +1128,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
switch (t1->layout) {
default: NOT_REACHED();
- case TL_3X3_GRID: /* Use 2x2 grid afterwards! */
+ case TL_3X3_GRID: // Use 2x2 grid afterwards!
GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir));
/* FALL THROUGH */
@@ -1137,7 +1137,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
allow_house = (rcmd == ROAD_NONE);
break;
- case TL_BETTER_ROADS: /* Use original afterwards! */
+ case TL_BETTER_ROADS: // Use original afterwards!
GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir));
/* FALL THROUGH */
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index af0c334a0..707768f57 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -353,7 +353,7 @@ public:
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case TVW_CENTERVIEW: /* scroll to location */
+ case TVW_CENTERVIEW: // scroll to location
if (_ctrl_pressed) {
ShowExtraViewPortWindow(this->town->xy);
} else {
@@ -361,20 +361,20 @@ public:
}
break;
- case TVW_SHOWAUTORITY: /* town authority */
+ case TVW_SHOWAUTORITY: // town authority
ShowTownAuthorityWindow(this->window_number);
break;
- case TVW_CHANGENAME: /* rename */
+ case TVW_CHANGENAME: // rename
SetDParam(0, this->window_number);
ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
break;
- case TVW_EXPAND: /* expand town - only available on Scenario editor */
+ case TVW_EXPAND: // expand town - only available on Scenario editor
ExpandTown(this->town);
break;
- case TVW_DELETE: /* delete town - only available on Scenario editor */
+ case TVW_DELETE: // delete town - only available on Scenario editor
delete this->town;
break;
}
@@ -581,7 +581,7 @@ public:
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case TDW_SORTNAME: /* Sort by Name ascending/descending */
+ case TDW_SORTNAME: // Sort by Name ascending/descending
if (this->towns.SortType() == 0) {
this->towns.ToggleSortOrder();
} else {
@@ -590,7 +590,7 @@ public:
this->SetDirty();
break;
- case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */
+ case TDW_SORTPOPULATION: // Sort by Population ascending/descending
if (this->towns.SortType() == 1) {
this->towns.ToggleSortOrder();
} else {
@@ -599,7 +599,7 @@ public:
this->SetDirty();
break;
- case TDW_CENTERTOWN: { /* Click on Town Matrix */
+ case TDW_CENTERTOWN: { // Click on Town Matrix
uint16 id_v = (pt.y - 28) / 10;
if (id_v >= this->vscroll.cap) return; // click out of bounds
diff --git a/src/town_type.h b/src/town_type.h
index 8da1a198a..179254b73 100644
--- a/src/town_type.h
+++ b/src/town_type.h
@@ -78,10 +78,10 @@ enum TownLayout {
NUM_TLS, ///< Number of town layouts
};
-/* It needs to be 8bits, because we save and load it as such */
-/** Define basic enum properties */
+/** It needs to be 8bits, because we save and load it as such
+ * Define basic enum properties */
template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_BEGIN, NUM_TLS, NUM_TLS> {};
-typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
+typedef TinyEnumT<TownLayout> TownLayoutByte; // typedefing-enumification of TownLayout
enum {
MAX_LENGTH_TOWN_NAME_BYTES = 31, ///< The maximum length of a town name in bytes including '\0'
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index eede8507d..29dab40b4 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -362,7 +362,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
int speed = v->cur_speed * 10 / 16; // km-ish/h -> mp/h
int curvecount[2] = {0, 0};
- /*first find the curve speed limit */
+ /* first find the curve speed limit */
int numcurve = 0;
int sum = 0;
int pos = 0;
@@ -387,7 +387,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
lastpos = pos;
}
- /*if we have a 90 degree turn, fix the speed limit to 60 */
+ /* if we have a 90 degree turn, fix the speed limit to 60 */
if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
max_speed = 61;
}
@@ -435,7 +435,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
int power = v->u.rail.cached_power * 746;
max_speed = min(max_speed, v->u.rail.cached_max_speed);
- int num = 0; //number of vehicles, change this into the number of axles later
+ int num = 0; // number of vehicles, change this into the number of axles later
int incl = 0;
int drag_coeff = 20; //[1e-4]
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
@@ -445,7 +445,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
if (u->u.rail.track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61);
if (HasBit(u->u.rail.flags, VRF_GOINGUP)) {
- incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually
+ incl += u->u.rail.cached_veh_weight * 60; // 3% slope, quite a bit actually
} else if (HasBit(u->u.rail.flags, VRF_GOINGDOWN)) {
incl -= u->u.rail.cached_veh_weight * 60;
}
@@ -1379,7 +1379,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
CommandCost cost(EXPENSES_NEW_VEHICLES);
switch (p2) {
- case 0: { /* Delete given wagon */
+ case 0: { // Delete given wagon
bool switch_engine = false; // update second wagon to engine?
/* 1. Delete the engine, if it is dualheaded also delete the matching
@@ -1454,7 +1454,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
} break;
- case 1: { /* Delete wagon and all wagons after it given certain criteria */
+ case 1: { // Delete wagon and all wagons after it given certain criteria
/* Start deleting every vehicle after the selected one
* If we encounter a matching rear-engine to a front-engine
* earlier in the chain (before deletion), leave it alone */
@@ -2129,12 +2129,12 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
if ((_settings_game.pf.reserve_paths || HasReservedTracks(v->tile, v->u.rail.track)) && pathfinder == VPF_NTP) pathfinder = VPF_NPF;
switch (pathfinder) {
- case VPF_YAPF: { /* YAPF */
+ case VPF_YAPF: { // YAPF
bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
} break;
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
const Vehicle *last = GetLastVehicleInChain(v);
Trackdir trackdir = GetVehicleTrackdir(v);
Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
@@ -2154,7 +2154,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
} break;
default:
- case VPF_NTP: { /* NTP */
+ case VPF_NTP: { // NTP
/* search in the forward direction first. */
DiagDirection i = TrainExitDir(v->direction, v->u.rail.track);
NewTrainPathfind(v->tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
@@ -2588,7 +2588,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir,
if (do_track_reservation && pathfinder == VPF_NTP) pathfinder = VPF_NPF;
switch (pathfinder) {
- case VPF_YAPF: { /* YAPF */
+ case VPF_YAPF: { // YAPF
Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest);
if (trackdir != INVALID_TRACKDIR) {
best_track = TrackdirToTrack(trackdir);
@@ -2597,7 +2597,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir,
}
} break;
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
void *perf = NpfBeginInterval();
NPFFindStationOrTileData fstd;
@@ -2634,7 +2634,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir,
} break;
default:
- case VPF_NTP: { /* NTP */
+ case VPF_NTP: { // NTP
void *perf = NpfBeginInterval();
TrainTrackFollowerData fd;
@@ -3129,11 +3129,11 @@ static bool CheckReverseTrain(Vehicle *v)
assert(v->u.rail.track);
switch (_settings_game.pf.pathfinder_for_trains) {
- case VPF_YAPF: /* YAPF */
+ case VPF_YAPF: // YAPF
reverse_best = YapfCheckReverseTrain(v);
break;
- case VPF_NPF: { /* NPF */
+ case VPF_NPF: { // NPF
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
Vehicle *last = GetLastVehicleInChain(v);
@@ -3159,7 +3159,7 @@ static bool CheckReverseTrain(Vehicle *v)
} break;
default:
- case VPF_NTP: { /* NTP */
+ case VPF_NTP: { // NTP
TrainTrackFollowerData fd;
FillWithStationData(&fd, v);
@@ -3409,7 +3409,7 @@ struct RailtypeSlowdownParams {
};
static const RailtypeSlowdownParams _railtype_slowdown[] = {
- // normal accel
+ /* normal accel */
{256 / 4, 256 / 2, 256 / 4, 2}, ///< normal
{256 / 4, 256 / 2, 256 / 4, 2}, ///< electrified
{256 / 4, 256 / 2, 256 / 4, 2}, ///< monorail
@@ -4083,7 +4083,7 @@ static bool TrainApproachingLineEnd(Vehicle *v, bool signal)
* for other directions, it will be 1, 3, 5, ..., 15 */
switch (v->direction) {
case DIR_N : x = ~x + ~y + 25; break;
- case DIR_NW: x = y; /* FALLTHROUGH */
+ case DIR_NW: x = y; // FALLTHROUGH
case DIR_NE: x = ~x + 16; break;
case DIR_E : x = ~x + y + 9; break;
case DIR_SE: x = y; break;
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp
index 3eb3ae158..1f778b4c7 100644
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -333,7 +333,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Check the tree type. It can be random or some valid value within the current climate */
if (p1 != UINT_MAX && p1 - _tree_base_by_landscape[_settings_game.game_creation.landscape] >= _tree_count_by_landscape[_settings_game.game_creation.landscape]) return CMD_ERROR;
- // make sure sx,sy are smaller than ex,ey
+ /* make sure sx,sy are smaller than ex, ey */
ex = TileX(tile);
ey = TileY(tile);
sx = TileX(p2);
@@ -650,18 +650,18 @@ static void TileLoop_Trees(TileIndex tile)
SetTreeCounter(tile, 0);
switch (GetTreeGrowth(tile)) {
- case 3: /* regular sized tree */
+ case 3: // regular sized tree
if (_settings_game.game_creation.landscape == LT_TROPIC &&
GetTreeType(tile) != TREE_CACTUS &&
GetTropicZone(tile) == TROPICZONE_DESERT) {
AddTreeGrowth(tile, 1);
} else {
switch (GB(Random(), 0, 3)) {
- case 0: /* start destructing */
+ case 0: // start destructing
AddTreeGrowth(tile, 1);
break;
- case 1: /* add a tree */
+ case 1: // add a tree
if (GetTreeCount(tile) < 4) {
AddTreeCount(tile, 1);
SetTreeGrowth(tile, 0);
@@ -669,7 +669,7 @@ static void TileLoop_Trees(TileIndex tile)
}
/* FALL THROUGH */
- case 2: { /* add a neighbouring tree */
+ case 2: { // add a neighbouring tree
TreeType treetype = GetTreeType(tile);
tile += TileOffsByDir((Direction)(Random() & 7));
@@ -691,7 +691,7 @@ static void TileLoop_Trees(TileIndex tile)
}
break;
- case 6: /* final stage of tree destruction */
+ case 6: // final stage of tree destruction
if (GetTreeCount(tile) > 1) {
/* more than one tree, delete it */
AddTreeCount(tile, -1);
@@ -770,18 +770,18 @@ static CommandCost TerraformTile_Trees(TileIndex tile, DoCommandFlag flags, uint
extern const TileTypeProcs _tile_type_trees_procs = {
- DrawTile_Trees, /* draw_tile_proc */
- GetSlopeZ_Trees, /* get_slope_z_proc */
- ClearTile_Trees, /* clear_tile_proc */
- GetAcceptedCargo_Trees, /* get_accepted_cargo_proc */
- GetTileDesc_Trees, /* get_tile_desc_proc */
- GetTileTrackStatus_Trees, /* get_tile_track_status_proc */
- ClickTile_Trees, /* click_tile_proc */
- AnimateTile_Trees, /* animate_tile_proc */
- TileLoop_Trees, /* tile_loop_clear */
- ChangeTileOwner_Trees, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- NULL, /* vehicle_enter_tile_proc */
- GetFoundation_Trees, /* get_foundation_proc */
- TerraformTile_Trees, /* terraform_tile_proc */
+ DrawTile_Trees, // draw_tile_proc
+ GetSlopeZ_Trees, // get_slope_z_proc
+ ClearTile_Trees, // clear_tile_proc
+ GetAcceptedCargo_Trees, // get_accepted_cargo_proc
+ GetTileDesc_Trees, // get_tile_desc_proc
+ GetTileTrackStatus_Trees, // get_tile_track_status_proc
+ ClickTile_Trees, // click_tile_proc
+ AnimateTile_Trees, // animate_tile_proc
+ TileLoop_Trees, // tile_loop_clear
+ ChangeTileOwner_Trees, // change_tile_owner_clear
+ NULL, // get_produced_cargo_proc
+ NULL, // vehicle_enter_tile_proc
+ GetFoundation_Trees, // get_foundation_proc
+ TerraformTile_Trees, // terraform_tile_proc
};
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 6682f593e..72c646855 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -1534,18 +1534,18 @@ static CommandCost TerraformTile_TunnelBridge(TileIndex tile, DoCommandFlag flag
}
extern const TileTypeProcs _tile_type_tunnelbridge_procs = {
- DrawTile_TunnelBridge, /* draw_tile_proc */
- GetSlopeZ_TunnelBridge, /* get_slope_z_proc */
- ClearTile_TunnelBridge, /* clear_tile_proc */
- GetAcceptedCargo_TunnelBridge, /* get_accepted_cargo_proc */
- GetTileDesc_TunnelBridge, /* get_tile_desc_proc */
- GetTileTrackStatus_TunnelBridge, /* get_tile_track_status_proc */
- ClickTile_TunnelBridge, /* click_tile_proc */
- AnimateTile_TunnelBridge, /* animate_tile_proc */
- TileLoop_TunnelBridge, /* tile_loop_clear */
- ChangeTileOwner_TunnelBridge, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- VehicleEnter_TunnelBridge, /* vehicle_enter_tile_proc */
- GetFoundation_TunnelBridge, /* get_foundation_proc */
- TerraformTile_TunnelBridge, /* terraform_tile_proc */
+ DrawTile_TunnelBridge, // draw_tile_proc
+ GetSlopeZ_TunnelBridge, // get_slope_z_proc
+ ClearTile_TunnelBridge, // clear_tile_proc
+ GetAcceptedCargo_TunnelBridge, // get_accepted_cargo_proc
+ GetTileDesc_TunnelBridge, // get_tile_desc_proc
+ GetTileTrackStatus_TunnelBridge, // get_tile_track_status_proc
+ ClickTile_TunnelBridge, // click_tile_proc
+ AnimateTile_TunnelBridge, // animate_tile_proc
+ TileLoop_TunnelBridge, // tile_loop_clear
+ ChangeTileOwner_TunnelBridge, // change_tile_owner_clear
+ NULL, // get_produced_cargo_proc
+ VehicleEnter_TunnelBridge, // vehicle_enter_tile_proc
+ GetFoundation_TunnelBridge, // get_foundation_proc
+ TerraformTile_TunnelBridge, // terraform_tile_proc
};
diff --git a/src/unix.cpp b/src/unix.cpp
index 8212b61b2..a58389387 100644
--- a/src/unix.cpp
+++ b/src/unix.cpp
@@ -42,7 +42,7 @@ ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
#if defined(__APPLE__)
#if defined(WITH_SDL)
- /*the mac implementation needs this file included in the same file as main() */
+ /* the mac implementation needs this file included in the same file as main() */
#include <SDL.h>
#endif
#endif
@@ -273,7 +273,7 @@ bool InsertTextBufferClipboard(Textbuf *tb)
extern struct Device *TimerBase = NULL;
extern struct MsgPort *TimerPort = NULL;
extern struct timerequest *TimerRequest = NULL;
-#endif // __AMIGA__
+#endif /* __AMIGA__ */
void CSleep(int milliseconds)
{
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index b76a3e017..9bf26dc96 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -498,18 +498,18 @@ static CommandCost TerraformTile_Unmovable(TileIndex tile, DoCommandFlag flags,
}
extern const TileTypeProcs _tile_type_unmovable_procs = {
- DrawTile_Unmovable, /* draw_tile_proc */
- GetSlopeZ_Unmovable, /* get_slope_z_proc */
- ClearTile_Unmovable, /* clear_tile_proc */
- GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
- GetTileDesc_Unmovable, /* get_tile_desc_proc */
- GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
- ClickTile_Unmovable, /* click_tile_proc */
- AnimateTile_Unmovable, /* animate_tile_proc */
- TileLoop_Unmovable, /* tile_loop_clear */
- ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- NULL, /* vehicle_enter_tile_proc */
- GetFoundation_Unmovable, /* get_foundation_proc */
- TerraformTile_Unmovable, /* terraform_tile_proc */
+ DrawTile_Unmovable, // draw_tile_proc
+ GetSlopeZ_Unmovable, // get_slope_z_proc
+ ClearTile_Unmovable, // clear_tile_proc
+ GetAcceptedCargo_Unmovable, // get_accepted_cargo_proc
+ GetTileDesc_Unmovable, // get_tile_desc_proc
+ GetTileTrackStatus_Unmovable, // get_tile_track_status_proc
+ ClickTile_Unmovable, // click_tile_proc
+ AnimateTile_Unmovable, // animate_tile_proc
+ TileLoop_Unmovable, // tile_loop_clear
+ ChangeTileOwner_Unmovable, // change_tile_owner_clear
+ NULL, // get_produced_cargo_proc
+ NULL, // vehicle_enter_tile_proc
+ GetFoundation_Unmovable, // get_foundation_proc
+ TerraformTile_Unmovable, // terraform_tile_proc
};
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 2fd49a400..d56759592 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1197,7 +1197,7 @@ Trackdir GetVehicleTrackdir(const Vehicle *v)
case VEH_SHIP:
if (v->IsInDepot())
- // We'll assume the ship is facing outwards
+ /* We'll assume the ship is facing outwards */
return DiagDirToDiagTrackdir(GetShipDepotDirection(v->tile));
if (v->u.ship.state == TRACK_BIT_WORMHOLE) // ship on aqueduct, so just use his direction and assume a diagonal track
diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp
index 24d8da75e..a9910cea0 100644
--- a/src/vehicle_cmd.cpp
+++ b/src/vehicle_cmd.cpp
@@ -563,7 +563,7 @@ CommandCost CmdRenameVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
*/
CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
- uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */
+ uint16 serv_int = GetServiceIntervalClamped(p2); // Double check the service interval from the user-input
if (serv_int != p2 || !IsValidVehicleID(p1)) return CMD_ERROR;
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index d5b405934..33afbafca 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -860,7 +860,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
break;
- case VLW_STANDARD: /* Company Name - standard widget setup */
+ case VLW_STANDARD: // Company Name - standard widget setup
switch (this->vehicle_type) {
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
@@ -874,7 +874,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
this->widget[VLW_WIDGET_CAPTION].data = STR_WAYPOINT_VIEWPORT_LIST;
break;
- case VLW_STATION_LIST: /* Station Name */
+ case VLW_STATION_LIST: // Station Name
switch (this->vehicle_type) {
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
@@ -954,7 +954,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
/* draw the widgets */
switch (window_type) {
- case VLW_SHARED_ORDERS: /* Shared Orders */
+ case VLW_SHARED_ORDERS: // Shared Orders
if (this->vehicles.Length() == 0) {
/* We can't open this window without vehicles using this order
* and we should close the window when deleting the order */
@@ -963,7 +963,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
SetDParam(0, this->vscroll.count);
break;
- case VLW_STANDARD: /* Company Name */
+ case VLW_STANDARD: // Company Name
SetDParam(0, owner);
SetDParam(1, this->vscroll.count);
break;
@@ -973,7 +973,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
SetDParam(1, this->vscroll.count);
break;
- case VLW_STATION_LIST: /* Station Name */
+ case VLW_STATION_LIST: // Station Name
SetDParam(0, index);
SetDParam(1, this->vscroll.count);
break;
@@ -1015,14 +1015,14 @@ struct VehicleListWindow : public BaseVehicleListWindow {
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
+ case VLW_WIDGET_SORT_ORDER: // Flip sorting method ascending/descending
this->vehicles.ToggleSortOrder();
this->SetDirty();
break;
- case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
+ case VLW_WIDGET_SORT_BY_PULLDOWN:// Select sorting criteria dropdown menu
ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
- case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
+ case VLW_WIDGET_LIST: { // Matrix to show vehicles
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
const Vehicle *v;
@@ -1079,15 +1079,15 @@ struct VehicleListWindow : public BaseVehicleListWindow {
assert(this->vehicles.Length() != 0);
switch (index) {
- case 0: /* Replace window */
+ case 0: // Replace window
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type);
break;
- case 1: /* Send for servicing */
+ case 1: // Send for servicing
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
GetCmdSendToDepot(this->vehicle_type));
break;
- case 2: /* Send to Depots */
+ case 2: // Send to Depots
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND,
GetCmdSendToDepot(this->vehicle_type));
@@ -1951,7 +1951,7 @@ struct VehicleViewWindow : Window {
DoCommandP(v->tile, v->index, 0,
_vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
break;
- case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
+ case VVW_WIDGET_CENTER_MAIN_VIEH: {// center main view
const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
/* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
diff --git a/src/vehicle_type.h b/src/vehicle_type.h
index b05e374c4..76d552b3e 100644
--- a/src/vehicle_type.h
+++ b/src/vehicle_type.h
@@ -46,8 +46,8 @@ enum {
VPF_YAPF = 2, ///< Yet Another PathFinder
};
-/* Flags to add to p2 for goto depot commands */
-/* Note: bits 8-10 are used for VLW flags */
+/* Flags to add to p2 for goto depot commands
+ * Note: bits 8-10 are used for VLW flags */
enum DepotCommand {
DEPOT_SERVICE = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only)
DEPOT_MASS_SEND = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag)
diff --git a/src/video/cocoa/cocoa_keys.h b/src/video/cocoa/cocoa_keys.h
index 579cd1f45..94992527d 100644
--- a/src/video/cocoa/cocoa_keys.h
+++ b/src/video/cocoa/cocoa_keys.h
@@ -5,8 +5,8 @@
#ifndef COCOA_KEYS_H
#define COCOA_KEYS_H
-/* From SDL_QuartzKeys.h */
-/* These are the Macintosh key scancode constants -- from Inside Macintosh */
+/* From SDL_QuartzKeys.h
+ * These are the Macintosh key scancode constants -- from Inside Macintosh */
#define QZ_ESCAPE 0x35
#define QZ_F1 0x7A
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 456ee7b84..93ea1c7e2 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -44,7 +44,7 @@ static void OS2_SwitchToConsoleMode()
DosGetInfoBlocks(&tib, &pib);
- // Change flag from PM to VIO
+ /* Change flag from PM to VIO */
pib->pib_ultype = 3;
}
#endif
@@ -144,14 +144,14 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm)
#if defined(WINCE)
/* WinCE doesn't support console stuff */
#elif defined(WIN32)
- // For win32 we need to allocate a console (debug mode does the same)
+ /* For win32 we need to allocate a console (debug mode does the same) */
CreateConsole();
CreateWindowsConsoleThread();
SetConsoleTitle(_T("OpenTTD Dedicated Server"));
#endif
#ifdef __OS2__
- // For OS/2 we also need to switch to console mode instead of PM mode
+ /* For OS/2 we also need to switch to console mode instead of PM mode */
OS2_SwitchToConsoleMode();
#endif
@@ -252,7 +252,7 @@ void VideoDriver_Dedicated::MainLoop()
signal(SIGQUIT, DedicatedSignalHandler);
#endif
- // Load the dedicated server stuff
+ /* Load the dedicated server stuff */
_is_network_server = true;
_network_dedicated = true;
_network_playas = COMPANY_SPECTATOR;
@@ -277,7 +277,7 @@ void VideoDriver_Dedicated::MainLoop()
}
}
- // Done loading, start game!
+ /* Done loading, start game! */
if (!_networking) {
DEBUG(net, 0, "Dedicated server could not be started, aborting");
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index ce1c42585..f4d61c431 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -148,14 +148,14 @@ static bool AllocateDibSection(int w, int h);
static void ClientSizeChanged(int w, int h)
{
- // allocate new dib section of the new size
+ /* allocate new dib section of the new size */
if (AllocateDibSection(w, h)) {
- // mark all palette colors dirty
+ /* mark all palette colors dirty */
_pal_first_dirty = 0;
_pal_count_dirty = 256;
GameSizeChanged();
- // redraw screen
+ /* redraw screen */
if (_wnd.running) {
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
@@ -164,8 +164,8 @@ static void ClientSizeChanged(int w, int h)
}
#ifdef _DEBUG
-// Keep this function here..
-// It allows you to redraw the screen from within the MSVC debugger
+/* Keep this function here..
+ * It allows you to redraw the screen from within the MSVC debugger */
int RedrawScreenDebug()
{
HDC dc, dc2;
@@ -220,7 +220,7 @@ static bool MakeWindow(bool full_screen)
{
_fullscreen = full_screen;
- // recreate window?
+ /* recreate window? */
if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
DestroyWindow(_wnd.main_wnd);
_wnd.main_wnd = 0;
@@ -252,7 +252,7 @@ static bool MakeWindow(bool full_screen)
return false; // the request failed
}
} else if (_wnd.fullscreen) {
- // restore display?
+ /* restore display? */
ChangeDisplaySettings(NULL, 0);
}
#endif
@@ -500,21 +500,21 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
return 0;
}
- case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
+ case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
switch (wParam) {
case VK_RETURN:
- case 'F': /* Full Screen on ALT + ENTER/F */
+ case 'F': // Full Screen on ALT + ENTER/F
ToggleFullScreen(!_wnd.fullscreen);
return 0;
- case VK_MENU: /* Just ALT */
+ case VK_MENU: // Just ALT
return 0; // do nothing
- case VK_F10: /* F10, ignore activation of menu */
+ case VK_F10: // F10, ignore activation of menu
HandleKeypress(MapWindowsKey(wParam) << 16);
return 0;
- default: /* ALT in combination with something else */
+ default: // ALT in combination with something else
HandleKeypress(MapWindowsKey(wParam) << 16);
break;
}
@@ -590,13 +590,13 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
}
#endif
-// needed for wheel
+/* needed for wheel */
#if !defined(WM_MOUSEWHEEL)
# define WM_MOUSEWHEEL 0x020A
-#endif //WM_MOUSEWHEEL
+#endif /* WM_MOUSEWHEEL */
#if !defined(GET_WHEEL_DELTA_WPARAM)
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
-#endif //GET_WHEEL_DELTA_WPARAM
+#endif /* GET_WHEEL_DELTA_WPARAM */
case WM_MOUSEWHEEL: {
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
@@ -723,8 +723,8 @@ static void FindResolutions()
{
uint n = 0;
#if defined(WINCE)
- /* EnumDisplaySettingsW is only supported in CE 4.2+ */
- /* XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */
+ /* EnumDisplaySettingsW is only supported in CE 4.2+
+ * XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */
#else
uint i;
DEVMODEA dm;
@@ -778,7 +778,7 @@ const char *VideoDriver_Win32::Start(const char * const *parm)
DEBUG(driver, 2, "Resolution for display: %dx%d", _cur_resolution.width, _cur_resolution.height);
- // fullscreen uses those
+ /* fullscreen uses those */
_wnd.width_org = _cur_resolution.width;
_wnd.height_org = _cur_resolution.height;
@@ -858,7 +858,7 @@ void VideoDriver_Win32::MainLoop()
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
- // determine which directional keys are down
+ /* determine which directional keys are down */
if (_wnd.has_focus) {
_dirkeys =
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 6f37e35be..01dbe2f6b 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -817,7 +817,7 @@ static bool IsPartOfAutoLine(int px, int py)
}
}
-// [direction][side]
+/* [direction][side] */
static const HighLightStyle _autorail_type[6][2] = {
{ HT_DIR_X, HT_DIR_X },
{ HT_DIR_Y, HT_DIR_Y },
@@ -900,7 +900,7 @@ static void DrawTileSelection(const TileInfo *ti)
}
}
DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z, foundation_part);
- } else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
+ } else if (_thd.drawstyle & HT_RAIL /* && _thd.place_mode == VHM_RAIL*/) {
/* autorail highlight piece under cursor */
uint type = _thd.drawstyle & 0xF;
assert(type <= 5);
@@ -2363,8 +2363,8 @@ static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_t
switch (style & HT_DRAG_MASK) {
case HT_RECT: {
static const TileIndexDiffC heightdiff_area_by_dir[] = {
- /* Start */ {1, 0}, /* Dragging east */ {0, 0}, /* Dragging south */
- /* End */ {0, 1}, /* Dragging east */ {1, 1} /* Dragging south */
+ /* Start */ {1, 0}, /* Dragging east */ {0, 0}, // Dragging south
+ /* End */ {0, 1}, /* Dragging east */ {1, 1} // Dragging south
};
/* In the case of an area we can determine whether we were dragging south or
@@ -2378,18 +2378,18 @@ static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_t
h0 = TileHeight(start_tile);
h1 = TileHeight(end_tile);
break;
- default: { /* All other types, this is mostly only line/autorail */
+ default: { // All other types, this is mostly only line/autorail
static const HighLightStyle flip_style_direction[] = {
HT_DIR_X, HT_DIR_Y, HT_DIR_HL, HT_DIR_HU, HT_DIR_VR, HT_DIR_VL
};
static const TileIndexDiffC heightdiff_line_by_dir[] = {
- /* Start */ {1, 0}, {1, 1}, /* HT_DIR_X */ {0, 1}, {1, 1}, /* HT_DIR_Y */
- /* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, /* HT_DIR_HL */
- /* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, /* HT_DIR_VR */
+ /* Start */ {1, 0}, {1, 1}, /* HT_DIR_X */ {0, 1}, {1, 1}, // HT_DIR_Y
+ /* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, // HT_DIR_HL
+ /* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, // HT_DIR_VR
- /* Start */ {0, 1}, {0, 0}, /* HT_DIR_X */ {1, 0}, {0, 0}, /* HT_DIR_Y */
- /* End */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, /* HT_DIR_HL */
- /* End */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, /* HT_DIR_VR */
+ /* Start */ {0, 1}, {0, 0}, /* HT_DIR_X */ {1, 0}, {0, 0}, // HT_DIR_Y
+ /* End */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, // HT_DIR_HL
+ /* End */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, // HT_DIR_VR
};
distance %= 2; // we're only interested if the distance is even or uneven
@@ -2471,10 +2471,10 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int meth
thd->selend.x = thd->selend.x & ~0xF;
thd->selend.y = thd->selend.y & ~0xF;
- // four cases.
+ /* four cases. */
if (x > thd->selstart.x) {
if (y > thd->selstart.y) {
- // south
+ /* south */
if (d == 0) {
b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
} else if (d >= 0) {
@@ -2486,7 +2486,7 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int meth
b = HT_LINE | HT_DIR_VR;
} // return px == py || px == py - 16;
} else {
- // west
+ /* west */
if (d == 0) {
b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
} else if (d >= 0) {
@@ -2499,7 +2499,7 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int meth
}
} else {
if (y > thd->selstart.y) {
- // east
+ /* east */
if (d == 0) {
b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
} else if (d >= 0) {
@@ -2511,7 +2511,7 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int meth
b = HT_LINE | HT_DIR_HL;
} // return px == -py || px == -py + 16;
} else {
- // north
+ /* north */
if (d == 0) {
b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
} else if (d >= 0) {
@@ -2521,7 +2521,7 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int meth
} else {
y = thd->selstart.y - w;
b = HT_LINE | HT_DIR_VL;
- } //return px == py || px == py + 16;
+ } // return px == py || px == py + 16;
}
}
}
@@ -2588,7 +2588,7 @@ void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
sy = _thd.selstart.y;
switch (method) {
- case VPM_X_OR_Y: /* drag in X or Y direction */
+ case VPM_X_OR_Y: // drag in X or Y direction
if (abs(sy - y) < abs(sx - x)) {
y = sy;
style = HT_DIR_X;
@@ -2597,11 +2597,11 @@ void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
style = HT_DIR_Y;
}
goto calc_heightdiff_single_direction;
- case VPM_FIX_X: /* drag in Y direction */
+ case VPM_FIX_X: // drag in Y direction
x = sx;
style = HT_DIR_Y;
goto calc_heightdiff_single_direction;
- case VPM_FIX_Y: /* drag in X direction */
+ case VPM_FIX_Y: // drag in X direction
y = sy;
style = HT_DIR_X;
@@ -2628,12 +2628,12 @@ calc_heightdiff_single_direction:;
ShowMeasurementTooltips(measure_strings_length[index], index, params);
} break;
- case VPM_X_AND_Y_LIMITED: { /* drag an X by Y constrained rect area */
+ case VPM_X_AND_Y_LIMITED: { // drag an X by Y constrained rect area
int limit = (_thd.sizelimit - 1) * TILE_SIZE;
x = sx + Clamp(x - sx, -limit, limit);
y = sy + Clamp(y - sy, -limit, limit);
- } /* Fallthrough */
- case VPM_X_AND_Y: { /* drag an X by Y area */
+ } // Fallthrough
+ case VPM_X_AND_Y: { // drag an X by Y area
if (_settings_client.gui.measure_tooltip) {
static const StringID measure_strings_area[] = {
STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 2a6572629..4433be1dd 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -1157,18 +1157,18 @@ static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlag flags, uint
extern const TileTypeProcs _tile_type_water_procs = {
- DrawTile_Water, /* draw_tile_proc */
- GetSlopeZ_Water, /* get_slope_z_proc */
- ClearTile_Water, /* clear_tile_proc */
- GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
- GetTileDesc_Water, /* get_tile_desc_proc */
- GetTileTrackStatus_Water, /* get_tile_track_status_proc */
- ClickTile_Water, /* click_tile_proc */
- AnimateTile_Water, /* animate_tile_proc */
- TileLoop_Water, /* tile_loop_clear */
- ChangeTileOwner_Water, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- VehicleEnter_Water, /* vehicle_enter_tile_proc */
- GetFoundation_Water, /* get_foundation_proc */
- TerraformTile_Water, /* terraform_tile_proc */
+ DrawTile_Water, // draw_tile_proc
+ GetSlopeZ_Water, // get_slope_z_proc
+ ClearTile_Water, // clear_tile_proc
+ GetAcceptedCargo_Water, // get_accepted_cargo_proc
+ GetTileDesc_Water, // get_tile_desc_proc
+ GetTileTrackStatus_Water, // get_tile_track_status_proc
+ ClickTile_Water, // click_tile_proc
+ AnimateTile_Water, // animate_tile_proc
+ TileLoop_Water, // tile_loop_clear
+ ChangeTileOwner_Water, // change_tile_owner_clear
+ NULL, // get_produced_cargo_proc
+ VehicleEnter_Water, // vehicle_enter_tile_proc
+ GetFoundation_Water, // get_foundation_proc
+ TerraformTile_Water, // terraform_tile_proc
};
diff --git a/src/waypoint_gui.cpp b/src/waypoint_gui.cpp
index 3955f1b1b..e0229c9df 100644
--- a/src/waypoint_gui.cpp
+++ b/src/waypoint_gui.cpp
@@ -64,7 +64,7 @@ public:
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case WAYPVW_CENTERVIEW: /* scroll to location */
+ case WAYPVW_CENTERVIEW: // scroll to location
if (_ctrl_pressed) {
ShowExtraViewPortWindow(this->wp->xy);
} else {
@@ -72,12 +72,12 @@ public:
}
break;
- case WAYPVW_RENAME: /* rename */
+ case WAYPVW_RENAME: // rename
SetDParam(0, this->wp->index);
ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, MAX_LENGTH_WAYPOINT_NAME_BYTES, MAX_LENGTH_WAYPOINT_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
break;
- case WAYPVW_SHOW_TRAINS: /* show list of trains having this waypoint in their orders*/
+ case WAYPVW_SHOW_TRAINS: // show list of trains having this waypoint in their orders
ShowVehicleListWindow(this->wp);
break;
}
diff --git a/src/widget.cpp b/src/widget.cpp
index 086ba35c5..ce4f4f160 100644
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -426,7 +426,7 @@ void Window::DrawWidgets() const
GfxFillRect(r.left, r.top + 5, r.left, r.bottom - 1, c1);
GfxFillRect(r.left + 1, r.top + 6, r.left + 1, r.bottom - 2, c2);
- /*Line from upper right corner to bottom right corner */
+ /* Line from upper right corner to bottom right corner */
GfxFillRect(r.right - 1, r.top + 5, r.right - 1, r.bottom - 2, c1);
GfxFillRect(r.right, r.top + 4, r.right, r.bottom - 1, c2);
diff --git a/src/win32.cpp b/src/win32.cpp
index 648a32cd7..82ad87e4c 100644
--- a/src/win32.cpp
+++ b/src/win32.cpp
@@ -15,7 +15,7 @@
#include <winnt.h>
#include <wininet.h>
#include <fcntl.h>
-#include <shlobj.h> // SHGetFolderPath
+#include <shlobj.h> /* SHGetFolderPath */
#include "variables.h"
#include "win32.h"
#include "core/alloc_func.hpp"
@@ -396,9 +396,9 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
} return TRUE;
case WM_COMMAND:
switch (wParam) {
- case 12: /* Close */
+ case 12: // Close
ExitProcess(0);
- case 13: /* Emergency save */
+ case 13: // Emergency save
if (DoEmergencySave(wnd)) {
MessageBox(wnd, _save_succeeded, _T("Save successful"), MB_ICONINFORMATION);
} else {
@@ -407,7 +407,7 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
break;
/* Disable the crash-save submit code as it's not used */
#if 0
- case 14: { /* Submit crash report */
+ case 14: { // Submit crash report
const TCHAR *s;
SetCursor(LoadCursor(NULL, IDC_WAIT));
@@ -418,10 +418,10 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
break;
}
- // try to submit emergency savegame
+ /* try to submit emergency savegame */
if (_did_emerg_save || DoEmergencySave(wnd)) SubmitFile(wnd, _T("crash.sav"));
- // try to submit the autosaved game
+ /* try to submit the autosaved game */
if (_opt.autosave) {
TCHAR buf[40];
_sntprintf(buf, lengthof(buf), _T("autosave%d.sav"), (_autosave_ctr - 1) & 3);
@@ -432,7 +432,7 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
MessageBox(wnd, _T("Crash report submitted. Thank you."), _T("Crash Report"), MB_ICONINFORMATION);
} break;
#endif /* Disabled crash-submit procedures */
- case 15: /* Expand window to show crash-message */
+ case 15: // Expand window to show crash-message
_expanded ^= 1;
SetWndSize(wnd, _expanded);
break;
@@ -584,7 +584,7 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
for (j = 0; j != 24; j++) {
for (i = 0; i != 8; i++) {
if (IsBadReadPtr(b, sizeof(uint32))) {
- output += seprintf(output, last, " ????????"); //OCR: WAS - , 0);
+ output += seprintf(output, last, " ????????"); // OCR: WAS - , 0);
} else {
output += seprintf(output, last, " %.8X", *b);
}
@@ -1330,7 +1330,7 @@ HRESULT OTTDSHGetFolderPath(HWND hwnd, int csidl, HANDLE hToken, DWORD dwFlags,
{
DWORD ret;
switch (csidl) {
- case CSIDL_FONTS: /* Get the system font path, eg %WINDIR%\Fonts */
+ case CSIDL_FONTS: // Get the system font path, eg %WINDIR%\Fonts
ret = GetEnvironmentVariable(_T("WINDIR"), pszPath, MAX_PATH);
if (ret == 0) break;
_tcsncat(pszPath, _T("\\Fonts"), MAX_PATH);
diff --git a/src/window.cpp b/src/window.cpp
index b9f1bed33..23583a312 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -271,9 +271,9 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
/* special widget handling for buttons*/
switch (wi->type) {
default: NOT_REACHED();
- case WWT_PANEL | WWB_PUSHBUTTON: /* WWT_PUSHBTN */
- case WWT_IMGBTN | WWB_PUSHBUTTON: /* WWT_PUSHIMGBTN */
- case WWT_TEXTBTN | WWB_PUSHBUTTON: /* WWT_PUSHTXTBTN */
+ case WWT_PANEL | WWB_PUSHBUTTON: // WWT_PUSHBTN
+ case WWT_IMGBTN | WWB_PUSHBUTTON: // WWT_PUSHIMGBTN
+ case WWT_TEXTBTN | WWB_PUSHBUTTON: // WWT_PUSHTXTBTN
w->HandleButtonClick(widget);
break;
}
@@ -293,12 +293,12 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
if (HideDropDownMenu(w) == widget) return;
if (w->desc_flags & WDF_STD_BTN) {
- if (widget == 0) { /* 'X' */
+ if (widget == 0) { // 'X'
delete w;
return;
}
- if (widget == 1) { /* 'Title bar' */
+ if (widget == 1) { // 'Title bar'
StartWindowDrag(w);
return;
}
@@ -1634,7 +1634,7 @@ static bool HandleViewportScroll()
if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) {
/* If the main window is following a vehicle, then first let go of it! */
const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle);
- ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); /* This also resets follow_vehicle */
+ ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); // This also resets follow_vehicle
return true;
}
diff --git a/src/yapf/follow_track.hpp b/src/yapf/follow_track.hpp
index e990424b6..8953cddfc 100644
--- a/src/yapf/follow_track.hpp
+++ b/src/yapf/follow_track.hpp
@@ -61,7 +61,7 @@ struct CFollowTrackT
assert((!IsRoadTT() || m_veh != NULL) && (!IsRailTT() || railtype_override != INVALID_RAILTYPES));
m_veh_owner = o;
m_pPerf = pPerf;
- // don't worry, all is inlined so compiler should remove unnecessary initializations
+ /* don't worry, all is inlined so compiler should remove unnecessary initializations */
m_new_tile = INVALID_TILE;
m_new_td_bits = TRACKDIR_BIT_NONE;
m_exitdir = INVALID_DIAGDIR;
@@ -166,11 +166,11 @@ protected:
m_is_station = m_is_bridge = m_is_tunnel = false;
m_tiles_skipped = 0;
- // extra handling for tunnels and bridges in our direction
+ /* extra handling for tunnels and bridges in our direction */
if (IsTileType(m_old_tile, MP_TUNNELBRIDGE)) {
DiagDirection enterdir = GetTunnelBridgeDirection(m_old_tile);
if (enterdir == m_exitdir) {
- // we are entering the tunnel / bridge
+ /* we are entering the tunnel / bridge */
if (IsTunnel(m_old_tile)) {
m_is_tunnel = true;
m_new_tile = GetOtherTunnelEnd(m_old_tile);
@@ -184,11 +184,11 @@ protected:
assert(ReverseDiagDir(enterdir) == m_exitdir);
}
- // normal or station tile, do one step
+ /* normal or station tile, do one step */
TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
m_new_tile = TILE_ADD(m_old_tile, diff);
- // special handling for stations
+ /* special handling for stations */
if (IsRailTT() && IsRailwayStationTile(m_new_tile)) {
m_is_station = true;
} else if (IsRoadTT() && IsRoadStopTile(m_new_tile)) {
@@ -231,7 +231,7 @@ protected:
/** return true if we can leave m_old_tile in m_exitdir */
FORCEINLINE bool CanExitOldTile()
{
- // road stop can be left at one direction only unless it's a drive-through stop
+ /* road stop can be left at one direction only unless it's a drive-through stop */
if (IsRoadTT() && IsStandardRoadStopTile(m_old_tile)) {
DiagDirection exitdir = GetRoadStopDir(m_old_tile);
if (exitdir != m_exitdir) {
@@ -249,7 +249,7 @@ protected:
}
}
- // road depots can be also left in one direction only
+ /* road depots can be also left in one direction only */
if (IsRoadTT() && IsDepotTypeTile(m_old_tile, TT())) {
DiagDirection exitdir = GetRoadDepotDirection(m_old_tile);
if (exitdir != m_exitdir) {
@@ -264,7 +264,7 @@ protected:
FORCEINLINE bool CanEnterNewTile()
{
if (IsRoadTT() && IsStandardRoadStopTile(m_new_tile)) {
- // road stop can be entered from one direction only unless it's a drive-through stop
+ /* road stop can be entered from one direction only unless it's a drive-through stop */
DiagDirection exitdir = GetRoadStopDir(m_new_tile);
if (ReverseDiagDir(exitdir) != m_exitdir) {
m_err = EC_NO_WAY;
@@ -281,14 +281,14 @@ protected:
}
}
- // road and rail depots can also be entered from one direction only
+ /* road and rail depots can also be entered from one direction only */
if (IsRoadTT() && IsDepotTypeTile(m_new_tile, TT())) {
DiagDirection exitdir = GetRoadDepotDirection(m_new_tile);
if (ReverseDiagDir(exitdir) != m_exitdir) {
m_err = EC_NO_WAY;
return false;
}
- // don't try to enter other company's depots
+ /* don't try to enter other company's depots */
if (GetTileOwner(m_new_tile) != m_veh_owner) {
m_err = EC_OWNER;
return false;
@@ -302,24 +302,24 @@ protected:
}
}
- // rail transport is possible only on tiles with the same owner as vehicle
+ /* rail transport is possible only on tiles with the same owner as vehicle */
if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh_owner) {
- // different owner
+ /* different owner */
m_err = EC_NO_WAY;
return false;
}
- // rail transport is possible only on compatible rail types
+ /* rail transport is possible only on compatible rail types */
if (IsRailTT()) {
RailType rail_type = GetTileRailType(m_new_tile);
if (!HasBit(m_railtypes, rail_type)) {
- // incompatible rail type
+ /* incompatible rail type */
m_err = EC_RAIL_TYPE;
return false;
}
}
- // tunnel holes and bridge ramps can be entered only from proper direction
+ /* tunnel holes and bridge ramps can be entered only from proper direction */
if (IsTileType(m_new_tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(m_new_tile)) {
if (!m_is_tunnel) {
@@ -340,14 +340,14 @@ protected:
}
}
- // special handling for rail stations - get to the end of platform
+ /* special handling for rail stations - get to the end of platform */
if (IsRailTT() && m_is_station) {
- // entered railway station
- // get platform length
+ /* entered railway station
+ * get platform length */
uint length = GetStationByTile(m_new_tile)->GetPlatformLength(m_new_tile, TrackdirToExitdir(m_old_td));
- // how big step we must do to get to the last platform tile;
+ /* how big step we must do to get to the last platform tile; */
m_tiles_skipped = length - 1;
- // move to the platform end
+ /* move to the platform end */
TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
diff *= m_tiles_skipped;
m_new_tile = TILE_ADD(m_new_tile, diff);
@@ -360,11 +360,11 @@ protected:
/** return true if we must reverse (in depots and single tram bits) */
FORCEINLINE bool ForcedReverse()
{
- // rail and road depots cause reversing
+ /* rail and road depots cause reversing */
if (!IsWaterTT() && IsDepotTypeTile(m_old_tile, TT())) {
DiagDirection exitdir = IsRailTT() ? GetRailDepotDirection(m_old_tile) : GetRoadDepotDirection(m_old_tile);
if (exitdir != m_exitdir) {
- // reverse
+ /* reverse */
m_new_tile = m_old_tile;
m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));
m_exitdir = exitdir;
@@ -374,9 +374,9 @@ protected:
}
}
- // single tram bits cause reversing
+ /* single tram bits cause reversing */
if (IsTram() && GetSingleTramBit(m_old_tile) == ReverseDiagDir(m_exitdir)) {
- // reverse
+ /* reverse */
m_new_tile = m_old_tile;
m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));
m_exitdir = ReverseDiagDir(m_exitdir);
@@ -392,15 +392,15 @@ protected:
FORCEINLINE bool TryReverse()
{
if (IsRoadTT() && !IsTram()) {
- // if we reached the end of road, we can reverse the RV and continue moving
+ /* if we reached the end of road, we can reverse the RV and continue moving */
m_exitdir = ReverseDiagDir(m_exitdir);
- // new tile will be the same as old one
+ /* new tile will be the same as old one */
m_new_tile = m_old_tile;
- // set new trackdir bits to all reachable trackdirs
+ /* set new trackdir bits to all reachable trackdirs */
QueryNewTileTrackStatus();
m_new_td_bits &= DiagdirReachesTrackdirs(m_exitdir);
if (m_new_td_bits != TRACKDIR_BIT_NONE) {
- // we have some trackdirs reachable after reversal
+ /* we have some trackdirs reachable after reversal */
return true;
}
}
@@ -415,14 +415,14 @@ public:
int min_speed = 0;
int max_speed = INT_MAX; // no limit
- // for now we handle only on-bridge speed limit
+ /* for now we handle only on-bridge speed limit */
if (!IsWaterTT() && IsBridgeTile(m_old_tile)) {
int spd = GetBridgeSpec(GetBridgeType(m_old_tile))->speed;
if (IsRoadTT()) spd *= 2;
if (max_speed > spd) max_speed = spd;
}
- // if min speed was requested, return it
+ /* if min speed was requested, return it */
if (pmin_speed) *pmin_speed = min_speed;
return max_speed;
}
diff --git a/src/yapf/nodelist.hpp b/src/yapf/nodelist.hpp
index 3ecc91dbb..07fed8df0 100644
--- a/src/yapf/nodelist.hpp
+++ b/src/yapf/nodelist.hpp
@@ -74,11 +74,11 @@ public:
/** notify the nodelist, that we don't want to discard the given node */
FORCEINLINE void FoundBestNode(Titem_& item)
{
- // for now it is enough to invalidate m_new_node if it is our given node
+ /* for now it is enough to invalidate m_new_node if it is our given node */
if (&item == m_new_node) {
m_new_node = NULL;
}
- // TODO: do we need to store best nodes found in some extra list/array? Probably not now.
+ /* TODO: do we need to store best nodes found in some extra list/array? Probably not now. */
}
/** insert given item as open node (into m_open and m_open_queue) */
@@ -86,7 +86,7 @@ public:
{
assert(m_closed.Find(item.GetKey()) == NULL);
m_open.Push(item);
- // TODO: check if m_open_queue is not full
+ /* TODO: check if m_open_queue is not full */
assert(!m_open_queue.IsFull());
m_open_queue.Push(item);
if (&item == m_new_node) {
diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp
index 4975c95de..bad51adc0 100644
--- a/src/yapf/yapf_base.hpp
+++ b/src/yapf/yapf_base.hpp
@@ -70,7 +70,7 @@ public:
int m_num_steps; ///< this is there for debugging purposes (hope it doesn't hurt)
public:
- /// default constructor
+ /** default constructor */
FORCEINLINE CYapfBaseT()
: m_pBestDestNode(NULL)
, m_pBestIntermediateNode(NULL)
@@ -83,18 +83,18 @@ public:
{
}
- /// default destructor
+ /** default destructor */
~CYapfBaseT() {}
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
- /// return current settings (can be custom - company based - but later)
+ /** return current settings (can be custom - company based - but later) */
FORCEINLINE const YAPFSettings& PfGetSettings() const
{
return *m_settings;
@@ -125,7 +125,7 @@ public:
break;
}
- // if the best open node was worse than the best path found, we can finish
+ /* if the best open node was worse than the best path found, we can finish */
if (m_pBestDestNode != NULL && m_pBestDestNode->GetCost() < n->GetCostEstimate()) {
break;
}
@@ -187,13 +187,13 @@ public:
FORCEINLINE void AddStartupNode(Node& n)
{
Yapf().PfNodeCacheFetch(n);
- // insert the new node only if it is not there
+ /* insert the new node only if it is not there */
if (m_nodes.FindOpenNode(n.m_key) == NULL) {
m_nodes.InsertOpenNode(n);
} else {
- // if we are here, it means that node is already there - how it is possible?
- // probably the train is in the position that both its ends point to the same tile/exit-dir
- // very unlikely, but it happened
+ /* if we are here, it means that node is already there - how it is possible?
+ * probably the train is in the position that both its ends point to the same tile/exit-dir
+ * very unlikely, but it happened */
}
}
@@ -213,7 +213,7 @@ public:
* Nodes are evaluated here and added into open list */
void AddNewNode(Node &n, const TrackFollower &tf)
{
- // evaluate the node
+ /* evaluate the node */
bool bCached = Yapf().PfNodeCacheFetch(n);
if (!bCached) {
m_stats_cost_calcs++;
@@ -229,10 +229,10 @@ public:
if (bValid) bValid = Yapf().PfCalcEstimate(n);
- // have the cost or estimate callbacks marked this node as invalid?
+ /* have the cost or estimate callbacks marked this node as invalid? */
if (!bValid) return;
- // detect the destination
+ /* detect the destination */
bool bDestination = Yapf().PfDetectDestination(n);
if (bDestination) {
if (m_pBestDestNode == NULL || n < *m_pBestDestNode) {
@@ -246,43 +246,43 @@ public:
m_pBestIntermediateNode = &n;
}
- // check new node against open list
+ /* check new node against open list */
Node *openNode = m_nodes.FindOpenNode(n.GetKey());
if (openNode != NULL) {
- // another node exists with the same key in the open list
- // is it better than new one?
+ /* another node exists with the same key in the open list
+ * is it better than new one? */
if (n.GetCostEstimate() < openNode->GetCostEstimate()) {
- // update the old node by value from new one
+ /* update the old node by value from new one */
m_nodes.PopOpenNode(n.GetKey());
*openNode = n;
- // add the updated old node back to open list
+ /* add the updated old node back to open list */
m_nodes.InsertOpenNode(*openNode);
}
return;
}
- // check new node against closed list
+ /* check new node against closed list */
Node *closedNode = m_nodes.FindClosedNode(n.GetKey());
if (closedNode != NULL) {
- // another node exists with the same key in the closed list
- // is it better than new one?
+ /* another node exists with the same key in the closed list
+ * is it better than new one? */
int node_est = n.GetCostEstimate();
int closed_est = closedNode->GetCostEstimate();
if (node_est < closed_est) {
- // If this assert occurs, you have probably problem in
- // your Tderived::PfCalcCost() or Tderived::PfCalcEstimate().
- // The problem could be:
- // - PfCalcEstimate() gives too large numbers
- // - PfCalcCost() gives too small numbers
- // - You have used negative cost penalty in some cases (cost bonus)
+ /* If this assert occurs, you have probably problem in
+ * your Tderived::PfCalcCost() or Tderived::PfCalcEstimate().
+ * The problem could be:
+ * - PfCalcEstimate() gives too large numbers
+ * - PfCalcCost() gives too small numbers
+ * - You have used negative cost penalty in some cases (cost bonus) */
assert(0);
return;
}
return;
}
- // the new node is really new
- // add it to the open list
+ /* the new node is really new
+ * add it to the open list */
m_nodes.InsertOpenNode(n);
}
@@ -297,13 +297,13 @@ public:
dmp.WriteLine("m_num_steps = %d", m_num_steps);
}
- // methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT)
+ /* methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT) */
#if 0
/** Example: PfSetStartupNodes() - set source (origin) nodes */
FORCEINLINE void PfSetStartupNodes()
{
- // example:
+ /* example: */
Node& n1 = *base::m_nodes.CreateNewNode();
.
. // setup node members here
@@ -327,9 +327,9 @@ public:
/** Example: PfCalcCost() - set path cost from origin to the given node */
FORCEINLINE bool PfCalcCost(Node& n)
{
- // evaluate last step cost
+ /* evaluate last step cost */
int cost = ...;
- // set the node cost as sum of parent's cost and last step cost
+ /* set the node cost as sum of parent's cost and last step cost */
n.m_cost = n.m_parent->m_cost + cost;
return true; // true if node is valid follower (i.e. no obstacle was found)
}
@@ -337,9 +337,9 @@ public:
/** Example: PfCalcEstimate() - set path cost estimate from origin to the target through given node */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
- // evaluate the distance to our destination
+ /* evaluate the distance to our destination */
int distance = ...;
- // set estimate as sum of cost from origin + distance to the target
+ /* set estimate as sum of cost from origin + distance to the target */
n.m_estimate = n.m_cost + distance;
return true; // true if node is valid (i.e. not too far away :)
}
diff --git a/src/yapf/yapf_common.hpp b/src/yapf/yapf_common.hpp
index b52690f2a..43fdb6886 100644
--- a/src/yapf/yapf_common.hpp
+++ b/src/yapf/yapf_common.hpp
@@ -18,21 +18,21 @@ protected:
TileIndex m_orgTile; ///< origin tile
TrackdirBits m_orgTrackdirs; ///< origin trackdir mask
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
- /// Set origin tile / trackdir mask
+ /** Set origin tile / trackdir mask */
void SetOrigin(TileIndex tile, TrackdirBits trackdirs)
{
m_orgTile = tile;
m_orgTrackdirs = trackdirs;
}
- /// Called when YAPF needs to place origin nodes into open list
+ /** Called when YAPF needs to place origin nodes into open list */
void PfSetStartupNodes()
{
bool is_choice = (KillFirstBit(m_orgTrackdirs) != TRACKDIR_BIT_NONE);
@@ -62,14 +62,14 @@ protected:
int m_reverse_penalty; ///< penalty to be added for using the reversed origin
bool m_treat_first_red_two_way_signal_as_eol; ///< in some cases (leaving station) we need to handle first two-way signal differently
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
- /// set origin (tiles, trackdirs, etc.)
+ /** set origin (tiles, trackdirs, etc.) */
void SetOrigin(TileIndex tile, Trackdir td, TileIndex tiler = INVALID_TILE, Trackdir tdr = INVALID_TRACKDIR, int reverse_penalty = 0, bool treat_first_red_two_way_signal_as_eol = true)
{
m_orgTile = tile;
@@ -80,7 +80,7 @@ public:
m_treat_first_red_two_way_signal_as_eol = treat_first_red_two_way_signal_as_eol;
}
- /// Called when YAPF needs to place origin nodes into open list
+ /** Called when YAPF needs to place origin nodes into open list */
void PfSetStartupNodes()
{
if (m_orgTile != INVALID_TILE && m_orgTd != INVALID_TRACKDIR) {
@@ -96,7 +96,7 @@ public:
}
}
- /// return true if first two-way signal should be treated as dead end
+ /** return true if first two-way signal should be treated as dead end */
FORCEINLINE bool TreatFirstRedTwoWaySignalAsEOL()
{
return Yapf().PfGetSettings().rail_firstred_twoway_eol && m_treat_first_red_two_way_signal_as_eol;
@@ -117,7 +117,7 @@ protected:
TrackdirBits m_destTrackdirs; ///< destination trackdir mask
public:
- /// set the destination tile / more trackdirs
+ /** set the destination tile / more trackdirs */
void SetDestination(TileIndex tile, TrackdirBits trackdirs)
{
m_destTile = tile;
@@ -125,14 +125,14 @@ public:
}
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = (n.m_key.m_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.GetTrackdir())) != TRACKDIR_BIT_NONE);
diff --git a/src/yapf/yapf_costbase.hpp b/src/yapf/yapf_costbase.hpp
index c2d26ff38..4bb07e9fc 100644
--- a/src/yapf/yapf_costbase.hpp
+++ b/src/yapf/yapf_costbase.hpp
@@ -10,14 +10,14 @@ struct CYapfCostBase {
{
if (IsDiagonalTrackdir(td)) {
if (IsBridgeTile(tile)) {
- // it is bridge ramp, check if we are entering the bridge
+ /* it is bridge ramp, check if we are entering the bridge */
if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are leaving it, no penalty
- // we are entering the bridge
+ /* we are entering the bridge */
Slope tile_slope = GetTileSlope(tile, NULL);
Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(tile));
return !HasBridgeFlatRamp(tile_slope, axis);
} else {
- // not bridge ramp
+ /* not bridge ramp */
if (IsTunnelTile(tile)) return false; // tunnel entry/exit doesn't slope
Slope tile_slope = GetTileSlope(tile, NULL);
return IsUphillTrackdir(tile_slope, td); // slopes uphill => apply penalty
@@ -28,7 +28,7 @@ struct CYapfCostBase {
};
struct CostRailSettings {
- // look-ahead signal penalty
+ /* look-ahead signal penalty */
};
diff --git a/src/yapf/yapf_costcache.hpp b/src/yapf/yapf_costcache.hpp
index caa1601ef..1844c0078 100644
--- a/src/yapf/yapf_costcache.hpp
+++ b/src/yapf/yapf_costcache.hpp
@@ -51,7 +51,7 @@ public:
protected:
LocalCache m_local_cache;
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -157,7 +157,7 @@ protected:
FORCEINLINE CYapfSegmentCostCacheGlobalT() : m_global_cache(stGetGlobalCache()) {};
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -169,14 +169,14 @@ protected:
static Date last_date = 0;
static Cache C;
- // some statistics
+ /* some statistics */
if (last_date != _date) {
last_date = _date;
DEBUG(yapf, 2, "Pf time today: %5d ms", _total_pf_time_us / 1000);
_total_pf_time_us = 0;
}
- // delete the cache sometimes...
+ /* delete the cache sometimes... */
if (last_rail_change_counter != Cache::s_rail_change_counter) {
last_rail_change_counter = Cache::s_rail_change_counter;
C.Flush();
diff --git a/src/yapf/yapf_costrail.hpp b/src/yapf/yapf_costrail.hpp
index c825e8e5c..f32b8388b 100644
--- a/src/yapf/yapf_costrail.hpp
+++ b/src/yapf/yapf_costrail.hpp
@@ -69,7 +69,7 @@ protected:
, m_disable_cache(false)
, m_stopped_on_first_two_way_signal(false)
{
- // pre-compute look-ahead penalties into array
+ /* pre-compute look-ahead penalties into array */
int p0 = Yapf().PfGetSettings().rail_look_ahead_signal_p0;
int p1 = Yapf().PfGetSettings().rail_look_ahead_signal_p1;
int p2 = Yapf().PfGetSettings().rail_look_ahead_signal_p2;
@@ -79,7 +79,7 @@ protected:
}
}
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -100,10 +100,10 @@ public:
int cost = 0;
if (TrackFollower::Allow90degTurns()
&& ((TrackdirToTrackdirBits(td2) & (TrackdirBits)TrackdirCrossesTrackdirs(td1)) != 0)) {
- // 90-deg curve penalty
+ /* 90-deg curve penalty */
cost += Yapf().PfGetSettings().rail_curve90_penalty;
} else if (td2 != NextTrackdir(td1)) {
- // 45-deg curve penalty
+ /* 45-deg curve penalty */
cost += Yapf().PfGetSettings().rail_curve45_penalty;
}
return cost;
@@ -123,7 +123,7 @@ public:
FORCEINLINE int OneTileCost(TileIndex& tile, Trackdir trackdir)
{
int cost = 0;
- // set base cost
+ /* set base cost */
if (IsDiagonalTrackdir(trackdir)) {
cost += YAPF_TILE_LENGTH;
switch (GetTileType(tile)) {
@@ -138,7 +138,7 @@ public:
break;
}
} else {
- // non-diagonal trackdir
+ /* non-diagonal trackdir */
cost = YAPF_TILE_CORNER_LENGTH;
}
return cost;
@@ -172,33 +172,33 @@ public:
int SignalCost(Node& n, TileIndex tile, Trackdir trackdir)
{
int cost = 0;
- // if there is one-way signal in the opposite direction, then it is not our way
+ /* if there is one-way signal in the opposite direction, then it is not our way */
CPerfStart perf_cost(Yapf().m_perf_other_cost);
if (IsTileType(tile, MP_RAILWAY)) {
bool has_signal_against = HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir));
bool has_signal_along = HasSignalOnTrackdir(tile, trackdir);
if (has_signal_against && !has_signal_along && IsOnewaySignal(tile, TrackdirToTrack(trackdir))) {
- // one-way signal in opposite direction
+ /* one-way signal in opposite direction */
n.m_segment->m_end_segment_reason |= ESRB_DEAD_END;
} else {
if (has_signal_along) {
SignalState sig_state = GetSignalStateByTrackdir(tile, trackdir);
- // cache the look-ahead polynomial constant only if we didn't pass more signals than the look-ahead limit is
+ /* cache the look-ahead polynomial constant only if we didn't pass more signals than the look-ahead limit is */
int look_ahead_cost = (n.m_num_signals_passed < m_sig_look_ahead_costs.Size()) ? m_sig_look_ahead_costs.Data()[n.m_num_signals_passed] : 0;
if (sig_state != SIGNAL_STATE_RED) {
- // green signal
+ /* green signal */
n.flags_u.flags_s.m_last_signal_was_red = false;
- // negative look-ahead red-signal penalties would cause problems later, so use them as positive penalties for green signal
+ /* negative look-ahead red-signal penalties would cause problems later, so use them as positive penalties for green signal */
if (look_ahead_cost < 0) {
- // add its negation to the cost
+ /* add its negation to the cost */
cost -= look_ahead_cost;
}
} else {
SignalType sig_type = GetSignalType(tile, TrackdirToTrack(trackdir));
- // we have a red signal in our direction
- // was it first signal which is two-way?
+ /* we have a red signal in our direction
+ * was it first signal which is two-way? */
if (!IsPbsSignal(sig_type) && Yapf().TreatFirstRedTwoWaySignalAsEOL() && n.flags_u.flags_s.m_choice_seen && has_signal_against && n.m_num_signals_passed == 0) {
- // yes, the first signal is two-way red signal => DEAD END
+ /* yes, the first signal is two-way red signal => DEAD END */
n.m_segment->m_end_segment_reason |= ESRB_DEAD_END;
Yapf().m_stopped_on_first_two_way_signal = true;
return -1;
@@ -206,13 +206,13 @@ public:
n.m_last_red_signal_type = sig_type;
n.flags_u.flags_s.m_last_signal_was_red = true;
- // look-ahead signal penalty
+ /* look-ahead signal penalty */
if (!IsPbsSignal(sig_type) && look_ahead_cost > 0) {
- // add the look ahead penalty only if it is positive
+ /* add the look ahead penalty only if it is positive */
cost += look_ahead_cost;
}
- // special signal penalties
+ /* special signal penalties */
if (n.m_num_signals_passed == 0) {
switch (sig_type) {
case SIGTYPE_COMBO:
@@ -246,10 +246,10 @@ public:
assert(v->u.rail.cached_total_length != 0);
int needed_platform_length = (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE;
if (platform_length > needed_platform_length) {
- // apply penalty for longer platform than needed
+ /* apply penalty for longer platform than needed */
cost += Yapf().PfGetSettings().rail_longer_platform_penalty;
} else if (needed_platform_length > platform_length) {
- // apply penalty for shorter platform than needed
+ /* apply penalty for shorter platform than needed */
cost += Yapf().PfGetSettings().rail_shorter_platform_penalty;
}
return cost;
@@ -313,10 +313,10 @@ public:
const Vehicle *v = Yapf().GetVehicle();
- // start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
+ /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */
TILE cur(n.m_key.m_tile, n.m_key.m_td);
- // the previous tile will be needed for transition cost calculations
+ /* the previous tile will be needed for transition cost calculations */
TILE prev = !has_parent ? TILE() : TILE(n.m_parent->GetLastTile(), n.m_parent->GetLastTrackdir());
EndSegmentReasonBits end_segment_reason = ESRB_NONE;
@@ -529,10 +529,10 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
/* Last-red and last-red-exit penalties. */
if (n.flags_u.flags_s.m_last_signal_was_red) {
if (n.m_last_red_signal_type == SIGTYPE_EXIT) {
- // last signal was red pre-signal-exit
+ /* last signal was red pre-signal-exit */
extra_cost += Yapf().PfGetSettings().rail_lastred_exit_penalty;
} else {
- // last signal was red, but not exit
+ /* last signal was red, but not exit */
extra_cost += Yapf().PfGetSettings().rail_lastred_penalty;
}
}
@@ -549,7 +549,7 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
}
}
- // total node cost
+ /* total node cost */
n.m_cost = parent_cost + segment_entry_cost + segment_cost + extra_cost;
return true;
diff --git a/src/yapf/yapf_destrail.hpp b/src/yapf/yapf_destrail.hpp
index 991d23a1d..9e19ded1d 100644
--- a/src/yapf/yapf_destrail.hpp
+++ b/src/yapf/yapf_destrail.hpp
@@ -37,19 +37,19 @@ public:
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir());
}
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td)
{
bool bDest = IsRailDepotTile(tile);
@@ -75,19 +75,19 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
typedef typename Types::TrackFollower TrackFollower; ///< TrackFollower. Need to typedef for gcc 2.95
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir());
}
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td)
{
return
@@ -118,7 +118,7 @@ protected:
TrackdirBits m_destTrackdirs;
StationID m_dest_station_id;
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -160,13 +160,13 @@ public:
CYapfDestinationRailBase::SetDestination(v);
}
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir());
}
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td)
{
bool bDest;
diff --git a/src/yapf/yapf_node.hpp b/src/yapf/yapf_node.hpp
index 7c466851f..be40d3e21 100644
--- a/src/yapf/yapf_node.hpp
+++ b/src/yapf/yapf_node.hpp
@@ -82,11 +82,11 @@ struct CYapfShipNodeT
};
-// now define two major node types (that differ by key type)
+/* now define two major node types (that differ by key type) */
typedef CYapfShipNodeT<CYapfNodeKeyExitDir> CYapfShipNodeExitDir;
typedef CYapfShipNodeT<CYapfNodeKeyTrackDir> CYapfShipNodeTrackDir;
-// Default NodeList types
+/* Default NodeList types */
typedef CNodeList_HashTableT<CYapfShipNodeExitDir , 14, 16> CShipNodeListExitDir;
typedef CNodeList_HashTableT<CYapfShipNodeTrackDir, 16, 20> CShipNodeListTrackDir;
diff --git a/src/yapf/yapf_node_rail.hpp b/src/yapf/yapf_node_rail.hpp
index a4f12db13..2830c64e6 100644
--- a/src/yapf/yapf_node_rail.hpp
+++ b/src/yapf/yapf_node_rail.hpp
@@ -266,11 +266,11 @@ struct CYapfRailNodeT
}
};
-// now define two major node types (that differ by key type)
+/* now define two major node types (that differ by key type) */
typedef CYapfRailNodeT<CYapfNodeKeyExitDir> CYapfRailNodeExitDir;
typedef CYapfRailNodeT<CYapfNodeKeyTrackDir> CYapfRailNodeTrackDir;
-// Default NodeList types
+/* Default NodeList types */
typedef CNodeList_HashTableT<CYapfRailNodeExitDir , 10, 12> CRailNodeListExitDir;
typedef CNodeList_HashTableT<CYapfRailNodeTrackDir, 12, 16> CRailNodeListTrackDir;
diff --git a/src/yapf/yapf_node_road.hpp b/src/yapf/yapf_node_road.hpp
index ed8723904..6b42c3a59 100644
--- a/src/yapf/yapf_node_road.hpp
+++ b/src/yapf/yapf_node_road.hpp
@@ -23,11 +23,11 @@ struct CYapfRoadNodeT
}
};
-// now define two major node types (that differ by key type)
+/* now define two major node types (that differ by key type) */
typedef CYapfRoadNodeT<CYapfNodeKeyExitDir> CYapfRoadNodeExitDir;
typedef CYapfRoadNodeT<CYapfNodeKeyTrackDir> CYapfRoadNodeTrackDir;
-// Default NodeList types
+/* Default NodeList types */
typedef CNodeList_HashTableT<CYapfRoadNodeExitDir , 8, 12> CRoadNodeListExitDir;
typedef CNodeList_HashTableT<CYapfRoadNodeTrackDir, 10, 14> CRoadNodeListTrackDir;
diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp
index 0f5415052..884b82ca2 100644
--- a/src/yapf/yapf_rail.cpp
+++ b/src/yapf/yapf_rail.cpp
@@ -24,7 +24,7 @@ public:
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
protected:
- /// to access inherited pathfinder
+ /** to access inherited pathfinder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -171,7 +171,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -189,7 +189,7 @@ public:
}
}
- /// return debug report character to identify the transportation type
+ /** return debug report character to identify the transportation type */
FORCEINLINE char TransportTypeChar() const
{
return 't';
@@ -216,28 +216,28 @@ public:
FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
{
- // set origin and destination nodes
+ /* set origin and destination nodes */
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
Yapf().SetDestination(v);
Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
- // find the best path
+ /* find the best path */
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
- // some path found
- // get found depot tile
+ /* some path found
+ * get found depot tile */
Node *n = Yapf().GetBestNode();
*depot_tile = n->GetLastTile();
- // walk through the path back to the origin
+ /* walk through the path back to the origin */
Node *pNode = n;
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
- // if the origin node is our front vehicle tile/Trackdir then we didn't reverse
- // but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed)
+ /* if the origin node is our front vehicle tile/Trackdir then we didn't reverse
+ * but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed) */
*reversed = (pNode->m_cost != 0);
return true;
@@ -254,7 +254,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -343,7 +343,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -361,7 +361,7 @@ public:
}
}
- /// return debug report character to identify the transportation type
+ /** return debug report character to identify the transportation type */
FORCEINLINE char TransportTypeChar() const
{
return 't';
@@ -369,7 +369,7 @@ public:
static Trackdir stChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target)
{
- // create pathfinder instance
+ /* create pathfinder instance */
Tpf pf1;
#if !DEBUG_YAPF_CACHE
Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found, reserve_track, target);
@@ -400,28 +400,28 @@ public:
{
if (target != NULL) target->tile = INVALID_TILE;
- // set origin and destination nodes
+ /* set origin and destination nodes */
PBSTileInfo origin = FollowTrainReservation(v);
Yapf().SetOrigin(origin.tile, origin.trackdir, INVALID_TILE, INVALID_TRACKDIR, 1, true);
Yapf().SetDestination(v);
- // find the best path
+ /* find the best path */
bool path_found = Yapf().FindPath(v);
if (path_not_found != NULL) {
- // tell controller that the path was only 'guessed'
- // treat the path as found if stopped on the first two way signal(s)
+ /* tell controller that the path was only 'guessed'
+ * treat the path as found if stopped on the first two way signal(s) */
*path_not_found = !(path_found || Yapf().m_stopped_on_first_two_way_signal);
}
- // if path not found - return INVALID_TRACKDIR
+ /* if path not found - return INVALID_TRACKDIR */
Trackdir next_trackdir = INVALID_TRACKDIR;
Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) {
- // reserve till end of path
+ /* reserve till end of path */
this->SetReservationTarget(pNode, pNode->GetLastTile(), pNode->GetLastTrackdir());
- // path was found or at least suggested
- // walk through the path back to the origin
+ /* path was found or at least suggested
+ * walk through the path back to the origin */
Node *pPrev = NULL;
while (pNode->m_parent != NULL) {
pPrev = pNode;
@@ -429,7 +429,7 @@ public:
this->FindSafePositionOnNode(pPrev);
}
- // return trackdir from the best origin node (one of start nodes)
+ /* return trackdir from the best origin node (one of start nodes) */
Node& best_next_node = *pPrev;
next_trackdir = best_next_node.GetTrackdir();
@@ -457,24 +457,24 @@ public:
FORCEINLINE bool CheckReverseTrain(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int reverse_penalty)
{
- // create pathfinder instance
- // set origin and destination nodes
+ /* create pathfinder instance
+ * set origin and destination nodes */
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, false);
Yapf().SetDestination(v);
- // find the best path
+ /* find the best path */
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
- // path was found
- // walk through the path back to the origin
+ /* path was found
+ * walk through the path back to the origin */
Node *pNode = Yapf().GetBestNode();
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
- // check if it was reversed origin
+ /* check if it was reversed origin */
Node& best_org_node = *pNode;
bool reversed = (best_org_node.m_cost != 0);
return reversed;
@@ -509,11 +509,11 @@ struct CYapfAnySafeTileRail2 : CYapfT<CYapfRail_TypesT<CYapfAnySafeTileRail2, CF
Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target)
{
- // default is YAPF type 2
+ /* default is YAPF type 2 */
typedef Trackdir (*PfnChooseRailTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits, bool*, bool, PBSTileInfo*);
PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack;
- // check if non-default YAPF type needed
+ /* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg
}
@@ -528,7 +528,7 @@ bool YapfCheckReverseTrain(const Vehicle *v)
/* last wagon */
const Vehicle *last_veh = GetLastVehicleInChain(v);
- // get trackdirs of both ends
+ /* get trackdirs of both ends */
Trackdir td = GetVehicleTrackdir(v);
Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
@@ -570,7 +570,7 @@ bool YapfCheckReverseTrain(const Vehicle *v)
typedef bool (*PfnCheckReverseTrain)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int);
PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain;
- // check if non-default YAPF type needed
+ /* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg
}
@@ -597,7 +597,7 @@ bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reve
typedef bool (*PfnFindNearestDepotTwoWay)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay;
- // check if non-default YAPF type needed
+ /* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
}
diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp
index df70ffce7..fbb7c6fa3 100644
--- a/src/yapf/yapf_road.cpp
+++ b/src/yapf/yapf_road.cpp
@@ -19,7 +19,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -27,12 +27,12 @@ protected:
int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
{
- // height of the center of the current tile
+ /* height of the center of the current tile */
int x1 = TileX(tile) * TILE_SIZE;
int y1 = TileY(tile) * TILE_SIZE;
int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
- // height of the center of the next tile
+ /* height of the center of the next tile */
int x2 = TileX(next_tile) * TILE_SIZE;
int y2 = TileY(next_tile) * TILE_SIZE;
int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
@@ -48,7 +48,7 @@ protected:
FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir)
{
int cost = 0;
- // set base cost
+ /* set base cost */
if (IsDiagonalTrackdir(trackdir)) {
cost += YAPF_TILE_LENGTH;
switch (GetTileType(tile)) {
@@ -69,7 +69,7 @@ protected:
break;
}
} else {
- // non-diagonal trackdir
+ /* non-diagonal trackdir */
cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty;
}
return cost;
@@ -82,57 +82,57 @@ public:
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
{
int segment_cost = 0;
- // start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
+ /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */
TileIndex tile = n.m_key.m_tile;
Trackdir trackdir = n.m_key.m_td;
while (true) {
- // base tile cost depending on distance between edges
+ /* base tile cost depending on distance between edges */
segment_cost += Yapf().OneTileCost(tile, trackdir);
const Vehicle *v = Yapf().GetVehicle();
- // we have reached the vehicle's destination - segment should end here to avoid target skipping
+ /* we have reached the vehicle's destination - segment should end here to avoid target skipping */
if (Yapf().PfDetectDestinationTile(tile, trackdir)) break;
- // stop if we have just entered the depot
+ /* stop if we have just entered the depot */
if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
- // next time we will reverse and leave the depot
+ /* next time we will reverse and leave the depot */
break;
}
- // if there are no reachable trackdirs on new tile, we have end of road
+ /* if there are no reachable trackdirs on new tile, we have end of road */
TrackFollower F(Yapf().GetVehicle());
if (!F.Follow(tile, trackdir)) break;
- // if there are more trackdirs available & reachable, we are at the end of segment
+ /* if there are more trackdirs available & reachable, we are at the end of segment */
if (KillFirstBit(F.m_new_td_bits) != TRACKDIR_BIT_NONE) break;
Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
- // stop if RV is on simple loop with no junctions
+ /* stop if RV is on simple loop with no junctions */
if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
- // if we skipped some tunnel tiles, add their cost
+ /* if we skipped some tunnel tiles, add their cost */
segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH;
- // add hilly terrain penalty
+ /* add hilly terrain penalty */
segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
- // add min/max speed penalties
+ /* add min/max speed penalties */
int min_speed = 0;
int max_speed = F.GetSpeedLimit(&min_speed);
if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
- // move to the next tile
+ /* move to the next tile */
tile = F.m_new_tile;
trackdir = new_td;
};
- // save end of segment back to the node
+ /* save end of segment back to the node */
n.m_segment_last_tile = tile;
n.m_segment_last_td = trackdir;
- // save also tile cost
+ /* save also tile cost */
int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
n.m_cost = parent_cost + segment_cost;
return true;
@@ -149,13 +149,13 @@ public:
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = IsRoadDepotTile(n.m_segment_last_tile);
@@ -198,14 +198,14 @@ public:
}
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE);
@@ -257,7 +257,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -276,7 +276,7 @@ public:
}
}
- /// return debug report character to identify the transportation type
+ /** return debug report character to identify the transportation type */
FORCEINLINE char TransportTypeChar() const
{
return 'r';
@@ -290,39 +290,39 @@ public:
FORCEINLINE Trackdir ChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
{
- // handle special case - when next tile is destination tile
+ /* handle special case - when next tile is destination tile */
if (tile == v->dest_tile) {
- // choose diagonal trackdir reachable from enterdir
+ /* choose diagonal trackdir reachable from enterdir */
return DiagDirToDiagTrackdir(enterdir);
}
- // our source tile will be the next vehicle tile (should be the given one)
+ /* our source tile will be the next vehicle tile (should be the given one) */
TileIndex src_tile = tile;
- // get available trackdirs on the start tile
+ /* get available trackdirs on the start tile */
TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
- // select reachable trackdirs only
+ /* select reachable trackdirs only */
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
- // get available trackdirs on the destination tile
+ /* get available trackdirs on the destination tile */
TileIndex dest_tile = v->dest_tile;
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
- // set origin and destination nodes
+ /* set origin and destination nodes */
Yapf().SetOrigin(src_tile, src_trackdirs);
Yapf().SetDestination(dest_tile, dest_trackdirs);
- // find the best path
+ /* find the best path */
Yapf().FindPath(v);
- // if path not found - return INVALID_TRACKDIR
+ /* if path not found - return INVALID_TRACKDIR */
Trackdir next_trackdir = INVALID_TRACKDIR;
Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) {
- // path was found or at least suggested
- // walk through the path back to its origin
+ /* path was found or at least suggested
+ * walk through the path back to its origin */
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
- // return trackdir from the best origin node (one of start nodes)
+ /* return trackdir from the best origin node (one of start nodes) */
Node& best_next_node = *pNode;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
@@ -338,29 +338,29 @@ public:
FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile)
{
- // handle special case - when current tile is the destination tile
+ /* handle special case - when current tile is the destination tile */
if (dst_tile == v->tile) {
- // distance is zero in this case
+ /* distance is zero in this case */
return 0;
}
if (!SetOriginFromVehiclePos(v)) return UINT_MAX;
- // set destination tile, trackdir
- // get available trackdirs on the destination tile
+ /* set destination tile, trackdir
+ * get available trackdirs on the destination tile */
TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
Yapf().SetDestination(dst_tile, dst_td_bits);
- // if path not found - return distance = UINT_MAX
+ /* if path not found - return distance = UINT_MAX */
uint dist = UINT_MAX;
- // find the best path
+ /* find the best path */
if (!Yapf().FindPath(v)) return dist;
Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) {
- // path was found
- // get the path cost estimate
+ /* path was found
+ * get the path cost estimate */
dist = pNode->GetCostEstimate();
}
@@ -370,12 +370,12 @@ public:
/** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */
FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v)
{
- // set origin (tile, trackdir)
+ /* set origin (tile, trackdir) */
TileIndex src_tile = v->tile;
Trackdir src_td = GetVehicleTrackdir(v);
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
- // sometimes the roadveh is not on the road (it resides on non-existing track)
- // how should we handle that situation?
+ /* sometimes the roadveh is not on the road (it resides on non-existing track)
+ * how should we handle that situation? */
return false;
}
Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
@@ -390,15 +390,15 @@ public:
FORCEINLINE Depot *FindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td)
{
- // set origin and destination nodes
+ /* set origin and destination nodes */
Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
- // find the best path
+ /* find the best path */
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
- // some path found
- // get found depot tile
+ /* some path found
+ * get found depot tile */
Node *n = Yapf().GetBestNode();
TileIndex depot_tile = n->m_segment_last_tile;
assert(IsRoadDepotTile(depot_tile));
@@ -432,11 +432,11 @@ struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNod
Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
{
- // default is YAPF type 2
+ /* default is YAPF type 2 */
typedef Trackdir (*PfnChooseRoadTrack)(const Vehicle*, TileIndex, DiagDirection);
PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
- // check if non-default YAPF type should be used
+ /* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
}
@@ -447,18 +447,18 @@ Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection ent
uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile)
{
- // default is YAPF type 2
+ /* default is YAPF type 2 */
typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
- // check if non-default YAPF type should be used
+ /* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
}
- // measure distance in YAPF units
+ /* measure distance in YAPF units */
uint dist = pfnDistanceToTile(v, tile);
- // convert distance to tiles
+ /* convert distance to tiles */
if (dist != UINT_MAX) {
dist = (dist + YAPF_TILE_LENGTH - 1) / YAPF_TILE_LENGTH;
}
@@ -474,17 +474,17 @@ Depot *YapfFindNearestRoadDepot(const Vehicle *v)
return NULL;
}
- // handle the case when our vehicle is already in the depot tile
+ /* handle the case when our vehicle is already in the depot tile */
if (IsRoadDepotTile(tile)) {
- // only what we need to return is the Depot*
+ /* only what we need to return is the Depot* */
return GetDepotByTile(tile);
}
- // default is YAPF type 2
+ /* default is YAPF type 2 */
typedef Depot *(*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir);
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
- // check if non-default YAPF type should be used
+ /* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
}
diff --git a/src/yapf/yapf_ship.cpp b/src/yapf/yapf_ship.cpp
index fee0eed3c..901545838 100644
--- a/src/yapf/yapf_ship.cpp
+++ b/src/yapf/yapf_ship.cpp
@@ -17,7 +17,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -35,7 +35,7 @@ public:
}
}
- /// return debug report character to identify the transportation type
+ /** return debug report character to identify the transportation type */
FORCEINLINE char TransportTypeChar() const
{
return 'w';
@@ -43,44 +43,44 @@ public:
static Trackdir ChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
- // handle special case - when next tile is destination tile
+ /* handle special case - when next tile is destination tile */
if (tile == v->dest_tile) {
- // convert tracks to trackdirs
+ /* convert tracks to trackdirs */
TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8));
- // choose any trackdir reachable from enterdir
+ /* choose any trackdir reachable from enterdir */
trackdirs &= DiagdirReachesTrackdirs(enterdir);
return (Trackdir)FindFirstBit2x64(trackdirs);
}
- // move back to the old tile/trackdir (where ship is coming from)
+ /* move back to the old tile/trackdir (where ship is coming from) */
TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
Trackdir trackdir = GetVehicleTrackdir(v);
assert(IsValidTrackdir(trackdir));
- // convert origin trackdir to TrackdirBits
+ /* convert origin trackdir to TrackdirBits */
TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir);
- // get available trackdirs on the destination tile
+ /* get available trackdirs on the destination tile */
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0));
- // create pathfinder instance
+ /* create pathfinder instance */
Tpf pf;
- // set origin and destination nodes
+ /* set origin and destination nodes */
pf.SetOrigin(src_tile, trackdirs);
pf.SetDestination(v->dest_tile, dest_trackdirs);
- // find best path
+ /* find best path */
pf.FindPath(v);
Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
Node *pNode = pf.GetBestNode();
if (pNode != NULL) {
- // walk through the path back to the origin
+ /* walk through the path back to the origin */
Node *pPrevNode = NULL;
while (pNode->m_parent != NULL) {
pPrevNode = pNode;
pNode = pNode->m_parent;
}
- // return trackdir from the best next node (direct child of origin)
+ /* return trackdir from the best next node (direct child of origin) */
Node& best_next_node = *pPrevNode;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
@@ -100,7 +100,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -112,9 +112,9 @@ public:
* and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
{
- // base tile cost depending on distance
+ /* base tile cost depending on distance */
int c = IsDiagonalTrackdir(n.GetTrackdir()) ? 10 : 7;
- // additional penalty for curves
+ /* additional penalty for curves */
if (n.m_parent != NULL && n.GetTrackdir() != NextTrackdir(n.m_parent->GetTrackdir())) {
/* new trackdir does not match the next one when going straight */
c += 10;
@@ -122,7 +122,7 @@ public:
c += YAPF_TILE_LENGTH * tf->m_tiles_skipped;
- // apply it
+ /* apply it */
n.m_cost = n.m_parent->m_cost + c;
return true;
}
@@ -152,21 +152,21 @@ struct CYapfShip_TypesT
typedef CYapfCostShipT<Types> PfCost; // cost provider
};
-// YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns
+/* YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns */
struct CYapfShip1 : CYapfT<CYapfShip_TypesT<CYapfShip1, CFollowTrackWater , CShipNodeListTrackDir> > {};
-// YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns
+/* YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns */
struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , CShipNodeListExitDir > > {};
-// YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns
+/* YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns */
struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
/** Ship controller helper - path finder invoker */
Trackdir YapfChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
- // default is YAPF type 2
+ /* default is YAPF type 2 */
typedef Trackdir (*PfnChooseShipTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits);
PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
- // check if non-default YAPF type needed
+ /* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg
} else if (_settings_game.pf.yapf.disable_node_optimization) {