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-rw-r--r--network.c86
1 files changed, 84 insertions, 2 deletions
diff --git a/network.c b/network.c
index d2b758bf2..cab69cc47 100644
--- a/network.c
+++ b/network.c
@@ -3,6 +3,7 @@
#include "gui.h"
#include "command.h"
#include "player.h"
+#include "console.h"
#if defined(WIN32)
# include <windows.h>
@@ -60,6 +61,15 @@
# define ioctlsocket(s,request,status) IoctlSocket((LONG)s,(ULONG)request,(char*)status)
struct Library *SocketBase = NULL;
+
+// usleep() implementation
+#include <devices/timer.h>
+#include <dos/dos.h>
+
+struct Device *TimerBase = NULL;
+struct MsgPort *TimerPort = NULL;
+struct timerequest *TimerRequest = NULL;
+
#endif /* __MORPHOS__ || __AMIGA__ */
@@ -240,12 +250,29 @@ void CSleep(int milliseconds) {
Sleep(milliseconds);
#endif
#if defined(UNIX)
-#ifndef __BEOS__
+#if !defined(__BEOS__) && !defined(__MORPHOS__) && !defined(__AMIGAOS__)
usleep(milliseconds*1000);
#endif
#ifdef __BEOS__
snooze(milliseconds*1000);
#endif
+#if defined(__MORPHOS__) || defined(__AMIGAOS__)
+{
+ ULONG signals;
+ ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
+
+ // send IORequest
+ TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
+ TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
+ TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
+ SendIO((struct IORequest *)TimerRequest);
+
+ if ( !((signals = Wait(TimerSigBit|SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
+ AbortIO((struct IORequest *)TimerRequest);
+ }
+ WaitIO((struct IORequest *)TimerRequest);
+}
+#endif // __MORPHOS__ || __AMIGAOS__
#endif
}
@@ -831,6 +858,26 @@ static void SendQueuedCommandsToNewClient(ClientState *cs)
// * TCP Networking * //
// ************************** //
+unsigned long NetworkResolveHost(const char *hostname) {
+ struct hostent* remotehost;
+
+ if ((hostname[0]<0x30) || (hostname[0]>0x39)) {
+ // seems to be an hostname [first character is no number]
+ remotehost = gethostbyname(hostname);
+ if (remotehost == NULL) {
+ DEBUG(misc, 2) ("[NET][IP] cannot resolve %s", hostname);
+ return 0;
+ } else {
+ DEBUG(misc,2) ("[NET][IP] resolved %s to %s",hostname, inet_ntoa(*(struct in_addr *) remotehost->h_addr_list[0]));
+ return inet_addr(inet_ntoa(*(struct in_addr *) remotehost->h_addr_list[0]));
+ }
+ } else {
+ // seems to be an ip [first character is a number]
+ return inet_addr(hostname);
+ }
+
+}
+
bool NetworkConnect(const char *hostname, int port)
{
SOCKET s;
@@ -846,7 +893,7 @@ bool NetworkConnect(const char *hostname, int port)
setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b));
sin.sin_family = AF_INET;
- sin.sin_addr.s_addr = inet_addr(hostname);
+ sin.sin_addr.s_addr = NetworkResolveHost(hostname);
sin.sin_port = htons(port);
if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) {
@@ -1072,6 +1119,22 @@ void NetworkStartSync(bool fcreset)
}
+// ********************************* //
+// * Network Core Console Commands * //
+// ********************************* //
+
+static _iconsole_var * NetworkConsoleCmdConnect(byte argc, byte* argv[], byte argt[]) {
+ if (argc<2) return NULL;
+ if (argc==2) {
+ IConsolePrintF(_iconsole_color_default, "connecting to %s",argv[1]);
+ NetworkCoreConnectGame(argv[1],_network_server_port);
+ } else if (argc==3) {
+ IConsolePrintF(_iconsole_color_default, "connecting to %s on port %s",argv[1],argv[2]);
+ NetworkCoreConnectGame(argv[1],atoi(argv[2]));
+ }
+ return NULL;
+}
+
// ************************** //
// * UDP Network Extensions * //
// ************************** //
@@ -1306,6 +1369,19 @@ _network_available=true;
DEBUG(misc,3) ("[NET][Core] Couldn't open bsdsocket.library version 4.");
_network_available=false;
}
+
+ // for usleep() implementation
+ if ( (TimerPort = CreateMsgPort()) ) {
+ if ( (TimerRequest = (struct timerequest *) CreateIORequest(TimerPort, sizeof(struct timerequest))) ) {
+ if ( OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest *) TimerRequest, 0) == 0 ) {
+ if ( !(TimerBase = TimerRequest->tr_node.io_Device) ) {
+ // free ressources...
+ DEBUG(misc,3) ("[NET][Core] Couldn't initialize timer.");
+ _network_available=false;
+ }
+ }
+ }
+ }
}
#else
@@ -1322,6 +1398,7 @@ if (_network_available) {
DEBUG(misc,3) ("[NET][Core] OK: multiplayer available");
// initiate network ip list
NetworkIPListInit();
+ IConsoleCmdRegister("connect",NetworkConsoleCmdConnect);
} else {
DEBUG(misc,3) ("[NET][Core] FAILED: multiplayer not available");
}
@@ -1335,6 +1412,11 @@ DEBUG(misc,3) ("[NET][Core] shutdown()");
#if defined(__MORPHOS__) || defined(__AMIGA__)
{
+ // free allocated ressources
+ if (TimerBase) { CloseDevice((struct IORequest *) TimerRequest); }
+ if (TimerRequest) { DeleteIORequest(TimerRequest); }
+ if (TimerPort) { DeleteMsgPort(TimerPort); }
+
if (SocketBase) {
CloseLibrary(SocketBase);
}