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-rw-r--r--src/road_cmd.cpp3
-rw-r--r--src/station_cmd.cpp31
-rw-r--r--src/water_cmd.cpp22
3 files changed, 42 insertions, 14 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 4711fa052..f0957acb0 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -1413,7 +1413,8 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
}
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
- if (!HasBit(GetRoadTypes(tile), rt)) continue;
+ /* ROADTYPE_ROAD denotes the tile owner, so update it too */
+ if (rt != ROADTYPE_ROAD && !HasBit(GetRoadTypes(tile), rt)) continue;
if (GetRoadOwner(tile, rt) == old_player) {
SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 750a723e7..bef1c1cf3 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -1465,6 +1465,15 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return cost;
}
+
+static void *ClearRoadStopStatusEnum(Vehicle *v, void *)
+{
+ if (v->type == VEH_ROAD) ClrBit(v->u.road.state, RVS_IN_DT_ROAD_STOP);
+
+ return NULL;
+}
+
+
/** Remove a bus station
* @param st Station to remove
* @param flags operation to perform
@@ -1491,7 +1500,13 @@ static CommandCost RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
assert(cur_stop != NULL);
- if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
+ /* don't do the check for drive-through road stops when company bankrupts */
+ if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) {
+ /* remove the 'going through road stop' status from all vehicles on that tile */
+ if (flags & DC_EXEC) VehicleFromPos(tile, NULL, &ClearRoadStopStatusEnum);
+ } else {
+ if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
+ }
if (flags & DC_EXEC) {
if (*primary_stop == cur_stop) {
@@ -1905,7 +1920,8 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags)
TileIndex tile = st->dock_tile;
if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE);
- if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
+ /* remove the buoy if there is a ship on tile when company goes bankrupt... */
+ if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
st->dock_tile = 0;
@@ -2891,11 +2907,18 @@ static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerI
RebuildStationLists();
InvalidateWindowClasses(WC_STATION_LIST);
} else {
- if (IsDriveThroughStopTile(tile) && GetStopBuiltOnTownRoad(tile)) {
- /* For a drive-through stop on a town-owned road remove the stop and replace the road */
+ if (IsDriveThroughStopTile(tile)) {
+ /* Remove the drive-through road stop */
DoCommand(tile, 0, (GetStationType(tile) == STATION_TRUCK) ? RoadStop::TRUCK : RoadStop::BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
+ assert(IsTileType(tile, MP_ROAD));
+ /* Change owner of tile and all roadtypes */
+ ChangeTileOwner(tile, old_player, new_player);
} else {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
+ /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
+ * Update owner of buoy if it was not removed (was in orders).
+ * Do not update when owned by OWNER_WATER (sea and rivers). */
+ if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_player)) SetTileOwner(tile, OWNER_NONE);
}
}
}
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 5f316dac2..99141d795 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -220,15 +220,15 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o)
static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
{
- TileIndex tile2;
-
if (!IsShipDepot(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile)) return CMD_ERROR;
- if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
- tile2 = GetOtherShipDepotTile(tile);
+ TileIndex tile2 = GetOtherShipDepotTile(tile);
- if (!EnsureNoVehicleOnGround(tile2)) return CMD_ERROR;
+ /* do not check for ship on tile when company goes bankrupt */
+ if (!(flags & DC_BANKRUPT)) {
+ if (!EnsureNoVehicleOnGround(tile) || !EnsureNoVehicleOnGround(tile2)) return CMD_ERROR;
+ }
if (flags & DC_EXEC) {
/* Kill the depot, which is registered at the northernmost tile. Use that one */
@@ -1139,11 +1139,15 @@ static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID
if (new_player != PLAYER_SPECTATOR) {
SetTileOwner(tile, new_player);
- } else if (IsShipDepot(tile)) {
- DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
- } else {
- SetTileOwner(tile, OWNER_NONE);
+ return;
}
+
+ /* Remove depot */
+ if (IsShipDepot(tile)) DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
+
+ /* Set owner of canals and locks ... and also canal under dock there was before.
+ * Check if the new owner after removing depot isn't OWNER_WATER. */
+ if (IsTileOwner(tile, old_player)) SetTileOwner(tile, OWNER_NONE);
}
static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)