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-rw-r--r--src/company_cmd.cpp4
-rw-r--r--src/network/network_server.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp
index 860246f5c..440d324d0 100644
--- a/src/company_cmd.cpp
+++ b/src/company_cmd.cpp
@@ -808,11 +808,11 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* Other client(s)/server:
* _local_company/_network_playas: what they play as
* cid = requested company/company of joining client */
- ClientIndex cid = (ClientIndex)p2;
+ ClientID cid = (ClientID)p2;
/* Has the network client a correct ClientIndex? */
if (!(flags & DC_EXEC)) return CommandCost();
- NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(cid);
+ NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(cid);
if (ci == NULL) return CommandCost();
/* Delete multiplayer progress bar */
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index d48efe55e..dcf9f3cb1 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -917,7 +917,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
* of this is that the first company's last_built_tile is also updated... */
cp->company = OWNER_BEGIN;
- cp->p2 = cs->index; // XXX - UGLY! p2 is mis-used to get the client-id in CmdCompanyCtrl
+ cp->p2 = cs->client_id;
}
// The frame can be executed in the same frame as the next frame-packet