summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--network_gui.c16
-rw-r--r--news_gui.c26
-rw-r--r--window.c157
-rw-r--r--window.h28
4 files changed, 159 insertions, 68 deletions
diff --git a/network_gui.c b/network_gui.c
index c749f37c2..5e0245b99 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -1362,13 +1362,16 @@ void ShowJoinStatusWindowAfterJoin(void)
static void ChatWindowWndProc(Window *w, WindowEvent *e)
{
static bool closed = false;
- switch(e->event) {
- case WE_PAINT: {
+ switch (e->event) {
+ case WE_CREATE:
+ SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
+ closed = false;
+ break;
+ case WE_PAINT:
DrawWindowWidgets(w);
-
DrawEditBox(w, 1);
- } break;
+ break;
case WE_CLICK:
switch(e->click.widget) {
@@ -1418,11 +1421,8 @@ press_ok:;
}
} break;
- case WE_CREATE:
- closed = false;
- break;
-
case WE_DESTROY:
+ SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
// If the window is not closed yet, it means it still needs to send a CANCEL
if (!closed) {
Window *parent = FindWindowById(WP(w,querystr_d).wnd_class, WP(w,querystr_d).wnd_num);
diff --git a/news_gui.c b/news_gui.c
index 1f22f6078..889cf15b9 100644
--- a/news_gui.c
+++ b/news_gui.c
@@ -98,6 +98,11 @@ void DrawNewsBorder(const Window *w)
static void NewsWindowProc(Window *w, WindowEvent *e)
{
switch (e->event) {
+ case WE_CREATE: { /* If chatbar is open at creation time, we need to go above it */
+ const Window *w1 = FindWindowById(WC_SEND_NETWORK_MSG, 0);
+ w->message.msg = (w1 != NULL) ? w1->height : 0;
+ } break;
+
case WE_PAINT: {
const NewsItem *ni = WP(w, news_d).ni;
ViewPort *vp;
@@ -184,17 +189,26 @@ static void NewsWindowProc(Window *w, WindowEvent *e)
}
break;
- case WE_TICK: {
- int y = max(w->top - 4, _screen.height - w->height);
- if (y == w->top)
- return;
+ case WE_MESSAGE: /* The chatbar has notified us that is was either created or closed */
+ switch (e->message.msg) {
+ case WE_CREATE: w->message.msg = e->message.wparam; break;
+ case WE_DESTROY: w->message.msg = 0; break;
+ break;
+ }
+ break;
+
+ case WE_TICK: { /* Scroll up newsmessages from the bottom in steps of 4 pixels */
+ int diff;
+ int y = max(w->top - 4, _screen.height - w->height - 12 - w->message.msg);
+ if (y == w->top) return;
if (w->viewport != NULL)
w->viewport->top += y - w->top;
+ diff = abs(w->top - y);
w->top = y;
- SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height + 4);
+ SetDirtyBlocks(w->left, w->top - diff, w->left + w->width, w->top + w->height);
} break;
}
}
@@ -339,7 +353,7 @@ static void ShowNewspaper(NewsItem *ni)
if (sound != 0)
SndPlayFx(sound);
- top = _screen.height - 4;
+ top = _screen.height;
switch (ni->display_mode) {
case NM_NORMAL:
case NM_CALLBACK: {
diff --git a/window.c b/window.c
index 5cd58390e..2bf8a154a 100644
--- a/window.c
+++ b/window.c
@@ -289,6 +289,18 @@ Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
return w;
}
+static inline bool IsVitalWindow(const Window *w)
+{
+ WindowClass wc = w->window_class;
+ return (wc == WC_MAIN_TOOLBAR || wc == WC_STATUS_BAR || wc == WC_NEWS_WINDOW || wc == WC_SEND_NETWORK_MSG);
+}
+
+/** On clicking on a window, make it the frontmost window of all. However
+ * there are certain windows that always need to be on-top; these include
+ * - Toolbar, Statusbar (always on)
+ * - New window, Chatbar (only if open)
+ * @param w window that is put into the foreground
+ */
Window *BringWindowToFront(Window *w)
{
Window *v;
@@ -298,7 +310,7 @@ Window *BringWindowToFront(Window *w)
do {
if (--v < _windows)
return w;
- } while (v->window_class == WC_MAIN_TOOLBAR || v->window_class == WC_STATUS_BAR || v->window_class == WC_NEWS_WINDOW);
+ } while (IsVitalWindow(v));
if (w == v)
return w;
@@ -314,30 +326,36 @@ Window *BringWindowToFront(Window *w)
return v;
}
-/* We have run out of windows, so find a suitable candidate for replacement.
- * Keep all important windows intact */
+/** We have run out of windows, so find a suitable candidate for replacement.
+ * Keep all important windows intact. These are
+ * - Main window (gamefield), Toolbar, Statusbar (always on)
+ * - News window, Chatbar (when on)
+ * - Any sticked windows since we wanted to keep these
+ * @return w pointer to the window that is going to be deleted
+ */
static Window *FindDeletableWindow(void)
{
Window *w;
for (w = _windows; w < endof(_windows); w++) {
- if (w->window_class != WC_MAIN_WINDOW && w->window_class != WC_MAIN_TOOLBAR &&
- w->window_class != WC_STATUS_BAR && w->window_class != WC_NEWS_WINDOW &&
- !(w->flags4 & WF_STICKY) )
+ if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY) )
return w;
}
return NULL;
}
-/* A window must be freed, and all are marked as important windows. Ease the
- * restriction a bit by allowing to delete sticky windows */
+/** A window must be freed, and all are marked as important windows. Ease the
+ * restriction a bit by allowing to delete sticky windows. Keep important/vital
+ * windows intact (Main window, Toolbar, Statusbar, News Window, Chatbar)
+ * @see FindDeletableWindow()
+ * @return w Pointer to the window that is being deleted
+ */
static Window *ForceFindDeletableWindow(void)
{
Window *w;
for (w = _windows;; w++) {
assert(w < _last_window);
- if (w->window_class != WC_MAIN_WINDOW && w->window_class != WC_MAIN_TOOLBAR &&
- w->window_class != WC_STATUS_BAR && w->window_class != WC_NEWS_WINDOW)
+ if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w))
return w;
}
}
@@ -347,7 +365,7 @@ bool IsWindowOfPrototype(Window *w, const Widget *widget)
return (w->original_widget == widget);
}
-/* Copies 'widget' to 'w->widget' */
+/* Copies 'widget' to 'w->widget' to allow for resizable windows */
void AssignWidgetToWindow(Window *w, const Widget *widget)
{
w->original_widget = widget;
@@ -366,19 +384,26 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
w->widget = NULL;
}
+/** Open a new window. If there is no space for a new window, close an open
+ * window. Try to avoid stickied windows, but if there is no else, close one of
+ * those as well. Then make sure all created windows are below some always-on-top
+ * ones. Finally set all variables and call the WE_CREATE event
+ * @param x offset in pixels from the left of the screen
+ * @param y offset in pixels from the top of the screen
+ * @param width width in pixels of the window
+ * @param height height in pixels of the window
+ * @param *proc @see WindowProc function to call when any messages/updates happen to the window
+ * @param cls @see WindowClass class of the window, used for identification and grouping
+ * @param *widget @see Widget pointer to the window layout and various elements
+ * @return @see Window pointer of the newly created window
+ */
Window *AllocateWindow(
- int x,
- int y,
- int width,
- int height,
- WindowProc *proc,
- WindowClass cls,
- const Widget *widget)
+ int x, int y, int width, int height,
+ WindowProc *proc, WindowClass cls, const Widget *widget)
{
- Window *w;
-
- w = _last_window;
+ Window *w = _last_window; // last window keeps track of the highest open window
+ // We have run out of windows, close one and use that as the place for our new one
if (w >= endof(_windows)) {
w = FindDeletableWindow();
@@ -389,56 +414,53 @@ Window *AllocateWindow(
w = _last_window;
}
- if (w != _windows && cls != WC_NEWS_WINDOW) {
+ /* XXX - This very strange construction makes sure that the chatbar is always
+ * on top of other windows. Why? It is created as last_window (so, on top).
+ * Any other window will go below toolbar/statusbar/news window, which implicitely
+ * also means it is below the chatbar. Very likely needs heavy improvement
+ * to de-braindeadize */
+ if (w != _windows && cls != WC_SEND_NETWORK_MSG) {
Window *v;
+ /* XXX - if not this order (toolbar/statusbar and then news), game would
+ * crash because it will try to copy a negative size for the news-window.
+ * Eg. window was already moved BELOW news (which is below toolbar/statusbar)
+ * and now needs to move below those too. That is a negative move. */
v = FindWindowById(WC_MAIN_TOOLBAR, 0);
- if (v) {
+ if (v != NULL) {
memmove(v+1, v, (byte*)w - (byte*)v);
w = v;
}
v = FindWindowById(WC_STATUS_BAR, 0);
- if (v) {
+ if (v != NULL) {
+ memmove(v+1, v, (byte*)w - (byte*)v);
+ w = v;
+ }
+
+ v = FindWindowById(WC_NEWS_WINDOW, 0);
+ if (v != NULL) {
memmove(v+1, v, (byte*)w - (byte*)v);
w = v;
}
}
- /* XXX: some more code here */
+ // Set up window properties
+ memset(w, 0, sizeof(Window));
w->window_class = cls;
- w->flags4 = WF_WHITE_BORDER_MASK;
+ w->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border
w->caption_color = 0xFF;
- w->window_number = 0;
w->left = x;
w->top = y;
w->width = width;
w->height = height;
- w->viewport = NULL;
- w->desc_flags = 0;
-// w->landscape_assoc = 0xFFFF;
w->wndproc = proc;
- w->click_state = 0;
- w->disabled_state = 0;
- w->hidden_state = 0;
-// w->unk22 = 0xFFFF;
- w->vscroll.pos = 0;
- w->vscroll.count = 0;
- w->hscroll.pos = 0;
- w->hscroll.count = 0;
- w->widget = NULL;
AssignWidgetToWindow(w, widget);
w->resize.width = width;
w->resize.height = height;
w->resize.step_width = 1;
w->resize.step_height = 1;
- {
- uint i;
- for (i=0;i<lengthof(w->custom);i++)
- w->custom[i] = 0;
- }
-
_last_window++;
SetWindowDirty(w);
@@ -1225,17 +1247,13 @@ static Window *MaybeBringWindowToFront(Window *w)
{
Window *u;
- if (w->window_class == WC_MAIN_WINDOW ||
- w->window_class == WC_MAIN_TOOLBAR ||
- w->window_class == WC_STATUS_BAR ||
- w->window_class == WC_NEWS_WINDOW ||
- w->window_class == WC_TOOLTIPS ||
- w->window_class == WC_DROPDOWN_MENU)
+ if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) ||
+ w->window_class == WC_TOOLTIPS || w->window_class == WC_DROPDOWN_MENU)
return w;
- for(u=w; ++u != _last_window;) {
- if (u->window_class == WC_MAIN_WINDOW || u->window_class==WC_MAIN_TOOLBAR || u->window_class==WC_STATUS_BAR ||
- u->window_class == WC_NEWS_WINDOW || u->window_class == WC_TOOLTIPS || u->window_class == WC_DROPDOWN_MENU)
+ for (u = w; ++u != _last_window;) {
+ if (u->window_class == WC_MAIN_WINDOW || IsVitalWindow(u) ||
+ u->window_class == WC_TOOLTIPS || u->window_class == WC_DROPDOWN_MENU)
continue;
if (w->left + w->width <= u->left ||
@@ -1250,6 +1268,37 @@ static Window *MaybeBringWindowToFront(Window *w)
return w;
}
+/** Send a message from one window to another. The receiving window is found by
+ * @param w @see Window pointer pointing to the other window
+ * @param msg Specifies the message to be sent
+ * @param wparam Specifies additional message-specific information
+ * @param lparam Specifies additional message-specific information
+ */
+void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam)
+{
+ WindowEvent e;
+
+ e.message.event = WE_MESSAGE;
+ e.message.msg = msg;
+ e.message.wparam = wparam;
+ e.message.lparam = lparam;
+
+ w->wndproc(w, &e);
+}
+
+/** Send a message from one window to another. The receiving window is found by
+ * @param wnd_class @see WindowClass class AND
+ * @param wnd_num @see WindowNumber number, mostly 0
+ * @param msg Specifies the message to be sent
+ * @param wparam Specifies additional message-specific information
+ * @param lparam Specifies additional message-specific information
+ */
+void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, uint wparam, uint lparam)
+{
+ Window *w = FindWindowById(wnd_class, wnd_num);
+ if (w != NULL) SendWindowMessageW(w, msg, wparam, lparam);
+}
+
static void HandleKeypress(uint32 key)
{
Window *w;
diff --git a/window.h b/window.h
index 82b76ef25..b823a920c 100644
--- a/window.h
+++ b/window.h
@@ -61,6 +61,10 @@ typedef struct Widget {
uint16 tooltips;
} Widget;
+/* XXX - outside "byte event" so you can set event directly without going into
+ * the union elements at first. Because of this every first element of the union
+ * MUST BE 'byte event'. Whoever did this must get shot! Scheduled for immediate
+ * rewrite after 0.4.0 */
union WindowEvent {
byte event;
struct {
@@ -117,6 +121,13 @@ union WindowEvent {
byte ascii; // 8-bit ASCII-value of the key
uint16 keycode;// untranslated key (including shift-state)
} keypress;
+
+ struct {
+ byte event;
+ uint msg; // message to be sent
+ uint wparam; // additional message-specific information
+ uint lparam; // additional message-specific information
+ } message;
};
enum WindowKeyCodes {
@@ -259,6 +270,12 @@ typedef struct {
uint step_height;
} ResizeInfo;
+typedef struct {
+ int msg;
+ int wparam;
+ int lparam;
+} Message;
+
struct Window {
uint16 flags4;
WindowClass window_class;
@@ -280,6 +297,7 @@ struct Window {
//const WindowDesc *desc;
uint32 desc_flags;
+ Message message;
byte custom[WINDOW_CUSTOM_SIZE];
};
@@ -425,6 +443,13 @@ typedef struct vehiclelist_d {
} vehiclelist_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
+typedef struct message_d {
+ int msg;
+ int wparam;
+ int lparam;
+} message_d;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(message_d));
+
enum WindowEvents {
WE_CLICK = 0,
WE_PAINT = 1,
@@ -449,6 +474,7 @@ enum WindowEvents {
WE_MOUSEOVER = 20,
WE_ON_EDIT_TEXT_CANCEL = 21,
WE_RESIZE = 22,
+ WE_MESSAGE = 23
};
@@ -519,6 +545,8 @@ void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom);
void CallWindowEventNP(Window *w, int event);
void CallWindowTickEvent(void);
void SetWindowDirty(Window *w);
+void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam);
+void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, uint wparam, uint lparam);
Window *FindWindowById(WindowClass cls, WindowNumber number);
void DeleteWindow(Window *w);