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-rw-r--r--tunnelbridge_cmd.c31
1 files changed, 13 insertions, 18 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 63cb93dcf..5c12c3114 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -624,15 +624,14 @@ static TileIndex FindEdgesOfBridge(TileIndex tile, TileIndex *endtile)
static int32 DoClearBridge(TileIndex tile, uint32 flags)
{
+ DiagDirection direction;
+ TileIndexDiff delta;
TileIndex endtile;
Vehicle *v;
Town *t;
- Axis direction;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
- direction = GB(_m[tile].m5, 0, 1);
-
if (IsBridgeMiddle(tile)) {
if (IsTransportUnderBridge(tile)) {
/* delete transport route under the bridge */
@@ -677,23 +676,24 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR;
+ direction = GetBridgeRampDirection(tile);
+ delta = TileOffsByDir(direction);
+
/* Make sure there's no vehicle on the bridge
Omit tile and endtile, since these are already checked, thus solving the problem
of bridges over water, or higher bridges, where z is not increased, eg level bridge
*/
- tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
- endtile -= (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
/* Bridges on slopes might have their Z-value offset..correct this */
- v = FindVehicleBetween(tile, endtile, TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile));
+ v = FindVehicleBetween(
+ tile + delta,
+ endtile - delta,
+ TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile)
+ );
if (v != NULL) {
VehicleInTheWayErrMsg(v);
return CMD_ERROR;
}
- /* Put the tiles back to start/end position */
- tile -= (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
- endtile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
-
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
// check if you're allowed to remove the bridge owned by a town.
// removal allowal depends on difficulty settings
@@ -702,7 +702,6 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
}
if (flags & DC_EXEC) {
- TileIndexDiff delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
TileIndex c;
//checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
@@ -739,15 +738,11 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
}
}
- SetSignalsOnBothDir(tile, direction == AXIS_X ? TRACK_X : TRACK_Y);
- SetSignalsOnBothDir(endtile, direction == AXIS_X ? TRACK_X : TRACK_Y);
+ UpdateSignalsOnSegment(tile, ReverseDiagDir(direction));
+ UpdateSignalsOnSegment(endtile, direction);
}
- if (direction == AXIS_X) {
- return (TileX(endtile) - TileX(tile) + 1) * _price.clear_bridge;
- } else {
- return (TileY(endtile) - TileY(tile) + 1) * _price.clear_bridge;
- }
+ return (DistanceManhattan(tile, endtile) + 1) * _price.clear_bridge;
}
static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)