diff options
-rw-r--r-- | settings_gui.c | 29 | ||||
-rw-r--r-- | ttd.c | 2 |
2 files changed, 26 insertions, 5 deletions
diff --git a/settings_gui.c b/settings_gui.c index 4db938056..3b8b979d0 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -315,10 +315,31 @@ static inline bool GetBitAndShift(uint32 *b) return (x&1) != 0; } -static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { - {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, - {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, - {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, +/* + A: competitors + B: start time in months / 3 + C: town count (2 = high, 0 = low) + D: industry count (3 = high, 0 = none) + E: inital loan / 1000 (in GBP) + F: interest rate + G: running costs (0 = low, 2 = high) + H: construction speed of competitors (0 = very slow, 4 = very fast) + I: intelligence (0-2) + J: breakdowns(0 = off, 2 = normal) + K: subsidy multiplier (0 = 1.5, 3 = 4.0) + L: construction cost (0-2) + M: terrain type (0 = very flat, 3 = mountainous) + N: amount of water (0 = very low, 3 = high) + O: economy (0 = steady, 1 = fluctuating) + P: Train reversing (0 = end of line + stations, 1 = end of line) + Q: disasters + R: area restructuring (0 = permissive, 2 = hostile) +*/ +static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* + A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ + {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy + {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium + {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard }; void SetDifficultyLevel(int mode, GameOptions *gm_opt) @@ -890,7 +890,6 @@ normal_load: LoadIntroGame(); ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0); } else { - _opt_mod_ptr = &_opt; _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK @@ -908,6 +907,7 @@ normal_load: if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) { _opt_mod_ptr = &_opt; + _opt_mod_temp = _opt; _local_player = OWNER_NONE; _generating_world = true; |