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-rw-r--r--clear.h36
-rw-r--r--clear_cmd.c258
-rw-r--r--industry_cmd.c27
-rw-r--r--landscape.c16
-rw-r--r--smallmap_gui.c16
-rw-r--r--terraform_gui.c5
-rw-r--r--tree_cmd.c90
7 files changed, 195 insertions, 253 deletions
diff --git a/clear.h b/clear.h
new file mode 100644
index 000000000..4eb1c5f80
--- /dev/null
+++ b/clear.h
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+#ifndef CLEAR_H
+#define CLEAR_H
+
+#include "macros.h"
+
+/* ground type, m5 bits 2...4
+ * valid densities (bits 0...1) in comments after the enum
+ */
+typedef enum ClearGround {
+ CL_GRASS = 0, // 0-3
+ CL_ROUGH = 1, // 3
+ CL_ROCKS = 2, // 3
+ CL_FIELDS = 3, // 3
+ CL_SNOW = 4, // 0-3
+ CL_DESERT = 5 // 1,3
+} ClearGround;
+
+static inline ClearGround GetClearGround(TileIndex t) { return GB(_m[t].m5, 2, 3); }
+static inline bool IsClearGround(TileIndex t, ClearGround ct) { return GetClearGround(t) == ct; }
+
+static inline void AddClearDensity(TileIndex t, int d) { _m[t].m5 += d; }
+static inline uint GetClearDensity(TileIndex t) { return GB(_m[t].m5, 0, 2); }
+
+static inline void AddClearCounter(TileIndex t, int c) { _m[t].m5 += c << 5; }
+static inline uint GetClearCounter(TileIndex t) { return GB(_m[t].m5, 5, 3); }
+static inline void SetClearCounter(TileIndex t, uint c) { SB(_m[t].m5, 5, 3, c); }
+
+/* Sets type and density in one go, also sets the counter to 0 */
+static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
+{
+ _m[t].m5 = 0 << 5 | type << 2 | density;
+}
+
+#endif
diff --git a/clear_cmd.c b/clear_cmd.c
index 126c4e6cc..13c73ce80 100644
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "clear.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
@@ -413,42 +414,26 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
static int32 ClearTile_Clear(TileIndex tile, byte flags)
{
- static const int32 null = 0;
static const int32* clear_price_table[] = {
- &null,
&_price.clear_1,
- &_price.clear_1,
- &_price.clear_1,
- &_price.purchase_land,
- &_price.purchase_land,
- &_price.purchase_land,
&_price.purchase_land,
&_price.clear_2,
- &_price.clear_2,
- &_price.clear_2,
- &_price.clear_2,
- &_price.clear_3,
- &_price.clear_3,
&_price.clear_3,
- &_price.clear_3,
- &_price.purchase_land,
- &_price.purchase_land,
- &_price.purchase_land,
- &_price.purchase_land,
&_price.purchase_land,
&_price.purchase_land,
- &_price.purchase_land,
- &_price.purchase_land,
- &_price.clear_2,
- &_price.clear_2,
- &_price.clear_2,
- &_price.clear_2,
+ &_price.clear_2, // XXX unused?
};
- const int32 *price = clear_price_table[GB(_m[tile].m5, 0, 5)];
+ int32 price;
+
+ if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) {
+ price = 0;
+ } else {
+ price = *clear_price_table[GetClearGround(tile)];
+ }
if (flags & DC_EXEC) DoClearSquare(tile);
- return *price;
+ return price;
}
/** Sell a land area. Actually you only sell one tile, so
@@ -517,29 +502,29 @@ void DrawClearLandFence(const TileInfo *ti)
static void DrawTile_Clear(TileInfo *ti)
{
switch (GB(ti->map5, 2, 3)) {
- case 0:
- DrawClearLandTile(ti, GB(ti->map5, 0, 2));
- break;
+ case CL_GRASS:
+ DrawClearLandTile(ti, GB(ti->map5, 0, 2));
+ break;
- case 1:
- DrawHillyLandTile(ti);
- break;
+ case CL_ROUGH:
+ DrawHillyLandTile(ti);
+ break;
- case 2:
- DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
- break;
+ case CL_ROCKS:
+ DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
+ break;
- case 3:
- DrawGroundSprite(_clear_land_sprites_1[GB(_m[ti->tile].m3, 0, 4)] + _tileh_to_sprite[ti->tileh]);
- break;
+ case CL_FIELDS:
+ DrawGroundSprite(_clear_land_sprites_1[GB(_m[ti->tile].m3, 0, 4)] + _tileh_to_sprite[ti->tileh]);
+ break;
- case 4:
- DrawGroundSprite(_clear_land_sprites_2[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
- break;
+ case CL_SNOW:
+ DrawGroundSprite(_clear_land_sprites_2[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
+ break;
- case 5:
- DrawGroundSprite(_clear_land_sprites_3[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
- break;
+ case CL_DESERT:
+ DrawGroundSprite(_clear_land_sprites_3[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
+ break;
}
DrawClearLandFence(ti);
@@ -571,26 +556,9 @@ void TileLoopClearHelper(TileIndex tile)
byte neighbour;
TileIndex dirty = INVALID_TILE;
- switch (GetTileType(tile)) {
- case MP_CLEAR:
- self = (GB(_m[tile].m5, 0, 5) == 15);
- break;
-
- default:
- self = 0;
- break;
- }
-
- switch (GetTileType(TILE_ADDXY(tile, 1, 0))) {
- case MP_CLEAR:
- neighbour = (GB(_m[TILE_ADDXY(tile, 1, 0)].m5, 0, 5) == 15);
- break;
-
- default:
- neighbour = 0;
- break;
- }
+ self = (IsTileType(tile, MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS));
+ neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS));
if (GB(_m[tile].m4, 5, 3) == 0) {
if (self != neighbour) {
SB(_m[tile].m4, 5, 3, 3);
@@ -603,16 +571,7 @@ void TileLoopClearHelper(TileIndex tile)
}
}
- switch (GetTileType(TILE_ADDXY(tile, 0, 1))) {
- case MP_CLEAR:
- neighbour = (GB(_m[TILE_ADDXY(tile, 0, 1)].m5, 0, 5) == 15);
- break;
-
- default:
- neighbour = 0;
- break;
- }
-
+ neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CL_FIELDS));
if (GB(_m[tile].m4, 2, 3) == 0) {
if (self != neighbour) {
SB(_m[tile].m4, 2, 3, 3);
@@ -632,78 +591,44 @@ void TileLoopClearHelper(TileIndex tile)
/* convert into snowy tiles */
static void TileLoopClearAlps(TileIndex tile)
{
- int k;
- byte m5,tmp;
-
/* distance from snow line, in steps of 8 */
- k = GetTileZ(tile) - _opt.snow_line;
+ int k = GetTileZ(tile) - _opt.snow_line;
- m5 = _m[tile].m5 & 0x1C;
- tmp = _m[tile].m5 & 3;
-
- if (k < -8) {
- /* snow_m2_down */
- if (m5 != 0x10)
- return;
- if (tmp == 0)
- m5 = 3;
- } else if (k == -8) {
- /* snow_m1 */
- if (m5 != 0x10) {
- m5 = 0x10;
- } else if (tmp != 0) {
- m5 = (tmp - 1) + 0x10;
- } else
- return;
- } else if (k < 8) {
- /* snow_0 */
- if (m5 != 0x10) {
- m5 = 0x10;
- } else if (tmp != 1) {
- m5 = 1;
- if (tmp != 0)
- m5 = tmp - 1;
- m5 += 0x10;
- } else
- return;
- } else if (k == 8) {
- /* snow_p1 */
- if (m5 != 0x10) {
- m5 = 0x10;
- } else if (tmp != 2) {
- m5 = 2;
- if (tmp <= 2)
- m5 = tmp + 1;
- m5 += 0x10;
- } else
- return;
+ if (k < -8) { // well below the snow line
+ if (!IsClearGround(tile, CL_SNOW)) return;
+ if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CL_GRASS, 3);
} else {
- /* snow_p2_up */
- if (m5 != 0x10) {
- m5 = 0x10;
- } else if (tmp != 3) {
- m5 = tmp + 1 + 0x10;
- } else
- return;
+ if (!IsClearGround(tile, CL_SNOW)) {
+ SetClearGroundDensity(tile, CL_SNOW, 0);
+ } else {
+ uint density = min((uint)(k + 8) / 8, 3);
+
+ if (GetClearDensity(tile) < density) {
+ AddClearDensity(tile, 1);
+ } else if (GetClearDensity(tile) > density) {
+ AddClearDensity(tile, -1);
+ } else {
+ return;
+ }
+ }
}
- _m[tile].m5 = m5;
MarkTileDirtyByTile(tile);
}
static void TileLoopClearDesert(TileIndex tile)
{
- if ((_m[tile].m5 & 0x1C) == 0x14) return;
+ if (IsClearGround(tile, CL_DESERT)) return;
if (GetMapExtraBits(tile) == 1) {
- _m[tile].m5 = 0x17;
+ SetClearGroundDensity(tile, CL_DESERT, 3);
} else {
if (GetMapExtraBits(tile + TileDiffXY( 1, 0)) != 1 &&
GetMapExtraBits(tile + TileDiffXY(-1, 0)) != 1 &&
GetMapExtraBits(tile + TileDiffXY( 0, 1)) != 1 &&
GetMapExtraBits(tile + TileDiffXY( 0, -1)) != 1)
return;
- _m[tile].m5 = 0x15;
+ SetClearGroundDensity(tile, CL_DESERT, 1);
}
MarkTileDirtyByTile(tile);
@@ -711,8 +636,6 @@ static void TileLoopClearDesert(TileIndex tile)
static void TileLoop_Clear(TileIndex tile)
{
- byte m5,m3;
-
TileLoopClearHelper(tile);
if (_opt.landscape == LT_DESERT) {
@@ -721,41 +644,45 @@ static void TileLoop_Clear(TileIndex tile)
TileLoopClearAlps(tile);
}
- m5 = _m[tile].m5;
- if ((m5 & 0x1C) == 0x10 || (m5 & 0x1C) == 0x14) return;
+ switch (GetClearGround(tile)) {
+ case CL_GRASS:
+ if (GetClearDensity(tile) == 3) return;
+
+ if (_game_mode != GM_EDITOR) {
+ if (GetClearCounter(tile) < 7) {
+ AddClearCounter(tile, 1);
+ return;
+ } else {
+ SetClearCounter(tile, 0);
+ AddClearDensity(tile, 1);
+ }
+ } else {
+ SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CL_GRASS : CL_ROUGH, 3);
+ }
+ break;
+
+ case CL_FIELDS: {
+ uint field_type;
- if ((m5 & 0x1C) != 0xC) {
- if ((m5 & 3) == 3) return;
+ if (_game_mode == GM_EDITOR) return;
- if (_game_mode != GM_EDITOR) {
- m5 += 0x20;
- if (m5 >= 0x20) {
- // Didn't overflow
- _m[tile].m5 = m5;
+ if (GetClearCounter(tile) < 7) {
+ AddClearCounter(tile, 1);
return;
+ } else {
+ SetClearCounter(tile, 0);
}
- /* did overflow, so continue */
- } else {
- m5 = (GB(Random(), 0, 8) > 21) ? 2 : 6;
+
+ field_type = GB(_m[tile].m3, 0, 4);
+ field_type = (field_type < 8) ? field_type + 1 : 0;
+ SB(_m[tile].m3, 0, 4, field_type);
+ break;
}
- m5++;
- } else if (_game_mode != GM_EDITOR) {
- /* handle farm field */
- m5 += 0x20;
- if (m5 >= 0x20) {
- // Didn't overflow
- _m[tile].m5 = m5;
+
+ default:
return;
- }
- /* overflowed */
- m3 = _m[tile].m3 + 1;
- assert( (m3 & 0xF) != 0);
- if ( (m3 & 0xF) >= 9) /* NOTE: will not work properly if m3&0xF == 0xF */
- m3 &= ~0xF;
- _m[tile].m3 = m3;
}
- _m[tile].m5 = m5;
MarkTileDirtyByTile(tile);
}
@@ -768,7 +695,7 @@ void GenerateClearTile(void)
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
do {
tile = RandomTile();
- if (IsTileType(tile, MP_CLEAR)) SB(_m[tile].m5, 2, 2, 1);
+ if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CL_ROUGH, 3);
} while (--i);
/* add grey squares */
@@ -781,7 +708,7 @@ void GenerateClearTile(void)
for (;;) {
TileIndex tile_new;
- SB(_m[tile].m5, 2, 2, 2);
+ SetClearGroundDensity(tile, CL_ROCKS, 3);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
@@ -804,24 +731,21 @@ static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
}
static const StringID _clear_land_str[] = {
+ STR_080D_GRASS,
STR_080B_ROUGH_LAND,
STR_080A_ROCKS,
STR_080E_FIELDS,
STR_080F_SNOW_COVERED_LAND,
- STR_0810_DESERT,
- 0,
- 0,
- STR_080C_BARE_LAND,
- STR_080D_GRASS,
- STR_080D_GRASS,
- STR_080D_GRASS,
+ STR_0810_DESERT
};
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
- uint i = GB(_m[tile].m5, 2, 3);
- if (i == 0) i = GB(_m[tile].m5, 0, 2) + 8;
- td->str = _clear_land_str[i - 1];
+ if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) {
+ td->str = STR_080C_BARE_LAND;
+ } else {
+ td->str = _clear_land_str[GetClearGround(tile)];
+ }
td->owner = GetTileOwner(tile);
}
diff --git a/industry_cmd.c b/industry_cmd.c
index b74c9233f..df21ef5c4 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "clear.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
@@ -885,32 +886,18 @@ static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5,
static bool IsBadFarmFieldTile(TileIndex tile)
{
switch (GetTileType(tile)) {
- case MP_CLEAR: {
- byte m5 = _m[tile].m5 & 0x1C;
- return m5 == 0xC || m5 == 0x10;
- }
-
- case MP_TREES:
- return false;
-
- default:
- return true;
+ case MP_CLEAR: return IsClearGround(tile, CL_FIELDS) || IsClearGround(tile, CL_SNOW);
+ case MP_TREES: return false;
+ default: return true;
}
}
static bool IsBadFarmFieldTile2(TileIndex tile)
{
switch (GetTileType(tile)) {
- case MP_CLEAR: {
- byte m5 = _m[tile].m5 & 0x1C;
- return m5 == 0x10;
- }
-
- case MP_TREES:
- return false;
-
- default:
- return true;
+ case MP_CLEAR: return IsClearGround(tile, CL_SNOW);
+ case MP_TREES: return false;
+ default: return true;
}
}
diff --git a/landscape.c b/landscape.c
index 13b89d3ef..4cffefe65 100644
--- a/landscape.c
+++ b/landscape.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "clear.h"
#include "functions.h"
#include "map.h"
#include "player.h"
@@ -237,12 +238,13 @@ void DrawFoundation(TileInfo *ti, uint f)
void DoClearSquare(TileIndex tile)
{
- ModifyTile(tile,
- MP_SETTYPE(MP_CLEAR) |
- MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
- OWNER_NONE, /* map_owner */
- _generating_world ? 3 : 0 /* map5 */
- );
+ SetTileType(tile, MP_CLEAR);
+ SetTileOwner(tile, OWNER_NONE);
+ _m[tile].m2 = 0;
+ _m[tile].m3 = 0;
+ _m[tile].m4 = 0;
+ SetClearGroundDensity(tile, CL_GRASS, _generating_world ? 3 : 0);
+ MarkTileDirtyByTile(tile);
}
uint32 GetTileTrackStatus(TileIndex tile, TransportType mode)
@@ -615,7 +617,7 @@ static void CreateDesertOrRainForest(void)
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
- if (IsTileType(t, MP_CLEAR) && (_m[t].m5 & 0x1c) == 0x14) break;
+ if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CL_DESERT)) break;
}
if (data == endof(_make_desert_or_rainforest_data))
SetMapExtraBits(tile, 2);
diff --git a/smallmap_gui.c b/smallmap_gui.c
index 60a19d5cc..69bd6ab8d 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "clear.h"
#include "functions.h"
#include "spritecache.h"
#include "table/strings.h"
@@ -458,12 +459,8 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
}
-static const uint32 _vegetation_clear_bits[4 + 7] = {
- MKCOLOR(0x37373737), ///< bare land
- MKCOLOR(0x37373737), ///< 1/3 grass
- MKCOLOR(0x37373737), ///< 2/3 grass
+static const uint32 _vegetation_clear_bits[] = {
MKCOLOR(0x54545454), ///< full grass
-
MKCOLOR(0x52525252), ///< rough land
MKCOLOR(0x0A0A0A0A), ///< rocks
MKCOLOR(0x25252525), ///< fields
@@ -476,14 +473,15 @@ static const uint32 _vegetation_clear_bits[4 + 7] = {
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
- int i;
uint32 bits;
switch (t) {
case MP_CLEAR:
- i = (_m[tile].m5 & 0x1F) - 4;
- if (i >= 0) i >>= 2;
- bits = _vegetation_clear_bits[i + 4];
+ if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) < 3) {
+ bits = MKCOLOR(0x37373737);
+ } else {
+ bits = _vegetation_clear_bits[GetClearGround(tile)];
+ }
break;
case MP_INDUSTRY:
diff --git a/terraform_gui.c b/terraform_gui.c
index 106a59c2c..1834d8161 100644
--- a/terraform_gui.c
+++ b/terraform_gui.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "clear.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
@@ -81,7 +82,9 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
- ModifyTile(tile, MP_SETTYPE(MP_CLEAR) | MP_MAP5, (_m[tile].m5 & ~0x1C) | 0xB);
+ SetTileType(tile, MP_CLEAR);
+ SetClearGroundDensity(tile, CL_ROCKS, 3);
+ MarkTileDirtyByTile(tile);
success = true;
}
} END_TILE_LOOP(tile, size_x, size_y, 0);
diff --git a/tree_cmd.c b/tree_cmd.c
index 19cfab66b..ca84a57e8 100644
--- a/tree_cmd.c
+++ b/tree_cmd.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "clear.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "table/tree_land.h"
@@ -73,10 +74,10 @@ static void DoPlaceMoreTrees(TileIndex tile)
uint dist = myabs(x) + myabs(y);
TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
- /* Only on tiles within 13 squares from tile,
- on clear tiles, and NOT on farm-tiles or rocks */
- if (dist <= 13 && IsTileType(cur_tile, MP_CLEAR) &&
- (_m[cur_tile].m5 & 0x1F) != 0x0F && (_m[cur_tile].m5 & 0x1C) != 8) {
+ if (dist <= 13 &&
+ IsTileType(cur_tile, MP_CLEAR) &&
+ !IsClearGround(cur_tile, CL_FIELDS) &&
+ !IsClearGround(cur_tile, CL_ROCKS)) {
PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0);
}
}
@@ -98,8 +99,9 @@ void PlaceTreesRandomly(void)
do {
uint32 r = Random();
TileIndex tile = RandomTileSeed(r);
- /* Only on clear tiles, and NOT on farm-tiles or rocks */
- if (IsTileType(tile, MP_CLEAR) && (_m[tile].m5 & 0x1F) != 0x0F && (_m[tile].m5 & 0x1C) != 8) {
+ if (IsTileType(tile, MP_CLEAR) &&
+ !IsClearGround(tile, CL_FIELDS) &&
+ !IsClearGround(tile, CL_ROCKS)) {
PlaceTree(tile, r, 0);
}
} while (--i);
@@ -182,11 +184,11 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
continue;
}
- // it's expensive to clear farmland
- if ((_m[tile].m5 & 0x1F) == 0xF)
- cost += _price.clear_3;
- else if ((_m[tile].m5 & 0x1C) == 8)
- cost += _price.clear_2;
+ switch (GetClearGround(tile)) {
+ case CL_FIELDS: cost += _price.clear_3; break;
+ case CL_ROCKS: cost += _price.clear_2; break;
+ default: break;
+ }
if (flags & DC_EXEC) {
int treetype;
@@ -198,18 +200,10 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
}
- switch (_m[tile].m5 & 0x1C) {
- case 0x04:
- m2 = 16;
- break;
-
- case 0x10:
- m2 = ((_m[tile].m5 & 3) << 6) | 0x20;
- break;
-
- default:
- m2 = 0;
- break;
+ switch (GetClearGround(tile)) {
+ case CL_ROUGH: m2 = 16; break;
+ case CL_SNOW: m2 = GetClearDensity(tile) << 6 | 0x20; break;
+ default: m2 = 0; break;
}
treetype = p1;
@@ -456,7 +450,6 @@ static void TileLoopTreesAlps(TileIndex tile)
static void TileLoop_Trees(TileIndex tile)
{
byte m5;
- uint16 m2;
static const TileIndexDiffC _tileloop_trees_dir[] = {
{-1, -1},
@@ -504,13 +497,15 @@ static void TileLoop_Trees(TileIndex tile)
if (!IsTileType(tile, MP_CLEAR)) return;
- if ( (_m[tile].m5 & 0x1C) == 4) {
- _m[tile].m2 = 0x10;
- } else if ((_m[tile].m5 & 0x1C) == 16) {
- _m[tile].m2 = ((_m[tile].m5 & 3) << 6) | 0x20;
- } else {
- if ((_m[tile].m5 & 0x1F) != 3) return;
- _m[tile].m2 = 0;
+ switch (GetClearGround(tile)) {
+ case CL_GRASS:
+ if (GetClearDensity(tile) != 3) return;
+ _m[tile].m2 = 0;
+ break;
+
+ case CL_ROUGH: _m[tile].m2 = 0x10; break;
+ case CL_SNOW: _m[tile].m2 = GetClearDensity(tile) << 6 | 0x20; break;
+ default: return;
}
_m[tile].m4 = 0;
@@ -532,15 +527,14 @@ static void TileLoop_Trees(TileIndex tile)
} else {
/* just one tree, change type into MP_CLEAR */
SetTileType(tile, MP_CLEAR);
-
- m5 = 3;
- m2 = _m[tile].m2;
- if ((m2 & 0x30) != 0) { // on snow/desert or rough land
- m5 = (m2 >> 6) | 0x10;
- if ((m2 & 0x30) != 0x20) // if not on snow/desert, then on rough land
- m5 = 7;
- }
SetTileOwner(tile, OWNER_NONE);
+ switch (_m[tile].m2 & 0x30) {
+ case 0x00: SetClearGroundDensity(tile, CL_GRASS, 3); break;
+ case 0x10: SetClearGroundDensity(tile, CL_ROUGH, 3); break;
+ default: SetClearGroundDensity(tile, CL_SNOW, GB(_m[tile].m2, 6, 2)); break;
+ }
+ MarkTileDirtyByTile(tile);
+ return;
}
} else {
/* in the middle of a transition, change to next */
@@ -555,20 +549,20 @@ void OnTick_Trees(void)
{
uint32 r;
TileIndex tile;
- byte m;
+ ClearGround ct;
int tree;
/* place a tree at a random rainforest spot */
if (_opt.landscape == LT_DESERT &&
(r = Random(), tile = RandomTileSeed(r), GetMapExtraBits(tile) == 2) &&
IsTileType(tile, MP_CLEAR) &&
- (m = _m[tile].m5 & 0x1C, m <= 4) &&
+ (ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) >= 0) {
ModifyTile(tile,
MP_SETTYPE(MP_TREES) |
MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
- (m == 4 ? 0x10 : 0),
+ (ct == CL_ROUGH ? 0x10 : 0),
tree,
_m[tile].m4 & ~3,
0
@@ -582,16 +576,14 @@ void OnTick_Trees(void)
r = Random();
tile = TILE_MASK(r);
if (IsTileType(tile, MP_CLEAR) &&
- (m = _m[tile].m5 & 0x1C, m == 0 || m == 4 || m == 0x10) &&
+ (ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH || ct == CL_SNOW) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) >= 0) {
int m2;
- if (m == 0) {
- m2 = 0;
- } else if (m == 4) {
- m2 = 0x10;
- } else {
- m2 = ((_m[tile].m5 & 3) << 6) | 0x20;
+ switch (ct) {
+ case CL_GRASS: m2 = 0;
+ case CL_ROUGH: m2 = 0x10;
+ default: m2 = (GetClearDensity(tile) << 6) | 0x20;
}
ModifyTile(tile,