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-rw-r--r--src/vehicle.cpp22
1 files changed, 4 insertions, 18 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index ae77c96fd..3dd260277 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1051,14 +1051,11 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uin
CommandCost CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle **engines = NULL;
- Vehicle **wagons = NULL;
uint16 engine_list_length = 0;
uint16 engine_count = 0;
- uint16 wagon_list_length = 0;
- uint16 wagon_count = 0;
CommandCost cost(EXPENSES_NEW_VEHICLES);
- uint sell_command, total_number_vehicles;
+ uint sell_command;
VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
switch (vehicle_type) {
@@ -1071,25 +1068,14 @@ CommandCost CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uin
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &engines, &engine_list_length, &engine_count,
- &wagons, &wagon_list_length, &wagon_count);
-
- total_number_vehicles = engine_count + wagon_count;
- for (uint i = 0; i < total_number_vehicles; i++) {
- const Vehicle *v;
-
- if (i < engine_count) {
- v = engines[i];
- } else {
- v = wagons[i - engine_count];
- }
-
- CommandCost ret = DoCommand(tile, v->index, 1, flags, sell_command);
+ &engines, &engine_list_length, &engine_count);
+ for (uint i = 0; i < engine_count; i++) {
+ CommandCost ret = DoCommand(tile, engines[i]->index, 1, flags, sell_command);
if (CmdSucceeded(ret)) cost.AddCost(ret);
}
free(engines);
- free(wagons);
if (cost.GetCost() == 0) return CMD_ERROR; // no vehicles to sell
return cost;
}