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-rw-r--r--src/roadveh_cmd.cpp16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 573182133..21bfb7df5 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -1719,7 +1719,7 @@ again:
v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
- Station* st = GetStationByTile(v->tile);
+ Station *st = GetStationByTile(v->tile);
/* Vehicle is at the stop position (at a bay) in a road stop.
* Note, if vehicle is loading/unloading it has already been handled,
@@ -1754,19 +1754,13 @@ again:
v->last_station_visited = st->index;
- if (IsDriveThroughStopTile(v->tile) || v->current_order.GetDestination() == st->index) {
+ if (IsDriveThroughStopTile(v->tile) || (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == st->index)) {
RoadVehArrivesAt(v, st);
v->BeginLoading();
- } else {
- v->current_order.MakeLeaveStation();
- InvalidateVehicleOrder(v);
+ return false;
}
-
- return false;
- }
-
- /* Vehicle is ready to leave a bay in a road stop */
- if (!v->current_order.IsType(OT_GOTO_DEPOT)) {
+ } else {
+ /* Vehicle is ready to leave a bay in a road stop */
if (rs->IsEntranceBusy()) {
/* Road stop entrance is busy, so wait as there is nowhere else to go */
v->cur_speed = 0;