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-rw-r--r--src/aircraft_cmd.cpp311
-rw-r--r--src/bmp.cpp2
-rw-r--r--src/bmp.h2
-rw-r--r--src/bridge_map.cpp4
-rw-r--r--src/bridge_map.h4
-rw-r--r--src/build_vehicle_gui.cpp18
-rw-r--r--src/callback_table.cpp30
-rw-r--r--src/callback_table.h2
-rw-r--r--src/cargotype.cpp2
-rw-r--r--src/cargotype.h2
-rw-r--r--src/clear_cmd.cpp50
-rw-r--r--src/clear_map.h16
-rw-r--r--src/command.cpp48
-rw-r--r--src/command.h38
-rw-r--r--src/console.cpp47
-rw-r--r--src/console.h50
-rw-r--r--src/console_cmds.cpp18
-rw-r--r--src/currency.cpp63
-rw-r--r--src/currency.h2
19 files changed, 388 insertions, 321 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 7219298fd..31455665e 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -31,8 +31,8 @@
#include "date.h"
#include "spritecache.h"
-// this maps the terminal to its corresponding state and block flag
-// currently set for 10 terms, 4 helipads
+/** this maps the terminal to its corresponding state and block flag
+ * currently set for 10 terms, 4 helipads */
static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
@@ -56,7 +56,7 @@ static const SpriteID _aircraft_sprite[] = {
0x0EBD, 0x0EC5
};
-/* Helicopter rotor animation states */
+/** Helicopter rotor animation states */
enum HelicopterRotorStates {
HRS_ROTOR_STOPPED,
HRS_ROTOR_MOVING_1,
@@ -64,9 +64,11 @@ enum HelicopterRotorStates {
HRS_ROTOR_MOVING_3,
};
-/* Find the nearest hangar to v
+/** Find the nearest hangar to v
* INVALID_STATION is returned, if the player does not have any suitable
* airports (like helipads only)
+ * @param v vehicle looking for a hangar
+ * @return the StationID if one is found, otherwise, INVALID_STATION
*/
static StationID FindNearestHangar(const Vehicle *v)
{
@@ -88,7 +90,7 @@ static StationID FindNearestHangar(const Vehicle *v)
continue;
}
- // v->tile can't be used here, when aircraft is flying v->tile is set to 0
+ /* v->tile can't be used here, when aircraft is flying v->tile is set to 0 */
uint distance = DistanceSquare(vtile, st->airport_tile);
if (distance < best || index == INVALID_STATION) {
best = distance;
@@ -99,7 +101,9 @@ static StationID FindNearestHangar(const Vehicle *v)
}
#if 0
-// returns true if vehicle v have an airport in the schedule, that has a hangar
+/** Check if given vehicle has a goto hangar in his orders
+ * @param v vehicle to inquiry
+ * @return true if vehicle v has an airport in the schedule, that has a hangar */
static bool HaveHangarInOrderList(Vehicle *v)
{
const Order *order;
@@ -107,7 +111,7 @@ static bool HaveHangarInOrderList(Vehicle *v)
FOR_VEHICLE_ORDERS(v, order) {
const Station *st = GetStation(order->station);
if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
- // If an airport doesn't have a hangar, skip it
+ /* If an airport doesn't have a hangar, skip it */
if (st->Airport()->nof_depots != 0)
return true;
}
@@ -226,8 +230,10 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
/** Build an aircraft.
* @param tile tile of depot where aircraft is built
+ * @param flags for command
* @param p1 aircraft type being built (engine)
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
+ * return result of operation. Could be cost, error
*/
int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -236,14 +242,14 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
int32 value = EstimateAircraftCost(avi);
- // to just query the cost, it is not neccessary to have a valid tile (automation/AI)
+ /* to just query the cost, it is not neccessary to have a valid tile (automation/AI) */
if (flags & DC_QUERY_COST) return value;
if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_player)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
- // Prevent building aircraft types at places which can't handle them
+ /* Prevent building aircraft types at places which can't handle them */
const Station* st = GetStationByTile(tile);
const AirportFTAClass* apc = st->Airport();
if (!(apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS))) {
@@ -387,7 +393,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
VehiclePositionChanged(v);
VehiclePositionChanged(u);
- // Aircraft with 3 vehicles (chopper)?
+ /* Aircraft with 3 vehicles (chopper)? */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *w = vl[2];
@@ -437,8 +443,10 @@ static void DoDeleteAircraft(Vehicle *v)
/** Sell an aircraft.
* @param tile unused
+ * @param flags for command type
* @param p1 vehicle ID to be sold
* @param p2 unused
+ * @return result of operation. Error or sold value
*/
int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -462,8 +470,10 @@ int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Start/Stop an aircraft.
* @param tile unused
+ * @param flags for command type
* @param p1 aircraft ID to start/stop
* @param p2 unused
+ * @return result of operation. Nothing if everything went well
*/
int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -473,7 +483,7 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
- // cannot stop airplane when in flight, or when taking off / landing
+ /* cannot stop airplane when in flight, or when taking off / landing */
if (v->u.air.state >= STARTTAKEOFF && v->u.air.state < TERM7)
return_cmd_error(STR_A017_AIRCRAFT_IS_IN_FLIGHT);
@@ -501,10 +511,12 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Send an aircraft to the hangar.
* @param tile unused
+ * @param flags for command type
* @param p1 vehicle ID to send to the hangar
* @param p2 various bitmasked elements
* - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
* - p2 bit 8-10 - VLW flag (for mass goto depot)
+ * @return o if everything went well
*/
int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -545,7 +557,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
const Station *st = GetStation(next_airport_index);
/* If the station is not a valid airport or if it has no hangars */
if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) {
- // the aircraft has to search for a hangar on its own
+ /* the aircraft has to search for a hangar on its own */
StationID station = FindNearestHangar(v);
next_airport_has_hangar = false;
@@ -573,10 +585,12 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
/** Refits an aircraft to the specified cargo type.
* @param tile unused
+ * @param flags for command type
* @param p1 vehicle ID of the aircraft to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to
* - p2 = (bit 8-15) - the new cargo subtype to refit to
+ * @return cost of refit or error
*/
int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -670,7 +684,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
}
const Station *st = GetStation(v->current_order.dest);
- // only goto depot if the target airport has terminals (eg. it is airport)
+ /* only goto depot if the target airport has terminals (eg. it is airport) */
if (st->IsValid() && st->airport_tile != 0 && st->Airport()->terminals != NULL) {
// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
// v->u.air.targetairport = st->index;
@@ -738,8 +752,8 @@ static void HelicopterTickHandler(Vehicle *v)
if (u->vehstatus & VS_HIDDEN) return;
- // if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
- // loading/unloading at a terminal or stopped
+ /* if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
+ * loading/unloading at a terminal or stopped */
if (v->current_order.type == OT_LOADING || (v->vehstatus & VS_STOPPED)) {
if (u->cur_speed != 0) {
u->cur_speed++;
@@ -862,10 +876,10 @@ static bool UpdateAircraftSpeed(Vehicle *v, uint speed_limit)
if (speed_limit == SPEED_LIMIT_NONE) speed_limit = v->max_speed;
spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit);
- // adjust speed for broken vehicles
+ /* adjust speed for broken vehicles */
if (v->vehstatus & VS_AIRCRAFT_BROKEN) spd = min(spd, SPEED_LIMIT_BROKEN);
- //updates statusbar only if speed have changed to save CPU time
+ /* updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
v->cur_speed = spd;
if (_patches.vehicle_speed)
@@ -921,21 +935,21 @@ static bool AircraftController(Vehicle *v)
{
const Station *st = GetStation(v->u.air.targetairport);
- // prevent going to 0,0 if airport is deleted.
+ /* prevent going to 0,0 if airport is deleted. */
TileIndex tile = st->airport_tile;
if (tile == 0) tile = st->xy;
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
- // get airport moving data
+ /* get airport moving data */
const AirportFTAClass *afc = st->Airport();
const AirportMovingData *amd = afc->MovingData(v->u.air.pos);
- // Helicopter raise
+ /* Helicopter raise */
if (amd->flag & AMED_HELI_RAISE) {
Vehicle *u = v->next->next;
- // Make sure the rotors don't rotate too fast
+ /* Make sure the rotors don't rotate too fast */
if (u->cur_speed > 32) {
v->cur_speed = 0;
if (--u->cur_speed == 32) SndPlayVehicleFx(SND_18_HELICOPTER, v);
@@ -944,7 +958,7 @@ static bool AircraftController(Vehicle *v)
if (UpdateAircraftSpeed(v, SPEED_LIMIT_NONE)) {
v->tile = 0;
- // Reached altitude?
+ /* Reached altitude? */
if (v->z_pos >= 184) {
v->cur_speed = 0;
return true;
@@ -955,28 +969,28 @@ static bool AircraftController(Vehicle *v)
return false;
}
- // Helicopter landing.
+ /* Helicopter landing. */
if (amd->flag & AMED_HELI_LOWER) {
if (UpdateAircraftSpeed(v, SPEED_LIMIT_NONE)) {
if (st->airport_tile == 0) {
- // FIXME - AircraftController -> if station no longer exists, do not land
- // helicopter will circle until sign disappears, then go to next order
- // * what to do when it is the only order left, right now it just stays in 1 place
+ /* FIXME - AircraftController -> if station no longer exists, do not land
+ * helicopter will circle until sign disappears, then go to next order
+ * what to do when it is the only order left, right now it just stays in 1 place */
v->u.air.state = FLYING;
AircraftNextAirportPos_and_Order(v);
return false;
}
- // Vehicle is now at the airport.
+ /* Vehicle is now at the airport. */
v->tile = st->airport_tile;
- // Find altitude of landing position.
+ /* Find altitude of landing position. */
uint z = GetSlopeZ(x, y) + 1 + afc->delta_z;
if (z == v->z_pos) {
Vehicle *u = v->next->next;
- // Increase speed of rotors. When speed is 80, we've landed.
+ /* Increase speed of rotors. When speed is 80, we've landed. */
if (u->cur_speed >= 80) return true;
u->cur_speed += 4;
} else if (v->z_pos > z) {
@@ -988,19 +1002,19 @@ static bool AircraftController(Vehicle *v)
return false;
}
- // Get distance from destination pos to current pos.
+ /* Get distance from destination pos to current pos. */
uint dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos);
- // Need exact position?
+ /* Need exact position? */
if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U))
return true;
- // At final pos?
+ /* At final pos? */
if (dist == 0) {
- // Change direction smoothly to final direction.
+ /* Change direction smoothly to final direction. */
DirDiff dirdiff = DirDifference(amd->direction, v->direction);
- // if distance is 0, and plane points in right direction, no point in calling
- // UpdateAircraftSpeed(). So do it only afterwards
+ /* if distance is 0, and plane points in right direction, no point in calling
+ * UpdateAircraftSpeed(). So do it only afterwards */
if (dirdiff == DIRDIFF_SAME) {
v->cur_speed = 0;
return true;
@@ -1019,7 +1033,7 @@ static bool AircraftController(Vehicle *v)
if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
- // Turn. Do it slowly if in the air.
+ /* Turn. Do it slowly if in the air. */
Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
if (newdir != v->direction) {
if (amd->flag & AMED_SLOWTURN) {
@@ -1031,15 +1045,15 @@ static bool AircraftController(Vehicle *v)
}
}
- // Move vehicle.
+ /* Move vehicle. */
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
v->tile = gp.new_tile;
- // If vehicle is in the air, use tile coordinate 0.
+ /* If vehicle is in the air, use tile coordinate 0. */
if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
- // Adjust Z for land or takeoff?
+ /* Adjust Z for land or takeoff? */
uint z = v->z_pos;
if (amd->flag & AMED_TAKEOFF) {
@@ -1050,7 +1064,7 @@ static bool AircraftController(Vehicle *v)
if (st->airport_tile == 0) {
v->u.air.state = FLYING;
AircraftNextAirportPos_and_Order(v);
- // get aircraft back on running altitude
+ /* get aircraft back on running altitude */
SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
return false;
}
@@ -1067,7 +1081,7 @@ static bool AircraftController(Vehicle *v)
}
}
- // We've landed. Decrase speed when we're reaching end of runway.
+ /* We've landed. Decrase speed when we're reaching end of runway. */
if (amd->flag & AMED_BRAKE) {
uint curz = GetSlopeZ(x, y) + 1;
@@ -1091,7 +1105,7 @@ static void HandleCrashedAircraft(Vehicle *v)
Station *st = GetStation(v->u.air.targetairport);
- // make aircraft crash down to the ground
+ /* make aircraft crash down to the ground */
if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
uint z = GetSlopeZ(v->x_pos, v->y_pos);
v->z_pos -= 1;
@@ -1118,14 +1132,14 @@ static void HandleCrashedAircraft(Vehicle *v)
EV_EXPLOSION_SMALL);
}
} else if (v->u.air.crashed_counter >= 10000) {
- // remove rubble of crashed airplane
+ /* remove rubble of crashed airplane */
- // clear runway-in on all airports, set by crashing plane
- // small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
- // but they all share the same number
+ /* clear runway-in on all airports, set by crashing plane
+ * small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
+ * but they all share the same number */
CLRBITS(st->airport_flags, RUNWAY_IN_block);
CLRBITS(st->airport_flags, RUNWAY_IN_OUT_block); // commuter airport
- CLRBITS(st->airport_flags, RUNWAY_IN2_block); // intercontinental
+ CLRBITS(st->airport_flags, RUNWAY_IN2_block); // intercontinental
BeginVehicleMove(v);
EndVehicleMove(v);
@@ -1217,7 +1231,7 @@ static void ProcessAircraftOrder(Vehicle *v)
v->current_order = *order;
- // orders are changed in flight, ensure going to the right station
+ /* orders are changed in flight, ensure going to the right station */
if (order->type == OT_GOTO_STATION && v->u.air.state == FLYING) {
AircraftNextAirportPos_and_Order(v);
}
@@ -1310,7 +1324,7 @@ static void MaybeCrashAirplane(Vehicle *v)
{
Station *st = GetStation(v->u.air.targetairport);
- //FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
+ /* FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports */
uint16 prob = 0x10000 / 1500;
if (st->Airport()->flags & AirportFTAClass::SHORT_STRIP &&
AircraftVehInfo(v->engine_type)->subtype & AIR_FAST &&
@@ -1320,7 +1334,7 @@ static void MaybeCrashAirplane(Vehicle *v)
if (GB(Random(), 0, 16) > prob) return;
- // Crash the airplane. Remove all goods stored at the station.
+ /* Crash the airplane. Remove all goods stored at the station. */
for (uint i = 0; i != NUM_CARGO; i++) {
st->goods[i].rating = 1;
SB(st->goods[i].waiting_acceptance, 0, 12, 0);
@@ -1329,7 +1343,7 @@ static void MaybeCrashAirplane(Vehicle *v)
CrashAirplane(v);
}
-// we've landed and just arrived at a terminal
+/** we've landed and just arrived at a terminal */
static void AircraftEntersTerminal(Vehicle *v)
{
if (v->current_order.type == OT_GOTO_DEPOT) return;
@@ -1343,7 +1357,7 @@ static void AircraftEntersTerminal(Vehicle *v)
st->had_vehicle_of_type |= HVOT_AIRCRAFT;
SetDParam(0, st->index);
- // show newsitem of celebrating citizens
+ /* show newsitem of celebrating citizens */
flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
AddNewsItem(
STR_A033_CITIZENS_CELEBRATE_FIRST,
@@ -1420,7 +1434,7 @@ static byte AircraftGetEntryPoint(const Vehicle *v, const AirportFTAClass *apc)
}
-// set the right pos when heading to other airports after takeoff
+/** set the right pos when heading to other airports after takeoff */
static void AircraftNextAirportPos_and_Order(Vehicle *v)
{
if (v->current_order.type == OT_GOTO_STATION ||
@@ -1442,7 +1456,7 @@ static void AircraftLeaveHangar(Vehicle *v)
Vehicle *u = v->next;
u->vehstatus &= ~VS_HIDDEN;
- // Rotor blades
+ /* Rotor blades */
u = u->next;
if (u != NULL) {
u->vehstatus &= ~VS_HIDDEN;
@@ -1472,16 +1486,16 @@ static void AircraftEventHandler_EnterHangar(Vehicle *v, const AirportFTAClass *
v->u.air.state = apc->layout[v->u.air.pos].heading;
}
-// In an Airport Hangar
+/** In an Airport Hangar */
static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *apc)
{
- // if we just arrived, execute EnterHangar first
+ /* if we just arrived, execute EnterHangar first */
if (v->u.air.previous_pos != v->u.air.pos) {
AircraftEventHandler_EnterHangar(v, apc);
return;
}
- // if we were sent to the depot, stay there
+ /* if we were sent to the depot, stay there */
if (v->current_order.type == OT_GOTO_DEPOT && (v->vehstatus & VS_STOPPED)) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
@@ -1492,37 +1506,37 @@ static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *apc
v->current_order.type != OT_GOTO_DEPOT)
return;
- // if the block of the next position is busy, stay put
+ /* if the block of the next position is busy, stay put */
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
- // We are already at the target airport, we need to find a terminal
+ /* We are already at the target airport, we need to find a terminal */
if (v->current_order.dest == v->u.air.targetairport) {
- // FindFreeTerminal:
- // 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal
+ /* FindFreeTerminal:
+ * 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal */
if (v->subtype == AIR_HELICOPTER) {
if (!AirportFindFreeHelipad(v, apc)) return; // helicopter
} else {
if (!AirportFindFreeTerminal(v, apc)) return; // airplane
}
} else { // Else prepare for launch.
- // airplane goto state takeoff, helicopter to helitakeoff
+ /* airplane goto state takeoff, helicopter to helitakeoff */
v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
}
AircraftLeaveHangar(v);
AirportMove(v, apc);
}
-// At one of the Airport's Terminals
+/** At one of the Airport's Terminals */
static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *apc)
{
- // if we just arrived, execute EnterTerminal first
+ /* if we just arrived, execute EnterTerminal first */
if (v->u.air.previous_pos != v->u.air.pos) {
AircraftEventHandler_EnterTerminal(v, apc);
- // on an airport with helipads, a helicopter will always land there
- // and get serviced at the same time - patch setting
+ /* on an airport with helipads, a helicopter will always land there
+ * and get serviced at the same time - patch setting */
if (_patches.serviceathelipad) {
if (v->subtype == AIR_HELICOPTER && apc->helipads != NULL) {
- // an exerpt of ServiceAircraft, without the invisibility stuff
+ /* an exerpt of ServiceAircraft, without the invisibility stuff */
v->date_of_last_service = _date;
v->breakdowns_since_last_service = 0;
v->reliability = GetEngine(v->engine_type)->reliability;
@@ -1534,15 +1548,15 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *a
if (v->current_order.type == OT_NOTHING) return;
- // if the block of the next position is busy, stay put
+ /* if the block of the next position is busy, stay put */
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
- // airport-road is free. We either have to go to another airport, or to the hangar
- // ---> start moving
+ /* airport-road is free. We either have to go to another airport, or to the hangar
+ * ---> start moving */
switch (v->current_order.type) {
case OT_GOTO_STATION: // ready to fly to another airport
- // airplane goto state takeoff, helicopter to helitakeoff
+ /* airplane goto state takeoff, helicopter to helitakeoff */
v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
break;
case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc.
@@ -1580,7 +1594,7 @@ static void AircraftEventHandler_StartTakeOff(Vehicle *v, const AirportFTAClass
static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *apc)
{
v->u.air.state = FLYING;
- // get the next position to go to, differs per airport
+ /* get the next position to go to, differs per airport */
AircraftNextAirportPos_and_Order(v);
}
@@ -1589,11 +1603,11 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
const Player* p = GetPlayer(v->owner);
v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
v->u.air.state = FLYING;
- // get the next position to go to, differs per airport
+ /* get the next position to go to, differs per airport */
AircraftNextAirportPos_and_Order(v);
- // check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
- // unless it is due for renewal but the engine is no longer available
+ /* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
+ * unless it is due for renewal but the engine is no longer available */
if (v->owner == _local_player && (
EngineHasReplacementForPlayer(p, v->engine_type) ||
((p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30) &&
@@ -1609,7 +1623,7 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
{
Station *st = GetStation(v->u.air.targetairport);
- // runway busy or not allowed to use this airstation, circle
+ /* runway busy or not allowed to use this airstation, circle */
if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) &&
st->airport_tile != 0 &&
(st->owner == OWNER_NONE || st->owner == v->owner)) {
@@ -1620,16 +1634,16 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
const AirportFTA *current = apc->layout[v->u.air.pos].next;
while (current != NULL) {
if (current->heading == landingtype) {
- // save speed before, since if AirportHasBlock is false, it resets them to 0
- // we don't want that for plane in air
- // hack for speed thingie
+ /* save speed before, since if AirportHasBlock is false, it resets them to 0
+ * we don't want that for plane in air
+ * hack for speed thingie */
uint16 tcur_speed = v->cur_speed;
uint16 tsubspeed = v->subspeed;
if (!AirportHasBlock(v, current, apc)) {
v->u.air.state = landingtype; // LANDING / HELILANDING
- // it's a bit dirty, but I need to set position to next position, otherwise
- // if there are multiple runways, plane won't know which one it took (because
- // they all have heading LANDING). And also occupy that block!
+ /* it's a bit dirty, but I need to set position to next position, otherwise
+ * if there are multiple runways, plane won't know which one it took (because
+ * they all have heading LANDING). And also occupy that block! */
v->u.air.pos = current->next_position;
SETBITS(st->airport_flags, apc->layout[v->u.air.pos].block);
return;
@@ -1648,13 +1662,13 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
{
AircraftLandAirplane(v); // maybe crash airplane
v->u.air.state = ENDLANDING;
- // check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
+ /* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
- // only the vehicle owner needs to calculate the rest (locally)
+ /* only the vehicle owner needs to calculate the rest (locally) */
const Player* p = GetPlayer(v->owner);
if (EngineHasReplacementForPlayer(p, v->engine_type) ||
(p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
- // send the aircraft to the hangar at next airport
+ /* send the aircraft to the hangar at next airport */
_current_player = _local_player;
DoCommandP(v->tile, v->index, DEPOT_SERVICE, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
@@ -1670,13 +1684,13 @@ static void AircraftEventHandler_HeliLanding(Vehicle *v, const AirportFTAClass *
static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *apc)
{
- // next block busy, don't do a thing, just wait
+ /* next block busy, don't do a thing, just wait */
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
- // if going to terminal (OT_GOTO_STATION) choose one
- // 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
- // 2. not going for terminal (but depot, no order),
- // --> get out of the way to the hangar.
+ /* if going to terminal (OT_GOTO_STATION) choose one
+ * 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
+ * 2. not going for terminal (but depot, no order),
+ * --> get out of the way to the hangar. */
if (v->current_order.type == OT_GOTO_STATION) {
if (AirportFindFreeTerminal(v, apc)) return;
}
@@ -1686,16 +1700,16 @@ static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *a
static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClass *apc)
{
- // next block busy, don't do a thing, just wait
+ /* next block busy, don't do a thing, just wait */
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
- // if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
- // 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
- // 2. not going for terminal (but depot, no order),
- // --> get out of the way to the hangar IF there are terminals on the airport.
- // --> else TAKEOFF
- // the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes
- // must go to a hangar.
+ /* if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
+ * 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
+ * 2. not going for terminal (but depot, no order),
+ * --> get out of the way to the hangar IF there are terminals on the airport.
+ * --> else TAKEOFF
+ * the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes
+ * must go to a hangar. */
if (v->current_order.type == OT_GOTO_STATION) {
if (AirportFindFreeHelipad(v, apc)) return;
}
@@ -1731,7 +1745,7 @@ static AircraftStateHandler * const _aircraft_state_handlers[] = {
static void AirportClearBlock(const Vehicle *v, const AirportFTAClass *apc)
{
- // we have left the previous block, and entered the new one. Free the previous block
+ /* we have left the previous block, and entered the new one. Free the previous block */
if (apc->layout[v->u.air.previous_pos].block != apc->layout[v->u.air.pos].block) {
Station *st = GetStation(v->u.air.targetairport);
@@ -1741,7 +1755,7 @@ static void AirportClearBlock(const Vehicle *v, const AirportFTAClass *apc)
static void AirportGoToNextPosition(Vehicle *v)
{
- // if aircraft is not in position, wait until it is
+ /* if aircraft is not in position, wait until it is */
if (!AircraftController(v)) return;
const AirportFTAClass *apc = GetStation(v->u.air.targetairport)->Airport();
@@ -1750,17 +1764,17 @@ static void AirportGoToNextPosition(Vehicle *v)
AirportMove(v, apc); // move aircraft to next position
}
-// gets pos from vehicle and next orders
+/* gets pos from vehicle and next orders */
static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
{
- // error handling
+ /* error handling */
if (v->u.air.pos >= apc->nofelements) {
DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->u.air.pos, apc->nofelements-1);
assert(v->u.air.pos < apc->nofelements);
}
const AirportFTA *current = &apc->layout[v->u.air.pos];
- // we have arrived in an important state (eg terminal, hangar, etc.)
+ /* we have arrived in an important state (eg terminal, hangar, etc.) */
if (current->heading == v->u.air.state) {
byte prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
_aircraft_state_handlers[v->u.air.state](v, apc);
@@ -1770,7 +1784,7 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
v->u.air.previous_pos = v->u.air.pos; // save previous location
- // there is only one choice to move to
+ /* there is only one choice to move to */
if (current->next == NULL) {
if (AirportSetBlocks(v, current, apc)) {
v->u.air.pos = current->next_position;
@@ -1778,8 +1792,8 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
return false;
}
- // there are more choices to choose from, choose the one that
- // matches our heading
+ /* there are more choices to choose from, choose the one that
+ * matches our heading */
do {
if (v->u.air.state == current->heading || current->heading == TO_ALL) {
if (AirportSetBlocks(v, current, apc)) {
@@ -1795,18 +1809,18 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
return false;
}
-// returns true if the road ahead is busy, eg. you must wait before proceeding
+/* returns true if the road ahead is busy, eg. you must wait before proceeding */
static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
{
const AirportFTA *reference = &apc->layout[v->u.air.pos];
const AirportFTA *next = &apc->layout[current_pos->next_position];
- // same block, then of course we can move
+ /* same block, then of course we can move */
if (apc->layout[current_pos->position].block != next->block) {
const Station *st = GetStation(v->u.air.targetairport);
uint64 airport_flags = next->block;
- // check additional possible extra blocks
+ /* check additional possible extra blocks */
if (current_pos != reference && current_pos->block != NOTHING_block) {
airport_flags |= current_pos->block;
}
@@ -1820,17 +1834,23 @@ static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const Air
return false;
}
-// returns true on success. Eg, next block was free and we have occupied it
+/**
+ * ...
+ * @param v airplane that requires the operation
+ * @param currentpos of the vehicle in the list of blocks
+ * @param apc airport on which block is requsted to be set
+ * @returns true on success. Eg, next block was free and we have occupied it
+ */
static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
{
const AirportFTA *next = &apc->layout[current_pos->next_position];
const AirportFTA *reference = &apc->layout[v->u.air.pos];
- // if the next position is in another block, check it and wait until it is free
+ /* if the next position is in another block, check it and wait until it is free */
if ((apc->layout[current_pos->position].block & next->block) != next->block) {
uint64 airport_flags = next->block;
- //search for all all elements in the list with the same state, and blocks != N
- // this means more blocks should be checked/set
+ /* search for all all elements in the list with the same state, and blocks != N
+ * this means more blocks should be checked/set */
const AirportFTA *current = current_pos;
if (current == reference) current = current->next;
while (current != NULL) {
@@ -1841,8 +1861,8 @@ static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const Ai
current = current->next;
};
- // if the block to be checked is in the next position, then exclude that from
- // checking, because it has been set by the airplane before
+ /* if the block to be checked is in the next position, then exclude that from
+ * checking, because it has been set by the airplane before */
if (current_pos->block == next->block) airport_flags ^= next->block;
Station* st = GetStation(v->u.air.targetairport);
@@ -1864,7 +1884,7 @@ static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
Station *st = GetStation(v->u.air.targetairport);
for (; i < last_terminal; i++) {
if (!HASBIT(st->airport_flags, _airport_terminal_flag[i])) {
- // TERMINAL# HELIPAD#
+ /* TERMINAL# HELIPAD# */
v->u.air.state = _airport_terminal_state[i]; // start moving to that terminal/helipad
SETBIT(st->airport_flags, _airport_terminal_flag[i]); // occupy terminal/helipad
return true;
@@ -1901,13 +1921,13 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc)
while (temp != NULL) {
if (temp->heading == 255) {
if (!HASBITS(st->airport_flags, temp->block)) {
- //read which group do we want to go to?
- //(the first free group)
+ /* read which group do we want to go to?
+ * (the first free group) */
uint target_group = temp->next_position + 1;
- //at what terminal does the group start?
- //that means, sum up all terminals of
- //groups with lower number
+ /* at what terminal does the group start?
+ * that means, sum up all terminals of
+ * groups with lower number */
uint group_start = 0;
for (uint i = 1; i < target_group; i++) {
group_start += apc->terminals[i];
@@ -1925,7 +1945,7 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc)
}
}
- // if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max)
+ /* if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max) */
return FreeTerminal(v, 0, GetNumTerminals(apc));
}
@@ -1941,10 +1961,10 @@ static uint GetNumHelipads(const AirportFTAClass *apc)
static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
{
- // if an airport doesn't have helipads, use terminals
+ /* if an airport doesn't have helipads, use terminals */
if (apc->helipads == NULL) return AirportFindFreeTerminal(v, apc);
- // if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal()
+ /* if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal() */
if (apc->helipads[0] > 1) {
const Station* st = GetStation(v->u.air.targetairport);
const AirportFTA* temp = apc->layout[v->u.air.pos].next;
@@ -1953,13 +1973,13 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
if (temp->heading == 255) {
if (!HASBITS(st->airport_flags, temp->block)) {
- //read which group do we want to go to?
- //(the first free group)
+ /* read which group do we want to go to?
+ * (the first free group) */
uint target_group = temp->next_position + 1;
- //at what terminal does the group start?
- //that means, sum up all terminals of
- //groups with lower number
+ /* at what terminal does the group start?
+ * that means, sum up all terminals of
+ * groups with lower number */
uint group_start = 0;
for (uint i = 1; i < target_group; i++) {
group_start += apc->helipads[i];
@@ -1976,8 +1996,8 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
temp = temp->next;
}
} else {
- // only 1 helicoptergroup, check all helipads
- // The blocks for helipads start after the last terminal (MAX_TERMINALS)
+ /* only 1 helicoptergroup, check all helipads
+ * The blocks for helipads start after the last terminal (MAX_TERMINALS) */
return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(apc) + MAX_TERMINALS);
}
return false; // it shouldn't get here anytime, but just to be sure
@@ -2028,10 +2048,10 @@ void Aircraft_Tick(Vehicle *v)
}
-// need to be called to load aircraft from old version
+/** need to be called to load aircraft from old version */
void UpdateOldAircraft(void)
{
- // set airport_flags to 0 for all airports just to be sure
+ /* set airport_flags to 0 for all airports just to be sure */
Station *st;
FOR_ALL_STATIONS(st) {
st->airport_flags = 0; // reset airport
@@ -2039,10 +2059,10 @@ void UpdateOldAircraft(void)
Vehicle *v_oldstyle;
FOR_ALL_VEHICLES(v_oldstyle) {
- // airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
- // skip those
+ /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
+ * skip those */
if (v_oldstyle->type == VEH_Aircraft && IsNormalAircraft(v_oldstyle)) {
- // airplane in terminal stopped doesn't hurt anyone, so goto next
+ /* airplane in terminal stopped doesn't hurt anyone, so goto next */
if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
v_oldstyle->u.air.state = HANGAR;
continue;
@@ -2056,10 +2076,10 @@ void UpdateOldAircraft(void)
GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
v_oldstyle->tile = 0; // aircraft in air is tile=0
- // correct speed of helicopter-rotors
+ /* correct speed of helicopter-rotors */
if (v_oldstyle->subtype == AIR_HELICOPTER) v_oldstyle->next->next->cur_speed = 32;
- // set new position x,y,z
+ /* set new position x,y,z */
SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle));
}
}
@@ -2067,7 +2087,7 @@ void UpdateOldAircraft(void)
void UpdateAirplanesOnNewStation(const Station *st)
{
- // only 1 station is updated per function call, so it is enough to get entry_point once
+ /* only 1 station is updated per function call, so it is enough to get entry_point once */
const AirportFTAClass *ap = st->Airport();
Vehicle *v;
@@ -2075,22 +2095,21 @@ void UpdateAirplanesOnNewStation(const Station *st)
if (v->type == VEH_Aircraft && IsNormalAircraft(v)) {
if (v->u.air.targetairport == st->index) { // if heading to this airport
/* update position of airplane. If plane is not flying, landing, or taking off
- *you cannot delete airport, so it doesn't matter
- */
+ *you cannot delete airport, so it doesn't matter */
if (v->u.air.state >= FLYING) { // circle around
v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, ap);
v->u.air.state = FLYING;
- // landing plane needs to be reset to flying height (only if in pause mode upgrade,
- // in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING
+ /* landing plane needs to be reset to flying height (only if in pause mode upgrade,
+ * in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING */
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
- // set new position x,y,z
+ /* set new position x,y,z */
SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
} else {
assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF);
byte takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF;
- // search in airportdata for that heading
- // easiest to do, since this doesn't happen a lot
+ /* search in airportdata for that heading
+ * easiest to do, since this doesn't happen a lot */
for (uint cnt = 0; cnt < ap->nofelements; cnt++) {
if (ap->layout[cnt].heading == takeofftype) {
v->u.air.pos = ap->layout[cnt].position;
diff --git a/src/bmp.cpp b/src/bmp.cpp
index 381d95014..4ee43c4cf 100644
--- a/src/bmp.cpp
+++ b/src/bmp.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file bmp.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "gfx.h"
diff --git a/src/bmp.h b/src/bmp.h
index 0587bab65..e67b611e6 100644
--- a/src/bmp.h
+++ b/src/bmp.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file bmp.h */
+
#ifndef BMP_H
#define BMP_H
diff --git a/src/bridge_map.cpp b/src/bridge_map.cpp
index 416e603c5..6dd8b48c6 100644
--- a/src/bridge_map.cpp
+++ b/src/bridge_map.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file bridge_map.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
@@ -43,7 +45,7 @@ uint GetBridgeHeight(TileIndex t)
Slope tileh = GetTileSlope(t, &h);
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t)));
- // one height level extra if the ramp is on a flat foundation
+ /* one height level extra if the ramp is on a flat foundation */
return
h + TILE_HEIGHT +
(IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) +
diff --git a/src/bridge_map.h b/src/bridge_map.h
index 260917e19..b4ab3a68a 100644
--- a/src/bridge_map.h
+++ b/src/bridge_map.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file bridge_map.h */
+
#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H
@@ -59,6 +61,8 @@ static inline uint GetBridgeType(TileIndex t)
/**
* Get the direction pointing onto the bridge
+ * @param tile The tile to analyze
+ * @return the above mentionned direction
*/
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index e9b4ff6f0..9992b5a69 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file build_vehicle_gui.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "train.h"
@@ -607,9 +609,9 @@ static void GenerateBuildTrainList(Window *w)
EngList_RemoveAll(&bv->eng_list);
/* Make list of all available train engines and wagons.
- * Also check to see if the previously selected engine is still available,
- * and if not, reset selection to INVALID_ENGINE. This could be the case
- * when engines become obsolete and are removed */
+ * Also check to see if the previously selected engine is still available,
+ * and if not, reset selection to INVALID_ENGINE. This could be the case
+ * when engines become obsolete and are removed */
for (sel_id = INVALID_ENGINE, eid = 0; eid < NUM_TRAIN_ENGINES; eid++) {
const RailVehicleInfo *rvi = RailVehInfo(eid);
@@ -628,15 +630,15 @@ static void GenerateBuildTrainList(Window *w)
bv->sel_engine = sel_id;
- // make engines first, and then wagons, sorted by ListPositionOfEngine()
+ /* make engines first, and then wagons, sorted by ListPositionOfEngine() */
_internal_sort_order = false;
EngList_Sort(&bv->eng_list, TrainEnginesThenWagonsSorter);
- // and then sort engines
+ /* and then sort engines */
_internal_sort_order = bv->descending_sort_order;
EngList_SortPartial(&bv->eng_list, _sorter[0][bv->sort_criteria], 0, num_engines);
- // and finally sort wagons
+ /* and finally sort wagons */
EngList_SortPartial(&bv->eng_list, _sorter[0][bv->sort_criteria], num_engines, num_wagons);
}
@@ -694,7 +696,7 @@ static void GenerateBuildAircraftList(Window *w)
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
- switch (bv->filter.flags & ~AirportFTAClass::SHORT_STRIP /* we don't care about the length of the runway here */) {
+ switch (bv->filter.flags & ~AirportFTAClass::SHORT_STRIP) { // we don't care about the length of the runway here
case AirportFTAClass::HELICOPTERS:
if (avi->subtype != AIR_HELI) continue;
break;
@@ -934,7 +936,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
break;
}
- case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+ case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
if (bv->sort_criteria != e->we.dropdown.index) {
bv->sort_criteria = e->we.dropdown.index;
_last_sort_criteria[bv->vehicle_type] = bv->sort_criteria;
diff --git a/src/callback_table.cpp b/src/callback_table.cpp
index 65e140742..30dca7cac 100644
--- a/src/callback_table.cpp
+++ b/src/callback_table.cpp
@@ -1,57 +1,59 @@
/* $Id$ */
+/** @file callback_table.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "callback_table.h"
#include "functions.h"
-// If you add a callback for DoCommandP, also add the callback in here
-// see below for the full list!
-// If you don't do it, it won't work across the network!!
+/* If you add a callback for DoCommandP, also add the callback in here
+ * see below for the full list!
+ * If you don't do it, it won't work across the network!! */
-/* aircraft_gui.c */
+/* aircraft_gui.cpp */
CommandCallback CcBuildAircraft;
CommandCallback CcCloneAircraft;
-/* airport_gui.c */
+/* airport_gui.cpp */
CommandCallback CcBuildAirport;
-/* bridge_gui.c */
+/* bridge_gui.cpp */
CommandCallback CcBuildBridge;
-/* dock_gui.c */
+/* dock_gui.cpp */
CommandCallback CcBuildDocks;
CommandCallback CcBuildCanal;
-/* depot_gui.c */
+/* depot_gui.cpp */
CommandCallback CcCloneVehicle;
-/* main_gui.c */
+/* main_gui.cpp */
CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
CommandCallback CcBuildTown;
-/* rail_gui.c */
+/* rail_gui.cpp */
CommandCallback CcPlaySound1E;
CommandCallback CcRailDepot;
CommandCallback CcStation;
CommandCallback CcBuildRailTunnel;
-/* road_gui.c */
+/* road_gui.cpp */
CommandCallback CcPlaySound1D;
CommandCallback CcBuildRoadTunnel;
CommandCallback CcRoadDepot;
-/* roadveh_gui.c */
+/* roadveh_gui.cpp */
CommandCallback CcBuildRoadVeh;
CommandCallback CcCloneRoadVeh;
-/* ship_gui.c */
+/* ship_gui.cpp */
CommandCallback CcBuildShip;
CommandCallback CcCloneShip;
-/* train_gui.c */
+/* train_gui.cpp */
CommandCallback CcBuildWagon;
CommandCallback CcBuildLoco;
CommandCallback CcCloneTrain;
diff --git a/src/callback_table.h b/src/callback_table.h
index f555fcf60..142ff6915 100644
--- a/src/callback_table.h
+++ b/src/callback_table.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file callback_table.h */
+
#ifndef CALLBACK_TABLE_H
#define CALLBACK_TABLE_H
diff --git a/src/cargotype.cpp b/src/cargotype.cpp
index 28fbce38b..5593b82bf 100644
--- a/src/cargotype.cpp
+++ b/src/cargotype.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file cargotype.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "macros.h"
diff --git a/src/cargotype.h b/src/cargotype.h
index 684e463ab..0e4379517 100644
--- a/src/cargotype.h
+++ b/src/cargotype.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file cargotype.h */
+
#ifndef CARGOTYPE_H
#define CARGOTYPE_H
diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp
index 32612dc81..44e735add 100644
--- a/src/clear_cmd.cpp
+++ b/src/clear_cmd.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file clear_cmd.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "clear_map.h"
@@ -107,9 +109,9 @@ static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
Slope tileh;
uint z;
- // Nothing could be built at the steep slope - this avoids a bug
- // when you have a single diagonal track in one corner on a
- // basement and then you raise/lower the other corner.
+ /* Nothing could be built at the steep slope - this avoids a bug
+ * when you have a single diagonal track in one corner on a
+ * basement and then you raise/lower the other corner. */
tileh = GetTileSlope(tile, &z);
if (tileh == unsafe_slope[mode] ||
tileh == ComplementSlope(unsafe_slope[mode])) {
@@ -118,8 +120,8 @@ static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
return -1;
}
- // If we have a single diagonal track there, the other side of
- // tile can be terraformed.
+ /* If we have a single diagonal track there, the other side of
+ * tile can be terraformed. */
if (IsPlainRailTile(tile) && GetTrackBits(tile) == safe_track[mode]) {
/* If terraforming downwards prevent damaging a potential tunnel below.
* This check is only necessary for flat tiles, because if the tile is
@@ -223,8 +225,10 @@ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height
/** Terraform land
* @param tile tile to terraform
+ * @param flags for this command type
* @param p1 corners to terraform.
* @param p2 direction; eg up or down
+ * @return error or cost of terraforming
*/
int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -346,8 +350,10 @@ int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Levels a selected (rectangle) area of land
* @param tile end tile of area-drag
+ * @param flags for this command type
* @param p1 start tile of area drag
* @param p2 unused
+ * @return error or cost of terraforming
*/
int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -362,10 +368,10 @@ int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
- // remember level height
+ /* remember level height */
h = TileHeight(p1);
- // make sure sx,sy are smaller than ex,ey
+ /* make sure sx,sy are smaller than ex,ey */
ex = TileX(tile);
ey = TileY(tile);
sx = TileX(p1);
@@ -405,8 +411,10 @@ int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Purchase a land area. Actually you only purchase one tile, so
* the name is a bit confusing ;p
* @param tile the tile the player is purchasing
+ * @param flags for this command type
* @param p1 unused
* @param p2 unused
+ * @return error of cost of operation
*/
int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -459,8 +467,10 @@ static int32 ClearTile_Clear(TileIndex tile, byte flags)
/** Sell a land area. Actually you only sell one tile, so
* the name is a bit confusing ;p
* @param tile the tile the player is selling
+ * @param flags for this command type
* @param p1 unused
* @param p2 unused
+ * @return error or cost of operation
*/
int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -787,17 +797,17 @@ void InitializeClearLand(void)
}
extern const TileTypeProcs _tile_type_clear_procs = {
- DrawTile_Clear, /* draw_tile_proc */
- GetSlopeZ_Clear, /* get_slope_z_proc */
- ClearTile_Clear, /* clear_tile_proc */
- GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */
- GetTileDesc_Clear, /* get_tile_desc_proc */
- GetTileTrackStatus_Clear, /* get_tile_track_status_proc */
- ClickTile_Clear, /* click_tile_proc */
- AnimateTile_Clear, /* animate_tile_proc */
- TileLoop_Clear, /* tile_loop_clear */
- ChangeTileOwner_Clear, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- NULL, /* vehicle_enter_tile_proc */
- GetSlopeTileh_Clear, /* get_slope_tileh_proc */
+ DrawTile_Clear, ///< draw_tile_proc
+ GetSlopeZ_Clear, ///< get_slope_z_proc
+ ClearTile_Clear, ///< clear_tile_proc
+ GetAcceptedCargo_Clear, ///< get_accepted_cargo_proc
+ GetTileDesc_Clear, ///< get_tile_desc_proc
+ GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
+ ClickTile_Clear, ///< click_tile_proc
+ AnimateTile_Clear, ///< animate_tile_proc
+ TileLoop_Clear, ///< tile_loop_clear
+ ChangeTileOwner_Clear, ///< change_tile_owner_clear
+ NULL, ///< get_produced_cargo_proc
+ NULL, ///< vehicle_enter_tile_proc
+ GetSlopeTileh_Clear, ///< get_slope_tileh_proc
};
diff --git a/src/clear_map.h b/src/clear_map.h
index 88c3f4af0..b44d7ec99 100644
--- a/src/clear_map.h
+++ b/src/clear_map.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file clear_map.h */
+
#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H
@@ -11,12 +13,12 @@
* valid densities (bits 0...1) in comments after the enum
*/
typedef enum ClearGround {
- CLEAR_GRASS = 0, // 0-3
- CLEAR_ROUGH = 1, // 3
- CLEAR_ROCKS = 2, // 3
- CLEAR_FIELDS = 3, // 3
- CLEAR_SNOW = 4, // 0-3
- CLEAR_DESERT = 5 // 1,3
+ CLEAR_GRASS = 0, ///< 0-3
+ CLEAR_ROUGH = 1, ///< 3
+ CLEAR_ROCKS = 2, ///< 3
+ CLEAR_FIELDS = 3, ///< 3
+ CLEAR_SNOW = 4, ///< 0-3
+ CLEAR_DESERT = 5 ///< 1,3
} ClearGround;
@@ -134,7 +136,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
_m[t].m3 = 0;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, g, density);
- SB(_m[t].m6, 2, 4, 0); ///< Clear the rest of m6, bits 2 to 5
+ SB(_m[t].m6, 2, 4, 0); // Clear the rest of m6, bits 2 to 5
}
diff --git a/src/command.cpp b/src/command.cpp
index bb2955dbb..8eebce553 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file command.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
@@ -347,7 +349,7 @@ int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
_docommand_recursive++;
- // only execute the test call if it's toplevel, or we're not execing.
+ /* only execute the test call if it's toplevel, or we're not execing. */
if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
res = proc(tile, flags & ~DC_EXEC, p1, p2);
if (CmdFailed(res)) {
@@ -380,10 +382,10 @@ error:
return CMD_ERROR;
}
- // if toplevel, subtract the money.
+ /* if toplevel, subtract the money. */
if (--_docommand_recursive == 0) {
SubtractMoneyFromPlayer(res);
- // XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player
+ /* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player */
if (tile != 0 && IsValidPlayer(_current_player)) {
GetPlayer(_current_player)->last_build_coordinate = tile;
}
@@ -400,8 +402,8 @@ int32 GetAvailableMoneyForCommand(void)
return GetPlayer(pid)->player_money;
}
-// toplevel network safe docommand function for the current player. must not be called recursively.
-// the callback is called when the command succeeded or failed.
+/* toplevel network safe docommand function for the current player. must not be called recursively.
+ * the callback is called when the command succeeded or failed. */
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
{
int32 res = 0,res2;
@@ -437,7 +439,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
if (cmd & CMD_AUTO) flags |= DC_AUTO;
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
- // get pointer to command handler
+ /* get pointer to command handler */
assert((cmd & 0xFF) < lengthof(_command_proc_table));
proc = _command_proc_table[cmd & 0xFF].proc;
if (proc == NULL) {
@@ -445,15 +447,15 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
return false;
}
- // Some commands have a different output in dryrun than the realrun
- // e.g.: if you demolish a whole town, the dryrun would say okay.
- // but by really destroying, your rating drops and at a certain point
- // it will fail. so res and res2 are different
- // CMD_REMOVE_ROAD: This command has special local authority
- // restrictions which may cause the test run to fail (the previous
- // road fragments still stay there and the town won't let you
- // disconnect the road system), but the exec will succeed and this
- // fact will trigger an assertion failure. --pasky
+ /* Some commands have a different output in dryrun than the realrun
+ * e.g.: if you demolish a whole town, the dryrun would say okay.
+ * but by really destroying, your rating drops and at a certain point
+ * it will fail. so res and res2 are different
+ * CMD_REMOVE_ROAD: This command has special local authority
+ * restrictions which may cause the test run to fail (the previous
+ * road fragments still stay there and the town won't let you
+ * disconnect the road system), but the exec will succeed and this
+ * fact will trigger an assertion failure. --pasky */
notest =
(cmd & 0xFF) == CMD_CLEAR_AREA ||
(cmd & 0xFF) == CMD_CONVERT_RAIL ||
@@ -463,13 +465,13 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
_docommand_recursive = 1;
- // cost estimation only?
+ /* cost estimation only? */
if (!IsGeneratingWorld() &&
_shift_pressed &&
IsLocalPlayer() &&
!(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) &&
(cmd & 0xFF) != CMD_PAUSE) {
- // estimate the cost.
+ /* estimate the cost. */
res = proc(tile, flags, p1, p2);
if (CmdFailed(res)) {
if (res & 0xFFFF) _error_message = res & 0xFFFF;
@@ -485,13 +487,13 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
- // first test if the command can be executed.
+ /* first test if the command can be executed. */
res = proc(tile, flags, p1, p2);
if (CmdFailed(res)) {
if (res & 0xFFFF) _error_message = res & 0xFFFF;
goto show_error;
}
- // no money? Only check if notest is off
+ /* no money? Only check if notest is off */
if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
}
@@ -514,7 +516,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
}
#endif /* ENABLE_NETWORK */
- // update last build coordinate of player.
+ /* update last build coordinate of player. */
if (tile != 0 && IsValidPlayer(_current_player)) {
GetPlayer(_current_player)->last_build_coordinate = tile;
}
@@ -524,8 +526,8 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
_yearly_expenses_type = EXPENSES_CONSTRUCTION;
res2 = proc(tile, flags | DC_EXEC, p1, p2);
- // If notest is on, it means the result of the test can be different than
- // the real command.. so ignore the test
+ /* If notest is on, it means the result of the test can be different than
+ * the real command.. so ignore the test */
if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
assert(res == res2); // sanity check
} else {
@@ -553,7 +555,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
return true;
show_error:
- // show error message if the command fails?
+ /* show error message if the command fails? */
if (IsLocalPlayer() && error_part1 != 0) {
ShowErrorMessage(_error_message, error_part1, x,y);
}
diff --git a/src/command.h b/src/command.h
index 5f6c17e53..9f5a744b3 100644
--- a/src/command.h
+++ b/src/command.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file command.h */
+
#ifndef COMMAND_H
#define COMMAND_H
@@ -122,8 +124,8 @@ enum {
CMD_MONEY_CHEAT = 102,
CMD_BUILD_CANAL = 103,
- CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
- CMD_LEVEL_LAND = 105, // level land
+ CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc.
+ CMD_LEVEL_LAND = 105, ///< level land
CMD_REFIT_RAIL_VEHICLE = 106,
CMD_RESTORE_ORDER_INDEX = 107,
@@ -145,13 +147,13 @@ enum {
enum {
DC_EXEC = 0x01,
- DC_AUTO = 0x02, // don't allow building on structures
- DC_QUERY_COST = 0x04, // query cost only, don't build.
- DC_NO_WATER = 0x08, // don't allow building on water
- DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail)
- DC_AI_BUILDING = 0x20, // special building rules for AI
- DC_NO_TOWN_RATING = 0x40, // town rating does not disallow you from building
- DC_FORCETEST = 0x80, // force test too.
+ DC_AUTO = 0x02, ///< don't allow building on structures
+ DC_QUERY_COST = 0x04, ///< query cost only, don't build.
+ DC_NO_WATER = 0x08, ///< don't allow building on water
+ DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail)
+ DC_AI_BUILDING = 0x20, ///< special building rules for AI
+ DC_NO_TOWN_RATING = 0x40, ///< town rating does not disallow you from building
+ DC_FORCETEST = 0x80, ///< force test too.
CMD_ERROR = ((int32)0x80000000),
};
@@ -161,17 +163,15 @@ enum {
enum {
CMD_AUTO = 0x0200,
CMD_NO_WATER = 0x0400,
- CMD_NETWORK_COMMAND = 0x0800, // execute the command without sending it on the network
- CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
+ CMD_NETWORK_COMMAND = 0x0800, ///< execute the command without sending it on the network
+ CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
CMD_SHOW_NO_ERROR = 0x2000,
};
-/** Command flags for the command table
- * @see _command_proc_table
- */
+/** Command flags for the command table _command_proc_table */
enum {
- CMD_SERVER = 0x1, /// the command can only be initiated by the server
- CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
+ CMD_SERVER = 0x1, ///< the command can only be initiated by the server
+ CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
};
typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
@@ -191,11 +191,11 @@ typedef struct Command {
*/
static inline bool CmdFailed(int32 res)
{
- // lower 16bits are the StringID of the possible error
+ /* lower 16bits are the StringID of the possible error */
return res <= (CMD_ERROR | INVALID_STRING_ID);
}
-/* command.c */
+/* command.cpp */
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
@@ -205,7 +205,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
#endif /* ENABLE_NETWORK */
-extern const char* _cmd_text; // Text, which gets sent with a command
+extern const char* _cmd_text; ///< Text, which gets sent with a command
bool IsValidCommand(uint cmd);
byte GetCommandFlags(uint cmd);
diff --git a/src/console.cpp b/src/console.cpp
index 14d0a5772..a1fd60e74 100644
--- a/src/console.cpp
+++ b/src/console.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file console.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
@@ -26,23 +28,23 @@
#define ICON_MAX_ALIAS_LINES 40
#define ICON_TOKEN_COUNT 20
-// ** main console ** //
+/* ** main console ** */
static char *_iconsole_buffer[ICON_BUFFER + 1];
static uint16 _iconsole_cbuffer[ICON_BUFFER + 1];
static Textbuf _iconsole_cmdline;
-// ** stdlib ** //
+/* ** stdlib ** */
byte _stdlib_developer = 1;
bool _stdlib_con_developer = false;
FILE *_iconsole_output_file;
-// ** main console cmd buffer
+/* ** main console cmd buffer ** */
static char *_iconsole_history[ICON_HISTORY_SIZE];
static byte _iconsole_historypos;
-/* *************** */
-/* end of header */
-/* *************** */
+/* *************** *
+ * end of header *
+ * *************** */
static void IConsoleClearCommand(void)
{
@@ -60,7 +62,7 @@ static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HI
static void IConsoleHistoryAdd(const char *cmd);
static void IConsoleHistoryNavigate(int direction);
-// ** console window ** //
+/* ** console window ** */
static void IConsoleWndProc(Window *w, WindowEvent *e)
{
static byte iconsole_scroll = ICON_BUFFER;
@@ -254,7 +256,7 @@ static void IConsoleClear(void)
static void IConsoleWriteToLogFile(const char *string)
{
if (_iconsole_output_file != NULL) {
- // if there is an console output file ... also print it there
+ /* if there is an console output file ... also print it there */
fwrite(string, strlen(string), 1, _iconsole_output_file);
fwrite("\n", 1, 1, _iconsole_output_file);
}
@@ -340,7 +342,7 @@ static void IConsoleHistoryNavigate(int direction)
{
int i = _iconsole_historypos + direction;
- // watch out for overflows, just wrap around
+ /* watch out for overflows, just wrap around */
if (i < 0) i = ICON_HISTORY_SIZE - 1;
if (i >= ICON_HISTORY_SIZE) i = 0;
@@ -353,7 +355,7 @@ static void IConsoleHistoryNavigate(int direction)
_iconsole_historypos = i;
IConsoleClearCommand();
- // copy history to 'command prompt / bash'
+ /* copy history to 'command prompt / bash' */
assert(_iconsole_history[i] != NULL && IS_INT_INSIDE(i, 0, ICON_HISTORY_SIZE));
ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength);
UpdateTextBufferSize(&_iconsole_cmdline);
@@ -481,9 +483,10 @@ bool GetArgumentInteger(uint32 *value, const char *arg)
return arg != endptr;
}
-// * ************************* * //
-// * hooking code * //
-// * ************************* * //
+/* * *************************
+ * hooking code *
+ * *************************/
+
/**
* General internal hooking code that is the same for both commands and variables
* @param hooks @IConsoleHooks structure that will be set according to
@@ -709,18 +712,18 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char
if (a_index >= lengthof(aliases) || astream_i >= lengthof(aliasstream)) break;
switch (*cmdptr) {
- case '\'': /* ' will double for "" */
+ case '\'': // ' will double for ""
aliasstream[astream_i++] = '"';
break;
- case ';': /* Cmd seperator, start new command */
+ case ';': // Cmd seperator, start new command
aliasstream[astream_i] = '\0';
aliases[++a_index] = &aliasstream[++astream_i];
cmdptr++;
break;
- case '%': /* Some or all parameters */
+ case '%': // Some or all parameters
cmdptr++;
switch (*cmdptr) {
- case '+': { /* All parameters seperated: "[param 1]" "[param 2]" */
+ case '+': { // All parameters seperated: "[param 1]" "[param 2]"
for (i = 0; i != tokencount; i++) {
aliasstream[astream_i++] = '"';
astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
@@ -728,7 +731,7 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char
aliasstream[astream_i++] = ' ';
}
} break;
- case '!': { /* Merge the parameters to one: "[param 1] [param 2] [param 3...]" */
+ case '!': { // Merge the parameters to one: "[param 1] [param 2] [param 3...]"
aliasstream[astream_i++] = '"';
for (i = 0; i != tokencount; i++) {
astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
@@ -737,7 +740,7 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char
aliasstream[astream_i++] = '"';
} break;
- default: { /* One specific parameter: %A = [param 1] %B = [param 2] ... */
+ default: { // One specific parameter: %A = [param 1] %B = [param 2] ...
int param = *cmdptr - 'A';
if (param < 0 || param >= tokencount) {
@@ -1086,16 +1089,16 @@ void IConsoleCmdExec(const char *cmdstr)
tstream_i++;
break;
- case '"': /* Tokens enclosed in "" are one token */
+ case '"': // Tokens enclosed in "" are one token
longtoken = !longtoken;
break;
- case '\\': /* Escape character for "" */
+ case '\\': // Escape character for ""
if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) {
tokenstream[tstream_i++] = *++cmdptr;
break;
}
/* fallthrough */
- default: /* Normal character */
+ default: // Normal character
tokenstream[tstream_i++] = *cmdptr;
if (!foundtoken) {
diff --git a/src/console.h b/src/console.h
index ef8063bc8..da672a5b5 100644
--- a/src/console.h
+++ b/src/console.h
@@ -1,11 +1,13 @@
/* $Id$ */
+/** @file console.h */
+
#ifndef CONSOLE_H
#define CONSOLE_H
-// maximum length of a typed in command
+/* maximum length of a typed in command */
#define ICON_CMDLN_SIZE 255
-// maximum length of a totally expanded command
+/* maximum length of a totally expanded command */
#define ICON_MAX_STREAMSIZE 1024
typedef enum IConsoleVarTypes {
@@ -37,9 +39,9 @@ typedef enum IConsoleHookTypes {
*/
typedef bool IConsoleHook(void);
typedef struct IConsoleHooks{
- IConsoleHook *access; // trigger when accessing the variable/command
- IConsoleHook *pre; // trigger before the variable/command is changed/executed
- IConsoleHook *post; // trigger after the variable/command is changed/executed
+ IConsoleHook *access; ///< trigger when accessing the variable/command
+ IConsoleHook *pre; ///< trigger before the variable/command is changed/executed
+ IConsoleHook *post; ///< trigger after the variable/command is changed/executed
} IConsoleHooks;
/** --Commands--
@@ -53,11 +55,11 @@ typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);
struct IConsoleCmd;
typedef struct IConsoleCmd {
- char *name; // name of command
- struct IConsoleCmd *next; // next command in list
+ char *name; ///< name of command
+ struct IConsoleCmd *next; ///< next command in list
- IConsoleCmdProc *proc; // process executed when command is typed
- IConsoleHooks hook; // any special trigger action that needs executing
+ IConsoleCmdProc *proc; ///< process executed when command is typed
+ IConsoleHooks hook; ///< any special trigger action that needs executing
} IConsoleCmd;
/** --Variables--
@@ -71,15 +73,15 @@ typedef struct IConsoleCmd {
*/
struct IConsoleVar;
typedef struct IConsoleVar {
- char *name; // name of the variable
- struct IConsoleVar *next; // next variable in list
-
- void *addr; // the address where the variable is pointing at
- uint32 size; // size of the variable, used for strings
- char *help; // the optional help string shown when requesting information
- IConsoleVarTypes type; // type of variable (for correct assignment/output)
- IConsoleCmdProc *proc; // some variables need really special handling, use a callback function for that
- IConsoleHooks hook; // any special trigger action that needs executing
+ char *name; ///< name of the variable
+ struct IConsoleVar *next; ///< next variable in list
+
+ void *addr; ///< the address where the variable is pointing at
+ uint32 size; ///< size of the variable, used for strings
+ char *help; ///< the optional help string shown when requesting information
+ IConsoleVarTypes type; ///< type of variable (for correct assignment/output)
+ IConsoleCmdProc *proc; ///< some variables need really special handling, use a callback function for that
+ IConsoleHooks hook; ///< any special trigger action that needs executing
} IConsoleVar;
/** --Aliases--
@@ -95,16 +97,16 @@ typedef struct IConsoleVar {
*/
struct IConsoleAlias;
typedef struct IConsoleAlias {
- char *name; // name of the alias
- struct IConsoleAlias *next; // next alias in list
+ char *name; ///< name of the alias
+ struct IConsoleAlias *next; ///< next alias in list
- char *cmdline; // command(s) that is/are being aliased
+ char *cmdline; ///< command(s) that is/are being aliased
} IConsoleAlias;
/* console parser */
-VARDEF IConsoleCmd *_iconsole_cmds; // list of registred commands
-VARDEF IConsoleVar *_iconsole_vars; // list of registred vars
-VARDEF IConsoleAlias *_iconsole_aliases; // list of registred aliases
+VARDEF IConsoleCmd *_iconsole_cmds; ///< list of registred commands
+VARDEF IConsoleVar *_iconsole_vars; ///< list of registred vars
+VARDEF IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
/* console colors/modes */
VARDEF byte _icolour_def;
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 21012e458..5edde43be 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file console_cmds.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "console.h"
@@ -226,7 +228,7 @@ static const FiosItem* GetFiosItem(const char* file)
if (strcmp(file, _fios_list[i].title) == 0) break;
}
- if (i == _fios_num) { /* If no name matches, try to parse it as number */
+ if (i == _fios_num) { // If no name matches, try to parse it as number
char* endptr;
i = strtol(file, &endptr, 10);
@@ -614,7 +616,7 @@ DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount)
DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount)
{
- /* XXX @see ConHookValidateMaxClientsCount */
+ /* XXX see ConHookValidateMaxClientsCount */
if (_network_game_info.spectators_max > 10) {
_network_game_info.spectators_max = 10;
IConsoleError("Maximum spectators out of bounds, truncating to limit.");
@@ -1342,7 +1344,7 @@ DEF_CONSOLE_HOOK(ConProcPlayerName)
if (ci == NULL) return false;
- // Don't change the name if it is the same as the old name
+ /* Don't change the name if it is the same as the old name */
if (strcmp(ci->client_name, _network_player_name) != 0) {
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_network_player_name);
@@ -1441,8 +1443,8 @@ DEF_CONSOLE_CMD(ConListDumpVariables)
static void IConsoleDebugLibRegister(void)
{
- // debugging variables and functions
- extern bool _stdlib_con_developer; /* XXX extern in .c */
+ /* debugging variables and functions */
+ extern bool _stdlib_con_developer; // XXX extern in .cpp
IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
IConsoleCmdRegister("resettile", ConResetTile);
@@ -1458,10 +1460,10 @@ static void IConsoleDebugLibRegister(void)
void IConsoleStdLibRegister(void)
{
- // stdlib
- extern byte _stdlib_developer; /* XXX extern in .c */
+ /* stdlib */
+ extern byte _stdlib_developer; // XXX extern in .cpp
- // default variables and functions
+ /* default variables and functions */
IConsoleCmdRegister("debug_level", ConDebugLevel);
IConsoleCmdRegister("dump_vars", ConListDumpVariables);
IConsoleCmdRegister("echo", ConEcho);
diff --git a/src/currency.cpp b/src/currency.cpp
index 7bc81139a..036f827bd 100644
--- a/src/currency.cpp
+++ b/src/currency.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file currency.cpp **/
+
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
@@ -13,34 +15,34 @@
// | | Euro year | | | name
// | | | | | | |
static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
- { 1, ',', CF_NOEURO, "£", "", 0, STR_CURR_GBP }, // british pounds
- { 2, ',', CF_NOEURO, "$", "", 0, STR_CURR_USD }, // us dollars
- { 2, ',', CF_ISEURO, "€", "", 0, STR_CURR_EUR }, // Euro
- { 220, ',', CF_NOEURO, "¥", "", 0, STR_CURR_YEN }, // yen
- { 20, ',', 2002, "", " S.", 1, STR_CURR_ATS }, // austrian schilling
- { 59, ',', 2002, "BEF ", "", 0, STR_CURR_BEF }, // belgian franc
- { 2, ',', CF_NOEURO, "CHF ", "", 0, STR_CURR_CHF }, // swiss franc
- { 41, ',', CF_NOEURO, "", " Kč", 1, STR_CURR_CZK }, // czech koruna
- { 3, '.', 2002, "DM ", "", 0, STR_CURR_DEM }, // deutsche mark
- { 11, '.', CF_NOEURO, "", " kr", 1, STR_CURR_DKK }, // danish krone
- { 245, '.', 2002, "Pts ", "", 0, STR_CURR_ESP }, // spanish pesetas
- { 9, ',', 2002, "", " mk", 1, STR_CURR_FIM }, // finnish markka
- { 10, '.', 2002, "FF ", "", 0, STR_CURR_FRF }, // french francs
- { 500, ',', 2002, "", "Dr.", 1, STR_CURR_GRD }, // greek drachma
- { 378, ',', 2010, "", " Ft", 1, STR_CURR_HUF }, // hungarian forint
- { 130, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_ISK }, // icelandic krona
- { 2850, ',', 2002, "", " L.", 1, STR_CURR_ITL }, // italian lira
- { 3, ',', 2002, "NLG ", "", 0, STR_CURR_NLG }, // dutch gulden
- { 12, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_NOK }, // norwegian krone
- { 6, ' ', CF_NOEURO, "", " zl", 1, STR_CURR_PLN }, // polish zloty
- { 5, '.', CF_NOEURO, "", " Lei", 1, STR_CURR_ROL }, // romanian Lei
- { 50, ' ', CF_NOEURO, "", " p", 1, STR_CURR_RUR }, // russian rouble
- { 352, '.', CF_NOEURO, "", " SIT", 1, STR_CURR_SIT }, // slovenian tolar
- { 13, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_SEK }, // swedish krona
- { 3, '.', CF_NOEURO, "", " YTL", 1, STR_CURR_YTL }, // turkish lira
- { 52, ',', CF_NOEURO, "", " Sk", 1, STR_CURR_SKK }, // slovak koruna
- { 4, ',', CF_NOEURO, "R$ ", "", 0, STR_CURR_BRR }, // brazil real
- { 1, ' ', CF_NOEURO, "", "", 2, STR_CURR_CUSTOM }, // custom currency
+ { 1, ',', CF_NOEURO, "£", "", 0, STR_CURR_GBP }, ///< british pounds
+ { 2, ',', CF_NOEURO, "$", "", 0, STR_CURR_USD }, ///< us dollars
+ { 2, ',', CF_ISEURO, "€", "", 0, STR_CURR_EUR }, ///< Euro
+ { 220, ',', CF_NOEURO, "¥", "", 0, STR_CURR_YEN }, ///< yen
+ { 20, ',', 2002, "", " S.", 1, STR_CURR_ATS }, ///< austrian schilling
+ { 59, ',', 2002, "BEF ", "", 0, STR_CURR_BEF }, ///< belgian franc
+ { 2, ',', CF_NOEURO, "CHF ", "", 0, STR_CURR_CHF }, ///< swiss franc
+ { 41, ',', CF_NOEURO, "", " Kč", 1, STR_CURR_CZK }, ///< czech koruna
+ { 3, '.', 2002, "DM ", "", 0, STR_CURR_DEM }, ///< deutsche mark
+ { 11, '.', CF_NOEURO, "", " kr", 1, STR_CURR_DKK }, ///< danish krone
+ { 245, '.', 2002, "Pts ", "", 0, STR_CURR_ESP }, ///< spanish pesetas
+ { 9, ',', 2002, "", " mk", 1, STR_CURR_FIM }, ///< finnish markka
+ { 10, '.', 2002, "FF ", "", 0, STR_CURR_FRF }, ///< french francs
+ { 500, ',', 2002, "", "Dr.", 1, STR_CURR_GRD }, ///< greek drachma
+ { 378, ',', 2010, "", " Ft", 1, STR_CURR_HUF }, ///< hungarian forint
+ { 130, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_ISK }, ///< icelandic krona
+ { 2850, ',', 2002, "", " L.", 1, STR_CURR_ITL }, ///< italian lira
+ { 3, ',', 2002, "NLG ", "", 0, STR_CURR_NLG }, ///< dutch gulden
+ { 12, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_NOK }, ///< norwegian krone
+ { 6, ' ', CF_NOEURO, "", " zl", 1, STR_CURR_PLN }, ///< polish zloty
+ { 5, '.', CF_NOEURO, "", " Lei", 1, STR_CURR_ROL }, ///< romanian Lei
+ { 50, ' ', CF_NOEURO, "", " p", 1, STR_CURR_RUR }, ///< russian rouble
+ { 352, '.', CF_NOEURO, "", " SIT", 1, STR_CURR_SIT }, ///< slovenian tolar
+ { 13, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_SEK }, ///< swedish krona
+ { 3, '.', CF_NOEURO, "", " YTL", 1, STR_CURR_YTL }, ///< turkish lira
+ { 52, ',', CF_NOEURO, "", " Sk", 1, STR_CURR_SKK }, ///< slovak koruna
+ { 4, ',', CF_NOEURO, "R$ ", "", 0, STR_CURR_BRR }, ///< brazil real
+ { 1, ' ', CF_NOEURO, "", "", 2, STR_CURR_CUSTOM }, ///< custom currency
};
/* Array of currencies used by the system */
@@ -122,7 +124,10 @@ byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
}
-/* get a mask of the allowed currencies depending on the year */
+/**
+ * get a mask of the allowed currencies depending on the year
+ * @return mask of currencies
+ */
uint GetMaskOfAllowedCurrencies(void)
{
uint mask = 0;
diff --git a/src/currency.h b/src/currency.h
index 40fb553a4..ccfed57c4 100644
--- a/src/currency.h
+++ b/src/currency.h
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file currency.h */
+
#ifndef CURRENCY_H
#define CURRENCY_H