diff options
-rw-r--r-- | src/smallmap_gui.cpp | 45 |
1 files changed, 20 insertions, 25 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 26c18ee5c..cfc7ce8eb 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -169,28 +169,6 @@ static const LegendAndColour * const _legend_table[] = { _legend_land_owners, }; -static inline void WRITE_PIXELS(void *d, uint32 val) -{ - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); - uint8 *val8 = (uint8 *)&val; - - blitter->SetPixel(d, 0, 0, val8[0]); - blitter->SetPixel(d, 1, 0, val8[1]); - blitter->SetPixel(d, 2, 0, val8[2]); - blitter->SetPixel(d, 3, 0, val8[3]); -} - -static inline void WRITE_PIXELS_OR(void *d, uint32 val) -{ - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); - uint8 *val8 = (uint8 *)&val; - - blitter->SetPixelIfEmpty(d, 0, 0, val8[0]); - blitter->SetPixelIfEmpty(d, 1, 0, val8[1]); - blitter->SetPixelIfEmpty(d, 2, 0, val8[2]); - blitter->SetPixelIfEmpty(d, 3, 0, val8[3]); -} - #define MKCOLOR(x) TO_LE32X(x) /** @@ -290,14 +268,31 @@ typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough functio static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); - void *dst_ptr_end = blitter->MoveTo(_screen.dst_ptr, _screen.width, _screen.height - 1); + void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); + void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0); do { /* check if the tile (xc,yc) is within the map range */ if (xc < MapMaxX() && yc < MapMaxY()) { /* check if the dst pointer points to a pixel inside the screen buffer */ - if (dst > _screen.dst_ptr && dst < dst_ptr_end) - WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask); + if (dst < _screen.dst_ptr) continue; + if (dst >= dst_ptr_abs_end) continue; + + uint32 val = proc(TileXY(xc, yc)) & mask; + uint8 *val8 = (uint8 *)&val; + + if (dst <= dst_ptr_end) { + blitter->SetPixelIfEmpty(dst, 0, 0, val8[0]); + blitter->SetPixelIfEmpty(dst, 1, 0, val8[1]); + blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]); + blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]); + } else { + /* It happens that there are only 1, 2 or 3 pixels left to fill, so in that special case, write till the end of the video-buffer */ + int i = 0; + do { + blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]); + } while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end); + } } /* switch to next tile in the column */ } while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); |