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-rw-r--r--network_server.c2
-rw-r--r--settings.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/network_server.c b/network_server.c
index bd3a620ad..fcf460e47 100644
--- a/network_server.c
+++ b/network_server.c
@@ -953,7 +953,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
if (_network_pause_on_join) {
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
}
}
diff --git a/settings.c b/settings.c
index b4f0987e7..ed11c4988 100644
--- a/settings.c
+++ b/settings.c
@@ -1096,7 +1096,7 @@ static const SettingDescGlobVarList _network_settings[] = {
SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100,STR_NULL, NULL),
SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100,STR_NULL, NULL),
SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0,32000,STR_NULL, NULL),
- SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, false, STR_NULL, NULL),
+ SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL),
SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL),
SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535,STR_NULL, NULL),
SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL),