diff options
-rw-r--r-- | ai.c | 31 |
1 files changed, 19 insertions, 12 deletions
@@ -13,6 +13,7 @@ // remove some day perhaps? static Player *_cur_ai_player; +static uint _ai_service_interval; typedef void AiStateAction(Player *p); @@ -301,8 +302,8 @@ static void AiHandleReplaceTrain(Player *p) veh = _new_train_id; AiRestoreVehicleOrders(&_vehicles[veh], orderbak); DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN); - // Force the service interval to 180 days.. else things can go very wrong :p - DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); + + DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); } } } @@ -329,8 +330,8 @@ static void AiHandleReplaceRoadVeh(Player *p) veh = _new_roadveh_id; AiRestoreVehicleOrders(&_vehicles[veh], orderbak); DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH); - // Force the service interval to 180 days.. else things can go very wrong :p - DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_ROADVEH_SERVICE_INT); + + DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); } } } @@ -357,8 +358,8 @@ static void AiHandleReplaceAircraft(Player *p) veh = _new_aircraft_id; AiRestoreVehicleOrders(&_vehicles[veh], orderbak); DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT); - // Force the service interval to 180 days.. else things can go very wrong :p - DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_AIRCRAFT_SERVICE_INT); + + DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); } } } @@ -2432,8 +2433,8 @@ handle_nocash: } DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN); - // Force the service interval to 180 days.. else things can go very wrong :p - DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); + + DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--; @@ -3179,8 +3180,8 @@ static void AiStateBuildRoadVehicles(Player *p) } DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH); - // Force the service interval to 180 days.. else things can go very wrong :p - DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_ROADVEH_SERVICE_INT); + + DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--; @@ -3487,8 +3488,8 @@ static void AiStateBuildAircraftVehicles(Player *p) } DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT); - // Force the service interval to 180 days.. else things can go very wrong :p - DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_AIRCRAFT_SERVICE_INT); + + DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--; @@ -3883,6 +3884,12 @@ void AiDoGameLoop(Player *p) return; } + // Ugly hack to make sure the service interval of the AI is good, not looking + // to the patch-setting + // Also, it takes into account the setting if the service-interval is in days + // or in % + _ai_service_interval = _patches.servint_ispercent?80:180; + if (IS_HUMAN_PLAYER(_current_player)) return; |