diff options
-rw-r--r-- | landscape.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/landscape.c b/landscape.c index b8e86dc5a..d93be1ebe 100644 --- a/landscape.c +++ b/landscape.c @@ -14,7 +14,7 @@ byte _map_owner[TILES_X * TILES_Y]; byte _map2[TILES_X * TILES_Y]; byte _map_extra_bits[TILES_X * TILES_Y/4]; -extern const TileTypeProcs +extern const TileTypeProcs _tile_type_clear_procs, _tile_type_rail_procs, _tile_type_road_procs, @@ -67,7 +67,7 @@ uint GetTileSlope(uint tile, int *h) if (min >= c) min = c; d = _map_type_and_height[tile+TILE_XY(1,1)] & 0xF; if (min >= d) min = d; - + r = 0; if ((a-=min)!=0) { r += (--a << 4) + 8; } if ((c-=min)!=0) { r += (--c << 4) + 4; } @@ -136,7 +136,7 @@ uint GetPartialZ(int x, int y, int corners) if (x - y >= 0) z = (x - y) >> 1; break; - + case 2: y^=0xF; if ( (x - y) >= 0) @@ -213,7 +213,7 @@ uint GetPartialZ(int x, int y, int corners) case 29: z = 1 + (((x^0xF)+(y^0xF))>>1); break; - + case 30: z = 1 + (((x^0xF)+(y^0xF))>>1); break; @@ -270,7 +270,7 @@ void DrawFoundation(TileInfo *ti, uint f) if(hasFoundation( &ti2, false )) sprite_base += 22*2; // foundation in NE direction if (f < 15) { - // leveled foundation + // leveled foundation if( sprite_base < SPR_SLOPES_BASE ) sprite_base = 990; // use original slope sprites AddSortableSpriteToDraw(f-1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z); @@ -280,12 +280,12 @@ void DrawFoundation(TileInfo *ti, uint f) } else { // inclined foundation sprite_base += 14; - + AddSortableSpriteToDraw( HASBIT( (1<<1) | (1<<2) | (1<<4) | (1<<8), ti->tileh) ? sprite_base + (f - 15) : ti->tileh + 0x3DE - 1, ti->x, ti->y, 1, 1, 1, ti->z ); - + ti->tileh = _inclined_tileh[f - 15]; OffsetGroundSprite(31, 9); } @@ -380,7 +380,7 @@ int32 CmdClearArea(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) _additional_cash_required = ret; return cost - ret; } - DoCommandByTile(TILE_FROM_XY(x,y), 0, 0, flags, CMD_LANDSCAPE_CLEAR); + DoCommandByTile(TILE_FROM_XY(x,y), 0, 0, flags, CMD_LANDSCAPE_CLEAR); // draw explosion animation... if ((x==sx || x==ex) && (y==sy || y==ey)) { @@ -547,7 +547,7 @@ static void GenerateTerrain(int type, int flag) w = p[2]; h = p[1]; if (direction & 1) { w = p[1]; h = p[2]; } - p += 8; + p += 8; if (flag & 4) { if (!(flag & 2)) { @@ -644,10 +644,10 @@ static void CreateDesertOrRainForest() SetMapExtraBits(tile, 1); break; } - mt = _map_type_and_height[tile + i]; + mt = _map_type_and_height[TILE_MASK(tile + i)]; } while ((mt & 0xC) == 0 && (mt >> 4) != MP_WATER); } while (++tile != TILES_X*TILES_Y); - + for(i=0; i!=256; i++) RunTileLoop(); @@ -659,7 +659,7 @@ static void CreateDesertOrRainForest() SetMapExtraBits(tile, 2); break; } - } while ( !IS_TILETYPE(tile+i, MP_CLEAR) || (_map5[tile + i]&0x1C) != 0x14); + } while ( !IS_TILETYPE(TILE_MASK(tile+i), MP_CLEAR) || (_map5[TILE_MASK(tile + i)]&0x1C) != 0x14); } while (++tile != TILES_X*TILES_Y); } @@ -667,13 +667,13 @@ void GenerateLandscape() { int i,flag; uint32 r; - + if (_opt.landscape == LT_HILLY) { i = ((Random() & 0x7F) + 950) * LANDSCAPE_SIZE_FACTOR; do { GenerateTerrain(2, 0); } while (--i); - + r = Random(); flag = (r & 3) | 4; i = (((r >> 16) & 0x7F) + 450) * LANDSCAPE_SIZE_FACTOR; @@ -685,7 +685,7 @@ void GenerateLandscape() do { GenerateTerrain(0, 0); } while (--i); - + r = Random(); flag = (r & 3) | 4; i = (((r >> 16) & 0xFF) + 1700) * LANDSCAPE_SIZE_FACTOR; @@ -697,7 +697,7 @@ void GenerateLandscape() i = ((Random() & 0x7F) + 410) * LANDSCAPE_SIZE_FACTOR; do { - GenerateTerrain(3, flag); + GenerateTerrain(3, flag); } while (--i); } else { i = ((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes)*256 + 100) * LANDSCAPE_SIZE_FACTOR; @@ -753,7 +753,7 @@ uint TileAddWrap(TileIndex tile, int addx, int addy) int x, y; x = GET_TILE_X(tile) + addx; y = GET_TILE_Y(tile) + addy; - + // Are we about to wrap? if (x > 0 && x < TILE_X_MAX && y > 0 && y < TILE_Y_MAX) return tile + TILE_XY(addx, addy); |