diff options
-rw-r--r-- | src/linkgraph/demands.cpp | 4 | ||||
-rw-r--r-- | src/table/townname.h | 2 | ||||
-rw-r--r-- | src/viewport.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/linkgraph/demands.cpp b/src/linkgraph/demands.cpp index 2c88778ab..767bec2c9 100644 --- a/src/linkgraph/demands.cpp +++ b/src/linkgraph/demands.cpp @@ -125,7 +125,7 @@ public: * this sets demands in both directions. * @param job The link graph job. * @param from_id The supplying node. - * @þaram to_id The receiving node. + * @param to_id The receiving node. * @param demand_forw Demand calculated for the "forward" direction. */ void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw) @@ -148,7 +148,7 @@ void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id * this only sets demand in the "forward" direction. * @param job The link graph job. * @param from_id The supplying node. - * @þaram to_id The receiving node. + * @param to_id The receiving node. * @param demand_forw Demand calculated for the "forward" direction. */ inline void Scaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw) diff --git a/src/table/townname.h b/src/table/townname.h index aac2d2b35..25c997d25 100644 --- a/src/table/townname.h +++ b/src/table/townname.h @@ -2612,7 +2612,7 @@ static const char * const _name_swiss_real[] = { "Sursee", "Schwyz", "Thalwil", - "Thônex", + "Th\xC3\xB4nex", "Thun", "Uster", "Uzwil", diff --git a/src/viewport.cpp b/src/viewport.cpp index 76cc19d45..7757d504e 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2049,7 +2049,7 @@ static inline int ClampXYToMap(Point &curr_tile, int &iter, int iter_limit, int /* * First get an estimate of the tiles relevant for us at that edge. Relevant in the sense - * "at least close to the visible area".Thus, we don´t look at exactly each tile, inspecting + * "at least close to the visible area". Thus, we don't look at exactly each tile, inspecting * e.g. every tenth should be enough. After all, the desired screen limit is set such that * the bordermost tiles are painted in the middle of the screen when one hits the limit, * i.e. it is no harm if there is some small error in that calculation |