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-rw-r--r--src/table/town_land.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/table/town_land.h b/src/table/town_land.h
index 19194a34e..3469b91ac 100644
--- a/src/table/town_land.h
+++ b/src/table/town_land.h
@@ -1781,7 +1781,7 @@ static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
M(0x1244, PAL_NONE, 0x125a, PAL_NONE, 0, 0, 16, 16, 50, 0),
};
#undef M
-/* 4 variants * 4 build stages */
+/** Make sure we have the right number of elements: 4 variants * 4 build stages for each house */
assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
/** Describes the data that defines each house in the game
@@ -1805,6 +1805,7 @@ assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
#define MS(mnd, mxd, p, rc, bn, rr, mg, ca1, ca2, ca3, bf, ba, cg1, cg2, cg3) \
{mnd, mxd, p, rc, bn, rr, mg, {ca1, ca2, ca3}, {cg1, cg2, cg3}, bf, ba, true, \
0, NULL, 0, 0, {0, 0, 0, 0}, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, 0, 2, 0, 0, NULL}
+/** House specifications from original data */
static const HouseSpec _original_house_specs[] = {
/**
* remove_rating_decrease
@@ -2262,4 +2263,6 @@ static const HouseSpec _original_house_specs[] = {
CT_PASSENGERS, CT_MAIL, CT_FIZZY_DRINKS), //6D
};
#undef MS
+
+/** Make sure we have the right number of elements: one entry for each house */
assert_compile(lengthof(_original_house_specs) == NEW_HOUSE_OFFSET);