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-rw-r--r--network.h2
-rw-r--r--settings.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/network.h b/network.h
index f3602ea48..afa17adf3 100644
--- a/network.h
+++ b/network.h
@@ -159,7 +159,7 @@ VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a s
// networking settings
VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs
-VARDEF uint _network_server_port;
+VARDEF uint16 _network_server_port;
/* We use bind_ip and bind_ip_host, where bind_ip_host is the readable form of
bind_ip_host, and bind_ip the numeric value, because we want a nice number
in the openttd.cfg, but we wants to use the uint32 internally.. */
diff --git a/settings.c b/settings.c
index 90ffbe78c..7a11a9515 100644
--- a/settings.c
+++ b/settings.c
@@ -1092,7 +1092,7 @@ static const SettingDescGlobVarList _network_settings[] = {
SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0,32000,STR_NULL, NULL),
SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, false, STR_NULL, NULL),
SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL),
- SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, -1,STR_NULL, NULL),
+ SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535,STR_NULL, NULL),
SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL),
SDTG_BOOL("lan_internet", S, 0, _network_lan_internet, false, STR_NULL, NULL),
SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL),