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-rw-r--r--projects/openttd_vs100.vcxproj2
-rw-r--r--projects/openttd_vs100.vcxproj.filters6
-rw-r--r--projects/openttd_vs80.vcproj8
-rw-r--r--projects/openttd_vs90.vcproj8
-rw-r--r--source.list4
-rw-r--r--src/blitter/32bpp_sse2.cpp348
-rw-r--r--src/blitter/32bpp_sse2.hpp128
-rw-r--r--src/video/win32_v.cpp2
8 files changed, 505 insertions, 1 deletions
diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj
index e55e7dd34..4c46cdda7 100644
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -1121,6 +1121,8 @@
<ClInclude Include="..\src\blitter\32bpp_optimized.hpp" />
<ClCompile Include="..\src\blitter\32bpp_simple.cpp" />
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
+ <ClCompile Include="..\src\blitter\32bpp_sse2.cpp" />
+ <ClInclude Include="..\src\blitter\32bpp_sse2.hpp" />
<ClCompile Include="..\src\blitter\8bpp_base.cpp" />
<ClInclude Include="..\src\blitter\8bpp_base.hpp" />
<ClCompile Include="..\src\blitter\8bpp_optimized.cpp" />
diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters
index 60633caf0..04ad15dcb 100644
--- a/projects/openttd_vs100.vcxproj.filters
+++ b/projects/openttd_vs100.vcxproj.filters
@@ -2592,6 +2592,12 @@
<ClInclude Include="..\src\blitter\32bpp_simple.hpp">
<Filter>Blitters</Filter>
</ClInclude>
+ <ClCompile Include="..\src\blitter\32bpp_sse2.cpp">
+ <Filter>Blitters</Filter>
+ </ClCompile>
+ <ClInclude Include="..\src\blitter\32bpp_sse2.hpp">
+ <Filter>Blitters</Filter>
+ </ClInclude>
<ClCompile Include="..\src\blitter\8bpp_base.cpp">
<Filter>Blitters</Filter>
</ClCompile>
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
index fe0847165..ad3f6b8ca 100644
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -3827,6 +3827,14 @@
>
</File>
<File
+ RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\..\src\blitter\32bpp_sse2.hpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\blitter\8bpp_base.cpp"
>
</File>
diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj
index 65ae2e1a8..b6d47b154 100644
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -3824,6 +3824,14 @@
>
</File>
<File
+ RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\..\src\blitter\32bpp_sse2.hpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\blitter\8bpp_base.cpp"
>
</File>
diff --git a/source.list b/source.list
index 4fde7fcae..6d81d5a74 100644
--- a/source.list
+++ b/source.list
@@ -907,6 +907,10 @@ blitter/32bpp_optimized.cpp
blitter/32bpp_optimized.hpp
blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp
+#if WITH_SSE
+blitter/32bpp_sse2.cpp
+blitter/32bpp_sse2.hpp
+#end
blitter/8bpp_base.cpp
blitter/8bpp_base.hpp
blitter/8bpp_optimized.cpp
diff --git a/src/blitter/32bpp_sse2.cpp b/src/blitter/32bpp_sse2.cpp
new file mode 100644
index 000000000..09c0ffa8a
--- /dev/null
+++ b/src/blitter/32bpp_sse2.cpp
@@ -0,0 +1,348 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 32bpp_sse2.cpp Implementation of the SSE2 32 bpp blitter. */
+
+#ifdef WITH_SSE
+
+#include "../stdafx.h"
+#include "../zoom_func.h"
+#include "../settings_type.h"
+#include "32bpp_sse2.hpp"
+
+/** Instantiation of the SSE2 32bpp blitter factory. */
+static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
+
+/**
+ * Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
+ *
+ * @tparam mode blitter mode
+ * @param bp further blitting parameters
+ * @param zoom zoom level at which we are drawing
+ */
+template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
+inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
+{
+ Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
+ int effective_width = bp->width;
+
+ /* Find where to start reading in the source sprite */
+ const SpriteData * const sd = (const SpriteData *) bp->sprite;
+ const SpriteInfo * const si = &sd->infos[zoom];
+ const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
+ const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
+
+ if (read_mode != RM_WITH_MARGIN) {
+ src_rgba_line += bp->skip_left;
+ src_mv_line += bp->skip_left;
+ }
+
+ /* Load these variables into register before loop. */
+ const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
+
+ for (int y = bp->height; y != 0; y--) {
+ Colour *dst = dst_line;
+ const Colour *src = src_rgba_line + META_LENGTH;
+ const MapValue *src_mv = src_mv_line;
+
+ switch (mode) {
+ default: {
+ switch (read_mode) {
+ case RM_WITH_MARGIN: {
+ src += src_rgba_line[0].data;
+ dst += src_rgba_line[0].data;
+ const int width_diff = si->sprite_width - bp->width;
+ effective_width = bp->width - (int) src_rgba_line[0].data;
+ const int delta_diff = (int) src_rgba_line[1].data - width_diff;
+ const int new_width = effective_width - (delta_diff & ~1);
+ effective_width = delta_diff > 0 ? new_width : effective_width;
+ if (effective_width <= 0) break;
+ /* FALLTHROUGH */
+ }
+
+ case RM_WITH_SKIP: {
+ for (uint x = (uint) effective_width / 2; x > 0; x--) {
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ ALPHA_BLEND_2();
+ *(uint64*) dst = EXTR64(srcABCD, 0);
+ src += 2;
+ dst += 2;
+ }
+ if (bt_last == BT_ODD) {
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ ALPHA_BLEND_2();
+ (*dst).data = EXTR32(srcABCD, 0);
+ }
+ break;
+ }
+
+ default: NOT_REACHED();
+ }
+ break;
+ }
+ case BM_COLOUR_REMAP: {
+ switch (read_mode) {
+ case RM_WITH_MARGIN: {
+ src += src_rgba_line[0].data;
+ src_mv += src_rgba_line[0].data;
+ dst += src_rgba_line[0].data;
+ const int width_diff = si->sprite_width - bp->width;
+ effective_width = bp->width - (int) src_rgba_line[0].data;
+ const int delta_diff = (int) src_rgba_line[1].data - width_diff;
+ const int nd = effective_width - delta_diff;
+ effective_width = delta_diff > 0 ? nd : effective_width;
+ if (effective_width <= 0) break;
+ /* FALLTHROUGH */
+ }
+
+ case RM_WITH_SKIP: {
+ const byte *remap = bp->remap;
+ for (uint x = (uint) effective_width; x != 0; x--) {
+ /* In case the m-channel is zero, do not remap this pixel in any way */
+ if (src_mv->m == 0) {
+ if (src->a < 255) {
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ ALPHA_BLEND_2();
+ (*dst).data = EXTR32(srcABCD, 0);
+ } else {
+ *dst = src->data;
+ }
+ } else {
+ const uint r = remap[src_mv->m];
+ if (r != 0) {
+ Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v);
+ if (src->a < 255) {
+ __m128i srcABCD;
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ remapped_colour.a = src->a;
+ INSR32(remapped_colour.data, srcABCD, 0);
+ ALPHA_BLEND_2();
+ (*dst).data = EXTR32(srcABCD, 0);
+ } else
+ *dst = remapped_colour;
+ }
+ }
+ src_mv++;
+ dst++;
+ src++;
+ }
+ break;
+ }
+
+ default: NOT_REACHED();
+ }
+ src_mv_line += si->sprite_width;
+ break;
+ }
+ case BM_TRANSPARENT:
+ /* Make the current colour a bit more black, so it looks like this image is transparent */
+ for (int x = bp->width; x != 0; x--) {
+ if (src->a == 255) {
+ *dst = MakeTransparent(*dst, 3, 4);
+ } else {
+ *dst = MakeTransparent(*dst, (256 * 4 - src->a), 256 * 4);
+ }
+ dst++;
+ src++;
+ }
+ break;
+ }
+
+ src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
+ dst_line += bp->pitch;
+ }
+}
+
+/**
+ * Draws a sprite to a (screen) buffer. Calls adequate templated function.
+ *
+ * @param bp further blitting parameters
+ * @param mode blitter mode
+ * @param zoom zoom level at which we are drawing
+ */
+void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
+{
+ switch (mode) {
+ case BM_NORMAL: {
+ const BlockType bt_last = (BlockType) (bp->width & 1);
+ if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
+ switch (bt_last) {
+ case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
+ case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+ } else {
+ switch (bt_last) {
+ case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
+ case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+ }
+ break;
+ }
+ case BM_COLOUR_REMAP:
+ if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
+ Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
+ } else {
+ Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
+ }
+ case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+}
+
+Sprite *Blitter_32bppSSE2::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
+{
+ /* First uint32 of a line = ~1 & the number of transparent pixels from the left.
+ * Second uint32 of a line = the number of transparent pixels from the right.
+ * Then all RGBA then all MV.
+ */
+ ZoomLevel zoom_min = ZOOM_LVL_NORMAL;
+ ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
+ if (sprite->type != ST_FONT) {
+ zoom_min = _settings_client.gui.zoom_min;
+ zoom_max = _settings_client.gui.zoom_max;
+ if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
+ }
+
+ /* Calculate sizes and allocate. */
+ SpriteData sd;
+ uint all_sprites_size = 0;
+ for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
+ const SpriteLoader::Sprite *src_sprite = &sprite[z];
+ sd.infos[z].sprite_width = src_sprite->width;
+ sd.infos[z].sprite_offset = all_sprites_size;
+ sd.infos[z].sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32) * META_LENGTH;
+
+ const uint rgba_size = sd.infos[z].sprite_line_size * src_sprite->height;
+ sd.infos[z].mv_offset = all_sprites_size + rgba_size;
+
+ const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height;
+ all_sprites_size += rgba_size + mv_size;
+ }
+
+ Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
+ dst_sprite->height = sprite->height;
+ dst_sprite->width = sprite->width;
+ dst_sprite->x_offs = sprite->x_offs;
+ dst_sprite->y_offs = sprite->y_offs;
+ memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
+
+ /* Copy colours. */
+ for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
+ const SpriteLoader::Sprite *src_sprite = &sprite[z];
+ const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
+ Colour *dst_rgba_line = (Colour *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].sprite_offset];
+ MapValue *dst_mv = (MapValue *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].mv_offset];
+ for (uint y = src_sprite->height; y != 0; y--) {
+ Colour *dst_rgba = dst_rgba_line + META_LENGTH;
+ for (uint x = src_sprite->width; x != 0; x--) {
+ if (src->a != 0) {
+ dst_rgba->a = src->a;
+ dst_mv->m = src->m;
+ if (src->m != 0) {
+ /* Get brightest value (or default brightness if it's a black pixel). */
+ const uint8 rgb_max = max(src->r, max(src->g, src->b));
+ dst_mv->v = (rgb_max == 0) ? DEFAULT_BRIGHTNESS : rgb_max;
+
+ /* Pre-convert the mapping channel to a RGB value. */
+ const Colour colour = AdjustBrightness(LookupColourInPalette(src->m), dst_mv->v);
+ dst_rgba->r = colour.r;
+ dst_rgba->g = colour.g;
+ dst_rgba->b = colour.b;
+ } else {
+ dst_rgba->r = src->r;
+ dst_rgba->g = src->g;
+ dst_rgba->b = src->b;
+ dst_mv->v = DEFAULT_BRIGHTNESS;
+ }
+ } else {
+ dst_rgba->data = 0;
+ *(uint16*) dst_mv = 0;
+ }
+ dst_rgba++;
+ dst_mv++;
+ src++;
+ }
+
+ /* Count the number of transparent pixels from the left. */
+ dst_rgba = dst_rgba_line + META_LENGTH;
+ uint32 nb_pix_transp = 0;
+ for (uint x = src_sprite->width; x != 0; x--) {
+ if (dst_rgba->a == 0) nb_pix_transp++;
+ else break;
+ dst_rgba++;
+ }
+ (*dst_rgba_line).data = nb_pix_transp & ~1; // "& ~1" to preserve the last block type
+
+ Colour *nb_right = dst_rgba_line + 1;
+ dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
+
+ /* Count the number of transparent pixels from the right. */
+ dst_rgba = dst_rgba_line - 1;
+ nb_pix_transp = 0;
+ for (uint x = src_sprite->width; x != 0; x--) {
+ if (dst_rgba->a == 0) nb_pix_transp++;
+ else break;
+ dst_rgba--;
+ }
+ (*nb_right).data = nb_pix_transp; // no "& ~1" here, must be done when we know bp->width
+ }
+ }
+
+ return dst_sprite;
+}
+
+/** ReallyAdjustBrightness() is not called that often.
+ * Inlining this function implies a far jump, which has a huge latency.
+ */
+inline Colour Blitter_32bppSSE2::AdjustBrightness(Colour colour, uint8 brightness)
+{
+ /* Shortcut for normal brightness. */
+ if (brightness == DEFAULT_BRIGHTNESS) return colour;
+
+ return this->ReallyAdjustBrightness(colour, brightness);
+}
+
+Colour Blitter_32bppSSE2::ReallyAdjustBrightness(Colour colour, uint8 brightness)
+{
+ ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
+ c16 *= brightness;
+ uint64 c16_ob = c16; // Helps out of order execution.
+ c16 /= DEFAULT_BRIGHTNESS;
+ c16 &= 0x01FF01FF01FF;
+
+ /* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
+ c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
+ uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
+
+ const uint32 alpha32 = colour.data & 0xFF000000;
+ __m128i ret;
+ INSR64(c16, ret, 0);
+ if (ob != 0) {
+ /* Reduce overbright strength. */
+ ob /= 2;
+ __m128i ob128;
+ INSR64(ob | ob << 16 | ob << 32, ob128, 0);
+ __m128i white = OVERBRIGHT_VALUE_MASK;
+ __m128i c128 = ret;
+ ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
+ ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
+ ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
+ ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
+ }
+
+ ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
+ return alpha32 | EXTR32(ret, 0);
+}
+
+#endif /* WITH_SSE */
diff --git a/src/blitter/32bpp_sse2.hpp b/src/blitter/32bpp_sse2.hpp
new file mode 100644
index 000000000..0e11510cf
--- /dev/null
+++ b/src/blitter/32bpp_sse2.hpp
@@ -0,0 +1,128 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */
+
+#ifndef BLITTER_32BPP_SSE2_HPP
+#define BLITTER_32BPP_SSE2_HPP
+
+#ifdef WITH_SSE
+
+#include "32bpp_simple.hpp"
+#include "emmintrin.h"
+
+#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
+#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
+#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
+
+#ifdef _MSC_VER
+ #define ALIGN(n) __declspec(align(n))
+#else
+ #define ALIGN(n) __attribute__ ((aligned (n)))
+#endif
+
+typedef union ALIGN(16) um128i {
+ __m128i m128i;
+ uint8 m128i_u8[16];
+ uint16 m128i_u16[8];
+ uint32 m128i_u32[4];
+ uint64 m128i_u64[2];
+} um128i;
+
+#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
+#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
+#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
+#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
+#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
+#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
+#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
+#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
+#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
+#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
+
+#define EXTR32(from, rank) (*(um128i*) &from).m128i_u32[rank]
+#define EXTR64(from, rank) (*(um128i*) &from).m128i_u64[rank]
+#define INSR32(val, into, rank) { \
+ (*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, val, (rank)*2); \
+ (*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, (val) >> 16, (rank)*2 + 1); \
+}
+#define INSR64(val, into, rank) (*(um128i*) &into).m128i_u64[rank] = (val)
+
+/* Alpha blend 2 pixels. */
+#define ALPHA_BLEND_2() { \
+ __m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
+ __m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
+ \
+ __m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
+ alphaAB = _mm_srli_epi16(alphaAB, 15); \
+ alphaAB = _mm_add_epi16(alphaAB, srcAB); \
+ alphaAB = _mm_shufflelo_epi16(alphaAB, 0x3F); /* PSHUFLW, put alpha1 in front of each rgb1 */ \
+ alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F); /* PSHUFHW, put alpha2 in front of each rgb2 */ \
+ \
+ srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
+ srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
+ srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
+ srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
+ srcAB = _mm_and_si128(srcAB, clear_hi); /* PAND, wipe high bytes to keep low bytes when packing */ \
+ srcABCD = _mm_packus_epi16(srcAB, srcAB); /* PACKUSWB, pack 2 colours (with saturation) */ \
+}
+
+/** The SSE2 32 bpp blitter (without palette animation). */
+class Blitter_32bppSSE2 : public Blitter_32bppSimple {
+public:
+ struct MapValue {
+ uint8 m;
+ uint8 v;
+ };
+ assert_compile(sizeof(MapValue) == 2);
+
+ /** Helper for creating specialised functions for specific optimisations. */
+ enum ReadMode {
+ RM_WITH_SKIP, ///< Use normal code for skipping empty pixels.
+ RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work.
+ RM_NONE, ///< No specialisation.
+ };
+
+ /** Helper for creating specialised functions for the case where the sprite width is odd or even. */
+ enum BlockType {
+ BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel.
+ BT_ODD, ///< An odd number of pixels in the width; special case for the last pixel.
+ BT_NONE, ///< No specialisation for either case.
+ };
+
+ /** Data stored about a (single) sprite. */
+ struct SpriteInfo {
+ uint32 sprite_offset; ///< The offset to the sprite data.
+ uint32 mv_offset; ///< The offset to the map value data.
+ uint16 sprite_line_size; ///< The size of a single line (pitch).
+ uint16 sprite_width; ///< The width of the sprite.
+ };
+ struct SpriteData {
+ SpriteInfo infos[ZOOM_LVL_COUNT];
+ byte data[]; ///< Data, all zoomlevels.
+ };
+
+ virtual Colour AdjustBrightness(Colour colour, uint8 brightness);
+ Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
+ /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ template <BlitterMode mode, ReadMode read_mode, BlockType bt_last>
+ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
+ /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
+ /* virtual */ const char *GetName() { return "32bpp-sse2"; }
+};
+
+/** Factory for the SSE2 32 bpp blitter (without palette animation). */
+class FBlitter_32bppSSE2 : public BlitterFactory {
+public:
+ FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
+};
+
+#endif /* WITH_SSE */
+#endif /* BLITTER_32BPP_SSE2_HPP */
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 186ac1025..02cae68e2 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -1077,7 +1077,7 @@ static bool AllocateDibSection(int w, int h, bool force)
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi->bmiHeader.biWidth = _wnd.width = w;
- bi->bmiHeader.biHeight = -(_wnd.height = h);
+ bi->bmiHeader.biHeight = -(_wnd.height = h+1); // Allocate extra room to prevent out-of-bounds when SSE reads a 16B block at the end of the buffer.
bi->bmiHeader.biPlanes = 1;
bi->bmiHeader.biBitCount = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();