diff options
-rw-r--r-- | src/network/network_admin.cpp | 7 | ||||
-rw-r--r-- | src/network/network_admin.h | 4 | ||||
-rw-r--r-- | src/network/network_chat_gui.cpp | 4 | ||||
-rw-r--r-- | src/network/network_client.cpp | 14 | ||||
-rw-r--r-- | src/network/network_client.h | 2 | ||||
-rw-r--r-- | src/network/network_func.h | 4 | ||||
-rw-r--r-- | src/network/network_server.cpp | 7 | ||||
-rw-r--r-- | src/network/network_server.h | 2 |
8 files changed, 21 insertions, 23 deletions
diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp index 419de71d1..09b039485 100644 --- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -450,7 +450,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats() * @param msg The actual message. * @param data Arbitrary extra data. */ -NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data) +NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data) { Packet *p = new Packet(ADMIN_PACKET_SERVER_CHAT); @@ -769,8 +769,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p) DestType desttype = (DestType)p->Recv_uint8(); int dest = p->Recv_uint32(); - char msg[NETWORK_CHAT_LENGTH]; - p->Recv_string(msg, NETWORK_CHAT_LENGTH); + std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH); switch (action) { case NETWORK_ACTION_CHAT: @@ -902,7 +901,7 @@ void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bc /** * Send chat to the admin network (if they did opt in for the respective update). */ -void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data, bool from_admin) +void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data, bool from_admin) { if (from_admin) return; diff --git a/src/network/network_admin.h b/src/network/network_admin.h index cf6cf6e7c..0e443d08f 100644 --- a/src/network/network_admin.h +++ b/src/network/network_admin.h @@ -61,7 +61,7 @@ public: NetworkRecvStatus SendCompanyEconomy(); NetworkRecvStatus SendCompanyStats(); - NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data); + NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data); NetworkRecvStatus SendRcon(uint16 colour, const char *command); NetworkRecvStatus SendConsole(const char *origin, const char *command); NetworkRecvStatus SendGameScript(const char *json); @@ -106,7 +106,7 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company); void NetworkAdminCompanyUpdate(const Company *company); void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr); -void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data = 0, bool from_admin = false); +void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data = 0, bool from_admin = false); void NetworkAdminUpdate(AdminUpdateFrequency freq); void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string); void NetworkAdminConsole(const char *origin, const char *string); diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index 82d9a819b..f8eaf3bda 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -259,9 +259,9 @@ void NetworkDrawChatMessage() * @param type The type of destination. * @param dest The actual destination index. */ -static void SendChat(const char *buf, DestType type, int dest) +static void SendChat(const std::string &buf, DestType type, int dest) { - if (StrEmpty(buf)) return; + if (buf.empty()) return; if (!_network_server) { MyClient::SendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, 0); } else { diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index ba9b16d85..8cbe76e18 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -450,7 +450,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCommand(const CommandPacke } /** Send a chat-packet over the network */ -NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data) +NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data) { Packet *p = new Packet(PACKET_CLIENT_CHAT); @@ -1025,13 +1025,13 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) { if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET; - char name[NETWORK_NAME_LENGTH], msg[NETWORK_CHAT_LENGTH]; + std::string name; const NetworkClientInfo *ci = nullptr, *ci_to; NetworkAction action = (NetworkAction)p->Recv_uint8(); ClientID client_id = (ClientID)p->Recv_uint32(); bool self_send = p->Recv_bool(); - p->Recv_string(msg, NETWORK_CHAT_LENGTH); + std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH); int64 data = p->Recv_uint64(); ci_to = NetworkClientInfo::GetByClientID(client_id); @@ -1042,7 +1042,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) switch (action) { case NETWORK_ACTION_CHAT_CLIENT: /* For speaking to client we need the client-name */ - seprintf(name, lastof(name), "%s", ci_to->client_name); + name = ci_to->client_name; ci = NetworkClientInfo::GetByClientID(_network_own_client_id); break; @@ -1051,7 +1051,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); - GetString(name, str, lastof(name)); + name = GetString(str); ci = NetworkClientInfo::GetByClientID(_network_own_client_id); break; } @@ -1060,7 +1060,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) } } else { /* Display message from somebody else */ - seprintf(name, lastof(name), "%s", ci_to->client_name); + name = ci_to->client_name; ci = ci_to; } @@ -1385,7 +1385,7 @@ void NetworkUpdateClientName() * @param msg The actual message. * @param data Arbitrary extra data. */ -void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data) +void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data) { MyClient::SendChat(action, type, dest, msg, data); } diff --git a/src/network/network_client.h b/src/network/network_client.h index 7d0d22810..169820d96 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -93,7 +93,7 @@ public: static NetworkRecvStatus SendGamePassword(const std::string &password); static NetworkRecvStatus SendCompanyPassword(const std::string &password); - static NetworkRecvStatus SendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data); + static NetworkRecvStatus SendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data); static NetworkRecvStatus SendSetPassword(const std::string &password); static NetworkRecvStatus SendSetName(const char *name); static NetworkRecvStatus SendRCon(const std::string &password, const char *command); diff --git a/src/network/network_func.h b/src/network/network_func.h index 82a5deb45..1c5916eda 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -55,7 +55,7 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de void NetworkClientJoinGame(); void NetworkClientRequestMove(CompanyID company, const std::string &pass = ""); void NetworkClientSendRcon(const std::string &password, const char *command); -void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0); +void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data = 0); bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio); bool NetworkCompanyIsPassworded(CompanyID company_id); bool NetworkMaxCompaniesReached(); @@ -77,7 +77,7 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name); void NetworkServerDoMove(ClientID client_id, CompanyID company_id); void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const char *string); -void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0, bool from_admin = false); +void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64 data = 0, bool from_admin = false); void NetworkServerKickClient(ClientID client_id, const char *reason); uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason); diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 71173a8d5..f5cd91bd1 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -719,7 +719,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCommand(const CommandPacke * @param msg The actual message. * @param data Arbitrary extra data. */ -NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) +NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const std::string &msg, int64 data) { if (this->status < STATUS_PRE_ACTIVE) return NETWORK_RECV_STATUS_OKAY; @@ -1235,7 +1235,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p) * @param data Arbitrary data. * @param from_admin Whether the origin is an admin or not. */ -void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data, bool from_admin) +void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const std::string &msg, ClientID from_id, int64 data, bool from_admin) { const NetworkClientInfo *ci, *ci_own, *ci_to; @@ -1356,9 +1356,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) NetworkAction action = (NetworkAction)p->Recv_uint8(); DestType desttype = (DestType)p->Recv_uint8(); int dest = p->Recv_uint32(); - char msg[NETWORK_CHAT_LENGTH]; - p->Recv_string(msg, NETWORK_CHAT_LENGTH); + std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH); int64 data = p->Recv_uint64(); NetworkClientInfo *ci = this->GetInfo(); diff --git a/src/network/network_server.h b/src/network/network_server.h index f8f58d1e3..98b2f9b6e 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -94,7 +94,7 @@ public: NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci); NetworkRecvStatus SendError(NetworkErrorCode error, const char *reason = nullptr); - NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data); + NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const std::string &msg, int64 data); NetworkRecvStatus SendJoin(ClientID client_id); NetworkRecvStatus SendFrame(); NetworkRecvStatus SendSync(); |