diff options
-rw-r--r-- | src/build_vehicle_gui.cpp | 32 |
1 files changed, 21 insertions, 11 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 828a604da..f84f7b2b7 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -804,6 +804,7 @@ struct BuildVehicleWindow : Window { bool descending_sort_order; byte sort_criteria; bool regenerate_list; + bool listview_mode; EngineID sel_engine; EngineID rename_engine; GUIEngineList eng_list; @@ -844,7 +845,17 @@ struct BuildVehicleWindow : Window { break; } this->SetupWindowStrings(type); - ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); + + this->listview_mode = (this->window_number <= VEH_END); + /* If we are just viewing the list of vehicles, we do not need the Build button. + * So we just hide it, and enlarge the Rename buton by the now vacant place. */ + if (this->listview_mode) { + this->HideWidget(BUILD_VEHICLE_WIDGET_BUILD); + this->widget[BUILD_VEHICLE_WIDGET_RENAME].left = this->widget[BUILD_VEHICLE_WIDGET_BUILD].left; + } else { + /* Both are visible, adjust the size of each */ + ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); + } this->GenerateBuildList(); // generate the list, since we need it in the next line /* Select the first engine in the list as default when opening the window */ @@ -856,12 +867,11 @@ struct BuildVehicleWindow : Window { /* Setup widget strings to fit the different types of vehicles */ void SetupWindowStrings(VehicleType type) { - bool available_vehicle = this->window_number <= VEH_END; switch (type) { default: NOT_REACHED(); case VEH_TRAIN: - this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = available_vehicle ? STR_AVAILABLE_TRAINS : STR_JUST_STRING; + this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_TRAINS : STR_JUST_STRING; this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_8843_TRAIN_VEHICLE_SELECTION; this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_881F_BUILD_VEHICLE; this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN; @@ -870,7 +880,7 @@ struct BuildVehicleWindow : Window { break; case VEH_ROAD: - this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = available_vehicle ? STR_AVAILABLE_ROAD_VEHICLES : STR_9006_NEW_ROAD_VEHICLES; + this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_ROAD_VEHICLES : STR_9006_NEW_ROAD_VEHICLES; this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION; this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE; this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD; @@ -879,7 +889,7 @@ struct BuildVehicleWindow : Window { break; case VEH_SHIP: - this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = available_vehicle ? STR_AVAILABLE_SHIPS : STR_9808_NEW_SHIPS; + this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_SHIPS : STR_9808_NEW_SHIPS; this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK; this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9809_BUILD_SHIP; this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP; @@ -888,7 +898,7 @@ struct BuildVehicleWindow : Window { break; case VEH_AIRCRAFT: - this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = available_vehicle ? STR_AVAILABLE_AIRCRAFT : STR_A005_NEW_AIRCRAFT; + this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_AIRCRAFT : STR_A005_NEW_AIRCRAFT; this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST; this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_A006_BUILD_AIRCRAFT; this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT; @@ -905,7 +915,7 @@ struct BuildVehicleWindow : Window { int num_engines = 0; int num_wagons = 0; - this->filter.railtype = (this->window_number <= VEH_END) ? RAILTYPE_END : GetRailType(this->window_number); + this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number); this->eng_list.Clear(); @@ -998,7 +1008,7 @@ struct BuildVehicleWindow : Window { EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue; /* First VEH_END window_numbers are fake to allow a window open for all different types at once */ - if (this->window_number > VEH_END && !CanAircraftUseStation(eid, this->window_number)) continue; + if (!this->listview_mode && !CanAircraftUseStation(eid, this->window_number)) continue; *this->eng_list.Append() = eid; if (eid == this->sel_engine) sel_id = eid; @@ -1109,8 +1119,6 @@ struct BuildVehicleWindow : Window { uint max = min(this->vscroll.pos + this->vscroll.cap, this->eng_list.Length()); - this->SetWidgetDisabledState(BUILD_VEHICLE_WIDGET_BUILD, this->window_number <= VEH_END); - SetVScrollCount(this, this->eng_list.Length()); SetDParam(0, this->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles @@ -1171,7 +1179,9 @@ struct BuildVehicleWindow : Window { virtual void OnResize(Point new_size, Point delta) { - if (delta.x != 0) ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); + if (delta.x != 0 && !this->listview_mode) { + ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); + } if (delta.y == 0) return; this->vscroll.cap += delta.y / (int)GetVehicleListHeight(this->vehicle_type); |