diff options
-rw-r--r-- | lang/american.txt | 95 | ||||
-rw-r--r-- | lang/german.txt | 7 | ||||
-rw-r--r-- | lang/portuguese.txt | 2 |
3 files changed, 102 insertions, 2 deletions
diff --git a/lang/american.txt b/lang/american.txt index 5a1038d3a..101dd05b6 100644 --- a/lang/american.txt +++ b/lang/american.txt @@ -604,6 +604,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_022F_TOWN_GENERATION :{BLACK}Town generation @@ -716,6 +718,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save sce STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario +STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap +STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this scenario ? STR_029C_QUIT_EDITOR :{WHITE}Quit Editor STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200 @@ -881,6 +885,7 @@ STR_TOWNNAME_SWISS :Swiss STR_TOWNNAME_DANISH :Danish STR_TOWNNAME_TURKISH :Turkish STR_TOWNNAME_ITALIAN :Italian +STR_TOWNNAME_CATALAN :Catalan ############ end of townname region STR_CURR_GBP :Pounds (£) @@ -905,6 +910,7 @@ STR_CURR_NOK :Norwegian Krone STR_CURR_PLN :Polish Zloty (PLN) STR_CURR_ROL :Romanian Leu (ROL) STR_CURR_RUR :Russian Rubel (RUR) +STR_CURR_SIT :Slovenian Tolar (SIT) STR_CURR_SEK :Swedish Krona (SEK) STR_CURR_CUSTOM :Custom... @@ -1039,7 +1045,27 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autoren STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING} STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Invisible trees (with transparent buildings): {ORANGE}{STRING} + +STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING} +STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original +STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Oil Refineries' max distance from edge of map {ORANGE}{STRING} STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING} +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING} +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Rough +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough +STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING} +STR_CONFIG_PATCHES_TREE_PLACER_NONE :None +STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original +STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Improved +STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING} +STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-clockwise +STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise +STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Progress update interval: {ORANGE}{STRING} ms +STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING} + STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING} @@ -1434,6 +1460,17 @@ STR_NETWORK_SEND :{BLACK}Send STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING} + +##### PNG-MAP-Loader + +STR_PNGMAP_ERROR :{WHITE}Cannot load landscape from PNG... +STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found. +STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. +STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) + +STR_BMPMAP_ERROR :{WHITE}Cannot load landscape from BMP... +STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. + ##id 0x0800 STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY} STR_0801_COST :{RED}Cost: {CURRENCY} @@ -1757,6 +1794,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game +STR_4011_LOAD_HEIGHTMAP :{WHITE}Load Heightmap ##id 0x4800 STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way @@ -2529,6 +2567,8 @@ STR_886F_TRANSFER :{BLACK}Transfer STR_TRAIN_STOPPING :{RED}Stopping STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types +STR_TRAIN_NO_POWER :{RED}No power +STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start ##id 0x9000 STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way @@ -2861,6 +2901,61 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {G STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S} +########### String for New Landscape Generator + +STR_GENERATE :{WHITE}Generate +STR_RANDOM :{BLACK}Randomize +STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation +STR_WORLD_GENERATION_CAPTION :{WHITE}World generation +STR_RANDOM_SEED :{BLACK}Random Seed: +STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed +STR_LAND_GENERATOR :{BLACK}Land generator: +STR_TREE_PLACER :{BLACK}Tree algorithm: +STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: +STR_TERRAIN_TYPE :{BLACK}Terrain type: +STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: +STR_SMOOTHNESS :{BLACK}Smoothness: +STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height: +STR_DATE :{BLACK}Date: +STR_NUMBER_OF_TOWNS :{BLACK}No. of towns: +STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: +STR_GENERATE_DATE :{BLACK}{DATE_LONG} +STR_SNOW_LINE_UP :{BLACK}Move the snow line height up one +STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one +STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height +STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year +STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning +STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? +STR_SNOW_LINE_HEIGHT_NUM :{NUM} +STR_HEIGHTMAP_NAME :{BLACK}Heightmap name: +STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} +STR_GENERATION_WORLD :{WHITE}Generating world... +STR_GENERATION_ABORT :{BLACK}Cancel +STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation +STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation? +STR_PROGRESS :{WHITE}{NUM}% complete +STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} +STR_WORLD_GENERATION :{BLACK}World generation +STR_TREE_GENERATION :{BLACK}Tree generation +STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation +STR_CLEARING_TILES :{BLACK}Rough and rocky area generation +STR_SETTINGUP_GAME :{BLACK}Setting up game +STR_PREPARING_TILELOOP :{BLACK}Running tile-loop +STR_PREPARING_GAME :{BLACK}Preparing game +STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom +STR_SE_FLAT_WORLD :{WHITE}Flat land +STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land +STR_SE_RANDOM_LAND :{WHITE}Random land +STR_SE_NEW_WORLD :{BLACK}Create new scenario +STR_SE_CAPTION :{WHITE}Scenario type +STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one +STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one +STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land +STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: +STR_FLAT_WORLD_HEIGHT_NUM :{NUM} + +STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position + ########### String for new airports STR_SMALL_AIRPORT :{BLACK}Small STR_CITY_AIRPORT :{BLACK}City diff --git a/lang/german.txt b/lang/german.txt index 42444040d..d096c9ebe 100644 --- a/lang/german.txt +++ b/lang/german.txt @@ -1051,7 +1051,7 @@ STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land Ge STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximaler Abstand der Ölraffinerien vom Kartenrand{ORANGE}{STRING} -STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Höhe der Schneegrenze: {ORANGE}{STRING} +STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Schneegrenze auf: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Rauheit (nur TerraGenesis) : {ORANGE}{STRING} STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr sanft STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Sanft @@ -2938,13 +2938,16 @@ STR_PROGRESS :{WHITE}{NUM}% a STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_WORLD_GENERATION :{BLACK}Welterstellung STR_TREE_GENERATION :{BLACK}Baumerzeugung +STR_UNMOVABLE_GENERATION :{BLACK}Erzeuge unbewegbare Objekte +STR_CLEARING_TILES :{BLACK}Erzeuge leere, felsige Landschaft STR_SETTINGUP_GAME :{BLACK}Bereite Spiel vor +STR_PREPARING_TILELOOP :{BLACK}Belebe Welt STR_PREPARING_GAME :{BLACK}Bereite Spiel vor STR_DIFFICULTY_TO_CUSTOM :{WHITE}Diese Aktion änderte den Schwierigkeitsgrad zu individuell STR_SE_FLAT_WORLD :{WHITE}Flache Landschaft STR_SE_FLAT_WORLD_TIP :{BLACK}Erzeuge flache Landschaft STR_SE_RANDOM_LAND :{WHITE}Zufällige Landschaft -STR_SE_NEW_WORLD :{BLACK}Erzeuge ein neues Szenario +STR_SE_NEW_WORLD :{BLACK}Erzeuge neues Szenario STR_SE_CAPTION :{WHITE}Szenariotyp STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Höhenstufe des flachen Landes um eins reduzieren STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Höhenstufe das flachen Landes um eins erhöhen diff --git a/lang/portuguese.txt b/lang/portuguese.txt index 01d7772c0..7366cc391 100644 --- a/lang/portuguese.txt +++ b/lang/portuguese.txt @@ -2887,6 +2887,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões M ########### String for New Landscape Generator STR_GENERATE :{WHITE}Criar +STR_RANDOM :{BLACK}Gerar aleatório STR_RANDOM_SEED :{BLACK}Semente aleatória: STR_RANDOM_SEED_HELP :{BLACK}Clique para inserir uma semente aleatória STR_TERRAIN_TYPE :{BLACK}Tipo de terreno: @@ -2909,6 +2910,7 @@ STR_GENERATION_ABORT :{BLACK}Cancelar STR_GENERATION_ABORT_MESSAGE :{YELLOW}Quer mesmo cancelar a criação? STR_PROGRESS :{WHITE}{NUM}% completo STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} +STR_SETTINGUP_GAME :{BLACK}Definindo jogo STR_PREPARING_GAME :{BLACK}A preparar jogo STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado STR_SE_FLAT_WORLD :{WHITE}Terra plana |