diff options
-rw-r--r-- | src/openttd.cpp | 2 | ||||
-rw-r--r-- | src/station_cmd.cpp | 16 | ||||
-rw-r--r-- | src/station_gui.cpp | 2 | ||||
-rw-r--r-- | src/tgp.cpp | 6 | ||||
-rw-r--r-- | src/town_cmd.cpp | 2 | ||||
-rw-r--r-- | src/vehicle.cpp | 2 | ||||
-rw-r--r-- | src/viewport.cpp | 2 | ||||
-rw-r--r-- | src/window.cpp | 2 |
8 files changed, 17 insertions, 17 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 49d5e8250..65374f439 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -278,7 +278,7 @@ static void ParseResolution(Dimension *res, const char *s) /** - * Unitializes drivers, frees allocated memory, cleans pools, ... + * Uninitializes drivers, frees allocated memory, cleans pools, ... * Generally, prepares the game for shutting down */ static void ShutdownGame() diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index b4c752360..66a09c435 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1767,16 +1767,16 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin bool distant_join = (station_to_join != INVALID_STATION); uint8 width = (uint8)GB(p1, 0, 8); - uint8 lenght = (uint8)GB(p1, 8, 8); + uint8 length = (uint8)GB(p1, 8, 8); /* Check if the requested road stop is too big */ - if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); + if (width > _settings_game.station.station_spread || length > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); /* Check for incorrect width / length. */ - if (width == 0 || lenght == 0) return CMD_ERROR; + if (width == 0 || length == 0) return CMD_ERROR; /* Check if the first tile and the last tile are valid */ - if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR; + if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, length - 1) == INVALID_TILE) return CMD_ERROR; - TileArea roadstop_area(tile, width, lenght); + TileArea roadstop_area(tile, width, length); if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR; @@ -3433,7 +3433,7 @@ void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2) /* Reroute cargo in station. */ ge.cargo.Reroute(UINT_MAX, &ge.cargo, avoid, avoid2, &ge); - /* Reroute cargo staged to be transfered. */ + /* Reroute cargo staged to be transferred. */ for (std::list<Vehicle *>::iterator it(st->loading_vehicles.begin()); it != st->loading_vehicles.end(); ++it) { for (Vehicle *v = *it; v != NULL; v = v->Next()) { if (v->cargo_type != c) continue; @@ -3443,7 +3443,7 @@ void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2) } /** - * Check all next hops of cargo packets in this station for existance of a + * Check all next hops of cargo packets in this station for existence of a * a valid link they may use to travel on. Reroute any cargo not having a valid * link and remove timed out links found like this from the linkgraph. We're * not all links here as that is expensive and useless. A link no one is using @@ -4230,7 +4230,7 @@ void FlowStat::Invalidate() } /** - * Change share for specified station. By specifing INT_MIN as parameter you + * Change share for specified station. By specifying INT_MIN as parameter you * can erase a share. Newly added flows will be unrestricted. * @param st Next Hop to be removed. * @param flow Share to be added or removed. diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 11af2f55f..5c2e06070 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -657,7 +657,7 @@ const CargoTypes CompanyStationsWindow::cargo_filter_max = ALL_CARGOTYPES; CargoTypes CompanyStationsWindow::cargo_filter = ALL_CARGOTYPES; const Station *CompanyStationsWindow::last_station = NULL; -/* Availible station sorting functions */ +/* Available station sorting functions */ GUIStationList::SortFunction * const CompanyStationsWindow::sorter_funcs[] = { &StationNameSorter, &StationTypeSorter, diff --git a/src/tgp.cpp b/src/tgp.cpp index 436870b41..02621f127 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -47,7 +47,7 @@ * second sets the major variations to that, ... until finally the smallest * bumps are added. * - * Usefully, this routine is totally scaleable; so when 32bpp comes along, the + * Usefully, this routine is totally scalable; so when 32bpp comes along, the * terrain can be as bumpy as you like! It is also infinitely expandable; a * single random seed terrain continues in X & Y as far as you care to * calculate. In theory, we could use just one seed value, but randomly select @@ -262,7 +262,7 @@ static amplitude_t GetAmplitude(int frequency) * areas with a particular gradient so that we are able to create maps without too * many steep slopes up to the wanted height level. It's definitely not perfect since * it will bring larger rectangles with similar slopes which makes the rectangular - * behaviour of TGP more noticable. However, these height differentiations cannot + * behaviour of TGP more noticeable. However, these height differentiations cannot * happen over much smaller areas; we basically double the "range" to give a similar * slope for every doubling of map height. */ @@ -977,7 +977,7 @@ static void TgenSetTileHeight(TileIndex tile, int height) * The main new land generator using Perlin noise. Desert landscape is handled * different to all others to give a desert valley between two high mountains. * Clearly if a low height terrain (flat/very flat) is chosen, then the tropic - * areas wont be high enough, and there will be very little tropic on the map. + * areas won't be high enough, and there will be very little tropic on the map. * Thus Tropic works best on Hilly or Mountainous. */ void GenerateTerrainPerlin() diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 4289d901a..986c52c4e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2945,7 +2945,7 @@ static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags) * Also emulate original behaviour when town was only growing in * TOWN_GROWTH_TICKS intervals, to make sure that it's not too * tick-perfect and gives player some time window where he can - * spam funding with the exact same effeciency. + * spam funding with the exact same efficiency. */ t->grow_counter = min(t->grow_counter, 2 * TOWN_GROWTH_TICKS - (t->growth_rate - t->grow_counter) % TOWN_GROWTH_TICKS); diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 9015396a8..1ed43c9b6 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -723,7 +723,7 @@ bool Vehicle::IsEngineCountable() const /** * Check whether Vehicle::engine_type has any meaning. - * @return true if the vehicle has a useable engine type. + * @return true if the vehicle has a usable engine type. */ bool Vehicle::HasEngineType() const { diff --git a/src/viewport.cpp b/src/viewport.cpp index 350bb9238..da4ed2660 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -58,7 +58,7 @@ * * * Rows are horizontal sections of the viewport, also half a tile wide. - * This time the nothern most tile on the map defines 0 and + * This time the northern most tile on the map defines 0 and * everything south of that has a positive number. */ diff --git a/src/window.cpp b/src/window.cpp index d67c7f2f7..cc40afd34 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -655,7 +655,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count) /* Clicked on a widget that is not disabled. * So unless the clicked widget is the caption bar, change focus to this widget. - * Exception: In the OSK we always want the editbox to stay focussed. */ + * Exception: In the OSK we always want the editbox to stay focused. */ if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) { /* focused_widget_changed is 'now' only true if the window this widget * is in gained focus. In that case it must remain true, also if the |