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-rw-r--r--src/landscape.cpp29
-rw-r--r--src/landscape.h1
-rw-r--r--src/tile_map.cpp128
-rw-r--r--src/tile_map.h21
-rw-r--r--src/void_cmd.cpp9
5 files changed, 86 insertions, 102 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 79b24baf7..991a445ad 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -131,9 +131,15 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
* (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely)
* So give it a z-malus of 4 in the first iterations. */
int z = 0;
- for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + max(z, 4) - 4, min_coord, max_x), Clamp(pt.y + max(z, 4) - 4, min_coord, max_y)) / 2;
- for (int m = 3; m > 0; m--) z = GetSlopePixelZ(Clamp(pt.x + max(z, m) - m, min_coord, max_x), Clamp(pt.y + max(z, m) - m, min_coord, max_y)) / 2;
- for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + z, min_coord, max_x), Clamp(pt.y + z, min_coord, max_y)) / 2;
+ if (clamp_to_map) {
+ for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + max(z, 4) - 4, min_coord, max_x), Clamp(pt.y + max(z, 4) - 4, min_coord, max_y)) / 2;
+ for (int m = 3; m > 0; m--) z = GetSlopePixelZ(Clamp(pt.x + max(z, m) - m, min_coord, max_x), Clamp(pt.y + max(z, m) - m, min_coord, max_y)) / 2;
+ for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + z, min_coord, max_x), Clamp(pt.y + z, min_coord, max_y)) / 2;
+ } else {
+ for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + max(z, 4) - 4, pt.y + max(z, 4) - 4) / 2;
+ for (int m = 3; m > 0; m--) z = GetSlopePixelZOutsideMap(pt.x + max(z, m) - m, pt.y + max(z, m) - m) / 2;
+ for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + z, pt.y + z ) / 2;
+ }
pt.x += z;
pt.y += z;
@@ -343,6 +349,23 @@ int GetSlopePixelZ(int x, int y)
}
/**
+ * Return world \c z coordinate of a given point of a tile,
+ * also for tiles outside the map (virtual "black" tiles).
+ *
+ * @param x World X coordinate in tile "units", may be ouside the map.
+ * @param y World Y coordinate in tile "units", may be ouside the map.
+ * @return World Z coordinate at tile ground level, including slopes and foundations.
+ */
+int GetSlopePixelZOutsideMap(int x, int y)
+{
+ if (IsInsideBS(x, 0, MapSizeX() * TILE_SIZE) && IsInsideBS(y, 0, MapSizeY() * TILE_SIZE)) {
+ return GetSlopePixelZ(x, y);
+ } else {
+ return _tile_type_procs[MP_VOID]->get_slope_z_proc(INVALID_TILE, x, y);
+ }
+}
+
+/**
* Determine the Z height of a corner relative to TileZ.
*
* @pre The slope must not be a halftile slope.
diff --git a/src/landscape.h b/src/landscape.h
index d24d0d190..43d9e5f2e 100644
--- a/src/landscape.h
+++ b/src/landscape.h
@@ -40,6 +40,7 @@ Slope GetFoundationSlope(TileIndex tile, int *z = NULL);
uint GetPartialPixelZ(int x, int y, Slope corners);
int GetSlopePixelZ(int x, int y);
+int GetSlopePixelZOutsideMap(int x, int y);
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
/**
diff --git a/src/tile_map.cpp b/src/tile_map.cpp
index 05b0ea194..200a20308 100644
--- a/src/tile_map.cpp
+++ b/src/tile_map.cpp
@@ -15,60 +15,6 @@
#include "safeguards.h"
/**
- * Returns the tile height for a coordinate outside map. Such a height is
- * needed for painting the area outside map using completely black tiles.
- * The idea is descending to heightlevel 0 as fast as possible.
- * @param x The X-coordinate (same unit as TileX).
- * @param y The Y-coordinate (same unit as TileY).
- * @return The height in the same unit as TileHeight.
- */
-uint TileHeightOutsideMap(int x, int y)
-{
- /* In all cases: Descend to heightlevel 0 as fast as possible.
- * So: If we are at the 0-side of the map (x<0 or y<0), we must
- * subtract the distance to coordinate 0 from the heightlevel at
- * coordinate 0.
- * In other words: Subtract e.g. -x. If we are at the MapMax
- * side of the map, we also need to subtract the distance to
- * the edge of map, e.g. MapMaxX - x.
- *
- * NOTE: Assuming constant heightlevel outside map would be
- * simpler here. However, then we run into painting problems,
- * since whenever a heightlevel change at the map border occurs,
- * we would need to repaint anything outside map.
- * In contrast, by doing it this way, we can localize this change,
- * which means we may assume constant heightlevel for all tiles
- * at more than <heightlevel at map border> distance from the
- * map border.
- */
- if (x < 0) {
- if (y < 0) {
- return max((int)TileHeight(TileXY(0, 0)) - (-x) - (-y), 0);
- } else if (y < (int)MapMaxY()) {
- return max((int)TileHeight(TileXY(0, y)) - (-x), 0);
- } else {
- return max((int)TileHeight(TileXY(0, (int)MapMaxY())) - (-x) - (y - (int)MapMaxY()), 0);
- }
- } else if (x < (int)MapMaxX()) {
- if (y < 0) {
- return max((int)TileHeight(TileXY(x, 0)) - (-y), 0);
- } else if (y < (int)MapMaxY()) {
- return TileHeight(TileXY(x, y));
- } else {
- return max((int)TileHeight(TileXY(x, (int)MapMaxY())) - (y - (int)MapMaxY()), 0);
- }
- } else {
- if (y < 0) {
- return max((int)TileHeight(TileXY((int)MapMaxX(), 0)) - (x - (int)MapMaxX()) - (-y), 0);
- } else if (y < (int)MapMaxY()) {
- return max((int)TileHeight(TileXY((int)MapMaxX(), y)) - (x - (int)MapMaxX()), 0);
- } else {
- return max((int)TileHeight(TileXY((int)MapMaxX(), (int)MapMaxY())) - (x - (int)MapMaxX()) - (y - (int)MapMaxY()), 0);
- }
- }
-}
-
-/**
* Get a tile's slope given the heigh of its four corners.
* @param hnorth The height at the northern corner in the same unit as TileHeight.
* @param hwest The height at the western corner in the same unit as TileHeight.
@@ -114,30 +60,26 @@ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsout
*/
Slope GetTileSlope(TileIndex tile, int *h)
{
- assert(tile < MapSize());
-
- uint x = TileX(tile);
- uint y = TileY(tile);
- if (x == MapMaxX() || y == MapMaxY()) {
- if (h != NULL) *h = TileHeight(tile);
- return SLOPE_FLAT;
- }
+ uint x1 = TileX(tile);
+ uint y1 = TileY(tile);
+ uint x2 = min(x1 + 1, MapMaxX());
+ uint y2 = min(y1 + 1, MapMaxY());
- int hnorth = TileHeight(tile); // Height of the North corner.
- int hwest = TileHeight(tile + TileDiffXY(1, 0)); // Height of the West corner.
- int heast = TileHeight(tile + TileDiffXY(0, 1)); // Height of the East corner.
- int hsouth = TileHeight(tile + TileDiffXY(1, 1)); // Height of the South corner.
+ int hnorth = TileHeight(tile); // Height of the North corner.
+ int hwest = TileHeight(TileXY(x2, y1)); // Height of the West corner.
+ int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner.
+ int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner.
return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
}
/**
- * Return the slope of a given tile outside the map.
+ * Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles).
*
- * @param x X-coordinate of the tile outside to compute height of.
- * @param y Y-coordinate of the tile outside to compute height of.
- * @param h If not \c NULL, pointer to storage of z height.
- * @return Slope of the tile outside map, except for the HALFTILE part.
+ * @param x X coordinate of the tile to compute slope of, may be ouside the map.
+ * @param y Y coordinate of the tile to compute slope of, may be ouside the map.
+ * @param h If not \c NULL, pointer to storage of z height.
+ * @return Slope of the tile, except for the HALFTILE part.
*/
Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
{
@@ -159,17 +101,15 @@ Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
*/
bool IsTileFlat(TileIndex tile, int *h)
{
- assert(tile < MapSize());
-
- if (!IsInnerTile(tile)) {
- if (h != NULL) *h = TileHeight(tile);
- return true;
- }
+ uint x1 = TileX(tile);
+ uint y1 = TileY(tile);
+ uint x2 = min(x1 + 1, MapMaxX());
+ uint y2 = min(y1 + 1, MapMaxY());
uint z = TileHeight(tile);
- if (TileHeight(tile + TileDiffXY(1, 0)) != z) return false;
- if (TileHeight(tile + TileDiffXY(0, 1)) != z) return false;
- if (TileHeight(tile + TileDiffXY(1, 1)) != z) return false;
+ if (TileHeight(TileXY(x2, y1)) != z) return false;
+ if (TileHeight(TileXY(x1, y2)) != z) return false;
+ if (TileHeight(TileXY(x2, y2)) != z) return false;
if (h != NULL) *h = z;
return true;
@@ -182,12 +122,15 @@ bool IsTileFlat(TileIndex tile, int *h)
*/
int GetTileZ(TileIndex tile)
{
- if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
+ uint x1 = TileX(tile);
+ uint y1 = TileY(tile);
+ uint x2 = min(x1 + 1, MapMaxX());
+ uint y2 = min(y1 + 1, MapMaxY());
- int h = TileHeight(tile); // N corner
- h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner
- h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
- h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner
+ int h = TileHeight(tile); // N corner
+ h = min(h, TileHeight(TileXY(x2, y1))); // W corner
+ h = min(h, TileHeight(TileXY(x1, y2))); // E corner
+ h = min(h, TileHeight(TileXY(x2, y2))); // S corner
return h;
}
@@ -199,12 +142,15 @@ int GetTileZ(TileIndex tile)
*/
int GetTileMaxZ(TileIndex t)
{
- if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return TileHeightOutsideMap(TileX(t), TileY(t));
-
- int h = TileHeight(t); // N corner
- h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
- h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
- h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
+ uint x1 = TileX(t);
+ uint y1 = TileY(t);
+ uint x2 = min(x1 + 1, MapMaxX());
+ uint y2 = min(y1 + 1, MapMaxY());
+
+ int h = TileHeight(t); // N corner
+ h = max<int>(h, TileHeight(TileXY(x2, y1))); // W corner
+ h = max<int>(h, TileHeight(TileXY(x1, y2))); // E corner
+ h = max<int>(h, TileHeight(TileXY(x2, y2))); // S corner
return h;
}
diff --git a/src/tile_map.h b/src/tile_map.h
index 3fad368cd..7a76f2b97 100644
--- a/src/tile_map.h
+++ b/src/tile_map.h
@@ -34,7 +34,17 @@ static inline uint TileHeight(TileIndex tile)
return _m[tile].height;
}
-uint TileHeightOutsideMap(int x, int y);
+/**
+ * Returns the height of a tile, also for tiles outside the map (virtual "black" tiles).
+ *
+ * @param x X coordinate of the tile, may be ouside the map.
+ * @param y Y coordinate of the tile, may be ouside the map.
+ * @return The height in the same unit as TileHeight.
+ */
+static inline uint TileHeightOutsideMap(int x, int y)
+{
+ return TileHeight(TileXY(Clamp(x, 0, MapMaxX()), Clamp(y, 0, MapMaxY())));
+}
/**
* Sets the height of a tile.
@@ -67,11 +77,10 @@ static inline uint TilePixelHeight(TileIndex tile)
}
/**
- * Returns the tile height for a coordinate outside map. Such a height is
- * needed for painting the area outside map using completely black tiles.
- * The idea is descending to heightlevel 0 as fast as possible.
- * @param x The X-coordinate (same unit as TileX).
- * @param y The Y-coordinate (same unit as TileY).
+ * Returns the height of a tile in pixels, also for tiles outside the map (virtual "black" tiles).
+ *
+ * @param x X coordinate of the tile, may be ouside the map.
+ * @param y Y coordinate of the tile, may be ouside the map.
* @return The height in pixels in the same unit as TilePixelHeight.
*/
static inline uint TilePixelHeightOutsideMap(int x, int y)
diff --git a/src/void_cmd.cpp b/src/void_cmd.cpp
index ffe54df99..a2a45e722 100644
--- a/src/void_cmd.cpp
+++ b/src/void_cmd.cpp
@@ -10,7 +10,7 @@
/** @file void_cmd.cpp Handling of void tiles. */
#include "stdafx.h"
-#include "tile_cmd.h"
+#include "landscape.h"
#include "command_func.h"
#include "viewport_func.h"
#include "slope_func.h"
@@ -28,7 +28,12 @@ static void DrawTile_Void(TileInfo *ti)
static int GetSlopePixelZ_Void(TileIndex tile, uint x, uint y)
{
- return TilePixelHeight(tile);
+ /* This function may be called on tiles outside the map, don't asssume
+ * that 'tile' is a valid tile index. See GetSlopePixelZOutsideMap. */
+ int z;
+ Slope tileh = GetTilePixelSlopeOutsideMap(x >> 4, y >> 4, &z);
+
+ return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
}
static Foundation GetFoundation_Void(TileIndex tile, Slope tileh)