diff options
-rw-r--r-- | changelog.txt | 119 | ||||
-rw-r--r-- | known-bugs.txt | 4 |
2 files changed, 121 insertions, 2 deletions
diff --git a/changelog.txt b/changelog.txt index 143513dbe..33a9a06b1 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,122 @@ +1.10.3 (2020-08-09) +------------------------------------------------------------------------ +Change: Also make roadside trees match the tree transparency option (#8245) +Fix: Center text and icons in the status bar vertically (#8273) +Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269) +Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263) +Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251) +Fix #8162: [NRT] Improve error message when converting town owned road (#8247) +Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244) +Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243) +Fix #8221: Use more specific error message when a bridge is too long (#8240) +Fix #8230: Resolve ".." when opening files in .tar (#8231) +Fix: A few race conditions in netcode (#8227, #8228, #8229) +Fix #7838: Crash relating to group creation and renaming (#8223) +Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211) +Fix: Display banlist's indexes correctly (#8209) +Fix: Possible desync with subsidy creation (#8159) +Fix #8131: Draw small bridges pillars in more places (#8149) + + +1.10.2 (2020-06-01) +------------------------------------------------------------------------ +Add: Ubuntu 20.04 packages (#8127) +Fix: [OSX] Possible crash on failure to set colourspace (#8181) +Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180) +Fix #8024: Make Online Content GUI more responsive while loading (#8179) +Fix #7970: Disable event loop when generating crash dump (#8176) +Fix: [Build] Compatibility with modern Visual Studio (#8170) +Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160) +Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156) +Fix: Desync after house replacement (#8151) +Fix #8137: New clients can't join (desync) after funding an industry (#8140) +Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142) +Fix: Stop gamelog when recovering from a savegame load error (#8133) +Fix: Exceptionally unlikely issue when reading MIDI files (#8125) +Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130) +Fix #8117: Memory leak for incoming admin port packets (#8122) +Fix: Non-roadbridges potentially had roadtype information set (#8111) +Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110) +Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103) +Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074) + + +1.10.1 (2020-04-13) +------------------------------------------------------------------------ +Fix #8081: Crash when placing a ship depot next to a dock (#8082) +Fix: [GS] A Goal's QuestionID was getting truncated (#8072) +Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065) +Fix #8060: Restore admin network API compatibility (#8061) +Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058) + + +1.10.0 (2020-04-01) +------------------------------------------------------------------------ +Change: Open company window when clicking on a company goal (#8033) +Change: [SDL2] Support pasting from clipboard on Linux (#8004) +Fix: [Script] Random deviation upper bound range should be inclusive (#8052) +Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044) +Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040) +Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036) +Fix: Ignore clicks on non-applicable global goals (#8035) +Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026) +Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023) +Fix #8020: Add missing docking tiles around industry neutral stations (#8021) +Fix: GUI tramway icon only contained a single set of tram tracks (#8015) +Fix: Station with multiple docks had the wrong tile area (#8014) +Fix #8011: Crash when loading TTD scenario containing a dock (#8012) +Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010) +Fix: Crash when attempting to draw a string containing nonprintable characters (#8005) +Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003) +Fix #7958: Custom catenary missing on road bridges (#7991) +Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946) + + +1.10.0-RC1 (2020-02-09) +------------------------------------------------------------------------ +Feature: Allow server to supply a reason to kicked/banned clients (#7859) +Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) +Feature: Improved logic of sharing industry production between 3 or more stations (#7922) +Feature: Highlight the item under mouse cursor in file browser (#7900) +Feature: [GS] Methods to change town rating of companies (#7898) +Feature: [NewGRF] Callback profiling command (#7868) +Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852) +Feature: Ability to filter industry directory window by cargo (#7843) +Feature: Minimap screenshot type (#7817) +Feature: [GS] Methods to control engine availability of a specific company (#7791) +Feature: Configurable game ending year (#7747) +Feature: Separate window for taking screenshots (#7550) +Change: Move autorenew setting to basic category (#7984) +Change: Improved algorithm for transfer feeder payments (#7935) +Change: Show volume sliders with wedges instead of boxy slider (#7902) +Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688) +Change: Improve readability of integer lists saved to config files (#7396) +Fix #7976: Crash when attempting to kick the host via rcon (#7985) +Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979) +Fix: Station rating effects affecting too large area (#7977) +Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975) +Fix #7969: Crash when executing a recursive console alias (#7973) +Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968) +Fix #7952: Crash when switching input languages (#7953) +Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934) +Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932) +Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930) +Fix: Invalid string usage within music window (#7928) +Fix: Non-deterministic name sorting in industry directory window (#7915) +Fix #7899: Various issues with town list window sorting (#7906, #7916) +Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894) +Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894) +Fix: Possible crash when post road-works cleanup removes all road pieces (#7903) +Fix #7891: Fix crash when loading save from 1.7.2 (#7892) +Fix #7887: Missing sound effects for some main toolbar buttons (#7888) +Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884) +Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882) +Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878) +Fix: Missing keycodes for hotkeys.cfg (#7850) +Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628) +Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094) + + 1.10.0-beta2 (2019-12-25) ------------------------------------------------------------------------ - Feature: [Script] More error mappings (#7857) diff --git a/known-bugs.txt b/known-bugs.txt index 440a4709f..99abb83a8 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -1,6 +1,6 @@ OpenTTD's known bugs -Last updated: 2019-12-25 -Release version: 1.10.0-beta2 +Last updated: 2020-08-09 +Release version: 1.10.3 ------------------------------------------------------------------------ |