diff options
-rw-r--r-- | src/saveload/ai_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/game_sl.cpp | 2 | ||||
-rw-r--r-- | src/script/script_config.cpp | 22 | ||||
-rw-r--r-- | src/script/script_config.hpp | 2 | ||||
-rw-r--r-- | src/settings.cpp | 4 |
5 files changed, 16 insertions, 16 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 2a927504b..e8b5339c0 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -51,7 +51,7 @@ static void SaveReal_AIPL(int *index_ptr) _ai_saveload_is_random = config->IsRandom(); _ai_saveload_settings[0] = '\0'; - config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings)); + config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings)); SlObject(NULL, _ai_company); /* If the AI was active, store his data too */ diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index d9fc4ce2f..141353d81 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -50,7 +50,7 @@ static void SaveReal_GSDT(int *index_ptr) _game_saveload_is_random = config->IsRandom(); _game_saveload_settings[0] = '\0'; - config->SettingsToString(_game_saveload_settings, lengthof(_game_saveload_settings)); + config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings)); SlObject(NULL, _game_script); Game::Save(); diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp index 48a1459d9..95e278954 100644 --- a/src/script/script_config.cpp +++ b/src/script/script_config.cpp @@ -184,27 +184,27 @@ void ScriptConfig::StringToSettings(const char *value) free(value_copy); } -void ScriptConfig::SettingsToString(char *string, size_t size) const +void ScriptConfig::SettingsToString(char *string, const char *last) const { - string[0] = '\0'; + char *s = string; + *s = '\0'; for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) { char no[10]; seprintf(no, lastof(no), "%d", (*it).second); /* Check if the string would fit in the destination */ - size_t needed_size = strlen((*it).first) + 1 + strlen(no) + 1; + size_t needed_size = strlen((*it).first) + 1 + strlen(no); /* If it doesn't fit, skip the next settings */ - if (size <= needed_size) break; - size -= needed_size; + if (string + needed_size > last) break; - strcat(string, (*it).first); - strcat(string, "="); - strcat(string, no); - strcat(string, ","); + s = strecat(s, last, (*it).first); + s = strecat(s, last, "="); + s = strecat(s, last, no); + s = strecat(s, last, ","); } + /* Remove the last ',', but only if at least one setting was saved. */ - size_t len = strlen(string); - if (len > 0) string[len - 1] = '\0'; + if (s != string) s[-1] = '\0'; } const char *ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp index 0350f8ded..dfc675473 100644 --- a/src/script/script_config.hpp +++ b/src/script/script_config.hpp @@ -172,7 +172,7 @@ public: * Convert the custom settings to a string that can be stored in the config * file or savegames. */ - void SettingsToString(char *string, size_t size) const; + void SettingsToString(char *string, const char *last) const; /** * Search a textfile file next to this script. diff --git a/src/settings.cpp b/src/settings.cpp index c7d9e2b32..27c3c910b 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1493,7 +1493,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname) AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME); const char *name; char value[1024]; - config->SettingsToString(value, lengthof(value)); + config->SettingsToString(value, lastof(value)); if (config->HasScript()) { name = config->GetName(); @@ -1516,7 +1516,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname) GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME); const char *name; char value[1024]; - config->SettingsToString(value, lengthof(value)); + config->SettingsToString(value, lastof(value)); if (config->HasScript()) { name = config->GetName(); |