diff options
-rw-r--r-- | src/os2.cpp | 2 | ||||
-rw-r--r-- | src/players.cpp | 2 | ||||
-rw-r--r-- | src/rail_cmd.cpp | 43 | ||||
-rw-r--r-- | src/road_cmd.cpp | 6 | ||||
-rw-r--r-- | src/roadveh_cmd.cpp | 10 | ||||
-rw-r--r-- | src/settings.cpp | 13 | ||||
-rw-r--r-- | src/settings_gui.cpp | 1 | ||||
-rw-r--r-- | src/smallmap_gui.cpp | 6 | ||||
-rw-r--r-- | src/station_cmd.cpp | 9 |
9 files changed, 78 insertions, 14 deletions
diff --git a/src/os2.cpp b/src/os2.cpp index 3ce2caf8d..9cdc7c43b 100644 --- a/src/os2.cpp +++ b/src/os2.cpp @@ -169,7 +169,7 @@ int CDECL main(int argc, char* argv[]) * Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard * and append this up to the maximum length (either absolute or screenlength). If maxlength * is zero, we don't care about the screenlength but only about the physical length of the string - * @param tb @Textbuf type to be changed + * @param tb Textbuf type to be changed * @return Return true on successfull change of Textbuf, or false otherwise */ bool InsertTextBufferClipboard(Textbuf *tb) diff --git a/src/players.cpp b/src/players.cpp index 32ec42725..eb4bd1712 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -622,6 +622,7 @@ static void DeletePlayerStuff(PlayerID pi) /** Change engine renewal parameters * @param tile unused + * @param flags operation to perform * @param p1 bits 0-3 command * - p1 = 0 - change auto renew bool * - p1 = 1 - change auto renew months @@ -755,6 +756,7 @@ int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Control the players: add, delete, etc. * @param tile unused + * @param flags operation to perform * @param p1 various functionality * - p1 = 0 - create a new player, Which player (network) it will be is in p2 * - p1 = 1 - create a new AI player diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 15f80502e..af3ae13c2 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -230,6 +230,7 @@ static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(tr /** Build a single piece of rail * @param tile tile to build on + * @param flags operation to perform * @param p1 railtype of being built piece (normal, mono, maglev) * @param p2 rail track to build */ @@ -332,6 +333,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Remove a single piece of track * @param tile tile to remove track from + * @param flags operation to perform * @param p1 unused * @param p2 rail orientation */ @@ -477,6 +479,7 @@ static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end /** Build a stretch of railroad tracks. * @param tile start tile of drag + * @param flags operation to perform * @param p1 end tile of drag * @param p2 various bitstuffed elements * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev) @@ -526,6 +529,13 @@ static int32 CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 /** Build rail on a stretch of track. * Stub for the unified rail builder/remover + * @param tile start tile of drag + * @param flags operation to perform + * @param p1 end tile of drag + * @param p2 various bitstuffed elements + * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev) + * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum) + * - p2 = (bit 7) - 0 = build, 1 = remove tracks * @see CmdRailTrackHelper */ int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) @@ -535,6 +545,13 @@ int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Build rail on a stretch of track. * Stub for the unified rail builder/remover + * @param tile start tile of drag + * @param flags operation to perform + * @param p1 end tile of drag + * @param p2 various bitstuffed elements + * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev) + * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum) + * - p2 = (bit 7) - 0 = build, 1 = remove tracks * @see CmdRailTrackHelper */ int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) @@ -544,6 +561,7 @@ int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Build a train depot * @param tile position of the train depot + * @param flags operation to perform * @param p1 rail type * @param p2 bit 0..1 entrance direction (DiagDirection) * @@ -609,6 +627,7 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * pre/exit/combo-signals, and what-else not. If the rail piece does not * have any signals, bit 4 (cycle signal-type) is ignored * @param tile tile where to build the signals + * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum) * - p1 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle) @@ -703,6 +722,7 @@ int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Build many signals by dragging; AutoSignals * @param tile start tile of drag + * @param flags operation to perform * @param p1 end tile of drag * @param p2 various bitstuffed elements * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum) @@ -790,6 +810,15 @@ static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint3 /** Build signals on a stretch of track. * Stub for the unified signal builder/remover + * @param tile start tile of drag + * @param flags operation to perform + * @param p1 end tile of drag + * @param p2 various bitstuffed elements + * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum) + * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle) + * - p2 = (bit 4) - 0 = signals, 1 = semaphores + * - p2 = (bit 5) - 0 = build, 1 = remove signals + * - p2 = (bit 24-31) - user defined signals_density * @see CmdSignalTrackHelper */ int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) @@ -799,6 +828,7 @@ int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Remove signals * @param tile coordinates where signal is being deleted from + * @param flags operation to perform * @param various bitstuffed elements, only track information is used * - p1 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum) * - p1 = (bit 3) - override signal/semaphore, or pre/exit/combo signal (CTRL-toggle) @@ -842,6 +872,15 @@ int32 CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Remove signals on a stretch of track. * Stub for the unified signal builder/remover + * @param tile start tile of drag + * @param flags operation to perform + * @param p1 end tile of drag + * @param p2 various bitstuffed elements + * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum) + * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle) + * - p2 = (bit 4) - 0 = signals, 1 = semaphores + * - p2 = (bit 5) - 0 = build, 1 = remove signals + * - p2 = (bit 24-31) - user defined signals_density * @see CmdSignalTrackHelper */ int32 CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) @@ -908,6 +947,7 @@ extern int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exe /** Convert one rail type to the other. You can convert normal rail to * monorail/maglev easily or vice-versa. * @param tile end tile of rail conversion drag + * @param flags operation to perform * @param p1 start tile of drag * @param p2 new railtype to convert to */ @@ -1177,9 +1217,6 @@ static void DrawTrackDetails(const TileInfo* ti) * Draw ground sprite and track bits * @param ti TileInfo * @param track TrackBits to draw - * @param earth Draw as earth - * @param snow Draw as snow - * @param flat Always draw foundation */ static void DrawTrackBits(TileInfo* ti, TrackBits track) { diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 0ec31702f..5f98ae9d5 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -90,6 +90,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_roa /** Delete a piece of road. * @param tile tile where to remove road from + * @param flags operation to perform * @param p1 bit 0..3 road pieces to remove (RoadBits) * @param p2 unused */ @@ -251,6 +252,7 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing) /** Build a piece of road. * @param tile tile where to build road + * @param flags operation to perform * @param p1 bit 0..3 road pieces to build (RoadBits) * @param p2 the town that is building the road (0 if not applicable) */ @@ -402,6 +404,7 @@ int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec) /** Build a long piece of road. * @param end_tile end tile of drag + * @param flags operation to perform * @param p1 start tile of drag * @param p2 various bitstuffed elements * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) @@ -458,6 +461,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) /** Remove a long piece of road. * @param end_tile end tile of drag + * @param flags operation to perform * @param p1 start tile of drag * @param p2 various bitstuffed elements * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) @@ -512,6 +516,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) /** Build a road depot. * @param tile tile where to build the depot + * @param flags operation to perform * @param p1 bit 0..1 entrance direction (DiagDirection) * @param p2 unused * @@ -659,7 +664,6 @@ const byte _road_sloped_sprites[14] = { /** * Draw ground sprite and road pieces * @param ti TileInfo - * @param road RoadBits to draw */ static void DrawRoadBits(TileInfo* ti) { diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 7cf2c8eeb..cef00e34e 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -122,6 +122,7 @@ static int32 EstimateRoadVehCost(EngineID engine_type) /** Build a road vehicle. * @param tile tile of depot where road vehicle is built + * @param flags operation to perform * @param p1 bus/truck type being built (engine) * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number */ @@ -227,6 +228,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Start/Stop a road vehicle. * @param tile unused + * @param flags operation to perform * @param p1 road vehicle ID to start/stop * @param p2 unused */ @@ -278,6 +280,7 @@ void ClearSlot(Vehicle *v) /** Sell a road vehicle. * @param tile unused + * @param flags operation to perform * @param p1 vehicle ID to be sold * @param p2 unused */ @@ -375,6 +378,7 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v) /** Send a road vehicle to the depot. * @param tile unused + * @param flags operation to perform * @param p1 vehicle ID to send to the depot * @param p2 various bitmasked elements * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) @@ -447,6 +451,7 @@ int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Turn a roadvehicle around. * @param tile unused + * @param flags operation to perform * @param p1 vehicle ID to turn * @param p2 unused */ @@ -1066,10 +1071,10 @@ static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Tra /** * Returns direction to for a road vehicle to take or * INVALID_TRACKDIR if the direction is currently blocked - * @param v the vehicle to do the pathfinding for + * @param v the Vehicle to do the pathfinding for * @param tile the where to start the pathfinding * @param enterdir the direction the vehicle enters the tile from - * @return the trackdir to take + * @return the Trackdir to take */ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir) { @@ -1841,6 +1846,7 @@ void RoadVehiclesYearlyLoop() /** Refit a road vehicle to the specified cargo type * @param tile unused + * @param flags operation to perform * @param p1 Vehicle ID of the vehicle to refit * @param p2 Bitstuffed elements * - p2 = (bit 0-7) - the new cargo type to refit to diff --git a/src/settings.cpp b/src/settings.cpp index 1adc2b9a3..bdf488823 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -412,7 +412,7 @@ static int lookup_oneofmany(const char *many, const char *one, int onelen) /** Find the set-integer value MANYofMANY type in a string * @param many full domain of values the MANYofMANY setting can have * @param str the current string value of the setting, each individual - * of seperated by a whitespace\tab or | character + * of seperated by a whitespace,tab or | character * @return the 'fully' set integer, or -1 if a set is not found */ static uint32 lookup_manyofmany(const char *many, const char *str) { @@ -682,7 +682,8 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) * @param ini pointer to IniFile structure that holds administrative information * @param sd pointer to SettingDesc structure whose internally pointed variables will * be given values - * @param grpname the group of the IniFile to search in for the new values */ + * @param grpname the group of the IniFile to search in for the new values + * @param object pointer to the object been loaded */ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) { IniGroup *group; @@ -752,6 +753,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g * @param sd read-only SettingDesc structure which contains the unmodified, * loaded values of the configuration file and various information about it * @param grpname holds the name of the group (eg. [network]) where these will be saved + * @param object pointer to the object been saved * The function works as follows: for each item in the SettingDesc structure we * have a look if the value has changed since we started the game (the original * values are reloaded when saving). If settings indeed have changed, we get @@ -865,7 +867,7 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g * The list parameter can be a NULL pointer, in this case nothing will be * saved and a callback function should be defined that will take over the * list-handling and store the data itself somewhere. - * @param IniFile handle to the ini file with the source data + * @param ini IniFile handle to the ini file with the source data * @param grpname character string identifying the section-header of the ini * file that will be parsed * @param list pointer to an string(pointer) array that will store the parsed @@ -1728,6 +1730,8 @@ static const SettingDesc *GetSettingDescription(uint index) } /** Network-safe changing of patch-settings (server-only). + * @param tile unused + * @param flags operation to perform * @param p1 the index of the patch in the SettingDesc array which identifies it * @param p2 the new value for the patch * The new value is properly clamped to its minimum/maximum when setting @@ -1878,6 +1882,7 @@ static void LoadSettings(const SettingDesc *osd, void *object) } /** Loadhandler for a list of global variables + * @param sdg pointer for the global variable list SettingDescGlobVarList * @note this is actually a stub for LoadSettings with the * object pointer set to NULL */ static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) @@ -1886,7 +1891,7 @@ static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) } /** Save and load handler for patches/settings - * @param osd SettingDesc struct containing all information + * @param sd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or * a pointer to a struct which is getting saved */ static void SaveSettings(const SettingDesc *sd, void *object) diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 90f2b87a3..c1497b814 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -225,6 +225,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) /** Change the side of the road vehicles drive on (server only). * @param tile unused + * @param flags operation to perform * @param p1 the side of the road; 0 = left side and 1 = right side * @param p2 unused */ diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 814c1066a..bee2ae9d1 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -396,7 +396,7 @@ static inline uint32 GetSmallMapContoursPixels(TileIndex tile) /** * Return the color a tile would be displayed with in the small map in mode "Vehicles". * - * @param t The tile of which we would like to get the color. + * @param tile The tile of which we would like to get the color. * @return The color of tile in the small map in mode "Vehicles" */ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) @@ -426,7 +426,7 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) /** * Return the color a tile would be displayed with in the small map in mode "Routes". * - * @param t The tile of which we would like to get the color. + * @param tile The tile of which we would like to get the color. * @return The color of tile in the small map in mode "Routes" */ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) @@ -502,7 +502,7 @@ static uint32 _owner_colors[OWNER_END + 1]; /** * Return the color a tile would be displayed with in the small map in mode "Owner". * - * @param t The tile of which we would like to get the color. + * @param tile The tile of which we would like to get the color. * @return The color of tile in the small map in mode "Owner" */ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index eaf0db70d..5c526fb49 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -789,6 +789,7 @@ static void GetStationLayout(byte *layout, int numtracks, int plat_len, const St /** Build railroad station * @param tile_org starting position of station dragging/placement + * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0) - orientation (Axis) * - p1 = (bit 8-15) - number of tracks @@ -1023,6 +1024,7 @@ restart: /** Remove a single tile from a railroad station. * This allows for custom-built station with holes and weird layouts * @param tile tile of station piece to remove + * @param flags operation to perform * @param p1 unused * @param p2 unused */ @@ -1174,6 +1176,8 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station* st) /** Build a bus or truck stop * @param tile tile to build the stop at + * @param flags operation to perform + * @param flags operation to perform * @param p1 entrance direction (DiagDirection) * @param p2 bit 0: 0 for Bus stops, 1 for truck stops * bit 1: 0 for normal, 1 for drive-through @@ -1341,6 +1345,7 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile) /** Remove a bus or truck stop * @param tile tile to remove the stop from + * @param flags operation to perform * @param p1 not used * @param p2 bit 0: 0 for Bus stops, 1 for truck stops */ @@ -1466,6 +1471,7 @@ static const byte * const _airport_sections[] = { /** Place an Airport. * @param tile tile where airport will be built + * @param flags operation to perform * @param p1 airport type, @see airport.h * @param p2 unused */ @@ -1641,6 +1647,7 @@ static int32 RemoveAirport(Station *st, uint32 flags) /** Build a buoy. * @param tile tile where to place the bouy + * @param flags operation to perform * @param p1 unused * @param p2 unused */ @@ -1749,6 +1756,7 @@ static const byte _dock_h_chk[4] = { 1, 2, 1, 2 }; /** Build a dock/haven. * @param tile tile where dock will be built + * @param flags operation to perform * @param p1 unused * @param p2 unused */ @@ -2381,6 +2389,7 @@ static void UpdateStationWaiting(Station *st, CargoID type, uint amount) /** Rename a station * @param tile unused + * @param flags operation to perform * @param p1 station ID that is to be renamed * @param p2 unused */ |