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-rw-r--r--src/newgrf_spritegroup.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h
index e6bbeb9d3..bb5683518 100644
--- a/src/newgrf_spritegroup.h
+++ b/src/newgrf_spritegroup.h
@@ -43,7 +43,11 @@ enum SpriteGroupType {
struct SpriteGroup;
typedef uint32 SpriteGroupID;
-typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool;
+
+/* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
+ * Adding an 'extra' margin would be assuming 64 sprite groups per real
+ * sprite. 64 = 2^6, so 2^30 should be enough (for now) */
+typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30> SpriteGroupPool;
extern SpriteGroupPool _spritegroup_pool;
/* Common wrapper for all the different sprite group types */