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-rw-r--r--aircraft_cmd.c4
-rw-r--r--engine.c221
-rw-r--r--engine.h81
-rw-r--r--misc.c2
-rw-r--r--openttd.c2
-rw-r--r--player.h49
-rw-r--r--players.c73
-rw-r--r--saveload.c10
-rw-r--r--saveload.h3
-rw-r--r--vehicle.c4
-rw-r--r--vehicle.h1
-rw-r--r--vehicle_gui.c26
12 files changed, 360 insertions, 116 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c
index 710ca24d5..668174314 100644
--- a/aircraft_cmd.c
+++ b/aircraft_cmd.c
@@ -1450,7 +1450,7 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
if (v->owner == _local_player && (
- EngineHasReplacement(p, v->engine_type) ||
+ EngineHasReplacementForPlayer(p, v->engine_type) ||
(p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30)
)) {
_current_player = _local_player;
@@ -1514,7 +1514,7 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *Airp
// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
// only the vehicle owner needs to calculate the rest (locally)
- if (EngineHasReplacement(p, v->engine_type) ||
+ if (EngineHasReplacementForPlayer(p, v->engine_type) ||
(p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
// send the aircraft to the hangar at next airport (bit 17 set)
_current_player = _local_player;
diff --git a/engine.c b/engine.c
index a2e717f1e..56693a00c 100644
--- a/engine.c
+++ b/engine.c
@@ -1051,6 +1051,195 @@ int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
+/*
+ * returns true if an engine is valid, of the specified type, and buildable by
+ * the current player, false otherwise
+ *
+ * engine = index of the engine to check
+ * type = the type the engine should be of (VEH_xxx)
+ */
+bool IsEngineBuildable(uint engine, byte type)
+{
+ const Engine *e;
+
+ // check if it's an engine that is in the engine array
+ if (!IsEngineIndex(engine)) return false;
+
+ e = GetEngine(engine);
+
+ // check if it's an engine of specified type
+ if (e->type != type) return false;
+
+ // check if it's available
+ if (!HASBIT(e->player_avail, _current_player)) return false;
+
+ return true;
+}
+
+/************************************************************************
+ * Engine Replacement stuff
+ ************************************************************************/
+
+static void EngineRenewPoolNewBlock(uint start_item); /* Forward declare for initializer of _engine_renew_pool */
+enum {
+ ENGINE_RENEW_POOL_BLOCK_SIZE_BITS = 3,
+ ENGINE_RENEW_POOL_MAX_BLOCKS = 8000,
+};
+
+MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, 0, 0, NULL };
+
+static inline uint16 GetEngineRenewPoolSize(void)
+{
+ return _engine_renew_pool.total_items;
+}
+
+#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL)
+#define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
+
+static void EngineRenewPoolNewBlock(uint start_item)
+{
+ EngineRenew *er;
+
+ FOR_ALL_ENGINE_RENEWS_FROM(er, start_item) {
+ er->index = start_item++;
+ er->from = INVALID_ENGINE;
+ }
+}
+
+
+static EngineRenew *AllocateEngineRenew(void)
+{
+ EngineRenew *er;
+
+ FOR_ALL_ENGINE_RENEWS(er) {
+ if (er->from == INVALID_ENGINE) {
+ er->to = INVALID_ENGINE;
+ er->next = NULL;
+ return er;
+ }
+ }
+
+ /* Check if we can add a block to the pool */
+ if (AddBlockToPool(&_engine_renew_pool)) return AllocateEngineRenew();
+
+ return NULL;
+}
+
+/**
+ * Retrieves the EngineRenew that specifies the replacement of the given
+ * engine type from the given renewlist */
+static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
+{
+ EngineRenew* er = (EngineRenew*)erl; /* Fetch first element */
+ while (er) {
+ if (er->from == engine) return er;
+ er = er->next;
+ }
+ return NULL;
+}
+
+void RemoveAllEngineReplacement(EngineRenewList* erl)
+{
+ EngineRenew* er = (EngineRenew*)(*erl); /* Fetch first element */
+ while (er) {
+ er->from = INVALID_ENGINE; /* "Deallocate" all elements */
+ er = er->next;
+ }
+ *erl = NULL; /* Empty list */
+}
+
+EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
+{
+ const EngineRenew *er = GetEngineReplacement(erl, engine);
+ return er == NULL ? INVALID_ENGINE : er->to;
+}
+
+int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags)
+{
+ EngineRenew *er;
+
+ // Check if the old vehicle is already in the list
+ er = GetEngineReplacement(*erl, old_engine);
+ if (er != NULL) {
+ if (flags & DC_EXEC) er->to = new_engine;
+ return 0;
+ }
+
+ er = AllocateEngineRenew();
+ if (er == NULL) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ er->from = old_engine;
+ er->to = new_engine;
+ er->next = (EngineRenew*)(*erl); /* Resolve the first element in the list */
+
+ *erl = (EngineRenewList)er; /* Insert before the first element */
+ }
+
+ return 0;
+}
+
+int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags)
+{
+ EngineRenew* er = (EngineRenew*)(*erl); /* Start at the first element */
+ EngineRenew* prev = NULL;
+
+ while (er)
+ {
+ if (er->from == engine) {
+ if (flags & DC_EXEC) {
+ if (prev == NULL) { /* First element */
+ (*erl) = (EngineRenewList)er->next; /* The second becomes the new first element */
+ } else {
+ prev->next = er->next; /* Cut this element out */
+ }
+ er->from = INVALID_ENGINE; /* Deallocate */
+ }
+ return 0;
+ }
+ prev = er;
+ er = er->next; /* Look at next element */
+ }
+
+ return CMD_ERROR; /* Not found? */
+}
+
+static const SaveLoad _engine_renew_desc[] = {
+ SLE_VAR(EngineRenew, from, SLE_UINT16),
+ SLE_VAR(EngineRenew, to, SLE_UINT16),
+
+ SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
+
+ SLE_END()
+};
+
+static void Save_ERNW(void)
+{
+ EngineRenew *er;
+
+ FOR_ALL_ENGINE_RENEWS(er) {
+ if (er->from != INVALID_ENGINE) {
+ SlSetArrayIndex(er->index);
+ SlObject(er, _engine_renew_desc);
+ }
+ }
+}
+
+static void Load_ERNW(void)
+{
+ int index;
+
+ while ((index = SlIterateArray()) != -1) {
+ EngineRenew *er;
+
+ if (!AddBlockIfNeeded(&_engine_renew_pool, index))
+ error("EngineRenews: failed loading savegame: too many EngineRenews");
+
+ er = GetEngineRenew(index);
+ SlObject(er, _engine_renew_desc);
+ }
+}
+
static const SaveLoad _engine_desc[] = {
SLE_VAR(Engine,intro_date, SLE_UINT16),
SLE_VAR(Engine,age, SLE_UINT16),
@@ -1100,32 +1289,14 @@ static void LoadSave_ENGS(void)
}
const ChunkHandler _engine_chunk_handlers[] = {
- { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY},
- { 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST},
+ { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
+ { 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF },
+ { 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
};
-
-/*
- * returns true if an engine is valid, of the specified type, and buildable by
- * the current player, false otherwise
- *
- * engine = index of the engine to check
- * type = the type the engine should be of (VEH_xxx)
- */
-bool IsEngineBuildable(uint engine, byte type)
+void InitializeEngines(void)
{
- const Engine *e;
-
- // check if it's an engine that is in the engine array
- if (!IsEngineIndex(engine)) return false;
-
- e = GetEngine(engine);
-
- // check if it's an engine of specified type
- if (e->type != type) return false;
-
- // check if it's available
- if (!HASBIT(e->player_avail, _current_player)) return false;
-
- return true;
+ /* Clean the engine renew pool and create 1 block in it */
+ CleanPool(&_engine_renew_pool);
+ AddBlockToPool(&_engine_renew_pool);
}
diff --git a/engine.h b/engine.h
index be8e21aa7..7b32c96a5 100644
--- a/engine.h
+++ b/engine.h
@@ -7,6 +7,7 @@
*/
#include "sprite.h"
+#include "pool.h"
typedef struct RailVehicleInfo {
byte image_index;
@@ -102,6 +103,10 @@ enum {
NUM_VEHICLE_TYPES = 6
};
+enum {
+ INVALID_ENGINE = 0xFFFF,
+};
+
void AddTypeToEngines(void);
void StartupEngines(void);
@@ -283,4 +288,80 @@ void UnloadWagonOverrides(void);
void UnloadCustomEngineSprites(void);
void UnloadCustomEngineNames(void);
+/************************************************************************
+ * Engine Replacement stuff
+ ************************************************************************/
+
+/**
+ * Struct to store engine replacements. DO NOT USE outside of engine.c. Is
+ * placed here so the only exception to this rule, the saveload code, can use
+ * it.
+ */
+struct EngineRenew {
+ uint16 index;
+ EngineID from;
+ EngineID to;
+ struct EngineRenew *next;
+};
+
+typedef struct EngineRenew EngineRenew;
+
+/**
+ * Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is
+ * placed here so the only exception to this rule, the saveload code, can use
+ * it.
+ */
+extern MemoryPool _engine_renew_pool;
+
+/**
+ * DO NOT USE outside of engine.c. Is
+ * placed here so the only exception to this rule, the saveload code, can use
+ * it.
+ */
+static inline EngineRenew *GetEngineRenew(uint16 index)
+{
+ return (EngineRenew*)GetItemFromPool(&_engine_renew_pool, index);
+}
+
+
+/**
+ * A list to group EngineRenew directives together (such as per-player).
+ */
+typedef EngineRenew* EngineRenewList;
+
+/**
+ * Remove all engine replacement settings for the player.
+ * @param er The renewlist for a given player.
+ * @return The new renewlist for the player.
+ */
+void RemoveAllEngineReplacement(EngineRenewList* erl);
+
+/**
+ * Retrieve the engine replacement in a given renewlist for an original engine type.
+ * @param erl The renewlist to search in.
+ * @param engine Engine type to be replaced.
+ * @return The engine type to replace with, or INVALID_ENGINE if no
+ * replacement is in the list.
+ */
+EngineID EngineReplacement(EngineRenewList erl, EngineID engine);
+
+/**
+ * Add an engine replacement to the given renewlist.
+ * @param erl The renewlist to add to.
+ * @param old_engine The original engine type.
+ * @param new_engine The replacement engine type.
+ * @param flags The calling command flags.
+ * @return 0 on success, CMD_ERROR on failure.
+ */
+int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags);
+
+/**
+ * Remove an engine replacement from a given renewlist.
+ * @param erl The renewlist from which to remove the replacement
+ * @param engine The original engine type.
+ * @param flags The calling command flags.
+ * @return 0 on success, CMD_ERROR on failure.
+ */
+int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags);
+
#endif /* ENGINE_H */
diff --git a/misc.c b/misc.c
index 8abbc5bf8..37256f115 100644
--- a/misc.c
+++ b/misc.c
@@ -89,6 +89,7 @@ void SetDate(uint date)
void InitializeVehicles(void);
void InitializeWaypoints(void);
void InitializeDepot(void);
+void InitializeEngines(void);
void InitializeOrders(void);
void InitializeClearLand(void);
void InitializeRail(void);
@@ -142,6 +143,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
SetDate(starting);
}
+ InitializeEngines();
InitializeVehicles();
InitializeWaypoints();
InitializeDepot();
diff --git a/openttd.c b/openttd.c
index 58bcb803a..d84e73b18 100644
--- a/openttd.c
+++ b/openttd.c
@@ -1257,7 +1257,7 @@ bool AfterLoadGame(void)
* of course, we do need to initialize them for older savegames. */
if (CheckSavegameVersion(16)) {
FOR_ALL_PLAYERS(p) {
- InitialiseEngineReplacement(p);
+ p->engine_renew_list = NULL;
p->engine_renew = false;
p->engine_renew_months = -6;
p->engine_renew_money = 100000;
diff --git a/player.h b/player.h
index 071dcd2ad..001d17e31 100644
--- a/player.h
+++ b/player.h
@@ -3,6 +3,7 @@
#ifndef PLAYER_H
#define PLAYER_H
+#include "pool.h"
#include "aystar.h"
#include "rail.h"
#include "engine.h"
@@ -188,7 +189,7 @@ typedef struct Player {
int64 yearly_expenses[3][13];
PlayerEconomyEntry cur_economy;
PlayerEconomyEntry old_economy[24];
- EngineID engine_replacement[TOTAL_NUM_ENGINES];
+ EngineRenewList engine_renew_list; // Defined later
bool engine_renew;
bool renew_keep_length;
int16 engine_renew_months;
@@ -263,8 +264,48 @@ void LoadFromHighScore(void);
int8 SaveHighScoreValue(const Player *p);
int8 SaveHighScoreValueNetwork(void);
-void InitialiseEngineReplacement(Player *p);
-EngineID EngineReplacement(const Player *p, EngineID engine);
-bool EngineHasReplacement(const Player *p, EngineID engine);
+/* Engine Replacement Functions */
+
+/**
+ * Remove all engine replacement settings for the given player.
+ * @param p Player.
+ */
+static inline void RemoveAllEngineReplacementForPlayer(Player *p) { RemoveAllEngineReplacement(&p->engine_renew_list); }
+
+/**
+ * Retrieve the engine replacement for the given player and original engine type.
+ * @param p Player.
+ * @param engine Engine type.
+ * @return The engine type to replace with, or INVALID_ENGINE if no
+ * replacement is in the list.
+ */
+static inline EngineID EngineReplacementForPlayer(const Player *p, EngineID engine) { return EngineReplacement(p->engine_renew_list, engine); }
+
+/**
+ * Check if a player has a replacement set up for the given engine.
+ * @param p Player.
+ * @param engine Engine type to be replaced.
+ * @return true if a replacement was set up, false otherwise.
+ */
+static inline bool EngineHasReplacementForPlayer(const Player *p, EngineID engine) { return EngineReplacementForPlayer(p, engine) != INVALID_ENGINE; }
+
+/**
+ * Add an engine replacement for the player.
+ * @param p Player.
+ * @param old_engine The original engine type.
+ * @param new_engine The replacement engine type.
+ * @param flags The calling command flags.
+ * @return 0 on success, CMD_ERROR on failure.
+ */
+static inline int32 AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, flags); }
+
+/**
+ * Remove an engine replacement for the player.
+ * @param p Player.
+ * @param engine The original engine type.
+ * @param flags The calling command flags.
+ * @return 0 on success, CMD_ERROR on failure.
+ */
+static inline int32 RemoveEngineReplacementForPlayer(Player *p, EngineID engine, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, flags); }
#endif /* PLAYER_H */
diff --git a/players.c b/players.c
index 1b6b99c85..2ea429994 100644
--- a/players.c
+++ b/players.c
@@ -23,6 +23,7 @@
#include "sound.h"
#include "network.h"
#include "variables.h"
+#include "engine.h"
#include "ai/ai.h"
static const SpriteID cheeks_table[4] = {
@@ -487,7 +488,7 @@ Player *DoStartupNewPlayer(bool is_ai)
p->face = Random();
/* Engine renewal settings */
- InitialiseEngineReplacement(p);
+ p->engine_renew_list = NULL;
p->renew_keep_length = false;
p->engine_renew = false;
p->engine_renew_months = -6;
@@ -637,10 +638,6 @@ static void DeletePlayerStuff(PlayerID pi)
p->president_name_1 = 0;
}
-
-static int32 AddEngineReplacement(Player* p, EngineID old_engine, EngineID new_engine, uint32 flags);
-static int32 RemoveEngineReplacement(Player* p, EngineID engine, uint32 flags);
-
/** Change engine renewal parameters
* @param x,y unused
* @param p1 bits 0-3 command
@@ -734,9 +731,9 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
return CMD_ERROR;
- cost = AddEngineReplacement(p, old_engine_type, new_engine_type, flags);
+ cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags);
} else {
- cost = RemoveEngineReplacement(p, old_engine_type, flags);
+ cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags);
}
if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type);
@@ -903,6 +900,8 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
p->money64 = p->player_money = 100000000; // XXX - wtf?
p->is_active = false;
}
+ RemoveAllEngineReplacementForPlayer(p);
+
} break;
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
@@ -1107,63 +1106,6 @@ void LoadFromHighScore(void)
_patches.ending_date = 2051;
}
-void InitialiseEngineReplacement(Player *p)
-{
- EngineID engine;
-
- for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++)
- p->engine_replacement[engine] = INVALID_ENGINE;
-}
-
-/**
- * Retrieve the engine replacement for the given player and original engine type.
- * @param p Player.
- * @param engine Engine type.
- * @return Assigned replacement engine.
- */
-EngineID EngineReplacement(const Player *p, EngineID engine)
-{
- return p->engine_replacement[engine];
-}
-
-/**
- * Check if an engine has a replacement set up.
- * @param p Player.
- * @param engine Engine type.
- * @return True if there is a replacement for the original engine type.
- */
-bool EngineHasReplacement(const Player *p, EngineID engine)
-{
- return EngineReplacement(p, engine) != INVALID_ENGINE;
-}
-
-/**
- * Add an engine replacement for the player.
- * @param p Player.
- * @param old_engine The original engine type.
- * @param new_engine The replacement engine type.
- * @param flags The calling command flags.
- * @return 0 on success, CMD_ERROR on failure.
- */
-static int32 AddEngineReplacement(Player* p, EngineID old_engine, EngineID new_engine, uint32 flags)
-{
- if (flags & DC_EXEC) p->engine_replacement[old_engine] = new_engine;
- return 0;
-}
-
-/**
- * Remove an engine replacement for the player.
- * @param p Player.
- * @param engine The original engine type.
- * @param flags The calling command flags.
- * @return 0 on success, CMD_ERROR on failure.
- */
-static int32 RemoveEngineReplacement(Player* p, EngineID engine, uint32 flags)
-{
- if (flags & DC_EXEC) p->engine_replacement[engine] = INVALID_ENGINE;
- return 0;
-}
-
// Save/load of players
static const SaveLoad _player_desc[] = {
SLE_VAR(Player,name_2, SLE_UINT32),
@@ -1209,7 +1151,8 @@ static const SaveLoad _player_desc[] = {
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
// Engine renewal settings
- SLE_CONDARR(Player,engine_replacement, SLE_UINT16, 256, 16, 255),
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 256, 16, 18),
+ SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, 255),
SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, 255),
SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, 255),
SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, 255),
diff --git a/saveload.c b/saveload.c
index 827abe697..fb141cc91 100644
--- a/saveload.c
+++ b/saveload.c
@@ -29,7 +29,7 @@
#include <setjmp.h>
enum {
- SAVEGAME_VERSION = 18,
+ SAVEGAME_VERSION = 19,
};
@@ -1051,6 +1051,7 @@ static void UninitWriteZlib(void)
// these define the chunks
extern const ChunkHandler _misc_chunk_handlers[];
extern const ChunkHandler _player_chunk_handlers[];
+extern const ChunkHandler _engine_chunk_handlers[];
extern const ChunkHandler _veh_chunk_handlers[];
extern const ChunkHandler _waypoint_chunk_handlers[];
extern const ChunkHandler _depot_chunk_handlers[];
@@ -1059,7 +1060,6 @@ extern const ChunkHandler _town_chunk_handlers[];
extern const ChunkHandler _sign_chunk_handlers[];
extern const ChunkHandler _station_chunk_handlers[];
extern const ChunkHandler _industry_chunk_handlers[];
-extern const ChunkHandler _engine_chunk_handlers[];
extern const ChunkHandler _economy_chunk_handlers[];
extern const ChunkHandler _animated_tile_chunk_handlers[];
@@ -1107,6 +1107,7 @@ static uint ReferenceToInt(const void *obj, SLRefType rt)
case REF_TOWN: return ((const Town*)obj)->index + 1;
case REF_ORDER: return ((const Order*)obj)->index + 1;
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
+ case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
default: NOT_REACHED();
}
@@ -1162,6 +1163,11 @@ static void *IntToReference(uint index, SLRefType rt)
error("RoadStops: failed loading savegame: too many RoadStops");
return GetRoadStop(index);
}
+ case REF_ENGINE_RENEWS: {
+ if (!AddBlockIfNeeded(&_engine_renew_pool, index))
+ error("EngineRenews: failed loading savegame: too many EngineRenews");
+ return GetEngineRenew(index);
+ }
case REF_VEHICLE_OLD: {
/* Old vehicles were saved differently:
diff --git a/saveload.h b/saveload.h
index 6a3d2e5e4..e5bd04b47 100644
--- a/saveload.h
+++ b/saveload.h
@@ -47,7 +47,8 @@ typedef enum SLRefType {
REF_STATION = 2,
REF_TOWN = 3,
REF_VEHICLE_OLD = 4,
- REF_ROADSTOPS = 5
+ REF_ROADSTOPS = 5,
+ REF_ENGINE_RENEWS = 6,
} SLRefType;
diff --git a/vehicle.c b/vehicle.c
index 45f7c6ee8..b7fa42aee 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -1618,7 +1618,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
Vehicle *new_v = NULL;
char vehicle_name[32];
- new_engine_type = EngineReplacement(p, old_v->engine_type);
+ new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type);
if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type));
@@ -1739,7 +1739,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
if (!p->engine_renew ||
w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
w->max_age == 0) { // rail cars got a max age of 0
- if (!EngineHasReplacement(p, w->engine_type)) // updates to a new model
+ if (!EngineHasReplacementForPlayer(p, w->engine_type)) // updates to a new model
continue;
}
diff --git a/vehicle.h b/vehicle.h
index ea63de569..c00f0b8da 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -427,7 +427,6 @@ VARDEF uint16 _aircraft_refit_capacity;
VARDEF byte _cmd_build_rail_veh_score;
#define INVALID_VEHICLE 0xFFFF
-#define INVALID_ENGINE 0xFFFF
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
* Best is to have a virtual value for it when it needs to change again */
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 43fd33976..14a77130e 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -422,7 +422,7 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, Engine
const RailVehicleInfo *rvi = RailVehInfo(i);
const EngineInfo *info = &_engine_info[i];
- if (!EngineHasReplacement(p, i) && _player_num_engines[i] == 0 && show_outdated) continue;
+ if (!EngineHasReplacementForPlayer(p, i) && _player_num_engines[i] == 0 && show_outdated) continue;
if (rvi->power == 0 && !show_cars) // disables display of cars (works since they do not have power)
continue;
@@ -481,7 +481,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
const EngineInfo *info = &_engine_info[engine_id];
if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype) {
- if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
+ if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (sel[0] == 0) selected_id[0] = engine_id;
count++;
sel[0]--;
@@ -502,7 +502,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
engine_id = ROAD_ENGINES_INDEX;
do {
- if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
+ if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (sel[0] == 0) selected_id[0] = engine_id;
count++;
sel[0]--;
@@ -533,7 +533,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
engine_id = SHIP_ENGINES_INDEX;
do {
- if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
+ if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (sel[0] == 0) selected_id[0] = engine_id;
count++;
sel[0]--;
@@ -566,7 +566,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
engine_id = AIRCRAFT_ENGINES_INDEX;
do {
- if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
+ if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
count++;
if (sel[0] == 0) selected_id[0] = engine_id;
sel[0]--;
@@ -643,7 +643,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
cargo = RoadVehInfo(selected_id[0])->cargo_type;
do {
- if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
+ if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x+29, y+6, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
@@ -678,7 +678,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
refittable = ShipVehInfo(selected_id[0])->refittable;
do {
- if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
+ if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawShipEngine(x+35, y+10, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
@@ -711,7 +711,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
do {
- if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
+ if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (sel[0] == 0) selected_id[0] = engine_id;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
@@ -825,8 +825,8 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
if (selected_id[0] == INVALID_ENGINE ||
selected_id[1] == INVALID_ENGINE ||
selected_id[0] == selected_id[1] ||
- EngineReplacement(p, selected_id[1]) != INVALID_ENGINE ||
- EngineReplacement(p, selected_id[0]) == selected_id[1]) {
+ EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
+ EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]) {
SETBIT(w->disabled_state, 4);
} else {
CLRBIT(w->disabled_state, 4);
@@ -836,7 +836,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
// The left list (existing vehicle) is empty
// or The selected vehicle has no replacement set up
if (selected_id[0] == INVALID_ENGINE ||
- !EngineHasReplacement(p, selected_id[0])) {
+ !EngineHasReplacementForPlayer(p, selected_id[0])) {
SETBIT(w->disabled_state, 6);
} else {
CLRBIT(w->disabled_state, 6);
@@ -854,10 +854,10 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
// sets up the string for the vehicle that is being replaced to
if (selected_id[0] != INVALID_ENGINE) {
- if (!EngineHasReplacement(p, selected_id[0])) {
+ if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
SetDParam(0, STR_NOT_REPLACING);
} else {
- SetDParam(0, GetCustomEngineName(EngineReplacement(p, selected_id[0])));
+ SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
}
} else {
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);