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-rw-r--r--src/openttd.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 85722845a..09d79153c 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1442,8 +1442,11 @@ bool AfterLoadGame()
* if a player does exist, rather then checking name_1 */
if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive();
- /* the void tiles on the southern border used to belong to a wrong class (pre 4.3). */
- if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles();
+ /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
+ * This problem appears in savegame version 21 too, see r3455. But after loading the
+ * savegame and saving again, the buggy map array could be converted to new savegame
+ * version. It didn't show up before r12070. */
+ if (CheckSavegameVersion(87)) UpdateVoidTiles();
/* If Load Scenario / New (Scenario) Game is used,
* a player does not exist yet. So create one here.