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-rw-r--r--src/ai/api/ai_tile.cpp4
-rw-r--r--src/ai/api/ai_tile.hpp3
2 files changed, 5 insertions, 2 deletions
diff --git a/src/ai/api/ai_tile.cpp b/src/ai/api/ai_tile.cpp
index b7e41d7fa..a1c2f1c5e 100644
--- a/src/ai/api/ai_tile.cpp
+++ b/src/ai/api/ai_tile.cpp
@@ -17,6 +17,7 @@
#include "../../road_map.h"
#include "../../water_map.h"
#include "../../clear_map.h"
+#include "../../tree_map.h"
#include "../../town.h"
#include "../../landscape.h"
@@ -68,7 +69,8 @@
{
if (!::IsValidTile(tile)) return false;
- return ::IsTileType(tile, MP_WATER) && ::IsCoast(tile);
+ return (::IsTileType(tile, MP_WATER) && ::IsCoast(tile)) ||
+ (::IsTileType(tile, MP_TREES) && ::GetTreeGround(tile) == TREE_GROUND_SHORE);
}
/* static */ bool AITile::IsStationTile(TileIndex tile)
diff --git a/src/ai/api/ai_tile.hpp b/src/ai/api/ai_tile.hpp
index 8f5f4a102..6b254899f 100644
--- a/src/ai/api/ai_tile.hpp
+++ b/src/ai/api/ai_tile.hpp
@@ -140,7 +140,8 @@ public:
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile is a coast tile.
- * @note Building on coast tiles in general is more expensive.
+ * @note Building on coast tiles in general is more expensive. This is not
+ * true if there are also trees on the tile, see #HasTreeOnTile.
*/
static bool IsCoastTile(TileIndex tile);