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-rw-r--r--src/train_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index c4deedde8..29b2e543e 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -3186,12 +3186,12 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
- if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false;
+ if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * DAY_TICKS * 2) return false;
} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
- if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
+ if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * DAY_TICKS * 2) {
DiagDirection exitdir = TrackdirToExitdir(i);
TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);